Three-Dimensional Model Reconstruction and Layout Optimization in Virtual Museums Using Spatial Intelligence Algorithms: An Analysis of User Visual Impact
Abstract
1. Introduction
2. Overview of Spatial Intelligence Algorithms Applied in Virtual Museum
3. Three-Dimensional Model Reconstruction
3.1. Algorithm
3.2. Implement
3.2.1. Three-Dimensional Scene Creation
3.2.2. Three-Dimensional Model Reconstruction and Visual Optimization Experiment
4. Spatial Layout Optimization for Virtual Museum
4.1. Spatial Layout Optimization Algorithm
4.1.1. Symmetrical Layout Optimization Algorithm
4.1.2. Layout Density Optimization Algorithm
4.1.3. Spacing Uniformity Optimization Algorithm
4.2. Spatial Layout Optimization Practice
4.2.1. Symmetrical Layout Optimization
4.2.2. Color Tone Optimization
4.2.3. Exhibit Layout Density Optimization
5. User Evaluation of Visual Experience in Virtual Museums Through Intelligent Space Layout Optimization
5.1. User Experience Evaluation Methods and Indicators
- (1)
- Visual attractiveness (VA) denotes the quality of visual design in digital exhibition interfaces and the presentation of cultural relics. It encompasses multidimensional sensory effects, including color coordination, esthetic appeal, and material detail, which rapidly capture users’ attention and foster positive initial impressions.
- (2)
- Esthetic fun (AF) refers to the esthetic pleasure and cognitive interest experienced by users when viewing cultural relics. It reflects the extent to which the presentation of exhibits is engaging, stimulates imagination and emotional resonance, and sustains a high level of interest and participation in the aesthetic experience.
- (3)
- User immersion (UI) refers to a profound state of engagement within a virtual environment, marked by intense attentional focus, diminished awareness of time, and a comprehensive emotional and cognitive experience that culminates in a state of “flow”.
- (4)
- Layout rationality (LR) assesses whether the arrangement of elements, including exhibits, signage, and interactive controls, within a virtual exhibition space is logically precise, coordinated, and unified. It also considers whether users can easily comprehend the spatial structure and navigate or interact with the environment efficiently.
- (5)
- Exhibit richness (ER) denotes the quantity, variety, and depth of information regarding cultural relics and related content presented in an exhibition. It also assesses the extent to which this information fulfills users’ needs for learning and exploration concerning cultural background, artifact details, and multidimensional content.
- (6)
- Experience Smoothness (ES) evaluates system technical performance by assessing interactive response, scene switching, and content loading. This metric ensures the absence of visible graphics lag, delays, or operational barriers, thereby providing a seamless and natural user experience.
- (7)
- Overall satisfaction (OS) represents a comprehensive subjective assessment of the user experience across multiple dimensions of the virtual exhibition system. It indicates whether the system meets or surpasses user expectations and contributes to a positive perception and overall acceptance.
5.2. User Experience Evaluation Data and Result Analysis
6. An Eye-Tracking Investigation of the Visual Impact of Intelligent Spatial Layout Optimization in Virtual Museums
6.1. Eye-Tracking Experiment Research
6.1.1. Experimental Procedure
6.1.2. Data Statistics and Analysis
- The impact of symmetrical layout optimization on visual perception is evident in the experimental data presented in Table 4. Users in virtual exhibitions with symmetrical layout optimization demonstrate higher visual information extraction efficiency, as indicated by TG/TD, and greater visual information processing depth, as indicated by AF. In contrast, the asymmetrical layout more effectively attracts user attention, as indicated by a higher FF. The trajectory maps of subjects’ viewpoints in Table 7 show that gaze points in the symmetrical layout exhibition space are more uniformly distributed and concentrated than in the unoptimized layout. This distribution guides users to focus more effectively on the main exhibition areas.
- Visual perception impact of visual hierarchy optimization: Analysis of the experimental data in Table 5 demonstrates that user visual attractiveness (measured by FF), information extraction efficiency (measured by TG/TD), and visual information processing depth (measured by AF) in the virtual exhibition space optimized through increased contrast between cool and warm tones do not differ significantly from those in the unoptimized virtual exhibition space. In contrast, the user’s visual emotional arousal level is higher in the optimized virtual exhibition space, as indicated by a greater MP.
