Serious Games in Science Education: A Systematic Bibliometric and Content Analysis
Abstract
1. Introduction
2. Materials and Methods
3. Results
3.1. Bibliometric Mapping Analysis Findings
3.2. Content Analysis Findings
3.2.1. Impact on Learning Outcomes and Performance
3.2.2. The Learners’ Affective and Cognitive Experience
3.2.3. Instructional Design and Pedagogical Strategies
3.2.4. Game Design, Technology, and Mechanics
3.2.5. Learner Characteristics and Education Context
4. Discussion
4.1. RQ 1: How Has Research on Serious Games in Science Education Evolved in Recent Years in Terms of Trends, Key Topics, and Global Research Patterns?
4.2. RQ2: What Do Recent Studies Reveal About How Serious Games Are Designed and Used in Science Education?
5. Implications and Limitations
6. Conclusions
Supplementary Materials
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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| Web of Science Index: | (NOT) BKCI, BKCI-SSH |
| TS = (Science AND Education AND (Serious Game OR Digital Game OR Educational Game) NOT (AK = Bibliometric OR Bibliometrics OR Meta) OR KP = (Bibliometric OR Bibliometrics OR Meta)) | |
| Publication Date: | 1 January 2020 to 19 August 2025 |
| Web of Science Index: | (NOT) BKCI, BKCI-SSH |
| TS = (Science AND Education AND (Serious Game OR Digital Game OR Educational Game) NOT (AK = Bibliometric OR Bibliometrics OR Meta) OR KP = (Bibliometric OR Bibliometrics OR Meta)) AND TI = (Science AND (Game OR Serious Game OR Digital Game OR Educational Game)) AND AB = (Science AND (Game OR Serious Game OR Digital Game OR Educational Game)) | |
| Publication Date: | 1 January 2020 to 19 August 2025 |
| Rank | Journal Name | Documents | Citations | Total Link Strength |
|---|---|---|---|---|
| 1 | Computers & Education | 13 | 290 | 1 |
| 2 | Education and Information Technologies | 29 | 271 | 15 |
| 3 | Education Sciences | 26 | 269 | 3 |
| 4 | Interactive Learning Environments | 15 | 267 | 3 |
| 5 | British Journal of Educational Technology | 10 | 258 | 7 |
| 6 | Journal of Educational Computing Research | 5 | 192 | 4 |
| 7 | Educational Technology Research and Development (ETR&D) | 11 | 186 | 8 |
| 8 | IEEE Transactions on Learning Technologies | 9 | 95 | 2 |
| 9 | Journal of Science Education and Technology | 10 | 85 | 5 |
| 10 | Journal of Computer Assisted Learning | 5 | 76 | 3 |
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© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
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Gök, D.P.; Kara, N. Serious Games in Science Education: A Systematic Bibliometric and Content Analysis. Computers 2026, 15, 330. https://doi.org/10.3390/computers15060330
Gök DP, Kara N. Serious Games in Science Education: A Systematic Bibliometric and Content Analysis. Computers. 2026; 15(6):330. https://doi.org/10.3390/computers15060330
Chicago/Turabian StyleGök, Deniz Poyraz, and Nuri Kara. 2026. "Serious Games in Science Education: A Systematic Bibliometric and Content Analysis" Computers 15, no. 6: 330. https://doi.org/10.3390/computers15060330
APA StyleGök, D. P., & Kara, N. (2026). Serious Games in Science Education: A Systematic Bibliometric and Content Analysis. Computers, 15(6), 330. https://doi.org/10.3390/computers15060330
