Strengthening Tourists’ Engagement in Guided Hiking and Trekking
Abstract
:1. Introduction
2. Background, Related Work and Approach
2.1. Background and Related Work
2.2. Research Objective and Approach
3. Characterising Factors for Engagement
3.1. Modifying the Engagement Profile to Guided Trekking Tours
- Competition:
- There is a wide span, usually ranging from no competition element (e.g., senior walk in nearby woods), via arranging games, quizzes and competitions during the tour (this is quite common for arrangements with children or trips that last several days). On the extreme side, the range covers game and reality show concepts where tourists compete amongst each other, including the elimination of a losing participant from the arrangement.
- Narrative:
- Although most of the guided trekking tours consist of a linear succession of events according to a programme or plan, there are concepts that offer scenographic settings with a story; for example, an arrangement in the footsteps of a historical person or visiting an area where historical events took place. One could even go a step further and offer guided trekking tours involving role play, where each tourist is given a specific role.
- Interaction:
- Interaction with the guides and other tourists can range from necessary interaction, via conversations between tourists, to discussions about the specific content of an arrangement. Such discussions can, for instance, result in alternative itineraries, additional activities, or changes in timing. In concepts with very high interaction, tourists interact with each other to design the content of an arrangement.
- Physical:
- This dimension relates to how physically demanding a trekking tour is. We observed that for the physical factor there are relationships to the diverse hiking scales, such as the grading of the DNT (Norwegian Trekking Association 2017), the Swiss Alpine Club (SAC) trekking scale (Swiss Alpine Club n.d.), the Yosemite Decimal System (YDS), and others (Wikipedia n.d.). As a note, the lowest value describing “observation only” was included for completeness. One could consider watching episodes of the slow-television genre (Ljøen 2018), popularised by the Norwegian Broadcasting Corporation (NRK) during the last decennial.
- User Control:
- User control can range from no control (participation only), via selecting activities or adding content, to making considerable changes to its content. Note that a high degree of user control can have an impact on the safety, as unforeseen risks can occur in activities that are not planned beforehand. Therefore, safety considerations might limit user control.
- Social:
- This dimension describes the number of tourists involved and the interaction in-between them. It ranges from one tourist with and without observers, via many tourists communicating, to many tourists cooperating and depending on each other. This highest class is most relevant for demanding activities (climbing, glacier tour) where tourists need to master specific tasks.
- Achievements:
- To motivate tourists, the guides can make the tourists’ achievements noticeable. The scale ranges from no achievements, via immediate response (e.g., commenting something well done) and evaluation at the end to giving trophies, diplomas or tokens. In an extreme variant, the awarded tokens may have consequences. This is common in game concepts (e.g., withdrawing privileges from those who have not achieved sufficiently).
- Explore:
- Exploring nature is a vital part of trekking tours but might be limited, due to safety and organisational considerations. However, there are concepts where tourists might explore on their own hand and even define their own experience, supported by guides.
3.2. The Trekking Engagement Chart
3.3. The Tourists’ Opinion
4. Case Study: Applying the Trekking Engagement Profile to Trips from Cabin to Cabin
4.1. Characterising Guided Trekking Tours
4.2. How to Apply Changes
- Competition:
- The concept for cabin-to-cabin trips contains usually no or only few competition elements. To increase the competition element, one can consider introducing quizzes, minor tasks to be performed in a competition (e.g., who is the best to build a cairn), or a bet to be the first to reach a given goal. This could also be applied to a sub-group of tourists, as probably not all of the tourists would embrace such a competition element.Note that a very high competition dimension would be in settings as reality shows where tourists would leave the trip if certain conditions apply. Such concepts are not compatible with the goals of the standard guided trekking tour.
- Narrative:
- The narrative of a trip describes the succession of activities and events. It is rather fixed by the overall concept, such as trekking from cabin to cabin. However, one could consider adding activities that do not interfere with the concept, such as short presentations or activities during free time in the evening.
- Interaction:
- Guided trekking tours offer usually many opportunities for interaction; however, when the group is spread out, the possibility for interaction is reduced. Gathering the group or small-talk with tourists can trigger more interaction. Note, however, that some tourists might prefer not to interact more than necessary, which must be respected.
