Validating a Wearable VR Headset for Postural Sway: Comparison with Force Plate COP Across Standardized Sensorimotor Tests
Abstract
1. Introduction
2. Materials and Methods
2.1. Sample Size
2.2. Participants
2.3. Participant Screening and Preparation
2.4. Instrumentation
2.4.1. VR Headset and VIST Neuro-ID Platform
2.4.2. VIST Neuro-ID Test Battery
2.4.3. Kistler Force Plate Hardware and Signal Conditioning
2.5. Experimental Setup and Calibration
2.5.1. Force Plate Setup
2.5.2. HTC Vive Setup
2.6. Familiarization
2.7. Experimental Procedures
2.8. Data Preprocessing
2.8.1. Data Transformation, Filtering, and Alignment
2.8.2. Postural Sway Metric Computation
2.9. Statistical Analysis
3. Results
4. Discussion
4.1. System Correlation (RQ1)
4.2. Population-Specific Comparison (RQ2)
5. Conclusions
5.1. Future Work
5.2. Limitations
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| VR | Virtual reality |
| VIST Neuro-ID | Virtual Immersive Sensorimotor Test for Neurological Impairment Detection |
| ML | Medio-lateral |
| AP | Anterior–posterior |
| COP | Center of pressure |
| HTC | High Tech Computer Corporation |
| HMD | Head-mounted display |
Appendix A
Appendix A.1. RQ1 Correlation Plots
Appendix A.2. RQ2 Bar Plots for Age Comparisons
Appendix A.3. RQ2 Bar Plots for Sex Comparisons
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| VIST Neuro-ID Tests | Part ID | Test Description |
|---|---|---|
| Smooth Pursuits | 1a * | An object begins left of midline, moving to the right and back in a sinusoidal pattern at three different frequencies, moving at a constant velocity. |
| 1b * | Central object is displayed for fixation, and a moving object comes in from one side and moves in opposite direction, increasing velocity in a step-ramp pattern. | |
| Saccades | 2a * | A blue object appears in center of view, and, at random, a peripheral object appears to the left, right, above, or below the object. The participant must look in the direction of the object that appears. |
| 2b * | Similar to (2a), except the object is yellow, and the participant must look in the opposite direction of where the object appears. | |
| 2c * | Functions as a combination of (2a) and (2b), where participant will have to respond to a blue or yellow object according to the previous subcomponents. | |
| Convergence | 3 * | An object starts in the center of view, appearing to be distant, while slowly moving towards the participant’s eyes at a constant speed. This is repeated three times. |
| Peripheral Vision | 4 | A center object is displayed along with three objects along each side—all unique shapes and colors. The central object changes to match one of the other objects until selection is made with the controller. The participant is instructed to keep their focus on the center throughout the test. |
| Object Discrimination | 5 * | Two T-shaped objects with different trunk lengths are displayed side-by-side, and the trunk lengths are then quickly concealed. Participants are instructed to keep their focus on the object with the longer trunk. |
| Gaze Stability | 6a | A 3D object is displayed in the center, and the participant is instructed to shake their head left and right while focusing on the object to the sound of a metronome at 180 beats per minute for ten repetitions. |
| 6b | Similar to (6a), except the participant shakes their head up and down. | |
| Head–Eye Coordination | 7 | Object appears in a random order in four corners of the virtual environment, disappearing and re-appearing randomly in different corners. The participant is instructed to follow the object with both their eyes and head. |
| Cervical Neuromotor Control | 8 | A target is displayed with the head in midline, a circle is drawn around the center as the participant keeps their focus on the center of the target. Once the circle completes, the screen will turn dark and the participant is instructed to turn their head right, left, or into extension until they see a blue object. When returning to midline, the participant presses the button on the controller to reveal the target and repeat the process. This process is completed three times in each direction. |
| Metric Name | Computation/Formula |
|---|---|
