Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications
Abstract
:1. Introduction
2. Research Method
3. Top Trending Applications of AR in Cultural Heritage
3.1. Three-Dimensional Reconstruction
3.2. Digital Heritage
3.3. Virtual Museums
3.4. User Experience
3.5. Education
3.6. Tourism
3.7. Gamification
3.8. Intangible Cultural Heritage
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Pos | Author Keywords | Total | AGR | ADY | PDLY | h-Index |
---|---|---|---|---|---|---|
1 | 3D reconstruction | 155 | −6.5 | 14.5 | 18.7 | 12 |
2 | Digital heritage | 107 | −2.5 | 14.5 | 27.1 | 11 |
3 | Virtual museums | 78 | −5.0 | 8.5 | 21.8 | 14 |
4 | User experience | 63 | −2.5 | 10.5 | 33.3 | 10 |
5 | Education | 60 | −2.5 | 5.5 | 18.3 | 12 |
6 | Tourism | 48 | −0.5 | 7.5 | 31.2 | 10 |
7 | Intangible cultural heritage | 40 | −2.0 | 5.5 | 27.5 | 5 |
8 | Gamification | 39 | −1.0 | 2.0 | 10.3 | 8 |
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Boboc, R.G.; Băutu, E.; Gîrbacia, F.; Popovici, N.; Popovici, D.-M. Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications. Appl. Sci. 2022, 12, 9859. https://doi.org/10.3390/app12199859
Boboc RG, Băutu E, Gîrbacia F, Popovici N, Popovici D-M. Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications. Applied Sciences. 2022; 12(19):9859. https://doi.org/10.3390/app12199859
Chicago/Turabian StyleBoboc, Răzvan Gabriel, Elena Băutu, Florin Gîrbacia, Norina Popovici, and Dorin-Mircea Popovici. 2022. "Augmented Reality in Cultural Heritage: An Overview of the Last Decade of Applications" Applied Sciences 12, no. 19: 9859. https://doi.org/10.3390/app12199859