Eye-Tracking Advancements in Architecture: A Review of Recent Studies
Abstract
1. Introduction
1.1. Literature Search Strategy
- Publication in English.
- Full articles.
- Published in relevant scientific journals or conference proceedings.
- Published after 2010 and before 2024.
- Mentioning both “architecture” and “eye tracking”.
- Not being written in English.
- Being just abstracts.
- Not referring to architecture.
- Repetitions.
- Title.
- Abstract, highlights, and article aim.
- Concept(s) highlighted in the article (when existent).
- Research question(s) (when existent).
- Conclusion.
- Main article.
- Images, graphic(s), and table(s).
(“architect*” OR “architecture student*” OR “design professional*” OR “built environment researcher*”)AND(“eye-tracking” OR “eye tracking” OR “eye movement” OR “visual attention” OR “gaze tracking”)AND(“visual perception” OR “spatial navigation” OR “wayfinding” OR “design evaluation” OR “user experience” OR “architectural education” OR “design analysis”).
1.2. Evolution of Eye-Tracking
1.3. The Human Visual System
1.4. Types of Eye-Trackers
1.5. The Importance of Studying Visual Perception in Architecture
1.6. Eye-Tracking Architectural Applications, History, and Future Perspectives
- Use of VR to systematically verify designs in development to ensure that the gaze patterns of the users match what we want to be read in an architectonic context.
- Develop ET methodology, methods, and triangulation to deal with the complexity or in situ experiments.
- Further develop best practices for laboratory-based experiments.
- Use of replication and verification studies on analysis of gaze differences between architects and non-architects, on the relationship between gaze patterns and preferences, and on the role of individual building elements in attracting the gaze.
- Developing further new and rapid approaches such as visual attention software (VAS).
2. Understanding Eye-Tracking in Architecture
2.1. Use and Technical Principles
2.2. Fixations, Saccades, and Scan Paths in Architecture
2.3. Advantages and Limitations of the Use of Eye-Tracking in Architecture
- The interest in the experimental side of architectural research is increased.
- ET provides a graphically and numerically accurate communication of viewer experience.
- The acceptance of design orders which require in-depth analysis of the visual needs of the users is further guaranteed.
- The architectural importance of visual perception and of proximity to users are highlighted.
- Maintenance and conservation of ET hardware is complex.
- ET equipment is not available for public use.
- ET devices are for only one user at a time.
- ET tools often still lack latency and accuracy.
- Interpretations of gaze behaviors, fixations, and scan paths might not provide direct information on the brain activities (e.g., emotion, cognition, and attention) of the subject; found in the article by [46].
- Some studies used pupil size as an indicator of emotional state. “However, the pupil size and emotional arousal relationship was complex, and the pupil size was also influenced by other factors such as cognitive processing load” [45]; found in the articles by [51,52,53,54]. Factors like “light quantity and contrast” also influence pupil size [45]; found in the articles by [55,56].
3. Role of Eye-Tracking in Architectural Education and Research
3.1. Eye-Tracking Applications in Architecture Design Pedagogy
- It is an inventive technique to guide the attention of future architects to the topic of order in architecture and urban planning, broadening their knowledge on the perception of architecture, i.e., how to attract the gaze of the users of architecture through design, while at the same time appropriately inscribing the project of someone in the natural or historical context.
- Increases the interest of students in the experimental side of research in architecture, which may lead to solving architectural projects with more creativity.
- Broadens the social and technological skills of students, which may facilitate their future acceptance of non-standard and complex architectural project orders that require in-depth analysis of the visual requirements of the users, as well as interdisciplinary cooperation.
- Self-monitoring of both teachers and students.
- Positively influences student–teacher working relationships, which may facilitate progress to advanced studies, e.g., master’s and doctorates.
- Promotes the academic institution, distinguishing it from other research centers, both due to these advanced technological solutions and by adjusting learning requirements to real needs of the users.
- Educates the architectural public by interesting them in the buildings they see day-to-day and promoting the profession of architects.
- High cost of ET purchases, maintenance, conservation, and insurance.
