Implementing Virtual Reality for Fire Evacuation Preparedness at Schools
Abstract
1. Introduction
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- RQ1: How does using VR technologies influence students’ motivation to participate in emergency preparedness training?
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- RQ2: What are the opinions of the different stakeholders on the use of VR applications for fire drills to teach relevant fire evacuation?
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- RQ3: How to use VR in school fire drills for fire safety, preparedness, and evacuation?
2. Technologies for Training and the B-Prepared Project
- -
- The mobile technology includes guided walks in real locations, illustrating well-known emergencies through gamified experiences. For example, these may include events such as the flood of the Danube in Budapest or the collapse of the Ponte Morandi bridge in Genoa. The walks can be followed on-site using real-time GPS or offline through a pre-downloaded map. These are enriched with puzzle-based games, quizzes, and informational prompts designed to help users understand the disaster context and learn how to respond effectively. Augmented reality (AR) features are also planned to enhance interactivity.
- -
- B-prepared also includes gamified VR applications called ‘VR-prepared’ currently for flood scenarios, garage fires, resuscitation, and for this paper, evacuations from school fire situations, with serious game elements. In these applications, players can enter the virtual environment using a head-mounted display (HMD) and perform various tasks to learn about wildfires, floods, and fire evacuation from buildings. The aim of VR-prepared is to learn how to evacuate themselves in similar situations. While there are many VR applications aimed at supporting specific emergency training, there are no containers for this connected to other possibilities, allowing experience-based training situations for multiple users.
- -
- To support knowledge-sharing on incidents and disasters, a platform called ‘Disastropedia’ has been developed [26], which is a similar concept to Wikipedia, including content regarding how to prepare citizens for disaster situations and how advanced technologies can be used in these situations. There are also many similar approaches to the need for and construction of disaster support management systems [27,28]. However, these are not connected to different technical solutions.
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- All the products the project develops are integrated into a learning management system (LMS) called ‘RU-prepared’ where students can register their accounts and, by using single sign-on (SSO), students can receive access to those resources. Gamification of education is a strategy for increasing engagement by incorporating game elements into an educational environment [29]. The role of this LMS is to support training at several universities by allowing applications to learn about typical emergency situations and to provide training at different levels ranging from easier to more complex situations.
3. Methodology
3.1. Study1: Stakeholder Questionnaire Study
3.2. Study2: Exploratory User Study
- User behaviors were observed and documented.
- Decision-making patterns and interaction challenges were noted.
- All participants completed a post-experience questionnaire to capture perceived usability and learning.
3.3. The VR Application: “Fire Evacuation Game”
4. Results
4.1. RQ1: How Does Using VR Technologies Influence Students’ Motivation to Participate in Emergency Preparedness Training?
4.2. RQ2: What Are the Opinions of the Different Stakeholders on the Use of VR Applications for Fire Drills to Teach Relevant Fire Evacuation?
4.3. RQ3: How to Use VR in School Fire Drills for Fire Safety, Preparedness, and Evacuation?
4.4. Behavior Observations from the Exploratory Study
5. Discussion, Limitations, and Future Research
5.1. Implementing VR for Emergency Preparedness Training: Facilitating Knowledge Transfer
5.2. Towards the Adoption of the Suggested VR Game Training in Classes
5.3. Current Limitations and Future Works
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Participant ID | Behavior Category | Criteria/Expected Behavior | Observed Behavior | Evaluation (0 = Incorrect, 1 = Improvable, and 2 = Correct) |
P01 | Route Selection | Chose staircase closest to classroom | Followed longest route | 1 |
P01 | Decision-Making | Did not attempt jumping/made safe choices | Made safe choices | 2 |
P01 | Use of Extinguisher | Used extinguisher only when needed; did not empty it | overused and emptied it | 0 |
P01 | Movement and Delay | Evacuate immediately and directly | Did not waste time | 1 |
P01 | Health Awareness | Checked health bar and acted accordingly | Casually checked | 1 |
P01 | Learning Improvement (Retry) | Showed improvement on second try | Did not retry | 1 |
P02 | Route Selection | Chose staircase closest to classroom | Followed longest route | 0 |
P02 | Decision-Making | Did not attempt jumping/made safe choices | Made safe choices | 2 |
P02 | Use of Extinguisher | Used extinguisher only when needed; did not empty it | Used fire extinguisher wisely | 2 |
P02 | Movement and Delay | Evacuate immediately and directly | Roamed halls, checked other rooms | 0 |
