Target Maintenance in Gaming via Saliency Augmentation: An Early-Stage Scotoma Simulation Study Using Virtual Reality (VR)
Sipatchin, A.; García García, M.; Wahl, S. Target Maintenance in Gaming via Saliency Augmentation: An Early-Stage Scotoma Simulation Study Using Virtual Reality (VR). Appl. Sci. 2021, 11, 7164. https://doi.org/10.3390/app11157164
Sipatchin A, García García M, Wahl S. Target Maintenance in Gaming via Saliency Augmentation: An Early-Stage Scotoma Simulation Study Using Virtual Reality (VR). Applied Sciences. 2021; 11(15):7164. https://doi.org/10.3390/app11157164
Chicago/Turabian StyleSipatchin, Alexandra, Miguel García García, and Siegfried Wahl. 2021. "Target Maintenance in Gaming via Saliency Augmentation: An Early-Stage Scotoma Simulation Study Using Virtual Reality (VR)" Applied Sciences 11, no. 15: 7164. https://doi.org/10.3390/app11157164