A Multi-Criteria Decision-Making Framework for Evaluating Interactive Experience in Smart Museums
Abstract
1. Introduction
2. Literature Review
2.1. Research on Technology-Enabled Museum Interaction
2.2. Research on Interactive Experience in Museum Contexts
2.3. Research on the Evaluation of Museum Interactive Experience
2.4. Research on MCDM Methods and Their Applicability
2.5. Summary of the Literature
3. Research Framework
3.1. Evaluation Dimensions and Indicators
3.2. Weight Determination
3.3. Case Selection
3.4. Data Collection and Preprocessing
3.5. TOPSIS-Based Comparative Evaluation
4. Dimensions and Criteria
4.1. Sense
4.2. Feel
4.3. Think
4.4. Act
4.5. Relate
5. Methodology and Weighting Results
5.1. Subjective Weighting Using the Analytic Hierarchy Process (AHP)
5.2. Entropy-Based Weighting Using Expert Evaluation Data
5.3. Integrated Weighting Based on Game Theory
5.4. Evaluation Procedure Based on the TOPSIS Method
6. Evaluation Results and Robustness Analysis
6.1. Overall TOPSIS Ranking Results
6.2. Dimension-Level Comparative Results
6.3. Robustness Check Under Different Weighting Schemes
7. Discussion
7.1. Answers to the Research Questions
7.2. Comparison with Previous Studies
7.3. Practical Implications
8. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Criterion | Description | Relevance to This Study |
|---|---|---|
| Public museum status | The museum should be a major public museum with stable exhibition operation and public cultural-service functions. | Ensures that the selected cases share a comparable institutional basis. |
| Cultural heritage orientation | The museum should focus primarily on historical, cultural, or heritage-related collections and exhibitions. | Ensures comparability in cultural communication and educational functions. |
| Digital and interactive practices | The museum should have adopted digital exhibitions, interactive installations, smart guidance, immersive media, AR/VR, or online–offline digital services. | Ensures that the case is suitable for evaluating smart museum interactive experience. |
| Accessibility for evaluation | The museum should allow expert evaluators to conduct on-site visits, in-depth interaction, or systematic review of its digital resources. | Ensures the feasibility and consistency of data collection. |
| Variation across cases | The selected cases should differ in regional context, exhibition strategy, interaction design, and digital-service configuration. | Allows the framework to test its discriminative ability across different smart museum profiles. |
| Case | Museum |
|---|---|
| Case A | Hunan Museum |
| Case B | Shanghai Museum |
| Case C | Zhejiang Provincial Museum |
| Case D | Hubei Provincial Museum |
| Case E | Nanjing Museum |
| Level-1 Indicator | Level-2 Indicators | Definition |
|---|---|---|
| A1 (Sense) | B1 Visual | Quality of visual presentation, including images, interfaces, lighting, and digital display effects. |
| B2 Auditory | Quality of sound design, including narration, music, ambient sound, and audio guidance. | |
| B3 Tactile | Degree of touch-based or device-based tactile interaction provided by the system. | |
| A2 (Feel) | B4 Comfort | Degree of physical and operational comfort during interaction with the system. |
| B5 enjoyment | Degree to which the interaction provides interest, pleasure, and experiential appeal. | |
| B6 Immersion | Degree to which the system creates a sense of presence and deep involvement. | |
| B7 Authenticity | Degree to which digital interaction maintains cultural, historical, or exhibition authenticity. | |
