Development and Reliability of a Street Skateboarding Notational Analysis Framework and Application
Abstract
:1. Introduction
2. Materials and Methods
2.1. Participants
2.2. Key Elements
2.2.1. Position (Obstacle)
2.2.2. Player (Skater)
2.2.3. Action (Trick Attempt)
2.2.4. Subsequent Outcome(s)
2.2.5. Time
2.3. Procedures
2.3.1. Data Preparation and Notational Analysis
2.3.2. Post-Processing and Feature Engineering
Derived Features (Acronym, if Applicable) (Variable Type) | Description | Equations and Associated Coded Attributes b | |
---|---|---|---|
TA Features | TA Trick Type (trick-typeTA) (Factor) | Combination of all phase trick types (trick-typeTO, trick-typeIA, trick-typeLD) to create unique TA; if phase trick type was ‘not applicable’, it was removed a | trick-typeTA = trick-typeTO + trick-typeIA + trick-typeLD |
Combination Trick (Boolean) | Whether skater combines more than one trick through flipping or rotating (body and/or board) into and/or out of grind (>180 degrees), slide, air/grab/stall, balance, freestyle trick-typeIA | IF trick-typeTA contains “+” → Combination Trick = TRUE | |
Flip In and/or Out (Flip In/Out) (Boolean) | Whether skater flips board into and/or out of grind, slide, balance, freestyle, air/grab/stall trick (e.g., combination trick) | IF [trick-typeTO| trick-typeL = flip AND trick-typeIA = grind | slide | balance |freestyle| air/grab/stall] → Flip In/Out = TRUE | |
TA Phase (TO, IA, LD) Obstacle Features | Obstacle Type (obst-typeTO, IA, LD) (Factor) | Stair, flat, rail, bank, gap, ledge, bank, or quarterpipe | Predetermined by obstacleTO, obstacleIA, obstacleLD |
Obstacle Description (obst-descTO,TA/IA,LD) (Factor) | Detailed description related to obstacle type: Rail: round rail, square rail, etc. Stair: 12-stair, 5-stair, etc. Bank: banked hip, bank to gap, etc. Ledge: A-frame hubba, inclined hubba, etc. Quarterpipe: coping, transition, etc. | obst-descTA = obst-descIA (predetermined by obstacleTO, obstacleIA, obstacleLD) | |
Park Side (obst-sideTO, A/TA, LD) (Factor) | Side of skatepark obstacle is located: stand-side (mirrored) OR bowl-side (mirrored) OR centre (not-mirrored) | obst-sideTA = obst-sideA (predetermined by obstacleTO, obstacleIA, obstacleLD) | |
Mirrored Obstacle Number (Factor) | If obstacle is located on stand-side or bowl-side (not centre), a mirrored obstacle number is created to reflect same obstacle on opposite side (e.g., #-#) | Predetermined by obstacleTO, obstacleIA, obstacleLD | |
TA Temporal Features | Take-off Time (TimeTO) (Numeric) | Time from board pop to start of IA phase; time to reach obstacle; typically ‘air-time (in)’ | TimeTO = FrameIA-Start − FrameTO If trick-typeIA is aerial based trick (not grind, slide, or stall) → TimeTO = not applicable |
Event/Interaction Time (TimeIA) (Numeric) | Time on obstacle; ‘air-time’ (for aerial tricks), ‘grind/slide/stall time’, ‘manual time’, etc. | TimeIA = FrameIA-End-FrameIA-Start | |
Landing Time (TimeLD) (Numeric) | Time from last interaction with obstacle to landing; Corresponds to ‘air-time (out)’ (e.g., if skater flips out of grind/slide/stall, TimeLD is air-time related to that flip trick) | TimeLD = FrameLD-FrameIA-End If trick-typeIA is aerial based trick (not grind, slide, stall) → TimeLD = not applicable | |