- Necessity of a room for use for up to 12 persons and, depending on the experience desired, possibly a laboratory.
- Teachers may contest the legitimate use of ET for self-analysis, as it requires adding work hours and extra effort as well as an open-minded and self-critical approach.
- Classes need to be held in-person to manipulate ET, which would be impossible under exceptional conditions like COVID.
3.2. Differentiating Expert and Novice Gaze Behavior in Architectural Education
3.3. Evaluating Wayfinding and Spatial Navigation in Architectural Research
3.4. Analyzing Visual Hierarchy and Attention Distribution in Interior Spaces in End-User Experience Research
4. Discussion
Challenges and Gaps
5. Guidelines for Education and Field Use of Eye-Tracking in Architecture
5.1. Best Practices for Using Eye-Tracking in Architecture Education
5.2. Checklist for Conducting In Situ Eye-Tracking Studies in Architecture
6. Conclusions
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
Abbreviations
ET | Eye-tracking |
ScR | Scoping Review |
ScS | Scoping Study |
SR | Systematic Review |
LR | Literature Review |
GenAI | Generative artificial intelligence |
UX | User experience |
HVS | Human Visual System |
ms | Milliseconds |
VAS | Visual Attention Software |
fMRI | Functional Magnetic Resonance Imaging |
AR | Augmented reality |
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Recommended Practice | Purpose or Benefit |
---|---|
Embed ET exercises (e.g., building walk-throughs or peer design reviews) in coursework | Promotes reflective learning and evidence-based design by revealing where students focus attention |
Highlight expert vs. novice gaze patterns in critiques | Deepens understanding of user-centered design by students by illustrating perceptual differences |
Integrate ET projects and assignments into the curriculum | Broadens awareness of how designs are perceived by users by students |
Plan for equipment constraints (cost, lab space) | Addresses practical implementation barriers and sets realistic project scope |
Step/Item | Purpose or Rationale | Considerations or Requirements |
---|---|---|
Define research objectives/questions | Focus the study and align methods with goals | Formulate clear research questions on visual perception or navigation in built environments |
Select study design and equipment | Choose ET hardware and setting to match objectives | Balance ecological validity vs. experimental control (e.g., VR vs. real-world; screen-based vs. mobile trackers) |
Establish participant criteria | Ensure a representative, consistent sample | Screen for vision or cognitive issues; obtain informed consent; consider participant fatigue and comfort |
Calibrate and test equipment | Maximize data accuracy and reduce error | Perform individual calibration for each participant; monitor and correct calibration drift; check for data loss (especially outdoors) |
Conduct the eye-tracking session | Collect gaze data under real-world conditions | Monitor data quality in real time; minimize head/body movements; control lighting and distractions as much as possible |
Analyze gaze data | Identify attention patterns quantitatively | Compute fixation counts/durations and scan paths; exclude blinks or noise; use areas-of-interest or heatmaps as appropriate |
Triangulate and interpret results | Contextualize gaze with other measures | Supplement ET data with surveys or interviews to explain visual behavior; interpret findings in the architectural context |
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Cruz, M.B.; Rebelo, F.; Cruz Pinto, J. Eye-Tracking Advancements in Architecture: A Review of Recent Studies. Buildings 2025, 15, 3496. https://doi.org/10.3390/buildings15193496
Cruz MB, Rebelo F, Cruz Pinto J. Eye-Tracking Advancements in Architecture: A Review of Recent Studies. Buildings. 2025; 15(19):3496. https://doi.org/10.3390/buildings15193496
Chicago/Turabian StyleCruz, Mário Bruno, Francisco Rebelo, and Jorge Cruz Pinto. 2025. "Eye-Tracking Advancements in Architecture: A Review of Recent Studies" Buildings 15, no. 19: 3496. https://doi.org/10.3390/buildings15193496
APA StyleCruz, M. B., Rebelo, F., & Cruz Pinto, J. (2025). Eye-Tracking Advancements in Architecture: A Review of Recent Studies. Buildings, 15(19), 3496. https://doi.org/10.3390/buildings15193496