Integrating Creative Problem Solving and Generative AI in Animation Education: Advancing Sustainability-Related Competencies in Higher Education
Abstract
1. Introduction
1.1. Background and Motivation
1.2. Research Gap and Rationale
1.3. Research Objectives and Questions
2. Literature Review
2.1. The Evolution of Creative Problem Solving and Solution Development
2.2. Visual Thinking and Resemiotization
2.3. Character Arcs as Cognitive Reframing Processes
2.4. Integrating CPS and GenAI as a Scaffold for Animation and Sustainability Education
2.5. Research Hypotheses
3. Methods
3.1. Research Design
3.2. Participants and Context
3.3. CPS-Based Course Design and Implementation
3.4. Scaffolded Assignments and Cognitive Scaffolding
3.5. Measures and Data Collection
3.5.1. CPS Cognition and Affect Scale
3.5.2. CPS Self-Assessment of Assignments
3.5.3. Reflective Journals
- Cognitive Engagement: evidence of applying specific CPS stages (e.g., problem restatement, criteria-based selection) to narrative tasks.
- Affective Shift: descriptions of emotional regulation and persistence in overcoming creative bottlenecks or “blank page” anxiety.
- Technical Mediation: reflections on the utility and limitations of specific GenAI tools in the story development process.
3.5.4. Expert Evaluation of Final Prototypes (CAT)
3.6. Data Analysis
4. Results
4.1. Perceptions of Course Instruction and Learning Environment (RQ1)
4.2. CPS-Related Engagement Across Assignments (RQ2; H2)
4.3. Pre–Post Changes in CPS-Related Cognition and Affect (RQ1; H1)
4.4. Creative Performance and Expert Evaluation (RQ2; RQ3; H3)
4.5. Model Refinement and Pedagogical Implications
5. Discussion and Conclusions
5.1. CPS–AI Integration as a Metacognitive Mechanism
5.2. CPS as a Cognitive Bridge for Heterogeneous Learners (RQ1)
5.3. Transformative Mechanisms in CPS- and AI-Supported Learning (RQ2; RQ3)
5.4. Theoretical and Practical Implications: Bridging CPS, AI, and Sustainability
5.5. Conclusions
6. Limitations and Future Directions
6.1. Limitations
6.2. Future Research Directions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| CPS | Creative Problem Solving |
| GenAI | Generative artificial intelligence |
Appendix A
| No | Item |
|---|---|
| 1 | After taking this course, to what extent did Assignment 1 (writing character conflict settings) help you with animation pre-production? |
| 2 | After taking this course, to what extent did Assignment 2 (designing suspense) help you with animation pre-production? |
| 3 | After taking this course, to what extent did Assignment 3 (“Who Took My Pencil?” text-to-image practice) help you with animation pre-production? |
| 4 | After taking this course, to what extent did Assignment 4 (scene outline practice for “Tiger Aunt”) help you with animation pre-production? |
| 5 | After taking this course, to what extent did Assignment 5 (your most unforgettable regret in life) help you with animation pre-production? |
| 6 | After taking this course, to what extent did the final project help you with animation pre-production? |
Appendix B
| Constructs | No. | Items |
|---|---|---|
| Narrative cognition items | 1 | Before/after taking this course, my capability regarding character conflict types is adequate. |
| 2 | Before/after taking this course, my capability regarding character construction techniques is adequate. | |
| 3 | Before/after taking this course, my capability regarding suspense techniques is adequate. | |
| 4 | Before/after taking this course, my capability regarding story message and theme is adequate. | |
| 5 | Before/after taking this course, my capability regarding the design of complication and resolution is adequate. | |
| 6 | Before/after taking this course, my capability regarding setup, foreshadowing, and suspense is adequate. | |
| 7 | Before/after taking this course, my capability regarding character arcs is adequate. | |
| 8 | Before/after taking this course, my capability regarding writing scene outlines is adequate. | |