Trick Attempt Time (TimeTA) (Numeric) | Time from board pop to landing | TimeTA = TimeLD − FrameTO If TA is not a Combination Trick and trick-typeTA is fundamental, air (not grab), flip, balance, or mannual → TimeTA = TimeIA |
2.4. Analysis
3. Results
3.1. Descriptive Analysis
3.2. Reliability
3.2.1. Intra-Rater Reliability
3.2.2. Inter-Rater Reliability
4. Discussion
Limitations and Future Recommendations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Trick | Acronym | Description (Example From Tokyo Olympics Semi-finals) |
---|---|---|
Trick Attempt | TA | Skater pops board and performs movement(s) to interact with board and/or obstacle. Broken into TO, IA, and LD phases. TA naming aligns with skateboarding nomenclature. (e.g., TA name = Half Cab + FS Noseslide + Varial Heelflip) |
Best-Trick Attempt | BT | Single TA; multiple BT TAs are often performed in a competition round. (e.g., 5 BT TAs) |
Run Attempt | RUN | Timed attempt, made up of any number of consecutive TAs. Multiple RUNs often performed in a competition round. (e.g., 45-s, 2 RUNs per skater) |
Trick Phase—Take-off | TO | Period from pop of board to start of event/interaction (IA) phase. Skaters will not always perform a trick during this period; like when popping the board in a different stance (e.g., nollie). However, to increase trick difficulty, skaters will often rotate or flip into IA phase grinds/slides. (e.g., Half Cab + FS Noseslide + Varial Heelflip) |
Trick Phase—Event (Interaction) | IA | Period from start to end of ‘obstacle’ interaction (e.g., grind/slide). In case of a flip trick, this would be the airtime of a flip trick. (e.g., Half Cab + FS Noseslide + Varial Heelflip) |
Trick Phase—Landing | LD | Period from end of obstacle interaction until landing. Like TO, might only include landing (no tricks), but often skaters will rotate or flip out of event phase grinds/slides. (e.g., Half Cab + FS Noseslide + Varial Heelflip) |
TA: Associated Feature Name (Acronym) | Feature Description | Example | |
---|---|---|---|
Attempt | Attempt Type | Whether TA occurs during RUN or BT | RUN or BT |
Attempt Number | Sequential order of RUN or BT attempt | RUN = 1 or 2 BT = 1, 2, 3, 4, or 5 | |
Trick Attempt (TA) | TA Number | Sequential order of TAs | RUN = 1, 2, 3, …+ BT = 1 |
Trick Name (trickTA) | Skateboarding nomenclature (common street trick name) | e.g., Half Cab + FS Noseslide + Varial Heelflip | |
Phase Level—Take-off (TO) | TO Stance (stanceTO) | Stance skater pops board to perform TA | Regular, switch, nollie, fakie |
TO Trick Type (trick-typeTO) | Trick type category describing movement during TO phase | Fundamental, flip, grind, slide, air/grab/stall, balance, freestyle, or not applicable | |
TO Trick Name (trickTO) | Skateboarding nomenclature for trick during TO | e.g., Ollie, Nollie, Half Cab, Cab, BS 180, etc. | |
TO Obstacle Number (obstacleTO) | Obstacle skater pops board from during TO; Predetermined obstacle type (obst-typeTO) and obstacle description (obst-descTO) associated | e.g., 1, 2, …131 | |
Phase Level—Event/Interaction (IA) | IA Stance (stanceIA) | Stance during IA phase movement (typically same as TO stance) | Regular, switch, nollie, fakie |
