From Emotional Awakening to Cultural Identity: The Emotional–Cognitive Path of Cultural Sustainability in Digital Heritage Tourism
Abstract
1. Introduction
2. Materials and Methods
2.1. Research Method
2.2. Interview Outline
2.3. Interview Sample Selection
2.4. Data Collection
3. Results
3.1. Opening Coding
3.2. Axial Coding
3.3. Selective Coding
3.4. Saturation Test
4. Findings and Discussion
4.1. Emotional Arousal
“They display the herbs in old-style TCM medicine cabinets, which creates a strong historical atmosphere. When I gently touch the cabinet door, it emits a sound. It makes me feel immersed in TCM culture.”(Quoted from A3.)
“You adjust the grinding intensity using the controller. If the pressure is too low, it shows ‘insufficient grinding’; if the force is too strong, it shows ‘material damage.’ This design makes the VR experience feel very realistic.”(Quoted from A5.)
4.2. Emotional Immersion
“The interface is intended to resemble flipping through an ancient book, with yellowed paper textures in the background. It immediately conjures up images of traditional Chinese medicinal culture.”(Quoted from A12.)
“You can sample this virtual acupuncture experience with a special glove. The glove feels exactly like the resistance of a genuine needle, and the AR glasses show you how the meridians flow. When you hit the correct acupuncture point, you may even feel a vibration.”(Quoted from A15.)
4.3. Emotional Connection
“Using stories and recreated situations in actual and virtual TCM clinics allows you to feel completely immersed—as if you were in ancient times, seeing people pick herbs or seeing a doctor. It feels much warmer and more real.”(Quoted from A24.)
“Digital technologies make TCM seem less mysterious to me. The movies demonstrate, step by step, how to take your pulse, which is really simple. It greatly expanded my understanding of TCM.”(Quoted from A25.)
“We might organize a TCM culture experience display for students, including hands-on activities, discussions, and fun games. That would allow more people to discover how incredible TCM is.”(Quoted from A26.)
4.4. Emotional Sedimentation
“For example, we could create some instructional short animations explaining why we have too much moisture and how to address it. We could also create TCM-themed murder mystery games that are relevant to everyday life, allowing people to learn while playing.”(Quoted from A11.)
“It completely replicates the bamboo slip edition of the Huangdi Neijing—even the bamboo grain looks natural. It’s quite educational, and the minor details let me feel the historical significance of TCM.”(Quoted from A13.)
“Finally, after extensive use, emotional identity, such as the desire to experience again and the willingness to pay attention to new product dynamics, is developed, as young people generally skim through short videos these days. And I believe that short videos have a broad reach; they are an excellent platform for disseminating TCM knowledge.”(Quoted from A16.)
4.5. Emotional Assessment
“I used to think TCM was mystical and disconnected from everyday life. But after seeing several instructive short movies, I realized that TCM knowledge can be conveyed in a very practical way.”(Quoted from A21.)
“Now, when I see post-2000s TCM bloggers filming their daily lives as TCM practitioners in vlogs, I immediately believe TCM is awesome. It defies the usual mysterious classification and becomes popular culture.”(Quoted from A22.)
“For interactivity, we may create a TCM-themed social media network. Users can discuss their health-preserving strategies, like each other’s postings, and collaborate to complete TCM challenges.”(Quoted from A24.)
“The style pictures of medicinal herbs in the H5 are amazing. They combine old patterns with modern styles, and displaying them on Moments makes you appear quite cool.”(Quoted from A25.)
4.6. The Spiral Logic: From Emotion to Cultural Identity to Sustainability
5. Conclusions
5.1. Theoretical Implications
5.2. Practical Implications
- (1)
- Multisensory arousal design. The findings of this study reveal that emotional arousal among Generation Z is triggered primarily by novel sensory stimuli and exploratory curiosity rather than static displays. On the one hand, designers should utilize sensory combinations, such as ink animations synchronized with guqin sounds and tactile feedback on virtual medicine cabinets, to generate surprise and curiosity. On the other hand, as static, text-heavy interfaces lead to rapid disengagement, employing game-like narratives and level-based exploration is essential to sustain initial attention and prevent early dropout.
