Evaluating an Augmented Reality Educational Application for Earthquake Preparedness Among International Visitors and Newly Arrived Foreign Residents in Japan †
Abstract
1. Introduction
2. Related Work
3. Materials and Methods
3.1. Development of the AR Educational Application
3.1.1. Model Creation
3.1.2. Animation Development
3.1.3. Image Target Creation and AR Integration
3.1.4. Unity Integration
3.1.5. Application Testing
3.2. Participants and Sampling
3.3. Research Instruments
3.3.1. Part 1: Demographic Information
3.3.2. Part 2: Knowledge Assessment (Pre-Test/Post-Test)
3.3.3. Part 3: User Satisfaction and Feedback Survey
3.4. Design and Validation of Research Instruments
3.4.1. Content Validity Assessment
3.4.2. Content Validity Results
- Part 1: Demographic Information. This part contained three questions used to collect participant demographic information. All items achieved an IOC value of 1.00, indicating excellent content validity and requiring no revision.
- Part 2: Knowledge Assessment. Initially, this part contained 15 multiple-choice questions intended to assess earthquake preparedness knowledge. During expert evaluation, some items were identified as redundant and did not satisfy the predefined acceptance criteria. Based on expert recommendations, one item was removed, resulting in a final set of 14 questions. All remaining items achieved an IOC value of 1.00, demonstrating excellent alignment with the study objectives.
- Part 3: User Satisfaction Survey. This part consisted of 14 items designed to evaluate user satisfaction with the AR application, including usability, content clarity, engagement, and overall experience. All items achieved an IOC value of 1.00, indicating excellent content validity. Therefore, no modifications were required.
3.5. Experimental Procedure and Data Collection
3.5.1. Experimental Procedure
- Step 1: Demographic Survey and Pre-Test. Participants first completed a demographic questionnaire that collected information including age, gender, and nationality. Subsequently, participants completed a pre-test consisting of 14 multiple-choice questions to assess their baseline knowledge of earthquake preparedness and survival strategies relevant to Japan.
- Step 2: Interaction with the AR Application. After completing the pre-test, participants used the AR application developed in this study. The session was facilitated by the first author. Before using the application, participants received standardized instructions regarding the purpose of the application and its basic operation. They then accessed interactive educational content related to earthquake preparedness, including disaster awareness information and survival guidance. Participants were asked to complete the learning activities presented in the application in a predefined order. The session lasted approximately 10–15 min. The facilitator provided technical assistance only when necessary and did not provide explanations or hints related to the knowledge-test items. This procedure supported a flexible and interactive learning experience (Figure 6).
- Step 3: Post-Test. Following completion of the AR learning session, participants completed the same 14-item questionnaire as a post-test to measure changes in knowledge after interacting with the application.
- Step 4: Satisfaction Survey and Feedback Collection. Participants completed a satisfaction questionnaire consisting of 14 items based on a five-point Likert scale. The questionnaire evaluated aspects including usability, content clarity, engagement, accessibility, and overall user experience. Participants were also given the opportunity to provide optional qualitative comments and suggestions for future improvements to the application.
3.5.2. Completion and Participant Compensation
3.6. Data Analysis
3.6.1. Descriptive Statistics
3.6.2. Knowledge Assessment Analysis (Pre-Test and Post-Test Comparison)
3.6.3. Effect Size Analysis
4. Results
4.1. Pre-Test and Post-Test Analysis
4.2. Satisfaction Score Analysis
4.3. Summary
5. Discussion
6. Conclusions and Future Work
6.1. Conclusions
6.2. Future Work
- Multilingual Support: Expand language availability beyond the current implementation to support broader international accessibility, including languages suggested by participants.
- Interaction Improvements: Reduce dependence on physical AR markers and explore more seamless and continuous interaction methods.
- Content Expansion: Introduce additional disaster-related educational content, such as emergency preparedness kits and extended survival guidance.
- Personalization Features: Support avatar customization and adaptive presentation to accommodate diverse user preferences.
- Usability Enhancement: Improve interface accessibility through larger text, more natural voice narration, and enhanced animation quality.
- Long-Term and Large-Scale Evaluation: Conduct future studies with larger and more diverse participant populations and evaluate long-term knowledge retention.