IA Trick Type (trick-typeIA) | Trick type category describing movement during IA phase | Fundamental, flip, grind, slide, air/grab/stall, balance, freestyle, or not applicable | |
IA Trick Name (trickIA) | Skateboarding nomenclature describing movement performed during IA phase | e.g., BS Boardslide, 360 Flip, Tail Stall, etc. | |
IA Obstacle Number (obsacletIA) | Obstacle skater interacts with (TA on/with/over/etc); predetermined obstacle type (obst-typeIA) and obstacle description (obst-descIA) associated | e.g., 1, 2, …131 | |
Phase Level—Landing (LD) | LD Stance (stanceLD) | Stance skater lands in; typically, regular or fakie; if stanceTO and stanceIA are both switch, stanceLD is also switch | Regular, switch, or fakie |
LD Trick Type (trick-typeLD) | Trick type category describing movement during LD phase | Fundamental, flip, grind, slide, air/grab/stall, balance, freestyle, or not applicable | |
LD Trick Name (trickLD) | Skateboarding nomenclature describing additional movement, if any, during LD phase | e.g., kickflip, BS 180, etc. | |
LD Obstacle Number (obstacleLD) | Obstacle skater lands on to end TA; Predetermined obstacle type (obst-typeLD) and obstacle description (obst-descLD) associated | e.g., 1, 2, …131 |
ObstacleIA and TO-IA Transition a | TA Distinct Time Points | |||
---|---|---|---|---|
Take-Off (FrameTO) | Event/Interaction Start (FrameIA-Start) | Event/Interaction End (FrameIA-End) | Landing (FrameLD) | |
obstacleIA = Not Applicable: TAs that only interact with obstacles during TO and LD (not IA) (e.g., fundamental, flip, air/grab, balance, etc.) | Frame prior to board completely leaving ground (no contact of wheels with ground) | Same as FrameTO | Same as FrameLD | First frame, all wheels contact ground |
obstacleIA = Applicable; Clear TO-IA TAs that interact with obstacle (other than air) during IA phase (e.g., grind, slide, stall) | Frame before first contact of board (wheels/trucks) with obstacle (typically start of grind/slide) | Frame before last contact of board (wheels/trucks) with obstacle (typically end of grind/slide) | ||
obstacleIA = Applicable; NOT Clear TO-IA TAs that interact with obstacle (other than air) during IA phase, but with no clear frame where IA phase starts/stops; typically involves redirection or potential redirection tricks like quarterpipe “coping tricks” (e.g., BS/FS 50–50 stall, FS 5–0, Fakie Tail Stall, Rock to Fakie, etc.) | Frame before board appears to rotate or first set of wheels goes over coping | Frame before first contact of board (wheels/trucks) with obstacle (typically first contact of trucks with quarterpipe coping) | Frame before last contact of board (wheels/trucks) with obstacle (typically last contact of trucks with quarterpipe coping) | First frame, all wheels contact ground (quarterpipe transition) |
Derived Temporal Features | Summary Statistics a | |
---|---|---|
Coping Tricks Included b (n = 593) | Coping Tricks Excluded c (n = 495) | |
TimeTA | 0.843 ± 0.217 | 0.815 ± 0.188 |
TimeTO | 0.355 ± 0.119 | 0.385 ± 0.105 |
TimeIA | 0.316 ± 0.146 | 0.302 ± 0.12 |
TimeLD | 0.23 ± 0.085 | 0.215 ± 0.061 |
Coded Temporal Frames | MAD [95% CI a] | |||
Intra-Rater | Inter-Rater | |||
FrameTO | 1.43 [1.29, 1.56] (n = 586) | 3.82 [3.66, 3.97] (n = 489) | ||
FrameIA-Start | 2.26 [2.08, 2.46] (n = 586) | 4.35 [4.07, 4.63] (n = 489) | ||
