1. Introduction
Stroke and other disabling conditions impose a staggering health burden in low- and middle-income countries (LMICs), where two-thirds of stroke-related deaths occur and disability-adjusted life years are seven times higher than in high-income countries [
1,
2]. Sub-Saharan Africa (SSA) faces a particularly acute shortage of rehabilitation professionals, with ratios as low as 0.5 therapists per 10,000 population in some regions [
3]. This scarcity, compounded by limited infrastructure and geographical barriers, leaves the majority of stroke survivors without adequate upper limb rehabilitation—a critical factor for regaining independence and quality of life. The World Health Organization estimates that over 2.4 billion people globally need rehabilitation services, with the largest gaps in LMICs, and this need is expected to grow due to population aging and the rising prevalence of non-communicable diseases [
4,
5,
6].
Digital health technologies, especially extended reality (XR), an umbrella term encompassing virtual reality (VR), augmented reality (AR), and mixed reality (MR), represents a continuum of technologies that blend the physical and digital worlds to varying degrees [
7,
8]. While VR immerses users in a completely synthetic environment, AR overlays digital information onto the real world, and MR enables interactive digital objects to coexist and interact with the physical environment. They offer engaging, repetitive, task-oriented training with real-time feedback and can be deployed in home or community settings, thereby extending the reach of rehabilitation services [
9,
10]. A growing body of evidence supports the efficacy of VR-based interventions for upper limb recovery after stroke, with benefits including improved range of motion, motor control, and activities of daily living [
11,
12]. Moreover, serious games have been shown to increase patient motivation and adherence, which are key determinants of rehabilitation success [
13].
An example of culturally adapted XR rehabilitation is the AdaptRehab VR system, developed through a participatory co-creation approach, combining patients, therapists and IT specialists in Ethiopia [
14]. This system includes six imVR games targeting different upper limb functions (e.g., Basket Bloom for reaching and grasping, Bean Picker Pro for fine motor skills) and was designed in the local Afaan Oromoo language using culturally familiar objects such as coffee beans.
Other LMIC-focused XR rehabilitation initiatives have emerged in recent years. In India, a low-cost VR system for stroke rehabilitation demonstrated feasibility in community settings [
15]. Studies from Brazil and China have similarly emphasized the importance of cultural adaptation and the need for AI-enhanced personalization [
16,
17]. A systematic review of serious games for rehabilitation in LMICs identified 23 studies, concluding that while feasibility has been demonstrated, scalability and personalization remain key barriers [
18].
Yet, despite these advances, current XR rehabilitation systems face inherent limitations. They often lack deep personalization to individual patient progress, struggle to scale content across diverse cultural and linguistic contexts, provide only rudimentary feedback, and do not exploit the full potential of data-driven adaptation [
19,
20]. These limitations become even more critical in LMICs where the therapist-to-patient ratio is extremely low, and where the need for autonomous, intelligent, and culturally responsive systems is paramount [
21,
22].
Recent breakthroughs in artificial intelligence (AI) offer a paradigm shift. Generative AI can produce infinite variations of therapeutic environments and tasks, tailored to a patient’s culture and functional level [
23]. Large language models (LLMs) enable natural, empathetic dialog that can simulate a therapist’s guidance [
24]. Multiagent systems (MAS) can introduce virtual peers or coaches that scale social interaction and motivation [
25]. Explainable AI (XAI) can build trust by making the system’s reasoning transparent to both patients and clinicians [
26]. When integrated with XR, these AI capabilities promise to transform rehabilitation from a one-size-fits-all, therapist-intensive model into a personalized, scalable, and equitable service—especially in underserved regions.
This perspective paper argues that AI-enhanced XR can help bridging the rehabilitation gap in Africa. We first summarize the current state of XR rehabilitation in LMICs. Then we explore in depth how each of these four AI techniques—generative AI, LLMs, MAS, and XAI—can address specific barriers to access, personalization, and trust. We present a conceptual framework for an AI-XR rehabilitation ecosystem tailored to African contexts, discuss implementation challenges and ethical considerations, and propose a detailed research agenda to turn this vision into reality.
2. The Current Landscape: XR Rehabilitation in LMICs
The potential of serious games and imVR for rehabilitation in LMICs has been increasingly recognized. A recent bibliometric analysis revealed that while high-income countries dominate research output, a growing number of studies from Africa, the Middle East, and South Asia are emerging [
18]. However, the vast majority of existing XR solutions are developed in high-income settings and are not designed with the cultural, linguistic, or infrastructural realities of LMICs in mind [
27]. This mismatch can lead to low acceptance, poor engagement, and limited effectiveness when these technologies are imported without adaptation [
28].
