Reducing Teachers’ Stress Through a Virtual Reality Game: A Feasibility Study of the XRSkills Game
Abstract
1. Introduction
2. Materials and Methods
2.1. The XRSkills Virtual Reality Serious Game
2.2. Participants
2.3. Measures
- Please, write your comments (positive and/or negative) on the CONTENT FORMAT (visually appealing, adequate audio, general technical quality, etc.);
- Please, write your comments (positive and/or negative) on the GAME (easy to use, playability, working issues, etc.);
- Please, write your comments (positive and/or negative) on the LEARNING APPROACH (adequacy, completeness, effectiveness, etc.).
- Ohio State Teacher Efficacy Scale Short Form (OSTES-SF): a self-report questionnaire consisting of 12 items to assess the circumstances and situations creating difficulties for teachers in their school activities [34].
- Teacher Thriving Scale (TTS): a self-report questionnaire that detects thriving opportunities within stressful situations. It consists of 20 questions [35].
- The Basic Psychological Need Satisfaction and Frustration Scale (BPNSNF): a self-report questionnaire assessing life satisfaction and frustration towards people’s own needs. The questionnaire consists of 24 questions [36].
3. Results
3.1. System Usability Scale Results
3.2. Survey with the Target Group
3.3. Standardized Tools: OSTES-SF, TTS, BPNSNF
4. Discussion
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| XR | Extended Reality |
| VR | Virtual Reality |
| AR | Augmented Reality |
| SUS | System Usability Scale |
| SD | Standard Deviation |
| EU | European Union |
| KA220 VET | Key Action 2Vocational Education and Training |
Appendix A. Survey Questions
- Please, write your comments (positive and/or negative) on the CONTENT FORMAT (visually appealing, adequate audio, general technical quality, etc.);
- Please, write your comments (positive and/or negative) on the GAME (easy to use, playability, working issues, etc.);
- Please, write your comments (positive and/or negative) on the LEARNING APPROACH (adequacy, completeness, effectiveness, etc.).
References
- Ryan, S.V.; von der Embse, N.P.; Pendergast, L.L.; Saeki, E.; Segool, N.; Schwing, S. Leaving the teaching profession: The role of teacher stress and educational accountability policies on turnover intent. Teach. Teach. Educ. 2017, 66, 1–11. [Google Scholar] [CrossRef] [Scilit]
- Bottiani, J.H.; Duran, C.A.; Pas, E.T.; Bradshaw, C.P. Teacher stress and burnout in urban middle schools: Associations with job demands, resources, and effective classroom practices. J. Sch. Psychol. 2019, 77, 36–51. [Google Scholar] [CrossRef] [Scilit]
- Clunies-Ross, P.; Little, E.; Kienhuis, M. Self-reported and actual use of proactive and reactive classroom management strategies and their relationship with teacher stress and student behaviour. Educ. Psychol. 2008, 28, 693–710. [Google Scholar] [CrossRef] [Scilit]
- Haydon, T.; Leko, M.M.; Stevens, D. Teacher stress: Sources, effects, and protective factors. Teach. Educ. Spec. Educ. 2018, 41, 279–293. [Google Scholar]
- Herman, K.C.; Hickmon-Rosa, J.E.; Reinke, W.M. Empirically derived profiles of teacher stress, burnout, self-efficacy, and coping and associated student outcomes. J. Posit. Behav. Interv. 2018, 20, 90–100. [Google Scholar] [CrossRef] [Scilit]
- Skaalvik, E.M.; Skaalvik, S. Job Satisfaction, Stress and Coping Strategies in the Teaching Profession-What Do Teachers Say? Int. Educ. Stud. 2015, 8, 181–192. [Google Scholar] [CrossRef] [Scilit]
- Pressley, T.; Ha, C.; Learn, E. Teacher stress and anxiety during COVID-19: An empirical study. Sch. Psychol. 2021, 36, 367. [Google Scholar] [CrossRef] [Scilit]