- Visual perception impact of layout density optimization: Experimental data presented in Table 6 demonstrate that variations in the layout density of virtual exhibition halls result in corresponding changes in user visual perception indicators. When the number of exhibits in a 2 m radius exhibition hall with a linear layout reaches ten, user visual extraction efficiency (measured by TG/TD) and processing degree (measured by FF) are optimal. Furthermore, increased density leads to a decline in visual emotional arousal (as indicated by MP), suggesting that sparsely arranged exhibits more effectively stimulate individualized emotional responses. This finding may explain why valuable exhibits in museums are often displayed independently. Table 8 presents viewpoint trajectory maps for two randomly selected subjects, offering a more intuitive reference.
6.2. Significance Analysis of User Visual Impact by Intelligent Spatial Layout Optimization in Virtual Museums
6.2.1. Statistical Differences and Effect Size Analysis
6.2.2. Results and Discussion
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Spatial intelligence algorithms set | Model construction algorithm set | Neural surface reconstruction (NeuS): MLP + CNN | Geometric model generation |
| Intelligent material mapping algorithms: GAN | Model material generation | ||
| LOD simplification algorithm | Model display accuracy optimization | ||
| Layout optimization algorithm set | PSO | Exhibition positioning | |
| symmetry quantification formula | Symmetrical layout optimization | ||
| Color visual weight formula | Color tone optimization | ||
| local density uniformity formula | Layout density optimization |
| Literature | Key Tools and Algorithms | Method | Function |
|---|---|---|---|
| Chen et al. [28] | conceptual prototype of VirtuNarrator | Propose a layout framework that includes three distinct narrative levels | Multi-perspective experience and perception |
| Kim et al. [16] | Genetic optimization algorithm | Cluster analysis and automatic localization | Theme clustering layout and optimization |
| Li [29] | Monte Carlo sampling method | Using constraint functions and density functions | Quick positioning and balanced layout of exhibits |
| Li and Wu [30] | Interactive Genetic Algorithm | Scene information extraction and coordinate transformation | Accurate layout that matches the layout nodes |
| This study | Space Layout Optimization Algorithm | Symmetrical layout, layout density, and color tone optimization | Automatic positioning and layout with visually balanced and esthetically pleasing |
| Before Spatial Layout Optimization | After Spatial Layout Optimization | |||||||
|---|---|---|---|---|---|---|---|---|
| Rating Range | 1–2 Points /Poor | 2–3 Points /Common | 3–4 Points /Good | 4–5 Points /Excellent | 1–2 Points /Poor | 2–3 Points /Common | 3–4 Points /Good | 4–5 Points /Excellent |
| VA | 0 (0%) | 18 (75%) | 6 (25%) | 0 (0%) | 0 (0%) | 13 (54.2%) | 9 (37.5%) | 2 (8.3%) |
| AF | 0 (0%) | 21 (87.5%) | 2 (8.3%) | 1 (4.2%) | 0 (0%) | 16 (66.7%) | 6 (25%) | 2 (8.3%) |
| UI | 0 (0%) | 18 (75%) | 4 (16.7%) | 2 (8.3%) | 0 (0%) | 11 (45.8%) | 8 (33.3%) | 5 (20.8%) |
| LR | 0 (0%) | 18 (75%) | 5 (20.8%) | 1 (4.2%) | 0 (0%) | 10 (41.7%) | 10 (41.7%) | 4 (16.7%) |
| ER | 0 (0%) | 20 (83.3%) | 4 (16.7%) | 0 (0%) | 0 (0%) | 12 (50%) | 9 (37.5%) | 3 (12.5%) |
| ES | 0 (0%) | 16 (66.7%) | 6 (25%) | 2 (8.3%) | 0 (0%) | 13 (54.2%) | 8 (33.3%) | 3 (12.5%) |
| OS | 0 (0%) | 18 (75%) | 5 (20.8%) | 1 (4.2%) | 0 (0%) | 8 (33.3%) | 11 (45.8%) | 5 (20.8%) |