| A3 (Think) | B8 Cognitive Value | Degree to which the interaction supports understanding, thinking, and meaning-making. |
| B9 Information Quality | Accuracy, clarity, completeness, and organization of the information provided. | |
| B10 Educational Value | Degree to which the system supports knowledge acquisition and educational communication. | |
| A4 (Act) | B11 Accessibility | Ease of accessing and using the interactive system across different conditions. |
| B12 Interaction Quality | Smoothness, responsiveness, controllability, and effectiveness of the interaction process. | |
| B13 Engagement | Degree to which the system encourages active participation and continued exploration. | |
| B14 Personalization | Degree to which the system provides customized content, routes, or interaction options. | |
| A5 (Relate) | B15 Social Interaction | Degree to which the system supports communication, sharing, or collaborative experience. |
| B16 Cultural Connectedness | Degree to which the interaction strengthens links with cultural heritage and museum narratives. |
| Evaluation Items | |
|---|---|
| B1 | 1. To what extent does the visual design of the exhibition attract visitors’ attention? 2. To what extent are the visual effects of the exhibition clear and easy to understand? |
| B2 | 1. To what extent are the auditory elements coordinated with the exhibition content and able to enhance the visitor experience? 2. To what extent do the sound effects, such as background music and audio narration, enhance the sense of immersion? |
| B3 | 1. To what extent do the interactive exhibits provide a satisfactory tactile experience? 2. To what extent do tactile interactions, such as touchscreens or other interactive devices, enhance visitors’ sense of participation? |
| B4 | 1. To what extent is the exhibition environment comfortable in terms of spatial layout, temperature, noise control, and related conditions? 2. To what extent does the design of the interactive content make visitors feel relaxed during the visit? |
| B5 | 1. To what extent is the interactive content entertaining and enjoyable? 2. To what extent does the fun or interest of the exhibition encourage visitors to participate for a longer period of time? |
| B6 | 1. To what extent can visitors become immersed in the exhibition content? 2. To what extent are multisensory experiences, such as visual, auditory, and tactile elements, effectively presented? |
| B7 | 1. To what extent does the digital content of the exhibition appear authentic and credible? 2. To what extent do the virtual exhibits provide a strong sense of realism? |
| B8 | 1. To what extent does the exhibition content contribute to visitors’ knowledge or understanding? 2. To what extent does the interactive content improve visitors’ understanding of the exhibits? |
| B9 | 1. To what extent is the information presented in the exhibition accurate, clear, and easy to understand? 2. To what extent is the information detailed and consistent with visitors’ expectations? |
| B10 | 1. To what extent is the exhibition content educational and helpful for learning new knowledge? 2. To what extent does the interactive experience enhance the educational value of the exhibition? |
| B11 | 1. To what extent is the exhibition content easy to access and use, for example, whether visitors can smoothly operate the interactive devices or systems? 2. To what extent are the interaction methods suitable for different visitor groups, such as older adults and children? |