FrameIA-End | 2.04 [1.85, 2.24] (n = 586) | 3.62 [3.4, 3.85] (n = 489) | ||
FrameLD | 1.33 [1.21, 1.47] (n = 586) | 1.55 [1.45, 1.68] (n = 489) | ||
Derived Temporal Features | ICC [95% CI] (n = # TAs) b | |||
Intra-Rater | Inter-Rater | |||
Agreement | Consistency | Agreement | Consistency | |
TimeTA | 0.97 [0.96, 0.98] (n = 586) | 0.97 [0.97, 0.98] (n = 586) | 0.91 [0.65, 0.96] (n = 488) | 0.96 [0.95, 0.97] (n = 488) |
TimeTO | 0.87 [0.84, 0.89] (n = 443) | 0.87 [0.85, 0.89] (n = 443) | 0.62 [0.56, 0.68] (n = 376) | 0.64 [0.59, 0.68] (n = 376) |
TimeIA | 0.87 [0.84, 0.89] (n = 408) | 0.87 [0.85, 0.89] (n = 408) | 0.63 [0.38, 0.77] (n = 355) | 0.73 [0.69, 0.77] (n = 355) |
TimeLD | 0.73 [0.66, 0.78] (n = 448) | 0.74 [0.7, 0.78] (n = 448) | 0.38 [0.26, 0.48] (n = 378) | 0.43 [0.37, 0.49] (n = 378) |
Coded Frames and Derived Temporal Features | BA Mean Difference (frames/seconds) [95% LoA] (n = # TAs) a | |||
---|---|---|---|---|
Intra-Rater | Inter-Rater | |||
R11-R12 b | R2-R1 c | R3-R1 | R3-R2 | |
FrameTO | −0.55 [−6.75, 5.65] (n = 586) | −4.72 [−10.53, 1.09] (n = 489) | −5.04 [−9.56, −0.53] (n = 489) | −0.32 [−5.21, 4.57] (n = 489) |
FrameIA-Start | −0.14 [−6.62, 6.34] (n = 586) | −3.55 [−17.29, 10.19] (n = 489) | −3.48 [−10.38, 3.42] (n = 489) | 0.07 [−14.78, 14.92] (n = 489) |
FrameIA-End | −0.14 [−6.75, 5.65] (n = 586) | 2.71 [−9.19, 14.61] (n = 489) | 1.52 [−6.57, 9.61] (n = 489) | −1.19 [−11.77, 9.39] (n = 489) |
FrameLD | 0.23 [−3.79, 4.26] (n = 586) | 0.97 [−4.46, 6.39] (n = 489) | −0.35 [−4.61, 3.9] (n = 489) | −1.32 [−6.34, 3.71] (n = 489) |
TimeTA | 0.01 [−0.08, 0.11] (n = 586) | 0.09 [−0.04, 0.23] (n = 488) | 0.08 [−0.03, 0.18] (n = 488) | −0.02 [−0.13, 0.09] (n = 488) |
TimeTO | 0.01 [−0.1, 0.12] (n = 443) | 0 [−0.23, 0.24] (n = 376) | 0.03 [−0.09, 0.16] (n = 376) | 0.03 [−0.21, 0.27] (n = 376) |
TimeIA | −0.01 [−0.15, 0.14] (n = 408) | 0.14 [−0.12, 0.4] (n = 355) | 0.07 [−0.11, 0.25] (n = 355) | −0.07 [−0.36, 0.21] (n = 355) |
TimeLD | 0.02 [−0.1, 0.13] (n = 448) | −0.05 [−0.2, 0.1] (n = 378) | −0.04 [−0.19, 0.12] (n = 378) | 0.02 [−0.13, 0.17] (n = 378) |
Grouping | MAD [95% CI] a (n = # TAs) b | ||||
---|---|---|---|---|---|
FrameTO | FrameIA-Start | FrameIA-End | FrameLD | ||
Sex | Male | 1.67 [1.48, 1.85] (n = 322) | 2.42 [2.16, 2.65] (n = 322) | 2 [1.75, 2.28] (n = 322) | 1.43 [1.27, 1.61] (n = 322) |
Female | 1.12 [0.95, 1.33] (n = 264) | 2.06 [1.79, 2.36] (n = 264) | 2.08 [1.81, 2.38] (n = 264) | 1.21 [1.02, 1.43] (n = 264) | |
Trick Type d | Grind | 1.4 [1.13, 1.7] (n = 174) | 2.44 [2.1, 2.8] (n = 174) | 2.38 [1.99, 2.8] (n = 174) | 1.16 [0.93, 1.39] (n = 174) |
Slide | 0.97 [0.83, 1.13] (n = 214) | 1.94 [1.71, 2.17] (n = 214) | 1.43 [1.24, 1.66] (n = 214) | 0.98 [0.85, 1.11] (n = 214) | |
Combination | 1.27 [1.04, 1.5] (n = 131) | 2.08 [1.73, 2.5] (n = 131) | 2 [1.57, 2.48] (n = 131) | 1.18 [0.97, 1.39] (n = 131) | |
Non-Combination | 1.47 [1.31, 1.65] (n = 455) | 2.31 [2.09, 2.54] (n = 455) | 2.05 [1.84, 2.28] (n = 455) | 1.38 [1.22, 1.55] (n = 455) | |
Obstacle Type c | Ledge | – | 1.98 [1.69, 2.27] (n = 120) | 2 [1.63, 2.43] (n = 120) | – |
Stair | – | 1.46 [0.96, 2.04] (n = 26) | 0.88 [0.5, 1.42] (n = 26) | – | |
Quarterpipe | 2.97 [2.56, 3.48] (n = 102) | 3.72 [3.13, 4.36] (n = 102) | 3.63 [2.93, 4.4] (n = 102) | 2.56 [2.09, 3.05] (n = 98) | |
