Construction and Visualization of Levels of Detail for High-Resolution LiDAR-Derived Digital Outcrop Models
Highlights
- Proposed an automated and adaptive workflow for constructing multi-scale LOD models from high-resolution LiDAR-derived digital outcrops, integrating model segmentation, pseudo-quadtree tiling, and feature-preserving simplification.
- Enhanced the traditional QEM simplification algorithm with vertex sharpness constraint and boundary-freezing and fallback strategies to maintain geometric continuity and preserve key geological structures.
- Developed a dynamic multi-scale visualization framework using an LOD index and the OSG PagedLOD mechanism, achieving real-time, view-dependent rendering of massive outcrop models on standard hardware.
- Provide a practical and efficient solution for managing and visualizing large-scale LiDAR-derived outcrop models, effectively addressing rendering bottlenecks in geological applications.
- Enable smooth, interactive, and scalable visualization, supporting detailed multi-scale geological interpretation and paving the way for future web-based collaborative analysis platforms.
Abstract
1. Introduction
- A specialized LOD workflow that uses texture-based segmentation and a pseudo-quadtree to generate an adaptive tile pyramid, effectively handling the elongated morphology of outcrops.
- A feature-preserving simplification algorithm that introduces a vertex sharpness constraint and a boundary freezing strategy to retain critical geological features during aggressive mesh reduction.
- A dynamic visualization framework that leverages an LOD index and the OSG engine to achieve real-time, view-dependent loading and rendering, enabling interactive exploration of massive models on standard hardware.
2. Literature Review
2.1. Digital Outcrops
2.2. Level of Detail
3. Methods
- Single-body Model Segmentation (Section 3.1): Import the high-resolution, large-scale LiDAR-derived single-body digital outcrop model, then partition it into multiple sub-models according to the coverage area of each texture image.
- Adaptive LOD Hierarchical Tiling (Section 3.2): For each sub-model, construct a multi-level LOD tile structure using a pseudo-quadtree partitioning approach, forming a tile pyramid through iterative subdivision, simplification, and merging processes.
- Mesh Simplification (Section 3.3): Apply a feature-preserving QEM algorithm to simplify each tile across all LOD levels, incorporating constraints for geometry and texture preservation along with strategies such as fallback tactics and boundary freezing.
- Texture Reconstruction (Section 3.4): Reconstruct texture images and their corresponding coordinates for tiles at each LOD level, involving texture tiling, downsampling, and remapping operations.
- LOD Indexing and Storage (Section 3.5.1): Establish an LOD index file for the entire model, storing geometric data, texture information, and other parameters of each constructed tile in OSGB format.
- Display Parameter Setting (Section 3.5.2): Configure model display parameters based on the texture image size of each tile to optimize visualization quality.
- Model Loading and Rendering (Section 3.5.3): Implement multi-scale loading and rendering of the LOD digital outcrop model using the OSG engine, enabling efficient visualization across different detail levels.
3.1. Single-Body Model Segmentation
3.2. Adaptive LOD Hierarchical Tiling
3.2.1. Bottom-Level Tile Generation Based on Quadtree Partitioning
3.2.2. Simplification and Merging Strategies for Bottom-Up Tile Generation
3.3. Feature-Preserving Mesh Simplification
3.3.1. QEM Simplification Algorithm
3.3.2. Vertex Sharpness Constraint
3.3.3. Strategies for Specific Cases
3.4. Tile Texture Downsampling and Remapping
3.5. LOD Model Storage and Visualization
3.5.1. LOD Indexing and Storage
3.5.2. LOD Level Switch Parameter
3.5.3. LOD Model Loading and Rendering
4. Results
4.1. Experimental Dataset and Environment
4.2. Results and Analysis of LOD Models Construction and Visualization
4.3. Comparative Analysis of Simplification Algorithm Results
5. Discussion
5.1. Potential Limitations of the Tiling Method
- Suboptimal Tile Boundaries on Complex Geometry: A single tile in 2D texture space may encompass disparate 3D regions with different geometric characteristics, such as the limb and hinge of a fold. During the tile-wise simplification (Section 3.2.2), the algorithm cannot adapt to intra-tile geometric variance, potentially leading to visual artifacts like over-simplification of high-curvature features or aliasing along sharp intersections.
- Inefficient Culling and Streaming: For self-intersecting or highly folded surfaces, multiple disjoint 3D regions can be mapped to a contiguous area in the 2D texture atlas. A quadtree partition in this 2D space will create tiles that combine these disjointed 3D elements. During rendering, this can frustrate view-frustum culling and lead to inefficient data streaming, as a single tile may be loaded to render several small, spatially separated parts of the model.
- Geometric Feature Analysis: Prior to partitioning, the 3D mesh will be analyzed to compute key geometric attributes such as curvature, normal vector variation, and relief intensity [20]. This will identify regions of high geometric complexity (e.g., folds, fractures) versus relatively planar regions.
