Extended Reality in Applied Sciences Education: A Systematic Review
Abstract
:1. Introduction
- What is the distribution of XR technologies across diverse educational domains, and what key areas of implementation and emerging trends can be identified?
- What technical configurations are adopted across various disciplines, and how do the prevalence and affordances of VR, AR, and MR differ?
- How do XR technologies impact learning outcomes, particularly in terms of effectiveness, adaptability, and their potential to enhance critical thinking, problem-solving, and collaboration skills?
- What limitations and challenges are associated with the integration of XR in applied sciences education, and what actionable recommendations can address these barriers?
2. Materials and Methods
3. Results
3.1. Application of XR Technologies Across Educational Levels
3.2. Integration of XR Technologies Across Scientific and Educational Disciplines
3.3. Impact of XR Technology Usage Frequency on Short-Term and Long-Term Learning Outcomes
- Case A: short-term learning outcomes
- Case B: positive or sustained long-term outcomes
- Case C: inconclusive or diminishing long-term outcomes
3.4. Challenges and Limitations in the Educational Application of XR Technologies
4. Discussion
4.1. Phase-Based XR Technology Applications in Applied Sciences Education: Implications and Strategic Recommendations
- Develop Professional Development Programs: provide specialized training courses for teachers on XR technologies to support their use of innovative teaching methods in the classroom, thereby improving learning outcomes.
- Establish Comprehensive Support Systems: develop XR teaching guides and implementation manuals for educational applications, offering technical consultations and training to reduce the technical barriers faced by schools in adopting XR technologies.
- Encourage Public–Private Partnerships: foster collaborations between governments and industries to provide schools with necessary funding and equipment, particularly in foundational education, ensuring that technology costs do not become a barrier for institutions.
- Deepen Interdisciplinary Integration: incorporate XR technologies into curriculum design to promote interdisciplinary learning and innovation, with a focus on integrating STEM and humanities subjects.
- Conduct Long-Term Impact Assessments: undertake systematic empirical studies to analyze the long-term effects of XR technologies on student performance, engagement, and critical thinking development, providing evidence for educational policy and practice.
4.2. Domain-Specific XR Applications in Applied Sciences Education: Distribution Patterns and Pedagogical Implications
4.3. Evaluating Short-Term Gains and Long-Term Retention: XR Technologies’ Impact on Learning Outcomes
4.4. Core Challenges and Sustainable Implementation Strategies for XR Technologies in Applied Sciences Education
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
Appendix A
Ref. | Year | Country | XR Technology | Education Level | Subject Domain | Frequency of XR Usage | Learning Achievement | Technological Limitations |
---|---|---|---|---|---|---|---|---|
[59] | 2012 | Europe | AR | University | Industrial Design and Engineering | 2–5 times | Enhanced learning experience/motivation, increased satisfaction, improved learning efficiency | – |
[41] | 2013 | Asia | VR | University | Medical Science and Technology | 2–5 times | Enhanced learning experience/motivation, improved knowledge, improved learning efficiency, increased learning confidence | – |
[35] | 2013 | Europe | VR | University, Graduate School | Engineering Education | Entire semester | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, increased participation | High cost, spatial/temporal constraints |
[63] | 2015 | Oceania | AR | University | Medical Science and Technology | 1 time | Enhanced learning experience/motivation, improved knowledge | Spatial/temporal constraints |
[36] | 2017 | Europe | VR, AR | University | Architecture and Civil Engineering | Entire semester | Enhanced learning experience/motivation, increased satisfaction | – |
[5] | 2019 | Asia | VR | University | Engineering Education | 1 time | Increased participation, increased satisfaction, improved knowledge, enhanced learning experience/motivation | – |
[31] | 2019 | Europe | VR | University | Industrial Design and Engineering | Entire semester | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved memory retention, improved learning efficiency, increased participation | – |
[46] | 2020 | Europe | AR | University | Engineering Education | 1 time | Improved learning efficiency, increased satisfaction, improved knowledge, enhanced learning experience/motivation | – |
[47] | 2020 | Europe | AR | Junior High School, Senior High School | Engineering Education | 1 time | Increased participation, increased learning confidence, improved knowledge, enhanced learning experience/motivation | – |
[7] | 2020 | Europe | AR | Junior High School | Engineering Mathematics and Applications | 2–5 times | Enhanced learning experience/motivation, improved knowledge, improved learning efficiency, increased participation | Spatial/temporal constraints |
[56] | 2020 | Oceania | AR | University, Graduate School | Architecture and Civil Engineering | Entire semester | Enhanced learning experience/motivation, improved learning efficiency | – |
[21] | 2020 | America | VR | University, Graduate School | Engineering Education | 1 time | Enhanced learning experience/motivation, increased satisfaction, improved memory retention | – |
[60] | 2020 | Asia | AR | Senior High School, University | Applied Natural Sciences | 1 time | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved learning efficiency | – |
[34] | 2020 | Europe | VR | University | Medical Science and Technology | Entire semester | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved memory retention, increased participation | – |
