The Behavioral Intention to Use Virtual Reality in Schools: A Technology Acceptance Model
Abstract
:1. Introduction
2. Literature Review and Hypotheses Development
2.1. Quality Factors Related to the VR Technology (Information Quality, System Quality, and Service Quality)
2.2. Task–Technology Fit
2.3. Perceived Ease of Use
2.4. Perceived Usefulness
2.5. Usage Satisfaction
2.6. Continuous Usage Intention
3. Research Methodology
4. Results
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Constructs | Items | Codes |
---|---|---|
Information quality of VR technology (INFQ) | The navigation through the menu of the VR headset was easy and smooth. | INFQ1 |
The VR environment was very close to the reality. | INFQ2 | |
There were no crashes during the use of VR technology. | INFQ3 | |
System quality of VR technology (SYSQ) | The VR system ensures a high level of interactivity in education. | SYSQ1 |
The VR system optimizes the teaching and learning process. | SYSQ2 | |
The VR system offers an immersive teaching and learning experience. | SYSQ3 | |
Service quality of VR technology (SRVQ) | There is access to knowledge related to VR use in education. | SRVQ1 |
There is access to VR training for a better use of the system. | SRVQ2 | |
Perceived ease of use for VR technology (PEU) | It was easy for me to use the VR technology. | PEU1 |
Integrating VR technology into the educational process can be done easily. | PEU2 | |
Organizing an educational setting using VR technology is easy. | PEU3 | |
Perceived usefulness of the VR technology in education (PUF) | VR technology stimulates the interest of students in learning. | PUF1 |
VR technology is useful in understanding more abstract notions. | PUF2 | |
VR technology helps with the improvement of educational efficiency. | PUF3 | |
Task–technology fit for VR use in education (TTF) | VR technology ensures a wide use of opportunities in education. | TTF1 |
VR technology ensures the possibility of creating a teaching environment using simulation. | TTF2 | |
VR technology offers the possibility to better understand abstract concepts. | TTF3 | |
Usage satisfaction with the VR technology (USTF) | I am satisfied with the overall experience of using VR technology. | USTF1 |
I am satisfied with the efficiency of using VR for teaching and learning. | USTF2 | |
Continuous usage intention regarding VR technology in education (CUI) | I am interested in continuing to use VR for educational purposes. | CUI1 |
I intend to recommend VR technology to others. | CUI2 | |
I am interested in using VR technology as a standalone tool in education. | CUI3 |
Items | Outer Loadings | VIF |
---|---|---|
CUI1 | 0.925 | 3.241 |
CUI2 | 0.939 | 3.773 |
CUI3 | 0.922 | 3.217 |
INFQ1 | 0.897 | 2.613 |
INFQ2 | 0.896 | 2.389 |
INFQ3 | 0.923 | 3.000 |
PEU1 | 0.858 | 1.990 |
PEU2 | 0.933 | 3.710 |
PEU3 | 0.924 | 3.489 |
PUF1 | 0.935 | 3.655 |
PUF2 | 0.939 | 4.006 |
PUF3 | 0.939 | 3.824 |
SRVQ1 | 0.925 | 1.994 |
SRVQ2 | 0.922 | 1.994 |
SYSQ1 | 0.935 | 3.601 |
SYSQ2 | 0.925 | 3.298 |
SYSQ3 | 0.909 | 2.762 |
TTF1 | 0.920 | 3.039 |
TTF2 | 0.936 | 3.672 |
TTF3 | 0.923 | 3.242 |
USTF1 | 0.944 | 2.612 |
USTF2 | 0.946 | 2.612 |
Cronbach’s Alpha | Composite Reliability (rho_a) | Composite Reliability (rho_c) | AVE | |
---|---|---|---|---|
CUI | 0.920 | 0.921 | 0.950 | 0.863 |
INFQ | 0.890 | 0.892 | 0.932 | 0.820 |
PEU | 0.889 | 0.893 | 0.932 | 0.820 |
PUF | 0.932 | 0.932 | 0.956 | 0.879 |
SRVQ | 0.828 | 0.828 | 0.921 | 0.853 |
SYSQ | 0.913 | 0.913 | 0.945 | 0.852 |
TTF | 0.917 | 0.918 | 0.948 | 0.858 |
USTF | 0.880 | 0.880 | 0.943 | 0.893 |
CUI | INFQ | PEU | PUF | SRVQ | SYSQ | TTF | USTF | |
---|---|---|---|---|---|---|---|---|
CUI | 0.929 | |||||||
INFQ | 0.780 | 0.905 | ||||||
PEU | 0.776 | 0.795 | 0.905 | |||||
PUF | 0.729 | 0.806 | 0.711 | 0.938 | ||||
SRVQ | 0.698 | 0.804 | 0.732 | 0.716 | 0.924 | |||
SYSQ | 0.800 | 0.832 | 0.739 | 0.845 | 0.775 | 0.923 | ||
TTF | 0.833 | 0.757 | 0.713 | 0.829 | 0.692 | 0.840 | 0.926 | |
USTF | 0.880 | 0.752 | 0.742 | 0.691 | 0.656 | 0.725 | 0.778 | 0.945 |
T Statistics | p Values | Confidence Interval Bias-Corrected | Hypotheses Testing | |
---|---|---|---|---|
INFQ -> PEU | 3.828 | 0.000 | (0.232, 0.722) | H1 partially validated (only INFQ influences PEU) |
SRVQ -> PEU | 1.809 | 0.070 | (−0.010, 0.438) | |
SYSQ -> PEU | 1.401 | 0.161 | (−0.098, 0.415) | |
INFQ -> PUF | 2.831 | 0.005 | (0.115, 0.548) | H2 partially validated (only INFQ and SYSQ influence PUF) |
SRVQ -> PUF | 0.221 | 0.825 | (−0.193, 0.247) | |
SYSQ -> PUF | 4.443 | 0.000 | (0.302, 0.792) | |
INFQ -> TTF | 1.638 | 0.101 | (−0.022, 0.392) | H3 partially validated (only SYSQ influences TTF) |
SRVQ -> TTF | 0.361 | 0.718 | (−0.149, 0.230) | |
SYSQ -> TTF | 7.297 | 0.000 | (0.481, 0.844) | |
PEU -> USTF | 5.974 | 0.000 | (0.328, 0.658) | H4 validated |
PUF -> USTF | 3.510 | 0.000 | (0.156, 0.522) | H5 validated |
TTF -> CUI | 4.065 | 0.000 | (0.205, 0.571) | H6 validated |
USTF -> CUI | 6.132 | 0.000 | (0.383, 0.764) | H7 validated |
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Puiu, S.; Udriștioiu, M.T. The Behavioral Intention to Use Virtual Reality in Schools: A Technology Acceptance Model. Behav. Sci. 2024, 14, 615. https://doi.org/10.3390/bs14070615
Puiu S, Udriștioiu MT. The Behavioral Intention to Use Virtual Reality in Schools: A Technology Acceptance Model. Behavioral Sciences. 2024; 14(7):615. https://doi.org/10.3390/bs14070615
Chicago/Turabian StylePuiu, Silvia, and Mihaela Tinca Udriștioiu. 2024. "The Behavioral Intention to Use Virtual Reality in Schools: A Technology Acceptance Model" Behavioral Sciences 14, no. 7: 615. https://doi.org/10.3390/bs14070615
APA StylePuiu, S., & Udriștioiu, M. T. (2024). The Behavioral Intention to Use Virtual Reality in Schools: A Technology Acceptance Model. Behavioral Sciences, 14(7), 615. https://doi.org/10.3390/bs14070615