- Hybrid Quadtree-Octree Partitioning: Based on this analysis, an adaptive strategy can be implemented: for planar regions, the current texture-space quadtree partitioning remains highly efficient; for regions identified as highly complex, the method would switch to a 3D octree partitioning. An octree recursively subdivides 3D space, ensuring that tiles represent spatially coherent and geometrically homogeneous regions, allowing for more effective simplification and culling [20].
- Morphology-Based Classification: We will explore classifying outcrop profiles into different morphological types (e.g., planar facade, folded structure, and intersecting bedding). A classifier could then select the optimal partitioning strategy for each segment, ensuring robustness across a wider range of geological scenarios.
5.2. Empirical and Generalizability Concerns in Algorithm Parameters
5.3. Analysis of Algorithmic Performance Bottlenecks and Optimization Directions
- Data I/O and Initialization: The model loading and data preparation stage (Data reading and copying) is one of the most time-consuming components, especially for very large-scale models. This stage involves reading high-resolution mesh and texture data from storage into memory and performing initial data structure conversions. This process is currently single-threaded and heavily constrained by storage I/O speed and memory copy bandwidth. For Model 1 and Model 2, this stage accounts for approximately 64% and 68% of the total time, respectively. Therefore, our primary optimization efforts should focus on efficient handling of the reading, writing, and initialization of massive datasets.
- Texture Processing: Texture reconstruction is another major bottleneck. This stage includes texture image partitioning, downsampling, and coordinate remapping. For models with high-resolution textures (such as Model 1 and Model 2), the time consumption in this stage is an order of magnitude higher than that of mesh simplification. Its computational complexity is directly related to the total number of pixels in the texture images, indicating that the efficiency of image processing operations (e.g., resampling) in the current implementation needs improvement. Parallelization of related operations will be a key direction for future enhancements.
- Mesh Simplification: The mesh simplification stage follows, with time consumption significantly lower than texture processing. The computational complexity of the QEM-based simplification algorithm is closely related to the number of vertices in the input model and involves extensive iterative calculations and local geometric queries. While its optimization approach is similar to that of texture processing and also requires parallelization, this component is not the primary focus of optimization.
- Segmentation and Tiling: Although it is the core of the algorithm, the data show that its time consumption is negligible compared to other components. The overhead of model segmentation and tiling is minimal, confirming that this stage is efficiently designed and does not constitute a bottleneck.
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
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| Model | Number of Vertices | Number of Triangular Facets | Number of Texture Images | Amount of the Model (GB) |
|---|---|---|---|---|
| Model 1 | 592,473 | 1,145,853 | 103 | 1.16 |
| Model 2 | 648,698 | 1,244,590 | 146 | 1.74 |
| Model | Execution Time (s) | Memory Usage (MB) | CPU Usage (%) | Amount of the LOD Model (GB) |
|---|---|---|---|---|
| Model 1 | 8421 ± 12 | 2652.2 ± 42 | 9.6 ± 0.5 | 9.74 |
| Model 2 | 13,425 + 26 | 3354.1 ± 47 | 12.1 ± 0.7 | 8.72 |
| Model | CPU Usage (%) | Memory Usage (MB) | Loading Time (s) | Display Frame Rate (FPS) |
|---|---|---|---|---|
| Model 1 (LOD) | 15 ± 1 | 187 ± 5 | 3.7 ± 0.1 | 57.7 ±0.3 |
| Model 1 (single-body) | 21 ± 1 | 3504 ± 15 | 118.1 ± 2.5 | 6.8 ± 0.1 |
| Model 2 (LOD) | 13.7 ± 0.7 | 111 ± 4 | 4.1 ± 0.1 | 58.8 ± 0.3 |
| Model 2 (single-body) | 20.1 ± 0.8 | 11,609 ± 50 | 551.2 ± 10 | 1.2 ± 0.1 |
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Ao, J.; Liu, Y.; Liang, B.; Jing, R.; Shao, Y.; Li, S. Construction and Visualization of Levels of Detail for High-Resolution LiDAR-Derived Digital Outcrop Models. Remote Sens. 2025, 17, 3758. https://doi.org/10.3390/rs17223758
Ao J, Liu Y, Liang B, Jing R, Shao Y, Li S. Construction and Visualization of Levels of Detail for High-Resolution LiDAR-Derived Digital Outcrop Models. Remote Sensing. 2025; 17(22):3758. https://doi.org/10.3390/rs17223758
Chicago/Turabian StyleAo, Jingcheng, Yuangang Liu, Bo Liang, Ran Jing, Yanlin Shao, and Shaohua Li. 2025. "Construction and Visualization of Levels of Detail for High-Resolution LiDAR-Derived Digital Outcrop Models" Remote Sensing 17, no. 22: 3758. https://doi.org/10.3390/rs17223758
APA StyleAo, J., Liu, Y., Liang, B., Jing, R., Shao, Y., & Li, S. (2025). Construction and Visualization of Levels of Detail for High-Resolution LiDAR-Derived Digital Outcrop Models. Remote Sensing, 17(22), 3758. https://doi.org/10.3390/rs17223758