- (2)
- Embodied interaction for deep immersion. This study demonstrates that emotional immersion is significantly enhanced when users physically enact heritage practices rather than passively observing them. Therefore, it is necessary to enhance the willingness of Generation Z to participate in heritage practices through embodied interaction, such as by strengthening real-time feedback, creating personal relevance and deepening the sense of presence.
- (3)
- Cultural symbolism and community building. The research reveals that an emotional connection is forged when digital interfaces activate collective memory through familiar esthetics. Designers should incorporate “national tide” elements, such as blue-and-white porcelain textures and calligraphic motifs, to evoke cultural resonance. Furthermore, designers should design functions such as in-app communities, family health circles, or group challenges to strengthen communal belonging, thereby shifting the user’s perception from “my experience” to “our heritage.”
- (4)
- Daily embedding to support emotional sedimentation. Evidence from the survey suggests that cultural values are internalized only when they transition from leisure activities into daily routines. Therefore, managers should incorporate cultural connotations into personalized, practical tools so that the Z generation can repeatedly use them in their daily lives to strengthen their cultural identity, as cultural heritage is transformed into continuous practice rather than a one-time experience.
- (5)
- Amplifying the feedback loop of evaluation and sharing. The results underscore that the assessment stage acts as a catalyst for sustainable transmission through social diffusion. Designers should engineer “proud moments” that users are eager to broadcast, such as shareable health reports, stylish virtual prescription cards, or achievement badges, through integrating seamless sharing functions to social media platforms, allowing likes and comments to reinforce cultural identity, thus triggering new cycles of arousal in others and turning individual visitors into active transmitters who scale sustainability organically.
- (6)
- Enabling a circular economy through emotional engagement. Digital heritage platforms can support the circular economy by replacing physical exhibits and disposable souvenirs with virtual alternatives. User co-creation—such as sharing remixed content or updating digital assets—extends the lifecycle of cultural resources without additional material input. Our model shows that such co-creation emerges naturally from emotional assessment and social sharing, offering a direct pathway to reduce waste in heritage tourism.
6. Limitations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
| ICH | Intangible Cultural Heritage |
| TCM | Traditional Chinese Medicine |
References
- Buglione, F.; Della Morte, P.; Angrisano, M.; Gravagnuolo, A.; Fusco Girard, L. Circular Models for the Sustainable Regeneration of Italian Rural Villages: A Critical Analysis of Good Practices Toward the Definition of a Circular Rural Village. Sustainability 2026, 18, 1405. [Google Scholar] [CrossRef]
- Bao, H.; Bowen, J.P. From Material Conservation to Digital Presence: Reconstructing Visitors’ Heritage Experience and Meaning-Making Through Digital Dunhuang. Heritage 2025, 8, 534. [Google Scholar] [CrossRef]
