The Effects of Integrating PBL Teaching Strategies with Two-Tier Mandala Thinking on Innovation Education
Abstract
1. Introduction
1.1. Research Background and Motivation
1.2. Research Purpose
- RQ1: Does the Two-Tier Mandala Thinking Method lead to significantly different creative learning effectiveness compared to conventional brainstorming?
- RQ2: Does the Two-Tier Mandala Thinking Method lead to significantly different creative self-efficacy compared to conventional brainstorming?
- RQ3: Does the Two-Tier Mandala Thinking Method lead to significantly different innovative behavior compared to conventional brainstorming?
2. Literature Review
2.1. Problem-Based Learning (PBL)
- The Origins and Significance of PBL Instruction
- Core Concepts of PBL Instruction
- I.
- Problem-Based Learning as the Core of Education:
- II.
- Conducted in Group Collaboration:
- III.
- Emphasizing Student-Centered Autonomous Learning:
- IV.
- Teachers as Facilitators and Environment Builders:
2.2. Mandala Thinking Method
- Origin and Definition
- Theoretical Basis of Divergent and Convergent Thinking
- Core Concepts and Thinking Patterns
- I.
- Radiant Thinking:
- II.
- Spiral Thinking:
2.3. Brainstorming
- Origins and Definition of Brainstorming
- Core Principles of Brainstorming
- 1.
- Delay Judgment:
- 2.
- Welcome Free Association:
- 3.
- Pursuit of Quantity:
- 4.
- Integration and Improvement:
2.4. Unity as a Conceptual Prototyping Tool
3. Research Methods
3.1. Research Structure
- I.
- Independent Variable:
- II.
- Dependent Variables:
- III.
- Control Variables:
3.2. Research Design
3.3. Experimental Design
3.3.1. Experimental Participants
3.3.2. Experimental Process
3.3.3. Research Tools
- Creative Learning Effectiveness Questionnaire:
- 2.
- Creative Self-Efficacy Questionnaire:
- 3.
- Innovation Behavior Questionnaire:
- 4.
- Interview Items:
3.4. Data Analysis
4. Results
4.1. Questionnaire Analysis
4.1.1. Creative Learning Outcomes
4.1.2. Creative Self-Efficacy
4.1.3. Innovation Behavior Questionnaire
4.1.4. Correlation Analysis of the Three Creative Dimensions
4.2. Interview Analysis
4.2.1. Steps for Analyzing Interview Data
- (1)
- Transcription
- (2)
- Interview Content Coding
- Open Coding: Break down interview content into initial concepts. At this stage, specifically flag any statements expressing emotions, subjective experiences, or cognitive judgments.
- Main Axis Coding: Using constant comparison, systematically compare the similarities and differences across the interviewees’ experiences to identify patterns and themes. Group initial concepts into abstract subcategories and explore relationships among these subcategories—such as conditions, phenomena, strategies, and outcomes. This stage aims to uncover the internal mechanisms within the creative process.
- (3)
- Core Theory Construction and Theme Development (Selective Coding)
4.2.2. Transcription of Interview Transcripts
4.2.3. Open Coding
4.2.4. Core Coding
- I.
- Thinking Structure and Guidance
- II.
- Creative Inspiration and Ideation
- III.
- Reflection, Review, and Refinement
- IV.
- Collaboration and Communication
- V.
- Creative Self-Efficacy and Confidence
4.2.5. Selective Coding
- The Mandala Thinking Method helped learners clarify direction and categorization, making their thought processes more structured and efficient.
- Learners generate more creative ideas, reducing mental blocks and anxiety.
- Enhanced creative self-efficacy increases learners’ confidence in accomplishing creative tasks.
- Mandala facilitated faster integration of team members’ ideas and smooth communication during consolidation.
- Works created using Mandala encouraged most students to share their creations with others willingly.
- The majority of students applied their creative ideas to designs and final products, demonstrating innovative behavior and practical skills.
