Effectiveness of Immersive and Non-Immersive Virtual Reality Interventions on Cognitive Function in People with Multiple Sclerosis: A Systematic Review
Abstract
1. Introduction
2. Materials and Methods
2.1. Protocol and Registration
2.2. Eligibility Criteria
2.3. Information Search Process and Database
2.4. Study Selection Process and Data Collection
2.5. Methodological Quality Assessment
2.6. Data Collection Process
2.7. Risk of Bias
2.8. Meta-Analysis Measures
2.9. Certainty of Evidence
3. Results
3.1. Study Selection
3.2. Methodological Quality
3.3. Risk of Bias
3.4. Characteristics of the Studies
3.5. Sample Characteristics
3.6. Dosages and Interventions Performed
3.7. Cognitive Function
3.8. Certainty of Evidence
3.9. Effects Adverse and Adherence
4. Discussion
4.1. Cognitive Function
4.2. Limitations and Strengths
4.3. Practical Applications
4.4. Clinical Applications
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Category | Inclusion | Exclusion |
|---|---|---|
| Population | Studies involving populations aged 18 years or older, diagnosed with MS. | Studies involving populations whose primary condition is not related to MS (i.e., other neurological disorders). |
| Intervention | Studies involving cognitive rehabilitation interventions or programs using VR (immersive or non-immersive) for four weeks or more. | Studies using VR for non-rehabilitative purposes (education, assessment only, entertainment, or non-cognitive training). |
| Comparison | Interventions with an experimental group focused on conventional cognitive rehabilitation. | Absence of control group. |
| Outcomes | At least one cognitive function assessment. | Studies without baseline data and/or follow-ups. |
| Study design | RCTs with pre- and post-intervention assessments. | Non-randomized controlled studies, cross-sectional, retrospective, and prospective studies. |
| Study | Country | Study Design | Sample | Groups (n) | Average Age (Years) | Types of Intervention | Types of VR | Volume Training | Cognitive Function | Main Results | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Weeks | Frequency (Sessions/ Week) | Session Duration (Min) | ||||||||||
| [26] | ES | RCT | People with MS | EG: 11 CG: 10 | 50.9 years old | EG: VR + Conventional CG: Conventional | Non-immersive | 8 | 2 | 60 | TMT-A | ↑ TMT-A (p = 0.012) |
| [27] | ISR, US and DE | RCT | People with MS | EG: 62 CG: 62 | 49.1 years old | EG: Treadmill + VR CG: Treadmill only | Non-immersive | 6 | 3 | 45 | SDMT and CVLT | ↑ Cognitive processing speed (SDMT) (p = 0.001) ↑ California Verbal Learning Test (CLVT) |
| [28] | FR | RCT | People with MS | EG: 18 CG: 17 | 41 years old | SCR vs. NSI | Non-immersive | 17 | 3 | 45 | SDMT, PASAT, CVLT, BVMT-R, TMT-A and TMT-B | ↑ Information processing speed (SDMT) (p < 0.01) ↑ Attention and processing speed (PASAT-3) (p < 0.05) ↑ Verbal memory (CVLT) (p < 0.05) ↑ Visuospatial memory (BVMT-R) (p < 0.05) ↑ Cognitive flexibility and processing speed (TMT-A and TMT-B) (p < 0.05) |
| [29] | IT | RCT | People with MS | EG: 15 CG: 15 | 54.6 years old | VR-based cognitive rehabilitation vs. conventional cognitive rehab | Semi-immersive mode | 8 | 3 | 45 | MoCA, SRT-LTS and WLG | ↑ Global cognitive functioning (MoCA) (p < 0.001) ↑ Learning ability and verbal short-term memory (SRT-LTS) (p < 0.001) ↑ Lexical access ability (WLG) (p < 0.001) |
| [30] | IT | RCT | People with MS | EG: 15 CG: 15 | 39.3 years old | EG: VR + Cognitive training conventional CG: Cognitive training conventional | Semi-immersive mode | 8 | 3 | 60 | MoCA, SRT-LTS, WLG and MSQoL-MT | ↑ Global cognitive functioning (MoCA) (p < 0.001) ↑ Learning ability and verbal short-term memory (SRT-LTS) (p < 0.001) ↑ Lexical-access ability (WLG) (p < 0.001) ↑ Quality of life-related to mental state (MSQoL-MT) (p < 0.001) |
| [31] | IT | RCT | People with MS | EG: 35 CG: 35 | 42.8 years old | VR-based rehabilitation using BTS-Nirvana vs. traditional cognitive rehabilitation | Semi-immersive mode | 8 | 3 | 60 | MSQoL-54 | ↑ Physical health (p < 0.001) ↑ Emotional wellbeing (p < 0.001) ↑ Energy (p < 0.001) ↑ Health perceptions (p < 0.001) ↑ Social functions (p < 0.001) ↑ Cognitive function (p < 0.001) ↓ Health distress (p < 0.001) ↑ Sexual function (p < 0.001) ↑ Change in health (p < 0.001) ↑ Satisfaction with sexual function (p < 0.001) ↑ Overall quality of life (p < 0.001) ↑ Physical health—composite score (p < 0.001) ↑ Mental health—composite score (p < 0.001) |