- Liu, H.; Chen, M. Iconological reconstruction and complementarity in Chinese and Korean museums in the digital age: A comparative study of the National Museum of Korea and the Palace Museum. Sustainability 2025, 17, 6042. [Google Scholar] [CrossRef]
- Yi, C.Z.; Huang, J.N.; Song, L.P. Enhancing intangible cultural heritage dissemination through digital experience: An Affective Events Theory approach. npj Herit. Sci. 2025, 13, 438. [Google Scholar] [CrossRef]
- Lenzerini, F. Intangible Cultural Heritage: The Living Culture of Peoples. Eur. J. Int. Law 2011, 22, 101–120. [Google Scholar] [CrossRef]
- Bermúdez-González, G.; Sánchez-Teba, E.M.; Benítez-Márquez, M.D.; Vegas-Melero, J.J. Generation Z members’ intentions to work in tourism in their World Heritage Site hometowns. Humanit. Soc. Sci. Commun. 2023, 10, 1–14. [Google Scholar] [CrossRef]
- Speidel, C. The impact of cultural settings on sustainability narratives: An explorative study with the Indian diaspora. Mitig. Adapt. Strateg. Glob. Chang. 2024, 29, 60. [Google Scholar] [CrossRef]
- Yang, J.; Luo, J.M.; Lai, I.K.W. Construction of Leisure Consumer Loyalty from Cultural Identity-A Case of Cantonese Opera. Sustainability 2021, 13, 1980. [Google Scholar] [CrossRef]
- Cobb, C.L.; Schwartz, S.J.; Martinez, C.R. A Theory of Cultural Continuity: Heritage Culture Retention as an Important Psychological Motivation. Psychol. Rev. 2026, 133, 94–112. [Google Scholar] [CrossRef] [PubMed]
- Lin, Z.W.; Zhou, X.F. Fading nostalgia, enduring identity: A dual motivational pathway for cultural heritage preservation and revitalization. J. Hosp. Tour. Manag. 2026, 67, 101445. [Google Scholar] [CrossRef]
- Prayag, G.; Alrawadieh, Z.; Alrawadieh, Z. Motivation, emotion and world heritage status in discerning the heritage tourists: A segmentation perspective. Tour. Manag. Perspect. 2021, 40, 100906. [Google Scholar] [CrossRef]
- Sardanelli, D.; Ferrara, C.; Cerquetti, M. Clustering studies on cultural consumption in the digital society. A systematic literature review on Gen Y and Gen Z. Leis. Stud. 2025, 1–17. [Google Scholar] [CrossRef]
- Choo, H.J.; Lee, H.; Xie, J.L. Consumers’ cultural identity under glocalization: Vietnamese consumers’ global and national identities and their cross-cultural consumption. Asia Pac. J. Mark. Logist. 2023, 35, 1052–1074. [Google Scholar] [CrossRef]
- Satmari, A.; Cretan, R.; Birau, D. Postmemory and Emotion of the 1989 Romanian Revolution Among Y and Z Generations. Popul. Space Place 2026, 32, e70174. [Google Scholar] [CrossRef]
- Economou, M.; Young, H.; Sosnowska, E. Digital storytelling for emotional engagement in museums: Design and evaluation of the Hunterian Antonine Wall EMOTIVE experiences. Int. J. Herit. Stud. 2026, 32, 324–355. [Google Scholar] [CrossRef]
- Elkatmis, M. Examination of social media usage habits of generation Z. Front. Psychol. 2024, 15, 1370823. [Google Scholar] [CrossRef] [PubMed]
- Wut, T.M.; Lee, D.; Lee, S.W. Does Attitude or Intention Affect Behavior in Sustainable Tourism? A Review and Research Agenda. Sustainability 2023, 15, 14076. [Google Scholar] [CrossRef]
- Hu, J.Q.; Liu, B.Y. The basic theory, diagnostic, and therapeutic system of traditional Chinese medicine and the challenges they bring to statistics. Stat. Med. 2012, 31, 602–605. [Google Scholar] [CrossRef] [PubMed]
- UNESCO. What is Intangible Cultural Heritage? Available online: https://ich.unesco.org/en/what-is-intangible-heritage-00003 (accessed on 20 February 2026).
