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Article

Open-Data-Driven Unity Digital Twin Pipeline: Automatic Terrain and Building Generation with Unity-Native Evaluation

1
Department of Advanced Defense Engineering, Changwon National University, Changwon 51140, Republic of Korea
2
Department of AI Convergence Engineering, Changwon National University, Changwon 51140, Republic of Korea
3
School of Meta-Convergence Content Major, Department of Artificial Intelligence Convergence Engineering, Changwon National University, Changwon 51140, Republic of Korea
*
Author to whom correspondence should be addressed.
Appl. Sci. 2025, 15(21), 11801; https://doi.org/10.3390/app152111801
Submission received: 2 October 2025 / Revised: 31 October 2025 / Accepted: 4 November 2025 / Published: 5 November 2025
(This article belongs to the Special Issue Augmented and Virtual Reality for Smart Applications)

Abstract

The creation of simulation-ready digital twins for real-world simulations is hindered by two key challenges: the lack of widely consistent, application-ready open access terrain data and the inadequacy of conventional evaluation metrics to predict practical, in-engine performance. This paper addresses these challenges by presenting an end-to-end, open-data pipeline that generates simulation-ready terrain and procedural 3D objects for the Unity engine. A central finding of this work is that the architecturally advanced Swin2SR transformer exhibits severe statistical instability when applied to Digital Elevation Model (DEM) data. We analyze this instability and introduce a lightweight, computationally efficient stabilization technique adapted from climate science—quantile mapping (qmap)—as a diagnostic remedy which restores the model’s physical plausibility without retraining. To overcome the limitations of pixel-based metrics, we validate our pipeline using a three-axis evaluation framework that integrates data-level self-consistency with application-centric usability metrics measured directly within Unity. Experimental results demonstrate that qmap stabilization dramatically reduces Swin2SR’s large error (a 45% reduction in macro RMSE from 47.4 m to 26.1 m). The complete pipeline, using a robust SwinIR model, delivers excellent in-engine performance, achieving a median object grounding error of 0.30 m and real-time frame rates (≈100 FPS). This study provides a reproducible workflow and underscores a crucial insight for applying AI in scientific domains: domain-specific stabilization and application-centric evaluation are indispensable for the reliable deployment of large-scale vision models.
Keywords: digital twin; DEM super-resolution; distributional shift; application-centric evaluation; instance segmentation; procedural modeling digital twin; DEM super-resolution; distributional shift; application-centric evaluation; instance segmentation; procedural modeling

Share and Cite

MDPI and ACS Style

Woo, D.; Choi, H.; Espejo Jr., R.D.; Kim, J.; Yu, S. Open-Data-Driven Unity Digital Twin Pipeline: Automatic Terrain and Building Generation with Unity-Native Evaluation. Appl. Sci. 2025, 15, 11801. https://doi.org/10.3390/app152111801

AMA Style

Woo D, Choi H, Espejo Jr. RD, Kim J, Yu S. Open-Data-Driven Unity Digital Twin Pipeline: Automatic Terrain and Building Generation with Unity-Native Evaluation. Applied Sciences. 2025; 15(21):11801. https://doi.org/10.3390/app152111801

Chicago/Turabian Style

Woo, Donghyun, Hyunbin Choi, Ruben D. Espejo Jr., Joongrock Kim, and Sunjin Yu. 2025. "Open-Data-Driven Unity Digital Twin Pipeline: Automatic Terrain and Building Generation with Unity-Native Evaluation" Applied Sciences 15, no. 21: 11801. https://doi.org/10.3390/app152111801

APA Style

Woo, D., Choi, H., Espejo Jr., R. D., Kim, J., & Yu, S. (2025). Open-Data-Driven Unity Digital Twin Pipeline: Automatic Terrain and Building Generation with Unity-Native Evaluation. Applied Sciences, 15(21), 11801. https://doi.org/10.3390/app152111801

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