5. Discussion
- RQ1: Differences in Creative Learning Outcomes
- RQ2: Differences in Creative Self-Efficacy
- RQ3: Differences in Innovative Behavior
6. Conclusions
6.1. Research Limitations
6.2. Future Research Directions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Group | N | Mean | Standard Deviation | Adjusted Mean | F | η2 |
|---|---|---|---|---|---|---|
| Experimental | 30 | 5.372 | 0.847 | 5.291 | 14.796 ** | 0.206 |
| Control | 30 | 4.813 | 0.447 | 4.895 |
| Group | N | Mean | Standard Deviation | Adjusted Mean | F | η2 |
|---|---|---|---|---|---|---|
| Experimental | 30 | 5.022 | 0.963 | 4.961 | 6.014 * | 0.095 |
| Control | 30 | 4.503 | 0.499 | 4.564 |
| Group | N | Mean | Standard Deviation | Adjusted Mean | F | η2 |
|---|---|---|---|---|---|---|
| Experimental | 30 | 5.238 | 0.859 | 5.159 | 4.827 * | 0.032 |
| Control | 30 | 4.705 | 0.638 | 4.74 |
| Group | 1 | 2 | 3 |
|---|---|---|---|
| 1. Creative Learning Outcomes | 1 | 0.827 ** | 0.802 ** |
| 2. Creative Self-Efficacy | 1 | 0.812 ** | |
| 3. Innovative Behavior | 1 |
| Pseudonym | Age | Gender | Interview Date | Group | Location |
|---|---|---|---|---|---|
| Participant A | 21 | Female | 26 May 2025 | Experimental Group | University Laboratory |
| Participant B | 22 | Female | 26 May 2025 | ||
| Participant C | 22 | Female | 26 May 2025 | ||
| Participant D | 21 | Female | 26 May 2025 | ||
| Participant E | 22 | Female | 27 May 2025 | ||
| Participant F | 22 | Female | 29 May 2025 | ||
| Participant G | 21 | Male | 29 May 2025 | ||
| Participant H | 21 | Male | 6 June 2025 |
| No. | Questions |
|---|---|
| 1 | During this project using the Two-Tier Mandala Method, some students showed a significant increase in their creative thinking scores. Did you find it easier to come up with inspiration during this creative task? Why or why not? |
| 2 | Regarding items like “I can think of different ways to handle things,” your score improved greatly. Which specific cell or direction in the Two-Tier Mandala helped you the most? Can you share the idea you had at that time? |
| 3 | In the questionnaire, you mentioned you are more confident in finding answers that others might not think of. Did the Mandala Method make you feel more confident during this creative task? |
| 4 | Is there a specific idea in your final work that made you think, “I am truly creative”? How did you come up with it? |
| 5 | During the design process, did you go back to review or modify your initial ideas? |
| 6 | Did the Mandala Method help you discover any problems or areas for improvement that you hadn’t initially considered? How did you adjust during that process? |
| 7 | Compared to previous class assignments, what felt different about adding the Mandala Method to this creative task? |
| 8 | While working on this task, was there a specific stage where you felt particularly engaged or thought, “This is actually quite fun”? |
| 9 | Did you try to actively share the creative ideas you came up with during this task with your classmates or teacher? What was the result? |
| 10 | If you wanted others to understand the creativity of this work, how would you introduce or promote it? |
| 11 | Overall, do you feel that using the Mandala Method in this creative task was helpful to you? Why? |
| 12 | Was there a specific moment during this task that left a deep impression on you or triggered an emotional response (e.g., excitement, feeling stuck, being inspired)? Please share. |
| Coding Meaning | ||
|---|---|---|
| Character One | Character Two | Character Three |
| Interviewee Number | Question Number | Response Segment |
| A~H | 01–12 | 1–5 |
| Code | Conversation Content | Coding Significance |
|---|---|---|
| A-01-01 |
| Confirms the appearance of inspiration; provides a thinking context and framework; guides expected outcomes. |
| Core Category | Primary Axial Coding | Basis for Classification & Logic |
|---|---|---|
| Creative Thinking Process |
| Focuses on initiating and organizing thoughts. The Mandala Method provides a “contextual framework” and “conceptual grid” that solves the problem of not knowing where to start, serving as cognitive preparation and orientation. |
| Focuses on generating and expanding ideas. Includes using “prompts” to generate unexpected items and using rhyming dictionaries or sudden creative flashes. This is the core generation phase. | |
| Creative Outcome Transformation |
| Focuses on quality control and turning ideas into feasible plans. Includes scaling down projects when encountering technical issues, discovering the need for SWOT analysis, and correcting overly complex designs. This is the iterative optimization phase. |
| Focuses on the execution mechanism of team ideas. Streamlines discussions for after-hours work, speeds up division of labor through “ordered processes,” and resolves disagreements by producing “compromise solutions”. | |
| Focuses on the final psychological outcome. When interviewees see their ideas become “creative realities” and feel “great” about finishing the whole project, this sense of achievement serves as an indicator of successful transformation. |
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Share and Cite
Kuo, Y.-C.; Lee, S.-Y. The Effects of Integrating PBL Teaching Strategies with Two-Tier Mandala Thinking on Innovation Education. Appl. Sci. 2026, 16, 1903. https://doi.org/10.3390/app16041903
Kuo Y-C, Lee S-Y. The Effects of Integrating PBL Teaching Strategies with Two-Tier Mandala Thinking on Innovation Education. Applied Sciences. 2026; 16(4):1903. https://doi.org/10.3390/app16041903
Chicago/Turabian StyleKuo, Yu-Chen, and Shih-Ying Lee. 2026. "The Effects of Integrating PBL Teaching Strategies with Two-Tier Mandala Thinking on Innovation Education" Applied Sciences 16, no. 4: 1903. https://doi.org/10.3390/app16041903
APA StyleKuo, Y.-C., & Lee, S.-Y. (2026). The Effects of Integrating PBL Teaching Strategies with Two-Tier Mandala Thinking on Innovation Education. Applied Sciences, 16(4), 1903. https://doi.org/10.3390/app16041903