[39] | 2020 | Europe | VR | University | Engineering Education | 2–5 times | Enhanced learning experience/motivation, improved knowledge, improved learning efficiency | – |
[13] | 2021 | Asia | VR, AR | University | Medical Science and Technology | Entire semester | Improved learning efficiency, improved knowledge, increased satisfaction, enhanced learning experience/motivation | High cost, spatial/temporal constraints |
[9] | 2021 | Europe | MR | University | Medical Science and Technology | 1 time | Improved knowledge, enhanced learning experience/motivation | Spatial/temporal constraints |
[16] | 2021 | Asia | VR, AR | Junior High School | Applied Natural Sciences | 1 time | Increased satisfaction, enhanced learning experience/motivation, improved knowledge | Spatial/temporal constraints |
[18] | 2021 | America | VR | Graduate School | Architecture and Civil Engineering | Entire semester | Enhanced learning experience/motivation, increased satisfaction | Variations in acceptance |
[52] | 2021 | Asia | AR | Elementary School | Applied Natural Sciences | 1 time | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved learning efficiency | – |
[54] | 2021 | Middle East | AR | Junior High School | Applied Natural Sciences | 2–5 times | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved learning efficiency, increased learning confidence | – |
[28] | 2021 | America | VR | Senior High School | Applied Natural Sciences | Entire semester | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved memory retention, improved learning efficiency, increased participation | Variations in acceptance |
[65] | 2021 | Europe | MR | University | Architecture and Civil Engineering | Entire semester | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, increased participation | – |
[37] | 2021 | Europe | VR | University | Industrial Design and Engineering | 2–5 times | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved learning efficiency, increased participation | Variations in acceptance, spatial/temporal constraints |
[43] | 2021 | America | VR | University | Industrial Design and Engineering | Entire semester | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved memory retention, improved learning efficiency | Small sample size, variations in acceptance |
[25] | 2022 | Europe | VR | University | Industrial Design and Engineering | ≥6 times (excluding entire semester) | Enhanced learning experience/motivation, improved knowledge, improved learning efficiency | Small sample size |
[45] | 2022 | Africa | AR | University | Medical Science and Technology | 1 time | Improved memory retention, increased satisfaction, enhanced learning experience/motivation | – |
[17] | 2022 | Asia | VR | University | Industrial Design and Engineering | Entire semester | Improved learning efficiency, increased satisfaction, improved knowledge, enhanced learning experience/motivation | Variations in acceptance, spatial/temporal constraints |
[49] | 2022 | Asia | AR | University | Medical Science and Technology | ≥6 times (excluding entire semester) | Enhanced learning experience/motivation, improved knowledge, improved learning efficiency | – |
[57] | 2022 | Europe | AR | University | Medical Science and Technology | ≥6 times (excluding entire semester) | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved learning efficiency, increased learning confidence | Small sample size |
[30] | 2022 | Asia | VR | University | Architecture and Civil Engineering | 1 time | Enhanced learning experience/motivation, improved knowledge, improved learning efficiency, increased learning confidence | Spatial/temporal constraints |
[44] | 2022 | Europe | VR | University | Social Sciences | Entire semester | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved learning efficiency | High cost, spatial/temporal constraints |
[11] | 2023 | Asia | VR | Senior High School | Applied Natural Sciences | 2–5 times | Improved learning efficiency, increased satisfaction, improved knowledge, enhanced learning experience/motivation | Small sample size, variations in acceptance, high cost |
[12] | 2023 | Middle East | AR | Junior High School | Engineering Education | 2–5 times | Enhanced learning experience/motivation, improved knowledge, improved memory retention | Small sample size, high cost |
[19] | 2023 | Asia | VR | University | Medical Science and Technology | 1 time | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved learning efficiency | Spatial/temporal constraints |
[55] | 2023 | Asia | AR | Senior High School | Applied Natural Sciences | 1 time | Enhanced learning experience/motivation, improved knowledge, increased satisfaction | – |
[53] | 2023 | Middle East | AR | Junior High School | Applied Natural Sciences | 2–5 times | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved learning efficiency, increased participation | – |
[22] | 2023 | Europe | VR | University | Engineering Education | Entire semester | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, increased learning confidence | Limited battery life |
[23] | 2023 | Europe | VR | Senior High School | Applied Natural Sciences | 2–5 times | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved memory retention | – |
[24] | 2023 | Asia | VR | University | Architecture and Civil Engineering | 1 time | Improved knowledge, increased satisfaction, improved memory retention | Variations in acceptance, spatial/temporal constraints |
[27] | 2023 | Middle East | VR | University | Applied Natural Sciences | ≥6 times (excluding entire semester) | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, increased learning confidence | – |
[58] | 2023 | Asia | AR | Junior High School | Engineering Mathematics and Applications | 2–5 times | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, increased participation | – |
[29] | 2023 | Middle East | VR | University | Medical Science and Technology | 1 time | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved learning efficiency, increased learning confidence | Small sample size |