P02 | Health Awareness | Checked health bar and acted accordingly | Checked health bar | 2 |
P02 | Learning Improvement (Retry) | Showed improvement on second try | Evacuate successfully in first attempt | 2 |
P03 | Route Selection | Chose staircase closest to classroom | Followed closest route | 2 |
P03 | Decision-Making | Did not attempt jumping/made safe choices | Considered jumping out of the window | 0 |
P03 | Use of Extinguisher | Used extinguisher only when needed; did not empty it | Used fire extinguisher wisely | 2 |
P03 | Movement and Delay | Evacuate immediately and directly | Checked the other room and delayed a bit | 1 |
P03 | Health Awareness | Checked health bar and acted accordingly | Checked health bar | 2 |
P03 | Learning Improvement (Retry) | Showed improvement on second try | Evacuate successfully in first attempt | 2 |
P04 | Route Selection | Chose staircase closest to classroom | Followed longest route | 0 |
P04 | Decision-Making | Did not attempt jumping/made safe choices | Made safe choices | 2 |
P04 | Use of Extinguisher | Used extinguisher only when needed; did not empty it | Overused and emptied it | 0 |
P04 | Movement and Delay | Evacuate immediately and directly | Tried not to be delayed | 1 |
P04 | Health Awareness | Checked health bar and acted accordingly | Did not check health bar | 0 |
P04 | Learning Improvement (Retry) | Showed improvement on second try | Did not retry | 1 |
P05 | Route Selection | Chose staircase closest to classroom | Followed closest route | 2 |
P05 | Decision-Making | Did not attempt jumping/made safe choices | Considered jumping out the window | 0 |
P05 | Use of Extinguisher | Used extinguisher only when needed; did not empty it | Overused in first attempt | 1 |
P05 | Movement and Delay | Evacuate immediately and directly | Tried not to be delayed | 1 |
P05 | Health Awareness | Checked health bar and acted accordingly | Casually checked | 1 |
P05 | Learning Improvement (Retry) | Showed improvement on second try | Evacuate successfully in second attempt | 2 |
P06 | Route Selection | Chose staircase closest to classroom | Followed longest route | 0 |
P06 | Decision-Making | Did not attempt jumping/made safe choices | Made safe choices | 1 |
P06 | Use of Extinguisher | Used extinguisher only when needed; did not empty it | Overused | 1 |
P06 | Movement and Delay | Evacuate immediately and directly | Tried not to be delayed | 1 |
P06 | Health Awareness | Checked health bar and acted accordingly | Did not check health bar | 0 |
P06 | Learning Improvement (Retry) | Showed improvement on second try | Did not retry | 1 |
P07 | Route Selection | Chose staircase closest to classroom | Followed longest route | 0 |
P07 | Decision-Making | Did not attempt jumping/made safe choices | Made safe choices | 1 |
P07 | Use of Extinguisher | Used extinguisher only when needed; did not empty it | Overused | 1 |
P07 | Movement and Delay | Evacuate immediately and directly | Tried not to be delayed | 1 |
P07 | Health Awareness | Checked health bar and acted accordingly | Casually checked | 1 |
P07 | Learning Improvement (Retry) | Showed improvement on second try | Did not retry | 1 |
P08 | Route Selection | Chose staircase closest to classroom | Followed longest route | 0 |
P08 | Decision-Making | Did not attempt jumping/made safe choices | Made safe choices | 2 |
P08 | Use of Extinguisher | Used extinguisher only when needed; did not empty it | Overused | 1 |
P08 | Movement and Delay | Evacuate immediately and directly | Tried not to be delayed | 1 |
P08 | Health Awareness | Checked health bar and acted accordingly | Checked health bar | 2 |
P08 | Learning Improvement (Retry) | Showed improvement on second try | Behavior improved in the second attempt | 1 |
P09 | Route Selection | Chose staircase closest to classroom | Followed longest route | 0 |
P09 | Decision-Making | Did not attempt jumping/made safe choices | Made safe choices | 2 |
P09 | Use of Extinguisher | Used extinguisher only when needed; did not empty it | Overused | 0 |
P09 | Movement and Delay | Evacuate immediately and directly | Tried not to be delayed | 1 |
P09 | Health Awareness | Checked health bar and acted accordingly | Did not check health bar | 0 |
P09 | Learning Improvement (Retry) | Showed improvement on second try | Did not retry | 1 |
P10 | Route Selection | Chose staircase closest to classroom | Followed closest route | 2 |
P10 | Decision-Making | Did not attempt jumping/made safe choices | Made safe choices | 2 |
P10 | Use of Extinguisher | Used extinguisher only when needed; did not empty it | Used fire extinguisher wisely | 1 |
P10 | Movement and Delay | Evacuate immediately and directly | Attempted to go upstairs due to fear of dying as health bar was low | 0 |
P10 | Health Awareness | Checked health bar and acted accordingly | Checked health bar | 2 |
P10 | Learning Improvement (Retry) | Showed improvement on second try | Evacuate safely in first attempt | 2 |
P11 | Route Selection | Chose staircase closest to classroom | Followed longest route | 0 |
P11 | Decision-Making | Did not attempt jumping/made safe choices | Made safe choices | 2 |
P11 | Use of Extinguisher | Used extinguisher only when needed; did not empty it | Overused | 0 |
P11 | Movement and Delay | Evacuate immediately and directly | Tried not to be delayed | 1 |