| Indicators | First Entry Fixation Time FF(s) | Total Gaze Duration TG /Total Duration TD | Average Fixation Duration AF (s) | Mean Pupil Diameter MP (mm) |
|---|---|---|---|---|
| NSLO | 0.02 | 2.31/3 = 0.77 | 0.37 | 3.95 |
| SLO | 0.03 | 2.35/3 = 0.783333 | 0.39 | 3.94 |
| Indicators | First Entry Fixation Time FF(s) | Total Gaze Duration TG /Total Duration TD | Average Fixation Duration AF (s) | Mean Pupil Diameter MP (mm) |
|---|---|---|---|---|
| NCTO | 0.01 | 2.40/3 = 0.8 | 0.35 | 3.57 |
| CTO | 0.01 | 2.41/3 = 0.803333 | 0.37 | 3.92 |
| Indicators | Total Gaze Duration TG /Total Duration TD | Average Fixation Duration AF (s) | Average Number of Eye Twitches AT (N/s) | Mean Pupil Diameter MP (mm) |
|---|---|---|---|---|
| LD (N = 4) | 3.17/4 = 0.7925 | 0.47 | 2.14 | 4.01 |
| LD (N = 6) | 3.19/4 = 0.7975 | 0.49 | 1.99 | 4.05 |
| LD (N = 8) | 3.21/4 = 0.8025 | 0.44 | 2.12 | 3.91 |
| LD (N = 10) | 4.19/5 = 0.838 | 0.64 | 1.83 | 3.76 |
| LD (N = 12) | 4.07/5 = 0.814 | 0.48 | 2.07 | 3.8 |
| LD (N = 14) | 4.07/5 = 0.814 | 0.39 | 2.11 | 3.5 |
| Stimulus Subjects | Subject 1 | Subject 2 | Subject 3 |
|---|---|---|---|
| Symmetrical optimization (SO) | ![]() | ![]() | ![]() |
| Non-symmetrical optimization (NSO) | ![]() | ![]() | ![]() |
| Subjects Density | = 6) | = 10) | = 14) |
|---|---|---|---|
| Subject 1 | ![]() | ![]() | ![]() |
| Subject 2 | ![]() | ![]() | ![]() |
| SLO/NSLO | Visual information extraction efficiency: TG/TD | Visual information processing depth: AF | ||||||||
| F | p | Corrected p-value | Effect size (η2) | Significance | F | p | Corrected p-value | Effect size (η2) | Significance | |
| 0.872 | 0.354 | 1.000 | 0.028 | Not significant | 0.165 | 0.874 | 1.000 | 0.005 | Not significant | |
| CTO/NCTO | Visual emotional arousal level: MP | ||||
| F | p | Corrected p-value | Effect size (η2) | Significance | |
| 2.06 | 0.005 | 0.016 | 0.27 | Significant | |
| = 6) | = 14) | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| F | p | Corrected p-Value | Effect Size (η2) | Significance | F | p | Corrected p-Value | Effect Size (η2) | Significance | |
| TG/TD | 0.004 | 0.000 | 0.000 | 0.45 | Extremely significant | 0.418 | 0.000 | 0.000 | 0.32 | Significant |
| AF | 1.998 | 0.333 | 0.333 | 0.08 | Not significant | 8.427 | 0.126 | 0.189 | 0.12 | Not significant |
| MP | 1.115 | 0.078 | 0.156 | 0.18 | Edge significant | 3.733 | 0.000 | 0.000 | 0.25 | Significant |
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Zhu, S.; Li, Y.; Tang, Y.; Yuan, H. Three-Dimensional Model Reconstruction and Layout Optimization in Virtual Museums Using Spatial Intelligence Algorithms: An Analysis of User Visual Impact. Appl. Sci. 2026, 16, 1196. https://doi.org/10.3390/app16031196
Zhu S, Li Y, Tang Y, Yuan H. Three-Dimensional Model Reconstruction and Layout Optimization in Virtual Museums Using Spatial Intelligence Algorithms: An Analysis of User Visual Impact. Applied Sciences. 2026; 16(3):1196. https://doi.org/10.3390/app16031196
Chicago/Turabian StyleZhu, Shuo, Ying Li, Ye Tang, and Heng Yuan. 2026. "Three-Dimensional Model Reconstruction and Layout Optimization in Virtual Museums Using Spatial Intelligence Algorithms: An Analysis of User Visual Impact" Applied Sciences 16, no. 3: 1196. https://doi.org/10.3390/app16031196
APA StyleZhu, S., Li, Y., Tang, Y., & Yuan, H. (2026). Three-Dimensional Model Reconstruction and Layout Optimization in Virtual Museums Using Spatial Intelligence Algorithms: An Analysis of User Visual Impact. Applied Sciences, 16(3), 1196. https://doi.org/10.3390/app16031196