- Physical:
- Guided trekking tours are rather physical. For tourists who want more physical activities one could consider facilitating extra activities or choices, as long as these do not interfere with the overall concept.
- User Control:
- There are few possibilities to give more user control. Giving freedom on the choice of activities on days with consecutive overnight stays at the same cabin or micro decisions can increase user control.
- Social:
- The social profile is rather high. However, while the possibility for the social dimension is present, personality traits and preferences of tourists could restrict this.
- Achievements:
- Experiencing nature can be considered as a reward; thus, increasing the achievement dimension might strictly not be necessary. However, distributing tokens when a tourist has achieved something could be viable. However, one should be careful when selecting tokens and conditions when tokens are awarded, as this involuntarily could create attention to issues that tourists might want to keep private.
- Explore:
- Due to limited resources and for safety reasons, the possibilities for extra exploration are limited. Exploration is usually an individual activity. The tourists can explore in their spare time and at their own risk, as long as the safety conditions are met (e.g., tourists are not supposed to be left alone in free nature).
4.3. Evaluating the Tourists’ Opinion
5. Discussion
5.1. Suitability of the Trekking Engagement Profile
5.2. Use of the Trekking Engagement Profile On-Site
5.3. The Trekking Engagement Profile as a Measuring Tool
5.4. About the Case Study
6. Conclusions
Supplementary Materials
Funding
Acknowledgments
Conflicts of Interest
Data Protection Statement
Project Information
Abbreviations
DNT | Den Norske Turistforening (The Norwegian Trekking Association) |
ECG | electrocardiograph |
EEG | electroencephalograph |
EOG | electrooculograph |
EP | Engagement Profile |
NRK | Norsk Rikskringkasting (Norwegian Broadcasting Corporation) |
ods | OpenDocument Spreadsheet |
pax | participants (of a travel package) |
RCN | Research Council of Norway |
SAC | Swiss Alpine Club |
YDS | Yosemite Decimal System |
Appendix A. Trekking Engagement Profile Chart
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0 | 1 | 2 | 3 | 4 | 5 | |
---|---|---|---|---|---|---|
C | participation only; no competition element. | achieve a result to proceed or succeed. | games; quizzes; competitions. | pax gets score; competition against high score. | competition with other pax during tour. | team challenge; impact on other pax; eliminate others; reality show. |
N | no narrative elements. | succession of non-correlated activities. | limited use of narrative or scenographic elements; succession of correlated activities. | rich use of narrative elements; scenographic setting; coherent story. “in the footsteps of ...” | dramatised story; narrative universe; scenographic setting; actors perform. | immersive environment with a strong dramatised narrative story; role play. |
I | no interaction; observe only. | little interaction; participation only; necessary communication. | some interaction, small-talk between pax. | moderate degree of interaction; choices influence tour. | high degree of interaction; choices have consequences for tour. | pax influences succession of events heavily. |
P | no physical activity; observation only. | short walk; stroll; course activities. | day trip; easy trip. | normal hiking tour in mountains; cabin to cabin. | demanding mountain hiking; summit trip; climbing. | difficult mountain hiking; advanced climbing; expedition. |
U | controlled; participation only; linear structure. | controlled; linear structure or chronological succession of events. | tour consists of event sequences; some activities can be unselected. | pax can make choices between several alternatives. | pax controls flow, limited choices only; group can split up. | pax decide on content; creative process. |
S | single participant. | single participant, others observe. | many participants; social activity only when necessary. | many participants; moderated. | many participants; pax communicate freely. | many participants; pax must cooperate. |
A | no specific achievements given. | immediate feedback on failure or success, “well done”. | achievement are collected and shown at the end of the trip. | current status constitutes achievem.; achieving daily target; progress indicator. | trophies; diploma; extra adventure performed; reached summit, etc. | result tables; achievements and consequences always presented; reality-show. |