Together, these studies converge on several key findings: (i) XR rehabilitation is feasible and acceptable in LMIC settings when culturally adapted; (ii) infrastructure challenges (power, internet) are significant but not insurmountable; (iii) therapist time remains a bottleneck, limiting scalability; (iv) personalization and content adaptation are manual and labor-intensive; and (v) none of these systems incorporate advanced AI for dynamic adaptation.
The AdaptRehab VR project, conducted in Ethiopia, represents a deliberate departure from this trend. Through a human-centered design approach involving patients, physiotherapists, and local stakeholders, six imVR games were co-created, each targeting specific upper limb functions (e.g., range of motion, coordination, fine motor skills). The system was developed in the local Afaan Oromoo language, used culturally familiar objects (e.g., coffee beans), and employed both controllers and hand tracking to accommodate varying levels of impairment. A Technology Acceptance Model (TAM) evaluation with 10 participants (4 clinicians, 6 patients) yielded high scores for perceived ease of use (clinicians 4.5/5, patients 4.2/5) and perceived usefulness (clinicians 4.7/5, patients 4.3/5), demonstrating initial acceptance in this small sample size study [
14]. This co-creation approach aligns with broader recommendations for developing culturally relevant digital health interventions in LMICs [
29,
30].
Yet, we identified important limitations: the system currently offers only a limited number of games, customization is primarily manual (though with automatic progression), and the linguistic adaptation is confined to a single Ethiopian language. Moreover, feedback is limited to simple audio-visual cues and score increments, and the system does not provide the kind of natural, conversational guidance that a human therapist would offer [
14]. These limitations reflect a broader challenge: while XR can deliver therapy exercises, it cannot yet replicate the adaptive, reasoning, and empathic qualities of a skilled clinician—qualities that are in desperately short supply in African LMICs [
3,
31].
4. A Conceptual AI-XR Framework for LMICs
The selection of generative AI, LLMs, MAS, and XAI as the core pillars of our framework was informed by a systematic analysis of barriers to XR rehabilitation in LMICs, drawn from the literature reviewed in
Section 2 and
Section 3.
Table 1 summarizes the key characteristics of the different technologies and their potential impact for rehabilitation,
Table 2 maps each barrier to the AI technology best positioned to address it, based on the technology’s key capabilities as documented in the literature. The framework is designed to be modular and interoperable, allowing incremental deployment as infrastructure and capacity grow.
4.1. Interaction Layer (LLMs + MAS)
The interaction layer manages the patient’s real-time experience. It consists of two intertwined components: a conversational agent powered by LLMs and a multiagent system that populates the virtual world with social agents. The conversational agent acts as a virtual coach, using sensor data (e.g., hand tracking, joint angles) to provide feedback, answer questions, and offer encouragement. It can also explain the rationale behind exercises, draw analogies to daily activities, and adjust its tone based on the patient’s emotional cues.
Given the risk of LLM hallucinations noted in
Section 3.2, the conversational agent is constrained to a curated set of rehabilitation-specific response templates, with open-ended LLM generation used only for non-critical social dialog (e.g., encouragement, small talk). Clinical instructions and movement corrections are either template-based or require explicit clinician approval before deployment (in supervised mode).
The multiagent system generates virtual peers, coaches, and family members that interact with the patient in culturally appropriate ways. These agents can demonstrate exercises, engage in cooperative tasks (e.g., passing a ball), and provide social reinforcement. They can be configured to respect local norms—for instance, a virtual elder might speak more formally, while a peer agent uses colloquial language. The agents are also aware of the patient’s performance and can adapt their behavior to provide appropriate challenges or support.
4.2. Decision Support Layer (XAI + Data Analytics)
The decision support layer processes the vast amount of data generated during therapy sessions to provide actionable insights for both patients and clinicians. Motion data (e.g., joint angles, movement smoothness, task completion times) are analyzed by AI models that track progress and detect compensatory movements. XAI modules then generate visual explanations that are presented to the user in an understandable format.
For patients, explanations might take the form of simple graphs showing improvement over time, accompanied by text like “Your shoulder range increased by 20%—you’re ready for the next level.” For clinicians, a dashboard provides detailed analytics, including progress charts, risk flags (e.g., compensation patterns that could lead to injury), and AI-generated recommendations for adjusting the therapy plan. All AI-generated recommendations should be explicitly labeled as “suggestions requiring clinical review” rather than automated decisions. The system also supports remote monitoring, allowing clinicians to review data and communicate with patients via the platform.
