Gamified Virtual Reality Balance Training in College Students: A Six-Week Comparative Study with Traditional Exercise
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Zhang, H.; Hu, W.; Li, Z.; Jiang, M.; Zhang, Q.; Kortas, J. Gamified Virtual Reality Balance Training in College Students: A Six-Week Comparative Study with Traditional Exercise. Appl. Sci. 2026, 16, 5297. https://doi.org/10.3390/app16115297
Zhang H, Hu W, Li Z, Jiang M, Zhang Q, Kortas J. Gamified Virtual Reality Balance Training in College Students: A Six-Week Comparative Study with Traditional Exercise. Applied Sciences. 2026; 16(11):5297. https://doi.org/10.3390/app16115297
Chicago/Turabian StyleZhang, Hongfei, Wenjun Hu, Zaisheng Li, Man Jiang, Qing Zhang, and Jakub Kortas. 2026. "Gamified Virtual Reality Balance Training in College Students: A Six-Week Comparative Study with Traditional Exercise" Applied Sciences 16, no. 11: 5297. https://doi.org/10.3390/app16115297
APA StyleZhang, H., Hu, W., Li, Z., Jiang, M., Zhang, Q., & Kortas, J. (2026). Gamified Virtual Reality Balance Training in College Students: A Six-Week Comparative Study with Traditional Exercise. Applied Sciences, 16(11), 5297. https://doi.org/10.3390/app16115297