| [32] | IR | RCT | People with MS | EG: 19 CG: 20 | NR | VR-based balance training using Kinect vs. conventional balance training | Non-immersive | 6 | 3 | 30 | Cognitive-motor performance via dual-task tests | ↓ Cognitive-motor interference (Cognitive TUG time) (p = 0.038) ↓ Dual-task cost during TUG (DTC-TUG) (p = 0.031) |
| [33] | IR | RCT | People with MS | EG: 18 CG: 18 | 36 years old | EG: VR CG: Conventional rehabilitation | Non-immersive | 6 | 3 | 45 | TMT-A and TMT-B | ↓ TMT-B (p < 0.003) and TMT B-A (p < 0.002) at post-intervention ↓ SSST at both post-intervention (p < 0.002) and follow-up (p < 0.04) |
| [34] | IT | RCT | People with MS | EG: 8 CG: 9 | 44 years old | Robot-assisted gait training with VR vs. without VR | Non-immersive | 6 | 2 | 40 | PASAT | ↑ Executive functions (PASAT) (p = 0.012) |
| [35] | TR | RCT | People with MS | EG: 21 CG: 39 | 40.1 years old | Video-based exergaming vs. conventional rehab vs. control (no intervention) | Non-immersive | 8 | 1 | 45 | SDMT, CVLT and BVMT-R | ↑ Information processing speed (SDMT) (p = 0.014) ↑ Verbal memory (CVLT) (p < 0.001) ↑ Visuospatial memory (BVMT-R) (p = 0.002) |
| [36] | TR | RCT | People with MS | EG: 15 CG: 15 | 37.6 years old | Exergaming vs. CR | Non-immersive | 8 | Diary during hospitalization | 45 | CVLT and SDMT | ↑ Verbal memory (CVLT) (p < 0.05) ↑ Information processing speed (SDMT) (p < 0.05) |
| [37] | IT | RCT | People with MS | EG: 35 CG: 35 | 49 years old | Home-based VR telerehabilitation vs. conventional home-based rehab | Semi-immersive mode | 6 | 5 | 45 | MoCA, SRT-LTS, SRT-CLTR, SRT-DR, SPART and PASAT | ↑ Global cognitive functioning (MoCA) (p = 0.046) ↑ Verbal memory (SRT-LTS) (p = 0.002) ↑ Verbal memory (SRT-CLTR) (p = 0.030) ↑ Verbal memory (SRT-DR) (p = 0.006) ↑ Visuospatial memory (SPART) (p = 0.007) ↑ Attention/processing speed (PASAT) (p = 0.004) |
| [38] | US, ISR and DE | RCT | People with MS | EG: 44 CG: 39 | 49 years old | Treadmill training with VR vs. treadmill training only | Non-immersive | 6 | 3 | 30–40 | FI-Cognitive (subset of frailty index) | Treadmill + VR Group (TT + VR): ↓ Cognitive frailty index (FI-Cognitive) (p = 0.019) ↓ Overall frailty index (FI-total) (p = 0.002) frailty in TT + VR compared to TT (p = 0.019) |
| Certainty of Evidence | No of Patients | Effect | Certainty | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| No of Studies | Study Design | Risk of Bias | Inconsistency | Indirect Evidence | Vagueness | Other Considerations | [Intervention] | [Comparison] | Relative (95% CI) | Absolute (95% CI) | |
| 13 | RCT | Serious | Not serious | Not serious | Not serious | None | 337/649 (51.9%) | 312/649 (48.1%) | Not estimable | +++ Moderate | |
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Share and Cite
López-Andaur, R.; Vásquez-Carrasco, E.; Guerra-Labbé, L.; Hernandez-Martinez, J.; Valdés-Badilla, P.; Sandoval-Vásquez, C.; Carmine-Peña, E.; Lorca, C.; Calvo-Vera, A.B. Effectiveness of Immersive and Non-Immersive Virtual Reality Interventions on Cognitive Function in People with Multiple Sclerosis: A Systematic Review. J. Clin. Med. 2026, 15, 4534. https://doi.org/10.3390/jcm15124534
López-Andaur R, Vásquez-Carrasco E, Guerra-Labbé L, Hernandez-Martinez J, Valdés-Badilla P, Sandoval-Vásquez C, Carmine-Peña E, Lorca C, Calvo-Vera AB. Effectiveness of Immersive and Non-Immersive Virtual Reality Interventions on Cognitive Function in People with Multiple Sclerosis: A Systematic Review. Journal of Clinical Medicine. 2026; 15(12):4534. https://doi.org/10.3390/jcm15124534
Chicago/Turabian StyleLópez-Andaur, Roberto, Edgar Vásquez-Carrasco, Luisa Guerra-Labbé, Jordan Hernandez-Martinez, Pablo Valdés-Badilla, Cristian Sandoval-Vásquez, Eduardo Carmine-Peña, Constanza Lorca, and Ana Belén Calvo-Vera. 2026. "Effectiveness of Immersive and Non-Immersive Virtual Reality Interventions on Cognitive Function in People with Multiple Sclerosis: A Systematic Review" Journal of Clinical Medicine 15, no. 12: 4534. https://doi.org/10.3390/jcm15124534
APA StyleLópez-Andaur, R., Vásquez-Carrasco, E., Guerra-Labbé, L., Hernandez-Martinez, J., Valdés-Badilla, P., Sandoval-Vásquez, C., Carmine-Peña, E., Lorca, C., & Calvo-Vera, A. B. (2026). Effectiveness of Immersive and Non-Immersive Virtual Reality Interventions on Cognitive Function in People with Multiple Sclerosis: A Systematic Review. Journal of Clinical Medicine, 15(12), 4534. https://doi.org/10.3390/jcm15124534