E | no exploration activity; pre-defined views only. | stop up and look around. | explore when other activities are stopped (breaks, free time). | explore while trip is ongoing; explore new areas. | can follow alternative paths to explore more. | can explore following own intention; support from guides. |
For each of the eight Trekking Engagement Profile dimensions, the following scale is used: | |
−2 (much less), −1 (less), 0 (as now), 1 (more), 2 (much more). | |
Should there be more or less competition between groups or participants during the tour? | |
Should progression of events and roles during the tour be more evident or less evident? | |
Should there be more or less feedback on the choices you did during the tour? | |
Should there be more or less physical activity during the tour? | |
Should the progression of the tour be more or less influenced by you? | |
Should there be more or less social activities during the tour? | |
Should there be more or less visibility on your achievements during the tour? | |
Should there be more or less possibilities to explore nature during the tour? |
I liked the guided trekking tour. — Scale: 1 (disagree) to 5 (agree). | |
The guided trekking tour gave me a positive challenge. — Scale: 1 (disagree) to 5 (agree). | |
The guided trekking tour gave me a nice experience of nature. — Scale: 1 (disagree) to 5 (agree). | |
I recommend others to participate in this guided trekking tour. — Scale: 1 (disagree) to 5 (agree). | |
I intend to participate in a similar guided trekking tour again. — Scale: 1 (disagree) to 5 (agree). |
Decrease | Increase | Caveats | |
---|---|---|---|
C | reduce competition elements; act as one group | quizzes, first-to-achieve, counting achievements | avoid much competition; conformity with agenda |
N | follow linear event schedule | add activities, extra tasks, add story | conformity with agenda and schedule |
I | only necessary communication | collect group for discussions; small-talk; discuss | personality and personal preferences |
P | choose easier alternative | extra activities | health, safety |
U | more control, less choices | freedom to choose activities | conformity with agenda and schedule |
S | reduce social activities | increase social activities | personality and personal preferences |
A | avoid tokens & trophys, avoid mentioning achievements | tokens, counting achievements | avoid too much visibility of achievements; avoid bragging |
E | reduce extra activities | extra activities in spare time; add breaks to let pax explore | safety, conformity with schedule |
C | N | I | P | U | S | A | E | Mean | |
---|---|---|---|---|---|---|---|---|---|
mean | −0.50 | −0.04 | 0.08 | 0.08 | −0.13 | 0.08 | −0.04 | 0.13 | −0.04 |
0.43 | 0.22 | 0.51 | 0.17 | 0.38 | 0.25 | 0.39 | 0.38 | 0.04 | |
90% | 0.0 | 0.0 | 1.0 | 1.7 | 1.7 | 1.0 | 0.7 | 1.0 | |
median | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | 0.0 | |
10% | −1.0 | 0.0 | −0.7 | 0.0 | −1.0 | 0.0 | −0.7 | 0.0 | |
0% | 0% | 0% | 0% | 0% | 0% | 0% | 4% | ||
+ | 0% | 4% | 25% | 13% | 13% | 17% | 13% | 13% | |
0 | 58% | 92% | 63% | 83% | 63% | 75% | 75% | 75% | |
− | 33% | 0% | 8% | 4% | 25% | 8% | 8% | 8% | |
8% | 4% | 4% | 0% | 0% | 0% | 4% | 0% |
mean | 4.58 | 4.13 | 4.58 | 4.83 | n/a |
0.34 | 0.64 | 0.43 | 0.15 | – | |
10% | 4.0 | 3.0 | 4.0 | 4.1 | – |
median | 5.0 | 4.0 | 5.0 | 5.0 | – |
90% | 5.0 | 5.0 | 5.0 | 5.0 | – |
5 | 63% | 33% | 67% | 83% | – |
4 | 33% | 50% | 25% | 17% | – |
3 | 4% | 13% | 8% | 0% | – |
2 | 0% | 4% | 0% | 0% | – |
1 | 0% | 0% | 0% | 0% | – |
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Leister, W. Strengthening Tourists’ Engagement in Guided Hiking and Trekking. Adm. Sci. 2019, 9, 45. https://doi.org/10.3390/admsci9020045
Leister W. Strengthening Tourists’ Engagement in Guided Hiking and Trekking. Administrative Sciences. 2019; 9(2):45. https://doi.org/10.3390/admsci9020045
Chicago/Turabian StyleLeister, Wolfgang. 2019. "Strengthening Tourists’ Engagement in Guided Hiking and Trekking" Administrative Sciences 9, no. 2: 45. https://doi.org/10.3390/admsci9020045
APA StyleLeister, W. (2019). Strengthening Tourists’ Engagement in Guided Hiking and Trekking. Administrative Sciences, 9(2), 45. https://doi.org/10.3390/admsci9020045