| Affective attitude items | 1 | Before/after taking this course, I feel confident in my capability for storytelling and scriptwriting. |
| 2 | Before/after taking this course, when I encounter complex creative problems, I am willing to persistently search for information to identify the key issues. | |
| 3 | Before/after taking this course, I can regulate my emotions and behavior when facing creative problems (for example, even if I cannot immediately find the key point, I do not feel discouraged). |
Appendix C
| Section | Focus | Guiding Questions |
|---|---|---|
| 1 | Overall course experience | 1. Looking back on this course, what kinds of changes (if any) do you feel in your overall approach to developing an animated story idea? 2. Can you describe one moment in the course that felt especially helpful or memorable for your storytelling process? |
| 2 | CPS phases and narrative cognition | 3. In this course, we often used steps such as clarifying the problem, generating ideas, and developing solutions. Which step (or steps) influenced your storytelling the most, and why? |
| 3 | Visual resemiotization and cognitive load | 4. How did the text-to-image assignment (transforming textual prompts into visual panels or sketches) affect your ideas for characters and scenes? 5. Did this kind of visual transformation help you deal with “blank page” feelings or reduce the difficulty of starting a story? Please explain with an example. |
| 4 | AI-supported creativity | 6. In what ways did AI tools (for example, text-to-image or sketch generation) help you during idea generation or solution development? 7. Were there situations where AI suggestions felt limiting, repetitive, or too similar to other works? How did you respond to that? |
| 7 | Course design suggestions | 8. Which assignment or activity was most helpful for your learning, and why? 9. If you could adjust one part of the course or the way AI is used, what would you change to better support your storytelling and creative problem solving? |
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| CPS Phase | Core CPS Function | Role of GenAI | Animation Learning Outcomes |
|---|---|---|---|
| Clarify | Defining narrative “pain points” and story goals. | Analytical Support: Assisting in research and context analysis. | Enhancing narrative coherence and thematic depth. |
| Ideate | Generating diverse narrative possibilities. | Divergent Tool: Generating character/setting prototypes (Resemiotization) [29]. | Expanding creative breadth and visual imagination. |
| Develop | Selecting and optimizing AI-generated outputs. | Iterative Tool: Rapidly refining and modifying visual drafts. | Strengthening critical thinking and narrative detail. |
| Implement | Final visual transformation and execution. | Production Tool: Generating final keyframes and multimodal assets. | Improving artifact quality and technical integration. |
| Teaching Unit | Unit Title | Key Examples and Strategies | Duration | CPS Phase Mapping |
|---|---|---|---|---|
| Unit 1 | Character Conflict and Construction | Personality mismatch in “Shark Tale” | 2 weeks | Clarifying |
| Unit 2 | Suspense Design | “Barber shop” narrative drive case | 2 weeks | Problem–Finding |
| Unit 3 | Foreshadowing and Setup | Prop–driven causality in “Up” | 2 weeks | Generate Ideas |
| Unit 4 | Theme and Message | Environmental themes in “Nausicaä of the Valley of the Wind” | 2 weeks | Idea Finding |
| Unit 5 | Complications and Resolutions | Short–film reversal matrix design | 2 weeks | Develop Solutions |
| Unit 6 | Character Growth Curve | Transformation indicators in “Thor” | 2 weeks | Implement & Evaluate |
| CPS Phase | Instructional Mechanism (Teaching Activities) | GenAI Practical Application | Narrative Artifact (Output) |
|---|---|---|---|
| Clarify | “5W1H” mapping and stakeholder analysis of socio-environmental issues (SDGs) [16,17]. | Using LLMs (e.g., ChatGPT-5.3) for stakeholder empathy mapping and theme exploration. | Problem Statement & Theme. |