- Reinke, W.M.; Herman, K.C.; Stormont, M.; Ghasemi, F. Teacher stress, coping, burnout, and plans to leave the field: A post-pandemic survey. Sch. Ment. Health 2025, 17, 32–44. [Google Scholar] [CrossRef] [Scilit]
- Nwoko, J.C.; Emeto, T.I.; Malau-Aduli, A.E.O.; Malau-Aduli, B.S. A Systematic Review of the Factors That Influence Teachers’ Occupational Wellbeing. Int. J. Environ. Res. Public Health 2023, 20, 6070. [Google Scholar] [CrossRef] [Scilit]
- Maslach, C.; Schaufeli, W.B.; Leiter, M.-P. Job Burnout. Annu. Rev. Psychol. 2021, 52, 397–422. [Google Scholar] [CrossRef] [Scilit] [PubMed]
- Kim, L.E.; Burić, I. Teacher self-efficacy and burnout: Determining the directions of prediction through an autoregressive cross-lagged panel model. J. Educ. Psychol. 2020, 112, 166–180. [Google Scholar] [CrossRef] [Scilit]
- Sohail, M.M.; Baghdady, A.; Choi, J.; Huynh, H.V.; Whetten, K.; Proeschold-Bell, R.J. Factors influencing teacher wellbeing and burnout in schools: A scoping review. Work. A J. Prev. Assess. Rehabil. 2023, 76, 1317–1331. [Google Scholar] [CrossRef] [Scilit] [PubMed]
- von der Embse, N.; Ryan, S.V.; Gibbs, T.; Mankin, A. Teacher stress interventions: A systematic review. Psychol. Sch. 2019, 56, 1328–1343. [Google Scholar] [CrossRef] [Scilit]
- Naghieh, A.; Montgomery, P.; Bonell, C.P.; Thompson, M.; Aber, J.L. Organisational interventions for improving wellbeing and reducing work-related stress in teachers. Cochrane Database Syst. Rev. 2015, 2015, CD010306. [Google Scholar] [CrossRef] [Scilit] [PubMed]
- Collie, R.J. Teacher well-being and turnover intentions: Investigating the roles of job resources and job demands. Br. J. Educ. Psychol. 2023, 93, 712–726. [Google Scholar] [CrossRef] [Scilit]
- Grant, A.A.; Jeon, L.; Buettner, C.K. Relating early childhood teachers’ working conditions and well-being to their turnover intentions. Educ. Psychol. 2019, 39, 294–312. [Google Scholar] [CrossRef] [Scilit]
- Rajendran, N.; Watt, H.M.G.; Richardson, P.W. Teacher burnout and turnover intent. Aust. Educ. Res. 2020, 47, 477–500. [Google Scholar] [CrossRef] [Scilit]
- Creagh, S.; Thompson, G.; Mockler, N.; Stacey, M.; Hogan, A. Workload, work intensification and time poverty for teachers and school leaders: A systematic research synthesis. Educ. Rev. 2025, 77, 661–680. [Google Scholar] [CrossRef] [Scilit]
- Arnold, B.; Rahimi, M. Teachers’ working conditions, wellbeing and retention: An exploratory analysis to identify the key factors associated with teachers’ intention to leave. Aust. Educ. Res. 2025, 52, 1947–1973. [Google Scholar] [CrossRef] [Scilit]
- Santos, J.; Jesmin, T.; Martis, A.; Maunder, M.; Cruz, S.; Novo, C.; Schiff, H.; Bessa, P.; Costa, R.; Carvalho, C.V.d. Developing Emotional Intelligence with a Game: The League of Emotions Learners Approach. Computers 2021, 10, 97. [Google Scholar] [CrossRef] [Scilit]
- Daylamani-Zad, D.; Spyridonis, F.; Al-Khafaaji, K. A framework and serious game for decision making in stressful situations; a fire evacuation scenario. Int. J. Hum.-Comput. Stud. 2022, 162, 102790. [Google Scholar] [CrossRef] [Scilit]
- Linehan, C.; Lawson, S.; Doughty, M.; Kirman, B. Developing a serious game to evaluate and train group decision making skills. In Proceedings of the 13th international MindTrek conference: Everyday Life in the Ubiquitous Era, Tampere, Finland, 30 September–2 October 2009. [Google Scholar]
- Johnsen, H.M.; Fossum, M.; Vivekananda-Schmidt, P.; Fruhling, A.; Slettebø, Å. Teaching clinical reasoning decision-making skills to nursing students: Design development usability evaluation of a serious game. Int. J. Med. Inform. 2016, 94, 39–48. [Google Scholar] [CrossRef] [Scilit]
- Cavioni, V.; Conte, E.; Ornaghi, V. Promoting teachers’ wellbeing through a serious game intervention: A qualitative exploration of teachers’ experiences. Front. Psychol. 2024, 15, 1339242. [Google Scholar] [CrossRef] [Scilit]