| Root-mean-square (RMS) ML [7] | Root-mean-square calculation of mean-centered time series data in ML direction |
| RMS AP [7] | Root-mean-square calculation of mean-centered time series data in AP direction |
| RMS resultant [7] | Root-mean-square calculation of mean-centered time series data of 2D resultant vector |
| Sway velocity ML [21] | |
| Sway velocity AP [21] | |
| 2D path length [7,22] | |
| Resultant velocity [21,22] | Path length divided by total duration |
| 95% ellipse area (mm2) [7] | Using covariance ∑ of [ML, AP], ×× |
| Postural Sway Metric | Pearson’s r Correlation (Linear) | Spearman’s ρ Correlation (Rank-Based) | Strength |
|---|---|---|---|
| RMS ML | 0.852 | 0.824 | High |
| RMS AP | 0.883 | 0.879 | High |
| RMS Resultant | 0.869 | 0.857 | High |
| Sway Velocity ML | 0.559 | 0.523 | Moderate |
| Sway Velocity AP | 0.542 | 0.521 | Moderate |
| 2D Path Length | 0.906 | 0.920 | Very high |
| Resultant Velocity | 0.600 | 0.554 | Moderate |
| 95% Ellipse Area | 0.863 | 0.855 | High |
| Comparison | System | Metric | t | p | Sig. |
|---|---|---|---|---|---|
| Sex (M vs. F) | Kistler | RMS ML | 0.027 | 0.979 | |
| Kistler | RMS AP | −1.912 | 0.058 | ||
| Kistler | RMS Resultant | −1.697 | 0.092 | ||
| Kistler | Sway Velocity ML | 0.992 | 0.323 | ||
| Kistler | Sway Velocity AP | −3.495 | 0.001 | ** | |
| Kistler | 2D Path Length | −1.115 | 0.267 | ||
| Kistler | Resultant Velocity | −2.652 | 0.009 | * | |
| Kistler | 95% Ellipse Area | −0.392 | 0.696 | ||
| HTC Vive | RMS ML | 0.558 | 0.578 | ||
| HTC Vive | RMS AP | −2.022 | 0.046 | * | |
| HTC Vive | RMS Resultant | −2.206 | 0.029 | * | |
| HTC Vive | Sway Velocity ML | 0.293 | 0.77 | ||
| HTC Vive | Sway Velocity AP | −0.704 | 0.483 | ||
| HTC Vive | 2D Path Length | −0.104 | 0.918 | ||
| HTC Vive | Resultant Velocity | −0.547 | 0.585 | ||
| HTC Vive | 95% Ellipse Area | −0.815 | 0.417 |
| Comparison | System | Metric | t | p | Sig. |
|---|---|---|---|---|---|
| Age Ranges (50–60 years old vs. 61–75 years old) | Kistler | RMS ML | −6.988 | <0.001 | *** |
| Kistler | RMS AP | −3.310 | 0.001 | ** | |
| Kistler | RMS Resultant | −3.694 | <0.001 | *** | |
| Kistler | Sway Velocity ML | −4.316 | <0.001 | *** | |
| Kistler | Sway Velocity AP | −2.788 | 0.006 | ** | |
| Kistler | 2D Path Length | −1.542 | 0.125 | ||
| Kistler | Resultant Velocity | −3.616 | <0.001 | *** | |
| Kistler | 95% Ellipse Area | −5.061 | <0.001 | *** | |
| HTC Vive | RMS ML | −7.551 | <0.001 | *** | |
| HTC Vive | RMS AP | −3.490 | 0.001 | ** | |
| HTC Vive | RMS Resultant | −3.465 | 0.001 | ** | |
| HTC Vive | Sway Velocity ML | −5.816 | <0.001 | *** | |
| HTC Vive | Sway Velocity AP | −5.384 | <0.001 | *** | |
| HTC Vive | 2D Path Length | −2.619 | 0.01 | * | |
| HTC Vive | Resultant Velocity | −6.132 | <0.001 | *** | |
| HTC Vive | 95% Ellipse Area | −5.300 | <0.001 | *** |
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Saucier, D.; McDonald, K.; Mydlo, M.; Barber, R.; Wall, E.; Derby, H.; Reneker, J.C.; Chander, H.; Burch, R.F.; Weinstein, J.L. Validating a Wearable VR Headset for Postural Sway: Comparison with Force Plate COP Across Standardized Sensorimotor Tests. Electronics 2025, 14, 4156. https://doi.org/10.3390/electronics14214156
Saucier D, McDonald K, Mydlo M, Barber R, Wall E, Derby H, Reneker JC, Chander H, Burch RF, Weinstein JL. Validating a Wearable VR Headset for Postural Sway: Comparison with Force Plate COP Across Standardized Sensorimotor Tests. Electronics. 2025; 14(21):4156. https://doi.org/10.3390/electronics14214156
Chicago/Turabian StyleSaucier, David, Kaitlyn McDonald, Michael Mydlo, Rachel Barber, Emily Wall, Hunter Derby, Jennifer C. Reneker, Harish Chander, Reuben F. Burch, and James L. Weinstein. 2025. "Validating a Wearable VR Headset for Postural Sway: Comparison with Force Plate COP Across Standardized Sensorimotor Tests" Electronics 14, no. 21: 4156. https://doi.org/10.3390/electronics14214156
APA StyleSaucier, D., McDonald, K., Mydlo, M., Barber, R., Wall, E., Derby, H., Reneker, J. C., Chander, H., Burch, R. F., & Weinstein, J. L. (2025). Validating a Wearable VR Headset for Postural Sway: Comparison with Force Plate COP Across Standardized Sensorimotor Tests. Electronics, 14(21), 4156. https://doi.org/10.3390/electronics14214156