Rail | – | 2 [1.77, 2.21] (n = 219) | 1.59 [1.39, 1.81] (n = 219) | – | |
Bank | 1.19 [1.01, 1.35] (n = 243) | 1.45 [1.08, 1.84] (n = 49) | 1.53 [1.18, 1.94] (n = 49) | 1.26 [1.05, 1.47] (n = 143) | |
Gap | – | 2.93 [1.8, 4.31] (n = 45) | 2.13 [1.33, 3.07] (n = 45) | – | |
Flat | 0.94 [0.78, 1.11] (n = 212) | 0.96 [0.57, 1.35] (n = 23) | 1.74 [1.22, 2.48] (n = 23) | 0.98 [0.85, 1.1] (n = 324) | |
Roll | 1.59 [1.1, 2.07] (n = 29) | – | – | 1.57 [1.1, 2.14] (n = 21) |
Grouping | MAD [95% CI]a (n = # TAs)b | ||||
---|---|---|---|---|---|
FrameTO | FrameIA-Start | FrameIA-End | FrameLD | ||
Sex | Male | 3.45 [3.25, 3.65] (n = 256) | 4.95 [4.5, 5.41] (n = 256) | 4.15 [3.82, 4.54] (n = 256) | 1.68 [1.53, 1.83] (n = 256) |
Female | 4.22 [4, 4.43] (n = 233) | 3.68 [3.43, 3.95] (n = 233) | 3.04 [2.82, 3.28] (n = 233) | 1.42 [1.26, 1.59] (n = 233) | |
Trick Type d | Grind | 3.91 [3.67, 4.16] (n = 151) | 3.45 [3.04, 3.89] (n = 151) | 3.8 [3.46, 4.13] (n = 151) | 1.47 [1.28, 1.68] (n = 151) |
Slide | 3.65 [3.44, 3.87] (n = 187) | 3.92 [3.42, 4.46] (n = 187) | 2.15 [2.01, 2.31] (n = 187) | 0.97 [0.87, 1.09] (n = 187) | |
Combination | 3.2 [2.93, 3.45] (n = 108) | 5.84 [4.94, 6.8] (n = 108) | 3.67 [3.11, 4.25] (n = 108) | 1.16 [1, 1.33] (n = 108) | |
Non-Combination | 3.99 [3.82, 4.16] (n = 381) | 3.92 [3.7, 4.17] (n = 381) | 3.61 [3.38, 3.83] (n = 381) | 1.67 [1.54, 1.8] (n = 381) | |
Obstacle Type c | Ledge | – | 2.61 [2.22, 3.04] (n = 102) | 3.35 [3.03, 3.68] (n = 102) | – |
Stair | – | 3.82 [2.42, 5.58] (n = 19) | 2.11 [1.65, 2.61] (n = 19) | – | |
Quarterpipe | 4.03 [3.61, 4.42] (n = 78) | 5.79 [5.13, 6.44] (n = 78) | 7.23 [6.34, 8.24] (n = 78) | 3.61 [3.24, 4.04] (n = 75) | |
Rail | – | 4.16 [3.68, 4.64] (n = 197) | 2.38 [2.2, 2.57] (n = 197) | – | |
Bank | 4.03 [3.81, 4.25] (n = 209) | 5.52 [4.86, 6.29] (n = 43) | 3.19 [2.6, 3.81] (n = 43) | 1.71 [1.47, 1.96] (n = 118) | |
Gap | – | 5.48 [4.67, 6.4] (n = 31) | 4.86 [4.05, 5.74] (n = 31) | – | |
Flat | 3.49 [3.27, 3.7] (n = 180) | 5.92 [4.75, 7.33] (n = 17) | 3.69 [2.82, 4.65] (n = 17) | 0.95 [0.86, 1.03] (n = 280) | |
Roll | 3.73 [3.09, 4.42] (n = 22) | – | – | 1.42 [1.08, 1.75] (n = 16) |
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Diewald, S.N.; Noth, N.; Mancini, N.; Neville, J.; Cronin, J.; Cross, M.R. Development and Reliability of a Street Skateboarding Notational Analysis Framework and Application. Appl. Sci. 2025, 15, 5011. https://doi.org/10.3390/app15095011
Diewald SN, Noth N, Mancini N, Neville J, Cronin J, Cross MR. Development and Reliability of a Street Skateboarding Notational Analysis Framework and Application. Applied Sciences. 2025; 15(9):5011. https://doi.org/10.3390/app15095011
Chicago/Turabian StyleDiewald, Shelley N., Niklas Noth, Nick Mancini, Jonathon Neville, John Cronin, and Matt R. Cross. 2025. "Development and Reliability of a Street Skateboarding Notational Analysis Framework and Application" Applied Sciences 15, no. 9: 5011. https://doi.org/10.3390/app15095011
APA StyleDiewald, S. N., Noth, N., Mancini, N., Neville, J., Cronin, J., & Cross, M. R. (2025). Development and Reliability of a Street Skateboarding Notational Analysis Framework and Application. Applied Sciences, 15(9), 5011. https://doi.org/10.3390/app15095011