Evaluation of the Design Effectiveness of Real-Space Gamified Interaction in Historic Spaces: A Case Study of Qinghui Garden
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Li, W.; Hu, S.; Lo, T.; Guo, X. Evaluation of the Design Effectiveness of Real-Space Gamified Interaction in Historic Spaces: A Case Study of Qinghui Garden. Sustainability 2026, 18, 3258. https://doi.org/10.3390/su18073258
Li W, Hu S, Lo T, Guo X. Evaluation of the Design Effectiveness of Real-Space Gamified Interaction in Historic Spaces: A Case Study of Qinghui Garden. Sustainability. 2026; 18(7):3258. https://doi.org/10.3390/su18073258
Chicago/Turabian StyleLi, Weiqiong, Sirui Hu, Tiantian Lo, and Xiangmin Guo. 2026. "Evaluation of the Design Effectiveness of Real-Space Gamified Interaction in Historic Spaces: A Case Study of Qinghui Garden" Sustainability 18, no. 7: 3258. https://doi.org/10.3390/su18073258
APA StyleLi, W., Hu, S., Lo, T., & Guo, X. (2026). Evaluation of the Design Effectiveness of Real-Space Gamified Interaction in Historic Spaces: A Case Study of Qinghui Garden. Sustainability, 18(7), 3258. https://doi.org/10.3390/su18073258