- Romero, M.; Usart, M.; Ott, M. Can serious games contribute to developing and sustaining 21st century skills? Games Cult. 2015, 10, 148–177. [Google Scholar] [CrossRef] [Scilit]
- Gao, L.; Fabricatore, C.; Lopez, X. Feasibility of Using Serious Games for Teachers’ Professional Development: A Review of the Current Literature. In Proceedings of the 14th European Conference on Games Based Learning, Brighton, UK, 24–25 September 2020. [Google Scholar] [CrossRef]
- Gangemi, A.; De Luca, R.; Fabio, R.A.; Lauria, P.; Rifici, C.; Pollicino, P.; Marra, A.; Olivo, A.; Quartarone, A.; Calabrò, R.S. Effects of virtual reality cognitive training on neuroplasticity: A quasi-randomized clinical trial in patients with stroke. Biomedicines 2023, 11, 3225. [Google Scholar] [CrossRef] [Scilit]
- Wankhede, N.L.; Koppula, S.; Ballal, S.; Doshi, H.; Kumawat, R.; Raju, S.; Arora, I.; Sammeta, S.S.; Khalid, M.; Zafar, A.; et al. Virtual reality modulating dynamics of neuroplasticity: Innovations in neuro-motor rehabilitation. Neuroscience 2025, 566, 97–111. [Google Scholar] [CrossRef] [Scilit]
- Iachini, T.; Maffei, L.; Masullo, M.; Senese, V.P.; Rapuano, M.; Pascale, A.; Ruggiero, G. The experience of virtual reality: Are individual differences in mental imagery associated with sense of presence? Cogn. Process. 2019, 20, 291–298. [Google Scholar] [CrossRef] [Scilit]
- Oh, H.; Son, W. Cybersickness and Its Severity Arising from Virtual Reality Content: A Comprehensive Study. Sensors 2022, 22, 1314. [Google Scholar] [CrossRef] [Scilit]
- Driskell, J.E.; Johnston, J.H. Stress exposure training. In Making Decisions under Stress: Implications for Individual and Team Training; Cannon-Bowers, J.A., Salas, E., Eds.; American Psychological Association: Washington, DC, USA, 1998; pp. 191–217. [Google Scholar]
- Unity Technologies. Unity User Manual; Unity Technologies: San Francisco, CA, USA, 2024; Available online: https://docs.unity3d.com/Manual/index.html (accessed on 9 February 2026).
- Brooke, J. SUS: A “quick and dirty” usability scale. In Usability Evaluation in Industry; Jordan, P.W., Thomas, B., McClelland, I.L., Weerdmeester, B., Eds.; Taylor & Francis: Abingdon, UK, 1996. [Google Scholar]
- Tschannen-Moran, M.; Hoy, A.W. Ohio State Teacher Efficacy Scale. 2001. Available online: https://psycnet.apa.org/doiLanding?doi=10.1037/t11400-000 (accessed on 5 March 2026).
- Chen, J.J.; Li, Z.; Rodrigues, W.; Kaufman, S. Thriving beyond resilience despite stress: A psychometric evaluation of the newly developed Teacher Stress Scale and Teacher Thriving Scale. Front. Psychol. 2022, 13, 862342. [Google Scholar] [CrossRef] [Scilit] [PubMed]
- Chen, B.; Vansteenkiste, M.; Beyers, W.; Boone, L.; Deci, E.L.; Van der Kaap-Deeder, J.; Duriez, B.; Lens, W.; Matos, L.; Mouratidis, A.; et al. Basic psychological need satisfaction, need frustration, and need strength across four cultures. Motiv. Emot. 2015, 39, 216–236. [Google Scholar] [CrossRef] [Scilit]
- Mudziwapasi, L. Classroom Management Strategies Employed by Postgraduate Certificate in Education Foundation Phase Trainee Teachers During Teaching Practice. J. Educ. Stud. 2024, 23, 6–28. [Google Scholar] [CrossRef] [Scilit]
- Jackson, C.; Simoncini, K.; Davidson, M. Classroom profiling training: Increasing preservice teachers’ confidence and knowledge of classroom management skills. Aust. J. Teach. Educ. (Online) 2013, 38, 30–46. [Google Scholar] [CrossRef] [Scilit]
- Larson, K.E.; Hirsch, S.E.; McGraw, J.P.; Bradshaw, C.P. Preparing preservice teachers to manage behavior problems in the classroom: The feasibility and acceptability of using a mixed-reality simulator. J. Spec. Educ. Technol. 2020, 35, 63–75. [Google Scholar] [CrossRef] [Scilit]
