Navigating Non-Playable Characters Based on User Trajectories with Accumulation Map and Path Similarity
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Kim, J.-H.; Lee, J.; Kim, S.-J. Navigating Non-Playable Characters Based on User Trajectories with Accumulation Map and Path Similarity. Symmetry 2020, 12, 1592. https://doi.org/10.3390/sym12101592
Kim J-H, Lee J, Kim S-J. Navigating Non-Playable Characters Based on User Trajectories with Accumulation Map and Path Similarity. Symmetry. 2020; 12(10):1592. https://doi.org/10.3390/sym12101592
Chicago/Turabian StyleKim, Jong-Hyun, Jung Lee, and Sun-Jeong Kim. 2020. "Navigating Non-Playable Characters Based on User Trajectories with Accumulation Map and Path Similarity" Symmetry 12, no. 10: 1592. https://doi.org/10.3390/sym12101592
APA StyleKim, J.-H., Lee, J., & Kim, S.-J. (2020). Navigating Non-Playable Characters Based on User Trajectories with Accumulation Map and Path Similarity. Symmetry, 12(10), 1592. https://doi.org/10.3390/sym12101592