| B12 | 1. To what extent is the interactive design of the exhibition smooth and intuitive? 2. To what extent does the quality of interaction meet visitors’ expectations and enhance their sense of participation? |
| B13 | 1. To what extent does the exhibition attract visitors to actively participate in interactive activities? 2. To what extent does the exhibition encourage visitors to engage more deeply with and explore the content? |
| B14 | 1. To what extent does the exhibition provide customized content according to visitors’ interests and needs? 2. To what extent do visitors perceive that the exhibition content has been personalized or adjusted in certain aspects? |
| B15 | 1. To what extent does the exhibition provide opportunities for visitors to interact with other visitors? 2. To what extent are visitors encouraged to share their exhibition experience through social media or other channels? |
| B16 | 1. To what extent does the exhibition content enhance visitors’ understanding of or identification with the cultural background? 2. To what extent does the exhibition help visitors establish a connection with cultural heritage? |
| A1 | A2 | A3 | A4 | A5 | |
| A1 sense | 1 | 2.534426 | 3.33181698 | 2.828467 | 5.754433 |
| A2 feel | 0.39456661 | 1 | 1.545333336 | 1.16918 | 4.071222 |
| A3 think | 0.30013653 | 0.64711 | 1 | 0.703942 | 2.293468 |
| A4 act | 0.35354841 | 0.8553 | 1.420571182 | 1 | 3.027378 |
| A5 relate | 0.17377906 | 0.245626 | 0.436020949 | 0.330319 | 1 |
| Weights | λmax | CI | CR | ||
| A1 sense | 0.4372 | 5.0278 | 0.00695 | 0.0062 < 0.1 | |
| A2 feel | 0.2021 | ||||
| A3 think | 0.1295 | ||||
| A4 act | 0.1721 | ||||
| A5 relate | 0.059 | ||||
| (A1) | B1 | B2 | B3 | |
| B1 Visual | 1 | 3.186511376 | 3.970196237 | |
| B2 Auditory | 0.313822824 | 1 | 1.781716901 | |
| B3 Tactile | 0.251876719 | 0.561256392 | 1 | |
| Weights | λmax | CI | CR | |
| B1 Visual | 0.6341 | 3.0142 | 0.00712 | 0.0137 < 0.1 |
| B2 Auditory | 0.2242 | |||
| B3 Tactile | 0.1418 | |||
| (A2) | B4 | B5 | B6 | B7 |
| B4 Comfort | 1 | 1.689425433 | 1.093097947 | 1.810625138 |
| B5 enjoyment | 0.591917217 | 1 | 0.622527942 | 1.15036007 |
| B6 Immersion | 0.914831103 | 1.606353598 | 1 | 2.152916534 |
| B7 Authenticity | 0.552295436 | 0.869293038 | 0.464486191 | 1 |
| Weights | λmax | CI | CR | |
| B4 Comfort | 0.3235 | 4.0062 | 0.00206 | 0.0023 < 0.1 |
| B5 enjoyment | 0.193 | |||
| B6 Immersion | 0.3191 | |||
| B7 Authenticity | 0.1644 | |||
| (A3) | B8 | B9 | B10 | |
| B8 Cognitive Value | 1 | 0.751597243 | 2.382549953 | |
| B9 Information Quality | 1.330499825 | 1 | 3.146477093 | |
| B10 Educational Value | 0.419718377 | 0.317815757 | 1 | |
| Weights | λmax | CI | CR | |
| B8 Cognitive Value | 0.3639 | 3 | 0 | 0 < 0.1 |
| B9 Information Quality | 0.483 | |||
| B10 Educational Value | 0.1531 | |||
| (A4) | B11 | B12 | B13 | B14 |
| B11 Accessibility | 1 | 1.437739889 | 1.529590028 | 2.185654267 |
| B12 Interaction Quality | 0.695536103 | 1 | 1.119113024 | 1.709006891 |
| B13 Engagement | 0.653769953 | 0.893564795 | 1 | 1.810286007 |
| B14 Personalization | 0.457528903 | 0.585135148 | 0.552398901 | 1 |
| Weights | λmax | CI | CR | |
| B11 Accessibility | 0.3535 | 4.0063 | 0.00211 | 0.0024 < 0.1 |
| B12 Interaction Quality | 0.2564 | |||
| B13 Engagement | 0.2421 | |||
| B14 Personalization | 0.148 | |||
| (A5) | B15 | B16 | ||
| B15 Social Interaction | 1 | 1.436107574 | ||
| B16 Cultural Connectedness | 0.696326667 | 1 | ||
| Weights | λmax | CI | CR | |
| B15 Social Interaction | 0.5895 | 2.0 | 0.0 | 0 < 0.1 |
| B16 Cultural Connectedness | 0.4105 | |||
| Indicator | Entropy Weight | Rank | AHP Weight | Rank | Consistency | ||
|---|---|---|---|---|---|---|---|