P11 | Health Awareness | Checked health bar and acted accordingly | Casually checked | 1 |
P11 | Learning Improvement (Retry) | Showed improvement on second try | Behavior improved in the second attempt | 1 |
P12 | Route Selection | Chose staircase closest to classroom | Followed longest route | 0 |
P12 | Decision-Making | Did not attempt jumping/made safe choices | Made safe choices | 2 |
P12 | Use of Extinguisher | Used extinguisher only when needed; did not empty it | Overused | 1 |
P12 | Movement and Delay | Evacuate immediately and directly | Tried not to be delayed | 1 |
P12 | Health Awareness | Checked health bar and acted accordingly | Casually checked | 1 |
P12 | Learning Improvement (Retry) | Showed improvement on second try | Evacuate successfully on the second attempt | 2 |
P13 | Route Selection | Chose staircase closest to classroom | Player refused to continue playing as soon as they experienced fire due to fear | 1 |
Behavior Category | Average Score (0–2) |
Decision-Making | 1.5 |
Health Awareness | 1.08 |
Learning Improvement (Retry) | 1.42 |
Movement and Delay | 0.83 |
Route Selection | 0.62 |
Use of Extinguisher | 0.83 |
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Scene | Image | Content |
---|---|---|
1st scene | This consists of menus where players can choose options to start the game or play the tutorial. This is the first scenario that players encounter when opening the HVL Fire game. | |
Tutorial | The tutorial section introduces basic game mechanics and controls required to play the main game. Players practice essential actions such as using a fire extinguisher with the controller to put out fires and navigate between rooms using the joystick. | |
The first scene of the game starts in a classroom. | The 1st scene of the game shows the fire in a classroom, and the player must find the route to evacuate themselves. The classroom is on the 4th floor in the ‘E’ section of a specific building. | |
Evacuate the classroom and have a fire extinguisher ready. | If the player can exit the classroom through the door, the next scene is a corridor with a fire extinguisher located beside the stairs route. Players can go to the extinguisher and hold it while using the stairs, as there could be fire on the stairs. | |
Using a fire extinguisher to extinguish fires. | The player encounters a fire on the stairs and uses a fire extinguisher to extinguish it in order to proceed to the next floor. | |
Checking health on the left hand. | There is a health bar in the player’s left hand. Initially, it is 100%, and over time, if the player spends a significant amount of time near the fire, the health percentage can decrease, ultimately leading to death when it reaches 0%. | |
When the health bar reaches 0% the player will die and can return to the lobby to start the game again if they wish. | When the health bar goes down to 0%, the player will lose the game. It shows ‘you died!’ with a window and the time spent by the player, along with the option button where the player can go back to the start menu to choose their options again. | |
Evacuation door from the building | If players can save themselves from fire and can go down to the first floor using the stairs, they can see the exit doors that can lead them out of the building. | |
Evacuation time | When players evacuate themselves from the building, a window display shows the time spent evacuating, and there is an options button that allows them to return to the start menu. |
Behavioral Pattern | The Number of Participants Affected/Whole Number of Participants | Observed Impact | Design Implication |
---|---|---|---|
Hesitation or delay in route choice | 9/13 | Increased evacuation time, failed attempts | Provide more explicit visual cues and reduce ambiguity in available evacuation routes. |
Missed or failed to use the extinguisher | 7/13 | Fire not extinguished, user stress increased | Improve interaction mechanics and error recovery (e.g., pick-up logic and more precise handling instructions) |
Stayed near the hazard too long | 6/13 | Higher in-game risk, failed health condition | Warn users about proximity risks or danger zones |
Overuse or incorrect extinguisher use | 5/13 | Wasted time, the fire spread further | Add error feedback or a cooldown mechanism |
Repeated trial-and-error navigation | 8/13 | Frustration, immersion break | Add an onboarding scenario or adaptive guidance |
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Share and Cite
Keya, R.T.; Heldal, I.; Patel, D.; Murano, P.; Wijkmark, C.H. Implementing Virtual Reality for Fire Evacuation Preparedness at Schools. Computers 2025, 14, 286. https://doi.org/10.3390/computers14070286
Keya RT, Heldal I, Patel D, Murano P, Wijkmark CH. Implementing Virtual Reality for Fire Evacuation Preparedness at Schools. Computers. 2025; 14(7):286. https://doi.org/10.3390/computers14070286
Chicago/Turabian StyleKeya, Rashika Tasnim, Ilona Heldal, Daniel Patel, Pietro Murano, and Cecilia Hammar Wijkmark. 2025. "Implementing Virtual Reality for Fire Evacuation Preparedness at Schools" Computers 14, no. 7: 286. https://doi.org/10.3390/computers14070286
APA StyleKeya, R. T., Heldal, I., Patel, D., Murano, P., & Wijkmark, C. H. (2025). Implementing Virtual Reality for Fire Evacuation Preparedness at Schools. Computers, 14(7), 286. https://doi.org/10.3390/computers14070286