Lean-Enhanced Virtual Reality Training for Productivity and Ergonomic Safety Improvements
Abstract
1. Introduction
2. Literature Review
2.1. VR/AR in Construction Training
2.2. Lean, Productivity, and Safety
3. Research Method
3.1. Training Platform
3.2. Training Design
- Group 1 received non-lean VR training, which simulated installation activities using the video-assisted feedback method [45]. No lean principles, waste identification, or optimization strategies were introduced. Trainers provided instructional feedback based on their observations of trainees’ task performance, with particular attention to error correction and basic guidance during installation.
- Group 2 received integrated VR and lean training. In addition to the basic VR training provided to Group 1, this approach embedded value stream mapping (VSM), a key lean construction tool, into the VR scenarios to serve as a structured guidance mechanism during task execution. Individual participants developed a current state map (CSM) using VSM to identify waste in each installation activity, such as rework, unnecessary travelling, idling, and poor planning. Based on this analysis, a future state map (FSM) was introduced to illustrate an optimized workflow with reduced waste.
3.3. Participants
3.4. Presentation and Practice
3.5. Training Evaluation
3.6. Integrated VR-Lean Training Framework
4. Results
4.1. Training Performance on Productivity
4.2. Training Performance on Ergonomic Safety
4.3. Evaluation of Learning Outcomes
4.4. Factors Affecting Training Effects
5. Discussions
6. Conclusions
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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| Categories | Indicators | Descriptions | Collection or Analysis Methods |
|---|---|---|---|
| Productivity | Processing time | Total time to complete the entire scaffolding installation cycle. | Video recorded |
| Value-adding time | Time spent on activities identified as value-adding in the VSM (tasks that directly transform components toward the completed scaffold). | Video recorded | |
| Waste time | Time spent on activities identified as non-value-adding in the VSM (e.g., rework, unnecessary walking). | Video recorded | |
| Productivity index | Productivity of the installation cycle. | [11] | |
| Number of errors | Instances of incorrect installation, e.g., using scaffolding components that do not meet the dimensional requirements. | Video recorded | |
| Ergonomic safety | Safety risk category | Each activity is assigned a safety risk category based on working postures influencing occupational risk. | OWAS |
| Overall risk index | Overall risk index of the installation cycle is calculated based on the safety risk of each activity. | [17] |
| Categories | Factors |
|---|---|
| Platform-related indicators (P) | P1: the reliability and stability of the platform will influence my learning experience |
| P2: a user-friendly and easy-to-navigate interface will influence my learning experience | |
| P3: an easy-to-navigate case project in VR will influence my learning experience | |
| Before-training session (BT) | BT1: a preparatory VR training session will influence my learning experience |
| BT2: a detailed explanation and demonstration of the waste concept will influence my learning experience | |
| After-training session (AT) | AT1: a comprehensive post-training feedback session will influence my learning experience |
| AT2: clear and easy-to-follow performance indicators will influence my learning experience | |
| Training effects (TE) | TE1: I am satisfied with the integrated VR training platform |
| TE2: the integrated VR training platform can reduce unsafe behavior | |
| TE3: the integrated VR training platform can improve productivity |
| Productivity Indicators | Sig. |
|---|---|
| Processing time | 0.000 * |
| Value-adding time | 0.000 * |
| Waste time | 0.000 * |
| Productivity index | 0.000 * |
| Number of errors | 0.000 * |
| Productivity Indicators (Mean Value) | Non-Lean VR (Group 1) | Integrated VR-Lean (Group 2) | Asymp. Sig. (2-Tailed) |
|---|---|---|---|
| Processing time (mins) | 23.25 | 20.40 | 0.009 * |
| Value-adding time (mins) | 11.90 | 11.51 | 0.340 |
| Waste time (mins) | 11.35 | 8.90 | 0.001 * |
| Productivity index | 4.13 | 4.99 | 0.004 * |
| Number of errors | 22.66 | 18.50 | 0.002 * |
| Safety Indicators | Sig. |
|---|---|
| Safety risk category: C1 | 0.000 * |
| Safety risk category: C2 | 0.000 * |
| Safety risk category: C3 | 0.000 * |
| Safety risk category: C4 | 0.000 * |
| Overall risk index | 0.000 * |
| Safety Indicators | Non-Lean VR (Group 1) | Integrated VR-Lean (Group 2) | Asymp. Sig. (2-Tailed) |
|---|---|---|---|
| Safety risk category: C1 | 100 | 116 | 0.015 * |
| Safety risk category: C2 | 90 | 91 | 0.922 |
| Safety risk category: C3 | 26 | 16 | 0.037 * |
| Safety risk category: C4 | 8 | 4 | 0.207 |
| Overall risk index | 174.11 | 161.61 | 0.030 * |
| Response Indicator | Explanatory Indicator | Sig. | Deviance Explained | |
|---|---|---|---|---|
| TE | P | 0.310 | 0.000 | 32.3% |
| TE | BT | 0.262 | 0.001 | 31.4% |
| TE | AT | 0.046 | 0.048 | 6.2% |
| Indicators | R | Sig. | Indicators | R | Sig. | Indicators | R | Sig. | |||
|---|---|---|---|---|---|---|---|---|---|---|---|
| TE1 | P1 | 0.470 | 0.000 | TE2 | P1 | 0.390 | 0.002 | TE3 | P1 | 0.450 | 0.000 |
| TE1 | P2 | 0.430 | 0.000 | TE2 | P2 | 0.320 | 0.011 | TE3 | P2 | 0.290 | 0.020 |
| TE1 | P3 | 0.380 | 0.002 | TE2 | P3 | 0.230 | 0.071 | TE3 | P3 | 0.310 | 0.013 |
| TE1 | BT1 | −0.091 | 0.476 | TE2 | BT1 | −0.019 | 0.882 | TE3 | BT1 | 0.060 | 0.637 |
| TE1 | BT2 | 0.380 | 0.002 | TE2 | BT2 | 0.340 | 0.006 | TE3 | BT2 | 0.370 | 0.003 |
| TE1 | AT1 | 0.280 | 0.023 | TE2 | AT1 | 0.490 | 0.000 | TE3 | AT1 | 0.390 | 0.002 |
| TE1 | AT2 | 0.073 | 0.566 | TE2 | AT2 | 0.048 | 0.704 | TE3 | AT2 | −0.057 | 0.656 |
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Liu, R.; Wang, P.; Chen, C. Lean-Enhanced Virtual Reality Training for Productivity and Ergonomic Safety Improvements. Buildings 2025, 15, 4534. https://doi.org/10.3390/buildings15244534
Liu R, Wang P, Chen C. Lean-Enhanced Virtual Reality Training for Productivity and Ergonomic Safety Improvements. Buildings. 2025; 15(24):4534. https://doi.org/10.3390/buildings15244534
Chicago/Turabian StyleLiu, Rongzhen, Peng Wang, and Chunjiang Chen. 2025. "Lean-Enhanced Virtual Reality Training for Productivity and Ergonomic Safety Improvements" Buildings 15, no. 24: 4534. https://doi.org/10.3390/buildings15244534
APA StyleLiu, R., Wang, P., & Chen, C. (2025). Lean-Enhanced Virtual Reality Training for Productivity and Ergonomic Safety Improvements. Buildings, 15(24), 4534. https://doi.org/10.3390/buildings15244534