| B1 Visual | 0.95005 | 0.04995 | 0.103338 | 1 | 0.27722852 | 1 | Consistent |
| B2 Auditory | 0.950645 | 0.049355 | 0.102107 | 2 | 0.09802024 | 2 | Consistent |
| B3 Tactile | 0.979952 | 0.020048 | 0.041475 | 12 | 0.06199496 | 6 | Divergent |
| B4 Comfort | 0.967932 | 0.032068 | 0.066343 | 8 | 0.06537935 | 3 | Partial |
| B5 enjoyment | 0.979235 | 0.020765 | 0.042958 | 11 | 0.0390053 | 11 | Consistent |
| B6 Immersion | 0.959243 | 0.040757 | 0.08432 | 4 | 0.06449011 | 4 | Consistent |
| B7 Authenticity | 0.966312 | 0.033688 | 0.069695 | 6 | 0.03322524 | 13 | Divergent |
| B8 Cognitive Value | 0.983645 | 0.016355 | 0.033837 | 16 | 0.04712505 | 8 | Divergent |
| B9 Information Quality | 0.965659 | 0.034341 | 0.071047 | 5 | 0.0625485 | 5 | Consistent |
| B10 Educational Value | 0.982829 | 0.017171 | 0.035524 | 15 | 0.01982645 | 16 | Similar |
| B11 Accessibility | 0.982602 | 0.017398 | 0.035993 | 14 | 0.06083735 | 7 | Divergent |
| B12 Interaction Quality | 0.955481 | 0.044519 | 0.092102 | 3 | 0.04412644 | 9 | Divergent |
| B13 Engagement | 0.97176 | 0.02824 | 0.058423 | 10 | 0.04166541 | 10 | Consistent |
| B14 Personalization | 0.967622 | 0.032378 | 0.066985 | 7 | 0.0254708 | 14 | Divergent |
| B15 Social Interaction | 0.971708 | 0.028292 | 0.058531 | 9 | 0.0347805 | 12 | Partial |
| B16 Cultural Connectedness | 0.98196 | 0.01804 | 0.037321 | 13 | 0.0242195 | 15 | Similar |
| Indicator | A1 Sense | A2 Feel | A3 Think | A4 Act | A5 Relate | Rank |
|---|---|---|---|---|---|---|
| B1 Visual | 0.2534 | 1 | ||||
| B2 Auditory | 0.0986 | 2 | ||||
| B3 Tactile | 0.0592 | 6 | ||||
| B4 Comfort | 0.0655 | 4 | ||||
| B5 Enjoyment | 0.0395 | 11 | ||||
| B6 Immersion | 0.0672 | 3 | ||||
| B7 Authenticity | 0.0382 | 12 | ||||
| B8 Cognitive Value | 0.0453 | 9 | ||||
| B9 Information Quality | 0.0637 | 5 | ||||
| B10 Educational Value | 0.022 | 16 | ||||
| B11 Accessibility | 0.0574 | 7 | ||||
| B12 Interaction Quality | 0.0507 | 8 | ||||
| B13 Engagement | 0.044 | 10 | ||||
| B14 Personalization | 0.0312 | 14 | ||||
| B15 Social Interaction | 0.038 | 13 | ||||
| B16 Cultural Connectedness | 0.026 | 15 | ||||
| Level-1 Relative Weight | 0.4112 | 0.2104 | 0.131 | 0.1833 | 0.064 |
| Indicator | Case A | Case B | Case C | Case D | Case E |
|---|---|---|---|---|---|
| B1 | 0.146731 | 0.240088 | 0.253425 | 0.046704 | 2.50 × 10−5 |
| B2 | 0.01973 | 0.07889 | 0.09861 | 0.003954 | 1.00 × 10−5 |
| B3 | 0.04306 | 0.059206 | 0.055618 | 0.003594 | 6.00 × 10−6 |
| B4 | 0.0317 | 0.042265 | 0.065507 | 0.010571 | 7.00 × 10−6 |
| B5 | 0.026693 | 0.032031 | 0.039504 | 0.01068 | 4.00 × 10−6 |
| B6 | 0.037807 | 0.058807 | 0.067207 | 0.018907 | 7.00 × 10−6 |
| B7 | 0.012737 | 0.035374 | 0.038204 | 0.011322 | 4.00 × 10−6 |
| B8 | 0.0197 | 0.043335 | 0.045305 | 0.0197 | 5.00 × 10−6 |
| B9 | 0.030758 | 0.048331 | 0.063706 | 0.010989 | 6.00 × 10−6 |
| B10 | 0.014082 | 0.018482 | 0.022002 | 0.005282 | 2.00 × 10−6 |
| B11 | 0.031315 | 0.028706 | 0.057406 | 0.023488 | 6.00 × 10−6 |
| B12 | 0.028781 | 0.038373 | 0.050705 | 0.0233 | 5.00 × 10−6 |
| B13 | 0.026167 | 0.034491 | 0.044004 | 0.016653 | 4.00 × 10−6 |
| B14 | 0.020803 | 0.031203 | 0.031203 | 0.010403 | 3.00 × 10−6 |
| B15 | 0.016893 | 0.02217 | 0.038004 | 0.007393 | 4.00 × 10−6 |
| B16 | 0.014303 | 0.022103 | 0.026003 | 0.002603 | 3.00 × 10−6 |
| Game-Theoretic Combined Weights | Distance to Positive Ideal Solution () | Distance to Negative Ideal Solution () | Relative Closeness () | Rank |
|---|---|---|---|---|
| Case A | 0.157037 | 0.178941 | 0.532597 | 3 |
| Case B | 0.053162 | 0.291324 | 0.845677 | 2 |