[32] | 2023 | Middle East | VR | University, Graduate School | Medical Science and Technology | 1 time | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved learning efficiency, increased learning confidence | – |
[38] | 2023 | Europe | VR, AR | University | Medical Science and Technology | 2–5 times | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, increased learning confidence, increased participation | – |
[40] | 2023 | Europe | VR | University | Industrial Design and Engineering | ≥6 times (excluding entire semester) | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved learning efficiency, increased learning confidence, increased participation | Small sample size |
[50] | 2024 | Europe | AR | University | Medical Science and Technology | 1 time | Improved knowledge, increased satisfaction, improved learning efficiency, increased learning confidence | Small sample size |
[48] | 2024 | Middle East | AR | Graduate School | Medical Science and Technology | 1 time | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved learning efficiency | Limited battery life, variations in acceptance |
[51] | 2024 | Europe | AR | University | Architecture and Civil Engineering | 1 time | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved learning efficiency | – |
[20] | 2024 | Asia | VR | Graduate School | Medical Science and Technology | ≥6 times (excluding entire semester) | Enhanced learning experience/motivation, improved knowledge, improved learning efficiency, increased participation | Small sample size |
[64] | 2024 | Europe | MR | University, Graduate School | Medical Science and Technology | 1 time | Improved knowledge | Small sample size, variations in acceptance |
[26] | 2024 | Europe | VR | University | Marine Science | 1 time | Enhanced learning experience/motivation, improved knowledge, increased satisfaction | Small sample size, spatial/temporal constraints |
[61] | 2024 | Asia | AR | University | Medical Science and Technology | 2–5 times | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved memory retention, improved learning efficiency | – |
[33] | 2024 | Asia | VR | University | Medical Science and Technology | 2–5 times | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved memory retention, improved learning efficiency, increased learning confidence | – |
[62] | 2024 | Europe | AR | Senior High School | Engineering Education | ≥6 times (excluding entire semester) | Enhanced learning experience/motivation, improved knowledge, increased satisfaction | Small sample size |
[42] | 2024 | Middle East | VR | University | Medical Science and Technology | 1 time | Enhanced learning experience/motivation, improved knowledge, increased satisfaction, improved learning efficiency | – |
Keyword | Ref. |
---|---|
virtual reality | [5,7,9,11,13,17,21,22,24,26,27,28,30,31,32,37,39,41,42,53,54,55,60,61] |
augmented reality | [12,13,16,18,19,30,45,47,48,49,51,52,53,56,58,64] |
e-learning | [21,53,56] |
gamification | [25,36,61] |
ICT | [25,60,65] |
learning effectiveness | [11,19,36] |
simulation | [27,56,60] |
3D animation | [25,60] |
active learning | [20,45] |
education | [13,39] |
endodontics | [7,27] |
higher education | [26,32] |
learning motivation | [11,19] |
mixed reality | [9,23] |
perceived ease of use | [24,34] |
questionnaire survey | [16,57] |
science education | [26,51] |
simulation training | [49,54] |
STEM education | [20,37] |
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Framework | Description | Inclusion | Exclusion |
---|---|---|---|
Population | Participants are students spanning all educational levels | Includes students in elementary school, junior high school, senior high school, university, and graduate school or above | Non-student populations or individuals not engaged in educational activities |
Intervention | Utilization of XR virtual technologies (VR, AR, MR) for instructional purposes | Includes the use of head-mounted devices, specialized glasses, mobile applications, etc. | Teaching methods that do not incorporate any form of virtual technology |
Comparison | Comparison of outcomes before and after XR-based instruction | Includes comparisons of pre- and post-intervention outcomes or comparisons between XR-based instruction and traditional methods (e.g., lectures, face-to-face classroom interaction, printed materials) | Studies that do not include a pre- and post-XR instructional comparison or do not compare XR instruction to traditional teaching methods |
Outcome | Effectiveness and acceptance of virtual technologies in applied science education | Involves improvements in learning outcomes (e.g., knowledge mastery, skill enhancement) or acceptance of virtual technologies (e.g., learning satisfaction, technology acceptance) | Studies that do not provide specific assessments of learning outcomes or technology acceptance |
Study | Research on the application of virtual technologies in applied science education | English-language publications from 2010 to 2024 | Studies unrelated to applied science education or non-research articles (e.g., review articles, meta-analyses) |
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Huang, T.-C.; Tseng, H.-P. Extended Reality in Applied Sciences Education: A Systematic Review. Appl. Sci. 2025, 15, 4038. https://doi.org/10.3390/app15074038
Huang T-C, Tseng H-P. Extended Reality in Applied Sciences Education: A Systematic Review. Applied Sciences. 2025; 15(7):4038. https://doi.org/10.3390/app15074038
Chicago/Turabian StyleHuang, Tien-Chi, and Hsin-Ping Tseng. 2025. "Extended Reality in Applied Sciences Education: A Systematic Review" Applied Sciences 15, no. 7: 4038. https://doi.org/10.3390/app15074038
APA StyleHuang, T.-C., & Tseng, H.-P. (2025). Extended Reality in Applied Sciences Education: A Systematic Review. Applied Sciences, 15(7), 4038. https://doi.org/10.3390/app15074038