The decision support layer is built on a secure, privacy-preserving architecture, with data encrypted both in transit and at rest. Patient data is stored locally whenever possible, with only anonymized summaries sent to the cloud for aggregation and model improvement, in compliance with local data protection regulations [
55].
4.3. Integration and Adaptability
The three layers are integrated through a shared data model and an event-driven architecture that ensures real-time responsiveness (
Figure 1). The system is designed to be adaptable: new AI models can be swapped in as they become available, and local developers can extend the system with additional cultural assets or specialized modules. This flexibility is essential for long-term sustainability in dynamic African healthcare environments. Data flow diagram is presented in
Figure 2.
6. Ethical Considerations and Risks
While AI-enhanced XR holds great promise, it also introduces ethical risks that must be proactively addressed. These include potential over-reliance on technology, exacerbation of the digital divide, and unintended consequences of automated decision-making. We performed a PESTEL analysis to summarize the current situation and direction in
Figure 3.
6.1. Autonomy and Human Oversight
There is a risk that AI systems could be seen as a replacement for human care, leading to reduced investment in rehabilitation professionals. However, in the LMIC context where the shortage is already severe, AI should be viewed as a complement that augments, not replaces, human capacity. We propose a “human-in-the-loop” model where: (i) all AI-generated treatment recommendations require clinician review before implementation; (ii) patients can opt out of AI coaching and receive simplified feedback; and (iii) an escalation pathway exists for cases where AI uncertainty is high. Clinical oversight must remain central: AI recommendations should be reviewed by a qualified professional whenever possible, and patients should have the option to speak with a human if they wish. XAI can support this by making the AI’s reasoning transparent and allowing clinicians to override decisions when necessary.
6.2. Governance Structures
We propose a multi-stakeholder governance board for any AI-XR rehabilitation deployment, comprising:
Clinical representatives (physiatrists, physical therapists) to ensure clinical safety;
Patient and family advocates to represent user perspectives;
Data protection officers to oversee privacy and data governance;
AI ethics experts to monitor bias and fairness;
Community health worker representatives to ensure frontline feasibility;
Government health ministry officials to ensure alignment with national strategies.
The board’s responsibilities would include: approving AI model updates before deployment; reviewing adverse event reports; conducting regular bias audits; managing patient data access requests; and publishing annual transparency reports.
6.3. Accountability and Liability
Determining accountability when an AI-XR system causes harm is complex. We propose a tiered liability framework:
Hardware failures (e.g., XR headset malfunction): Manufacturer liability;
AI model errors (e.g., incorrect exercise recommendation causing injury): Shared liability among developers and deploying institution, with clear contractual allocation;
Clinical oversight failures (e.g., clinician ignored AI warning): Clinician/institution liability following standard medical malpractice principles;
Patient misuse (e.g., ignoring safety warnings): Patient responsibility.
Regulatory bodies in LMICs should develop specific guidance for AI medical device liability. Pending such guidance, we recommend that deployments operate under research protocols with explicit informed consent and institutional indemnification.
6.4. Privacy and Data Security
Rehabilitation systems collect sensitive health data, including movement patterns that could reveal personal information. In contexts where data protection laws may be weak, robust technical safeguards are essential. This includes encryption, anonymization, and strict access controls. Data should be stored locally whenever possible, with only de-identified summaries shared for research or quality improvement. Patients should have control over their data and be informed about how it is used.
6.5. Algorithmic Bias and Fairness
AI models trained on data from high-income countries may not perform well on African populations due to differences in anthropometry, movement patterns, or language. Moreover, if data collection is skewed toward urban, educated populations, the models may be less accurate for rural or less literate users. It is crucial to involve diverse stakeholders in data collection and model validation, and to continuously monitor for performance disparities across demographic groups. XAI can help detect bias by revealing which features are driving decisions.
6.6. Informed Consent and Health Literacy
Obtaining meaningful informed consent for AI-enhanced rehabilitation requires careful adaptation. Patients may not understand what AI is or how it works, and traditional consent forms may be too complex. Interactive consent processes, using the XR environment itself to explain the system, could be developed. Visual explanations and simple analogies can help patients understand the benefits and risks, and they should be given the opportunity to ask questions.
6.7. Equitable Access and the Digital Divide
There is a risk that AI-XR rehabilitation could exacerbate existing health inequities if deployed only in urban, well-resourced settings. To promote equitable access, we recommend these points, which are summarized in
Table 5.