| Case C | 0.003588 | 0.326099 | 0.989117 | 1 |
| Case D | 0.264521 | 0.070678 | 0.210854 | 4 |
| Case E | 0.32673 | 0 | 0 | 5 |
| Case A (Hunan) | ) | ) | ) | Rank |
| A1 Sense | 0.133666 | 0.154159 | 0.535601 | 2 |
| A2 Feel | 0.053103 | 0.057513 | 0.519936 | 3 |
| A3 Think | 0.042472 | 0.039139 | 0.479576 | 4 |
| A4 Act | 0.039847 | 0.054087 | 0.575799 | 1 |
| A5 Relate | 0.024136 | 0.02213 | 0.478313 | 5 |
| Case B (Shanghai) | ) | ) | ) | Rank |
| A1 Sense | 0.023807 | 0.259532 | 0.915979 | 1 |
| A2 Feel | 0.025973 | 0.086718 | 0.769519 | 3 |
| A3 Think | 0.015896 | 0.067485 | 0.809356 | 2 |
| A4 Act | 0.032654 | 0.066772 | 0.671575 | 4 |
| A5 Relate | 0.016307 | 0.031301 | 0.657482 | 5 |
| Case C (Zhejiang) | ) | ) | ) | Rank |
| A1 Sense | 0.003588 | 0.277536 | 0.987237 | 5 |
| A2 Feel | 0 | 0.108745 | 1 | 4 |
| A3 Think | 0 | 0.081202 | 1 | 2 |
| A4 Act | 0 | 0.093673 | 1 | 3 |
| A5 Relate | 0 | 0.046043 | 1 | 1 |
| Case D (Hubei) | ) | ) | ) | Rank |
| A1 Sense | 0.234064 | 0.046982 | 0.16717 | 5 |
| A2 Feel | 0.083092 | 0.026663 | 0.24293 | 3 |
| A3 Think | 0.060945 | 0.023161 | 0.275377 | 2 |
| A4 Act | 0.055518 | 0.038463 | 0.409262 | 1 |
| A5 Relate | 0.038531 | 0.007833 | 0.168947 | 4 |
| Case E (Nanjing) | ) | ) | ) | Rank |
| A1 Sense | 0.278277 | 0 | 0 | 5 |
| A2 Feel | 0.108745 | 0 | 0 | 4 |
| A3 Think | 0.081202 | 0 | 0 | 2 |
| A4 Act | 0.093673 | 0 | 0 | 3 |
| A5 Relate | 0.046043 | 0 | 0 | 1 |
| entropy weights | ) | ) | ) | Rank |
| Case A | 0.140402 | 0.13746 | 0.494706 | 3 |
| Case B | 0.056077 | 0.222285 | 0.798547 | 2 |
| Case C | 0.002514 | 0.266061 | 0.990641 | 1 |
| Case D | 0.206246 | 0.072117 | 0.259076 | 4 |
| Case E | 0.266441 | 0 | 0 | 5 |
| AHP Weights | ) | ) | ) | Rank |
| Case A | 0.162577 | 0.189344 | 0.53803 | 3 |
| Case B | 0.053367 | 0.308274 | 0.852432 | 2 |
| Case C | 0.003757 | 0.342446 | 0.989147 | 1 |
| Case D | 0.278574 | 0.072437 | 0.206367 | 4 |
| Case E | 0.343105 | 0 | 0 | 5 |
| average weights | ) | ) | ) | Rank |
| Case A | 0.121769 | 0.136526 | 0.528565 | 3 |
| Case B | 0.058073 | 0.206628 | 0.780608 | 2 |
| Case C | 0.003788 | 0.24908 | 0.98502 | 1 |
| Case D | 0.189885 | 0.070214 | 0.26995 | 4 |
| Case E | 0.25 | 0 | 0 | 5 |
| Metric | Shapiro–Wilk Test | Bartlett’s Test | Friedman/Consistency Test | Interpretation |
|---|---|---|---|---|
| All p > 0.05 | p = 0.870 | χ2 = 3.480, p = 0.323 | No significant difference | |
| All p > 0.05 | p = 0.862 | χ2 = 11.100, p = 0.011 | Significant difference | |
| All p > 0.05 | p = 0.999 | χ2 = 1.200, p = 0.753 | No significant difference | |
| Ranking | — | — | Spearman’s ρ = 1.000 Kendall’s W = 1.000 | Fully consistent ranking |
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Dong, H.; Li, M.; Yang, Z.; Zhang, Y.; Bao, Z. A Multi-Criteria Decision-Making Framework for Evaluating Interactive Experience in Smart Museums. Information 2026, 17, 586. https://doi.org/10.3390/info17060586
Dong H, Li M, Yang Z, Zhang Y, Bao Z. A Multi-Criteria Decision-Making Framework for Evaluating Interactive Experience in Smart Museums. Information. 2026; 17(6):586. https://doi.org/10.3390/info17060586
Chicago/Turabian StyleDong, Hao, Muze Li, Zhengfeng Yang, Yunhao Zhang, and Zuowen Bao. 2026. "A Multi-Criteria Decision-Making Framework for Evaluating Interactive Experience in Smart Museums" Information 17, no. 6: 586. https://doi.org/10.3390/info17060586
APA StyleDong, H., Li, M., Yang, Z., Zhang, Y., & Bao, Z. (2026). A Multi-Criteria Decision-Making Framework for Evaluating Interactive Experience in Smart Museums. Information, 17(6), 586. https://doi.org/10.3390/info17060586