- Pozzi, F.; Volta, E.; Passarelli, M.; Persico, D. A Systematic Mapping Review of Research Concerning the Use of Games in Teacher Training. In Smart Learning Ecosystems as Engines of the Green and Digital Transition; Springer: Singapore, 2023. [Google Scholar]
- Stavroulia, K.-E.; Lanitis, A. On the potential of using Virtual Reality for teacher education. In Proceedings of the International Conference on Learning and Collaboration Technologies, Vancouver, BC, Canada, 9–14 July 2017. [Google Scholar]
- Stavroulia, K.E.; Baka, E.; Lanitis, A.; Thalmann, N.M. Virtual Reality-Based Learning Environments in Teacher Training: New Opportunities and Challenges. In Proceedings of the 10th International Conference of Education, Research and Innovation (Iceri2017), Seville, Spain, 16–18 November 2017; pp. 3562–3571. [Google Scholar]




| Portugal | Italy | Greece | France | Sweden | Total | |
|---|---|---|---|---|---|---|
| Female | 20 | 14 | 13 | 5 | 15 | 67 |
| Male | 11 | 7 | 8 | 6 | 8 | 40 |
| Prefer not to say | 2 | 2 | 4 | |||
| Total | 31 | 23 | 21 | 11 | 25 | 111 |
| Total Sample | Teachers | Students | χ2 | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Item | Median | IQR | Min | Max | Median | IQR | Min | Max | Median | IQR | Min | Max | |
| Usability | |||||||||||||
| I think that I would like to use this game frequently | 3.00 | 1.00 | 0 | 4 | 3.00 | 1.00 | 0 | 4 | 3.00 | 1.00 | 0 | 4 | 4.44 * |
| I found the game unnecessarily complex | 3.00 | 2.00 | 0 | 4 | 3.00 | 1.25 | 0 | 4 | 3.00 | 1.50 | 0 | 4 | 0.16 |
| I thought that the game was easy to use | 3.00 | 1.00 | 0 | 4 | 3.00 | 1.00 | 0 | 4 | 3.00 | 1.00 | 0 | 4 | 0.63 |
| I found the various functions in this game were well integrated | 3.00 | 1.00 | 0 | 4 | 3.00 | 1.00 | 0 | 4 | 3.00 | 1.00 | 0 | 4 | 2.41 |
| I thought there was too much inconsistency in this game | 3.00 | 1.00 | 0 | 4 | 3.00 | 1.00 | 0 | 4 | 3.00 | 1.00 | 0 | 4 | 5.09 * |
| I would imagine that the most people would learn to use this game very quickly | 3.00 | 1.00 | 0 | 4 | 3.00 | 0.25 | 0 | 4 | 3.00 | 1.00 | 0 | 4 | 0.83 |
| I found this game very awkward to use | 3.00 | 1.00 | 0 | 4 | 2.50 | 1.00 | 0 | 4 | 2.50 | 1.00 | 1 | 4 | 1.28 |
| I felt very confident using the game | 3.00 | 1.00 | 0 | 4 | 3.00 | 1.00 | 0 | 4 | 3.00 | 1.00 | 0 | 4 | 0.12 |
| Learnability | |||||||||||||
| I think that I would need the support of a technical person to be able to use this game | 3.00 | 2.00 | 0 | 4 | 3.00 | 1.25 | 0 | 4 | 3.00 | 2.00 | 1 | 4 | 0.61 |
| I needed to learn a lot of things before I could get going with this game | 3.00 | 1.00 | 0 | 4 | 3.00 | 1.00 | 0 | 4 | 3.00 | 2.00 | 0 | 4 | 0.80 |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Gentile, A.; Alesi, M.; Mikaelsson, S.; Vaz de Carvalho, C. Reducing Teachers’ Stress Through a Virtual Reality Game: A Feasibility Study of the XRSkills Game. Computers 2026, 15, 175. https://doi.org/10.3390/computers15030175
Gentile A, Alesi M, Mikaelsson S, Vaz de Carvalho C. Reducing Teachers’ Stress Through a Virtual Reality Game: A Feasibility Study of the XRSkills Game. Computers. 2026; 15(3):175. https://doi.org/10.3390/computers15030175
Chicago/Turabian StyleGentile, Ambra, Marianna Alesi, Sussi Mikaelsson, and Carlos Vaz de Carvalho. 2026. "Reducing Teachers’ Stress Through a Virtual Reality Game: A Feasibility Study of the XRSkills Game" Computers 15, no. 3: 175. https://doi.org/10.3390/computers15030175
APA StyleGentile, A., Alesi, M., Mikaelsson, S., & Vaz de Carvalho, C. (2026). Reducing Teachers’ Stress Through a Virtual Reality Game: A Feasibility Study of the XRSkills Game. Computers, 15(3), 175. https://doi.org/10.3390/computers15030175

