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Editorial

Special Issue on Advanced Technologies in Lifelong Learning

by
Carlos Alario-Hoyos
Department of Telematics Engineering, Universidad Carlos III de Madrid, E-28911 Leganés, Madrid, Spain
Appl. Sci. 2022, 12(15), 7817; https://doi.org/10.3390/app12157817
Submission received: 28 July 2022 / Accepted: 1 August 2022 / Published: 3 August 2022
(This article belongs to the Special Issue Advanced Technologies in Lifelong Learning)
The rapid changes in today’s society, and in the labor market, require workers to undergo constant retraining in order to update and adapt their knowledge and skills throughout their lives. This new education needs occur at a time of transformation of face-to-face education, along with the expansion of blended and online education. In addition, the opportunities to collect and analyze many more data of learners’ behavior and performance in face-to-face, blended, and online education, together with the development of artificial intelligence and machine learning techniques, has allowed a fast development of the field of learning analytics in order to support instructors in the redesign and adaptation of their contents and classes. This is in addition to learners in increasing their awareness on their progress, and in the development of their self-regulated learning skills, among others. This Special Issue on Advanced Technologies in Lifelong Learning was aimed at collecting and presenting breakthrough research on educational technology with a focus on lifelong learning, including topics such as Massive Open Online Courses (MOOCs), Learning Analytics, Augmented and Virtual Reality, Mobile and Wearable Technologies, or Machine Learning and Artificial Intelligence applied to education, among others.
A total of 11 papers (nine research papers, one review paper, and one technical note) are presented in this Special Issue. Martin-Gutierrez et al. [1] presented an augmented reality (AR)-based application designed to teach and train guitar chords, including short melodies consisting of four chord transitions so that users must change hand and finger positions. Chang and Hu [2] integrated college library borrowing data and an interactive artwork to create an information visualization service so that users in the library can access to it through their own smartphones. García-Molina et al. [3] proposed an algorithm to automatically calculate learners’ grades in the MOOC forum, considering both the quantitative dimension and the relevance in their contributions; this algorithm was implemented in a web application to be used by MOOC instructors. Kadlečík et al. [4] created a didactically effective MOOC to support the solution of causal research problems in the domain of learning theory in informatics. Salazar-Fernandez et al. [5] presented a curricular analytics approach at the program level and analyzed how educational trajectories of undergraduate students in high-failure rate courses could help to describe the process that leads to late dropout. Babusiak et al. [6] analyzed the effect of serious games on players’ brain activity, and implemented a method based on various signal processing techniques for evaluating electroencephalographic data. Urdaneta-Ponte et al. [7] proposed the use of an ontology to model job sectors and areas of knowledge, and to represent professional skills that could be automatically updated using profiled data and machine learning for clustering entities. Salazar-Fernandez et al. [8] studied curricular trajectories as processes using process mining techniques and the Backpack Process Model (BPPM). Criollo-C et al. [9] focused on the effect of an augmented reality mobile application (NetAR) as a complement to traditional education for engineering students. Finally, the review paper by Criollo-C et al. [10] did a literature review on mobile learning, while the technical note by Hong et al. [11] presented HearIt, an auditory-cue-based audio playback control that provides semantic-level skip control with auditory cues for auditory information browsing.

Funding

This research received no external funding.

Acknowledgments

Thanks to all the authors and peer reviewers for their valuable contributions to this Special Issue “Advanced Technologies in Lifelong Learning”. I also want to express my gratitude to all the staff and people involved in this Special Issue.

Conflicts of Interest

The author declares no conflict of interest.

References

  1. Martin-Gutierrez, J.; Del Rio Guerra, M.S.; Lopez-Chao, V.; Soto Gastelum, R.H.; Valenzuela Bojórquez, J.F. Augmented Reality to Facilitate Learning of the Acoustic Guitar. Appl. Sci. 2020, 10, 2425. [Google Scholar] [CrossRef] [Green Version]
  2. Chang, Y.-S.; Hu, K.-J. Usability Evaluation for the Integration of Library Data Analysis and an Interactive Artwork by Sensing Technology. Appl. Sci. 2020, 10, 7499. [Google Scholar] [CrossRef]
  3. García-Molina, S.; Alario-Hoyos, C.; Moreno-Marcos, P.M.; Muñoz-Merino, P.J.; Estévez-Ayres, I.; Delgado Kloos, C. An Algorithm and a Tool for the Automatic Grading of MOOC Learners from Their Contributions in the Discussion Forum. Appl. Sci. 2021, 11, 95. [Google Scholar] [CrossRef]
  4. Kadlečík, M.; Munk, M.; Munková, D. The Efficacy of MOOC to Support Students in Pedagogical Research. Appl. Sci. 2021, 11, 328. [Google Scholar] [CrossRef]
  5. Salazar-Fernandez, J.P.; Sepúlveda, M.; Munoz-Gama, J.; Nussbaum, M. Curricular Analytics to Characterize Educational Trajectories in High-Failure Rate Courses That Lead to Late Dropout. Appl. Sci. 2021, 11, 1436. [Google Scholar] [CrossRef]
  6. Babusiak, B.; Hostovecky, M.; Smondrk, M.; Huraj, L. Spectral Analysis of Electroencephalographic Data in Serious Games. Appl. Sci. 2021, 11, 2480. [Google Scholar] [CrossRef]
  7. Urdaneta-Ponte, M.C.; Méndez-Zorrilla, A.; Oleagordia-Ruiz, I. Lifelong Learning Courses Recommendation System to Improve Professional Skills Using Ontology and Machine Learning. Appl. Sci. 2021, 11, 3839. [Google Scholar] [CrossRef]
  8. Salazar-Fernandez, J.P.; Munoz-Gama, J.; Maldonado-Mahauad, J.; Bustamante, D.; Sepúlveda, M. Backpack Process Model (BPPM): A Process Mining Approach for Curricular Analytics. Appl. Sci. 2021, 11, 4265. [Google Scholar] [CrossRef]
  9. Criollo-C, S.; Abad-Vásquez, D.; Martic-Nieto, M.; Velásquez-G, F.A.; Pérez-Medina, J.-L.; Luján-Mora, S. Towards a New Learning Experience through a Mobile Application with Augmented Reality in Engineering Education. Appl. Sci. 2021, 11, 4921. [Google Scholar] [CrossRef]
  10. Criollo-C, S.; Guerrero-Arias, A.; Jaramillo-Alcázar, Á.; Luján-Mora, S. Mobile Learning Technologies for Education: Benefits and Pending Issues. Appl. Sci. 2021, 11, 4111. [Google Scholar] [CrossRef]
  11. Hong, J.; Jeon, H.; Lee, H.; Kim, D.; Ko, M. HearIt: Auditory-Cue-Based Audio Playback Control to Facilitate Information Browsing in Lecture Audio. Appl. Sci. 2021, 11, 3803. [Google Scholar] [CrossRef]
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Alario-Hoyos, C. Special Issue on Advanced Technologies in Lifelong Learning. Appl. Sci. 2022, 12, 7817. https://doi.org/10.3390/app12157817

AMA Style

Alario-Hoyos C. Special Issue on Advanced Technologies in Lifelong Learning. Applied Sciences. 2022; 12(15):7817. https://doi.org/10.3390/app12157817

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Alario-Hoyos, Carlos. 2022. "Special Issue on Advanced Technologies in Lifelong Learning" Applied Sciences 12, no. 15: 7817. https://doi.org/10.3390/app12157817

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