A Virtual Tutoring System with Gamification, LLM-Guided NPCs, and Online Tutor Support †
Abstract
1. Introduction
- Update of related works;
- New section on research objectives and methodology;
- Extended system design and implementation;
- Extra evaluation experiment;
- Validation of experimental results via inferential statistical tests;
- New discussion section on limitations of results.
2. Related Work
2.1. Educational Virtual Worlds and NPCs
2.2. NPCs and LLMs
3. Materials and Methods
3.1. Research Objectives and Questions
3.2. Research Design and Implementation
4. System Design and Implementation
4.1. System Objectives
4.2. Tutoring System Architecture and Implementation
4.3. Learning Management Unit Architecture and Implementation
- a personalized message automatically generated with the support of the Gemini LLM, which described the detected issue (e.g., if a learner appeared to be “stuck” in a specific stage for an extended period);
- two action buttons: Dismiss, which removed the notification from the list, thus clearing the alert; and Inspect, which redirected the tutor to the Inspect page of the specific learner in question, enabling immediate review and analysis of the case.
5. Learning Process and Learning Management
5.1. Game-Based Learning Process
5.2. Types and Use of NPCs
5.2.1. SCRIPT-NPC
5.2.2. LLM-NPC
5.3. Tutor-Supported Learning
6. Experimental Evaluation
6.1. Early Evaluation Experiment
6.2. Late-Evaluation Experiment
7. Discussion
7.1. Findings
7.2. Limitations
7.3. Practical Application
8. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Aspect | SCRIPT-NPC n (%) | LLM-NPC n (%) | Equal n (%) | p Value |
|---|---|---|---|---|
| Usage | 12 (35.3) | 7 (20.6) | 15 (44.1) | 0.18 |
| Helpfulness | 17 (50.0) | 8 (23.5) | 9 (26.5) | 0.054 |
| Interest | 3 (8.8) | 31 (91.2) | — | <<0.001 |
| Friendliness | 8 (23.5) | 26 (76.5) | — | 0.0015 |
| Aspect | SCRIPT-NPC n (%) | LLM-NPC n (%) | No Answer n (%) | Equal n (%) | p Value |
|---|---|---|---|---|---|
| Usage | 6 (20.0) | 16 (53.3) | 1 (3.3) | 7 (23.3) | ≈0.023 |
| Helpfulness | 5 (16.7) | 17 (56.7) | 2 (6.7) | 6 (20.0) | ≈0.008 |
| Interest | 3 (10.0) | 22 (73.3) | 5 (16.7) | — | <<0.001 |
| Friendliness | 8 (26.7) | 15 (50.0) | 7 (23.3) | — | 0.105 |
| Aspect | 1 (Not at All) | 2 (Little) | 3 (Somewhat) | 4 (Lot) | 5 (Completely) | Median | Wilcoxon p |
|---|---|---|---|---|---|---|---|
| Learning outcome | 2 | 3 | 8 | 13 | 4 | 4 | ≈0.002 |
| Aspect | 1 (Very Poor) | 2 (Poor) | 3 (Fair) | 4 (Good) | 5 (Excellent) | Median | Wilcoxon p |
|---|---|---|---|---|---|---|---|
| Overall Experience | 0 | 2 | 5 | 17 | 6 | 4 | <<0.001 |
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Barmpari, A.; Pavlopoulos, I.; Voyiatzaki, E.; Hatzilygeroudis, I. A Virtual Tutoring System with Gamification, LLM-Guided NPCs, and Online Tutor Support. Appl. Sci. 2026, 16, 899. https://doi.org/10.3390/app16020899
Barmpari A, Pavlopoulos I, Voyiatzaki E, Hatzilygeroudis I. A Virtual Tutoring System with Gamification, LLM-Guided NPCs, and Online Tutor Support. Applied Sciences. 2026; 16(2):899. https://doi.org/10.3390/app16020899
Chicago/Turabian StyleBarmpari, Ariadni, Iasonas Pavlopoulos, Eleni Voyiatzaki, and Ioannis Hatzilygeroudis. 2026. "A Virtual Tutoring System with Gamification, LLM-Guided NPCs, and Online Tutor Support" Applied Sciences 16, no. 2: 899. https://doi.org/10.3390/app16020899
APA StyleBarmpari, A., Pavlopoulos, I., Voyiatzaki, E., & Hatzilygeroudis, I. (2026). A Virtual Tutoring System with Gamification, LLM-Guided NPCs, and Online Tutor Support. Applied Sciences, 16(2), 899. https://doi.org/10.3390/app16020899