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Level | Meaning |
|---|---|
| 5 | Very Satisfied |
| 4 | Satisfied |
| 3 | Neutral |
| 2 | Dissatisfied |
| 1 | Very Dissatisfied |
| Rate | Meaning |
|---|---|
| +1 | The question is congruent with the research objectives. |
| 0 | The question’s congruence with the research objectives is uncertain. |
| −1 | The question is not congruent with the research objectives. |
| Question | Pre-Test n (%) | Post-Test n (%) | Change (%pt) |
|---|---|---|---|
| 1. Do you know what Seismic Intensity means? | 27 (67.5) | 33 (82.5) | +15.0 |
| 2. Which level of seismic intensity is the highest intensity level? | 8 (20.0) | 26 (65.0) | +45.0 |
| 3. Which level of seismic intensity is the lowest intensity level? | 11 (27.5) | 15 (37.5) | +10.0 |
| 4. How many levels are there in Seismic Intensity? | 18 (45.0) | 31 (77.5) | +32.5 |
| 5. At which Seismic Intensity level might people feel shaking but without any damage? | 37 (92.5) | 40 (100.0) | +7.5 |
| 6. What should you do first when an earthquake occurs? | 27 (67.5) | 33 (82.5) | +15.0 |
| 7. What should you avoid being close to during an earthquake? | 33 (82.5) | 34 (85.0) | +2.5 |
| 8. What should an emergency kit for earthquakes include? | 18 (45.0) | 22 (55.0) | +10.0 |
| 9. What should you do if you are outdoors when an earthquake occurs? | 33 (82.5) | 37 (92.5) | +10.0 |
| 10. What should you do if you are in a hazardous area after an earthquake? | 24 (60.0) | 27 (67.5) | +7.5 |
| 11. If you encounter injuries during an earthquake in Japan, which number should you contact? | 20 (50.0) | 40 (100.0) | +50.0 |
| 12. Which app can provide disaster alerts in Japan and is designed for foreigners? | 22 (55.0) | 38 (95.0) | +40.0 |
| 13. What should shelter locations after an earthquake in Japan be like? | 36 (90.0) | 38 (95.0) | +5.0 |
| 14. What should shelter locations after an earthquake in Japan be like? | 39 (97.5) | 40 (100.0) | +2.5 |
| Question | Mean | SD | Min | Max |
|---|---|---|---|---|
| 1. Ease of use and navigation | 4.58 | 0.55 | 3 | 5 |
| 2. Accessibility of various functions | 4.40 | 0.74 | 2 | 5 |
| 3. Speed of data loading and AR display | 4.38 | 0.70 | 3 | 5 |
| 4. English and Thai language support | 4.50 | 0.72 | 3 | 5 |
| 5. The process of scanning AR markers | 4.45 | 0.64 | 3 | 5 |
| 6. Three-dimensional character animations and gestures | 4.63 | 0.59 | 3 | 5 |
| 7. Clarity and quality of audio narration | 4.65 | 0.53 | 3 | 5 |
| 8. Visual quality of text and information | 4.50 | 0.64 | 3 | 5 |
| 9. Realism of AR technology used | 4.48 | 0.55 | 3 | 5 |
| 10. Usefulness and accuracy of earthquake info | 4.63 | 0.59 | 3 | 5 |
| 11. Helps you understand safety procedures | 4.78 | 0.42 | 4 | 5 |
| 12. Helps you feel more prepared for disasters | 4.68 | 0.53 | 3 | 5 |
| 13. Overall satisfaction with the application | 4.48 | 0.55 | 3 | 5 |
| 14. Recommending this app to others | 4.58 | 0.59 | 3 | 5 |
| Overall | 4.55 | 0.61 | 2 | 5 |
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Chanaken, G.; Uchida, O. Evaluating an Augmented Reality Educational Application for Earthquake Preparedness Among International Visitors and Newly Arrived Foreign Residents in Japan. Information 2026, 17, 716. https://doi.org/10.3390/info17080716
Chanaken G, Uchida O. Evaluating an Augmented Reality Educational Application for Earthquake Preparedness Among International Visitors and Newly Arrived Foreign Residents in Japan. Information. 2026; 17(8):716. https://doi.org/10.3390/info17080716
Chicago/Turabian StyleChanaken, Gowit, and Osamu Uchida. 2026. "Evaluating an Augmented Reality Educational Application for Earthquake Preparedness Among International Visitors and Newly Arrived Foreign Residents in Japan" Information 17, no. 8: 716. https://doi.org/10.3390/info17080716
APA StyleChanaken, G., & Uchida, O. (2026). Evaluating an Augmented Reality Educational Application for Earthquake Preparedness Among International Visitors and Newly Arrived Foreign Residents in Japan. Information, 17(8), 716. https://doi.org/10.3390/info17080716