Tiered deployment strategy: Start with regional referral hospitals that have reliable infrastructure, then progressively decentralize to district hospitals, health centers, and community-based models;
Shared device models: One XR headset per health facility, used for multiple patients on a rotating basis, rather than assuming individual ownership;
Low-bandwidth fallbacks: Audio-only coaching via basic mobile phones for patients without XR access;
Subsidized pricing: Differential pricing based on facility type (e.g., free for public health facilities, cost-recovery for private);
Community health worker integration: Train CHWs to supervise AI-XR use, compensating them for this additional role to avoid burden shifting.
8. Research Agenda and Future Directions
To translate the AI-enhanced XR vision into reality, a focused research agenda is needed. We propose the following priority areas, building on the foundations laid by previous LMIC-focused initiatives. A research agenda is presented in
Table 7.
8.1. Co-Creation of AI Models with African Communities
Generative AI, LLMs, and MAS must be developed in partnership with local stakeholders to ensure cultural appropriateness and relevance. This involves creating open datasets of African languages, 3D objects, and rehabilitation scenarios, and fine-tuning models on these datasets. Research should explore participatory design methods that involve patients, clinicians, and community members in model development, validation, and iterative improvement.
8.2. Efficacy and Safety Trials
Randomized controlled trials are needed to compare AI-enhanced XR rehabilitation against conventional therapy and against non-AI XR. Outcomes should include functional measures (e.g., range of motion, activities of daily living), adherence, user satisfaction, and cost-effectiveness. Trials should be conducted in diverse settings (e.g., rural and urban, public and private) to assess generalizability. Special attention should be paid to safety, including the risk of falls or overexertion when patients use AI guidance without direct supervision.
8.3. Explainability and Trust Studies
Research should investigate how XAI influences trust and acceptance among African patients and clinicians. What formats of explanations (visual, textual, mixed) are most effective? Does XAI reduce technology anxiety and improve clinical decision-making? How can explanations be tailored to different literacy levels and cultural contexts? Longitudinal studies can assess whether trust evolves as users gain experience with the system.
8.4. Offline and Edge AI Optimization
Given infrastructure constraints, optimizing AI models to run on low-cost, offline-capable XR devices is critical. Research should focus on model compression, quantization, and efficient inference. Trade-offs between model size, accuracy, and energy consumption should be evaluated. Edge-cloud hybrid architectures that minimize data transfer while preserving functionality should be explored.
8.5. Implementation Science
Implementation studies should examine real-world deployment in diverse settings. What are the barriers and facilitators to adoption at the individual, organizational, and system levels? How can training programs for clinicians and community health workers be optimized? What financing models support long-term sustainability? Mixed-methods research can capture both quantitative outcomes and qualitative experiences.
8.6. Ethical Frameworks and Governance
Finally, research should contribute to the development of ethical guidelines and regulatory frameworks for AI-XR rehabilitation in LMICs. This includes best practices for data governance, informed consent, bias mitigation, and accountability. Engagement with policymakers and regulatory bodies is essential to ensure that frameworks are both protective and enabling.
9. Conclusions
The convergence of AI and XR holds transformative potential for rehabilitation in Africa, where the gap between need and available services is vast. Building on successful co-created XR systems like AdaptRehab VR, we have outlined how generative AI, large language models, multiagent systems, and explainable AI can together create a scalable, personalized, and culturally responsive rehabilitation ecosystem. Such a system can reduce dependence on scarce specialists, provide 24/7 support in local languages, foster social engagement, and maintain transparency to build trust.
However, this vision must be tempered with realism. The proposed AI technologies have significant limitations and failure modes documented in the literature; their effectiveness in African LMIC contexts is unproven; and infrastructure, capacity, and ethical challenges are substantial. Realizing the potential of AI-XR will require not only technical innovation but also deliberate efforts to co-design with African communities, invest in local capacity, adapt to infrastructure constraints, and develop ethical frameworks that ensure equitable benefits.
Realizing this vision requires deliberate efforts to co-design with African communities, invest in local capacity, adapt to infrastructure constraints, and develop ethical frameworks that ensure equitable benefits. The time is ripe to move from isolated XR applications to intelligent, AI-powered platforms that can democratize access to quality rehabilitation across the continent. Rigorous, context-sensitive research—beginning with the near-term priorities outlined above—is urgently needed to determine whether, how, and under what conditions AI-enhanced XR can deliver on its promise. By bridging the gap between technological innovation and local realities, AI-enhanced XR can help ensure that every stroke survivor, regardless of where they live, has a path to recovery.