| Ideate | “SCAMPER” brainstorming for character arcs [16,17]. | Text-to-Image (e.g., Leonardo.ai) for visual prototyping and character resemiotization. | Character Bios & Concept Art. |
| Develop | Peer-review via “Plus-Minus-Interesting” (PMI) framework for iterative refinement [16,17]. | Image-to-Video for testing scene transitions. | Storyboard & Script Draft. |
| Implement | Final “Resemiotization” workshop and expert-led CAT evaluation [28,29,30]. | Using AI tool chains for final rendering/editing. | Final Animated Prototype. |
| Main Theme | Sub-Themes | Initial Codes (Deductive/Inductive) | Sample Student Reflection |
|---|---|---|---|
| Intentional Co-creation | From Prompt-dependency to Narrative Agency | [Crit-AI], [Self-Reflect], [Goal-Align] | “Initially I just copied what AI gave me, but through CPS I learned to treat AI as a mirror to refine my own story logic.” |
| Affective Resilience | Navigating Creative Blockages | [Persistence], [Frustration-Mgmt] | “When the AI output was ‘hallucinating’, I used the ‘Develop’ phase to debug the narrative rather than giving up.” |
| Sustainability Reflection | Ethical Judgment in Storytelling | [SDG-Context], [Value-Judgment] | “I used the ‘Clarify’ phase to ensure the ‘Tiger Aunt’ story truly reflected cultural heritage (SDG 11.4).” |
| Initial Codes (Open Coding) | Categories (Axial Coding) | Overarching Themes |
|---|---|---|
| “Restating the problem,” “Defining constraints,” “SDG goal alignment.” | Problem reframing | Cognitive scaffolding via CPS |
| “Overcoming fear of starting,” “AI as a partner,” “Persistence after failure.” | Affective resilience | Psychological empowerment |
| “Prompt engineering,” “Visualizing metaphors,” “Iterative refining.” | Technical mediation | Human-AI co-creativity |
| Assignment (Core Task) | Fact Finding (M/SD) | Problem Finding (M/SD) | Idea Finding (M/SD) | Solution Finding (M/SD) | Acceptance Finding (M/SD) | (p) |
|---|---|---|---|---|---|---|
| Assignment 1 Character conflict | 6.13/ 0.72 | 6.18/ 0.65 | 6.28/ 0.58 | 6.28/ 0.60 | 6.18/ 0.70 | <0.001 |
| Assignment 2 Suspense imitation | 6.10/ 0.75 | 6.23/ 0.68 | 6.20/ 0.62 | 6.20/ 0.65 | 6.18/ 0.72 | <0.001 |
| Assignment 3 Text–to–image | 6.23/ 0.68 | 6.23/ 0.65 | 6.23/ 0.60 | 6.28/ 0.55 | 6.28/ 0.58 | <0.001 |
| Assignment 4 “Tiger Aunt” rewriting | 6.10/ 0.78 | 6.15/ 0.72 | 6.05/ 0.81 | 6.08/ 0.75 | 6.10/ 0.78 | <0.001 |
| Assignment 5 “Three Regrets” | 6.08/ 0.82 | 6.08/ 0.78 | 6.15/ 0.75 | 6.08/ 0.72 | 6.08/ 0.80 | <0.001 |
| Final project (Assignment 6): Story prototype | 6.40/ 0.55 | 6.33/ 0.58 | 6.38/ 0.52 | 6.38/ 0.50 | 6.33/ 0.60 | <0.001 |
| Dimension | Pre–Test (M/SD) | Post–Test (M/SD) | t Value | Significance (p) |
|---|---|---|---|---|
| Narrative cognition | 2.31/1.05 | 4.02/0.71 | −12.57 | <0.001 |
| Affective attitude | 2.44/1.08 | 4.09/0.75 | −11.45 | <0.001 |
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Lee, J.-H. Integrating Creative Problem Solving and Generative AI in Animation Education: Advancing Sustainability-Related Competencies in Higher Education. Sustainability 2026, 18, 3858. https://doi.org/10.3390/su18083858
Lee J-H. Integrating Creative Problem Solving and Generative AI in Animation Education: Advancing Sustainability-Related Competencies in Higher Education. Sustainability. 2026; 18(8):3858. https://doi.org/10.3390/su18083858
Chicago/Turabian StyleLee, Jui-Hsiang. 2026. "Integrating Creative Problem Solving and Generative AI in Animation Education: Advancing Sustainability-Related Competencies in Higher Education" Sustainability 18, no. 8: 3858. https://doi.org/10.3390/su18083858
APA StyleLee, J.-H. (2026). Integrating Creative Problem Solving and Generative AI in Animation Education: Advancing Sustainability-Related Competencies in Higher Education. Sustainability, 18(8), 3858. https://doi.org/10.3390/su18083858