- Huang, C.H. Exploring the Methodological Characteristics of Traditional Chinese Medicine Through Analogical Strangification in Constructive Realism: A Perspective on Confucian Physician Zhu Dan-xi’s Depression Theory. Univ.-Mon. Rev. Philos. Cult. 2024, 51, 19–41. [Google Scholar]
- Lu, Y.G.; Mi, G.F.; Lu, H.L.; Wang, Y. Immersive Technologies in Built Heritage Spaces: Understanding Tourists’ Continuance Intention Toward Sustainable AR and VR Applications at the Terracotta Warriors Museum. Buildings 2025, 15, 3481. [Google Scholar] [CrossRef]
- Srdanovic, P.; Skala, T.; Maricevic, M. InHeritage-A Gamified Mobile Application with AR and VR for Cultural Heritage Preservation in the Metaverse. Appl. Sci. 2025, 15, 257. [Google Scholar] [CrossRef]
- Li, K.; Cipolletta, G.; Andreola, C.; Eusebi, A.L.; Kulaga, B.; Cardinali, S.; Fatone, F. Circular economy and sustainability in the tourism industry: Critical analysis of integrated solutions and good practices in European and Chinese case studies. Environ. Dev. Sustain. 2024, 26, 16461–16482. [Google Scholar] [CrossRef]
- Khoshroo, M.; Soltani, M. Digital transformation of tourism: Towards a model of technology acceptance by tourists in the Industry 5.0. Eur. J. Innov. Manag. 2025, 28, 2101–2124. [Google Scholar] [CrossRef]
- Zhu, Y.H.; Li, J.; Han, X.; Wang, R.; Wang, C.S.; Pu, C.Y. Embracing the Future: Perceived Value, Technology Optimism and VR Tourism Behavioral Outcomes Among Generation Z. Int. J. Hum.-Comput. Interact. 2025, 41, 2337–2351. [Google Scholar] [CrossRef]
- Zhou, Q.; Sotiriadis, M.; Shen, S.W. Using TikTok in tourism destination choice: A young Chinese tourists’ perspective. Tour. Manag. Perspect. 2023, 46, 101101. [Google Scholar] [CrossRef]
- Chen, J.Y. Factors Affecting Cultural Transmission in Museum Tourism: An Empirical Study with Mediation Analysis. SAGE Open 2024, 14, 21582440241273868. [Google Scholar] [CrossRef]
- Dragan, A.; Cretan, R.; Jucu, I.; Oancea, O. Rural Landscapes as Cultural Heritage and Identity along a Romanian River. Heritage 2024, 7, 4354–4373. [Google Scholar] [CrossRef]
- Dragan, A.; Cretan, R.; Terian, M. Landscapes of Watermills: A Rural Cultural Heritage Perspective in an East-Central European Context. Heritage 2024, 7, 4790–4813. [Google Scholar] [CrossRef]
- Huss, M. Walking tours as transcultural memory activism: Referencing memories of trauma and migration to redefine urban belonging. Mem. Stud. 2025, 18, 3–21. [Google Scholar] [CrossRef]
- Pfoser, A.; Stach, S. Beyond difficult pasts: Towards a fuller understanding of memory-making in tourism. Mem. Stud. 2025, 18, 1265–1278. [Google Scholar] [CrossRef]
- Zhang, Y.D.; Liu, L.X. Generation Mechanism of Collective Emotional Resonance: A Study on Group Emotions and Cultural Identity in Digital Exhibitions of Intangible Cultural Heritage Costumes. Int. J. Hum.-Comput. Interact. 2026, 42, 1141–1155. [Google Scholar] [CrossRef]
- Lin, C.M.; Xia, G.B.; Nickpour, F.; Chen, Y.S. A review of emotional design in extended reality for the preservation of culture heritage. npj Herit. Sci. 2025, 13, 86. [Google Scholar] [CrossRef]
- Zhang, S.Y.; Chen, Y.L. A Study on Embodied Experience of Surfing Tourism Based on Grounded Theory-Take China’s Hainan Province as an Example. Behav. Sci. 2022, 12, 407. [Google Scholar] [CrossRef] [PubMed]
- Bekele, M.K.; Pierdicca, R.; Frontoni, E.; Malinverni, E.S.; Gain, J. A Survey of Augmented, Virtual, and Mixed Reality for Cultural Heritage. ACM J. Comput. Cult. Herit. 2018, 11, 1–36. [Google Scholar] [CrossRef]
- Chang, S.B.; Suh, J. The Impact of VR Exhibition Experiences on Presence, Interaction, Immersion, and Satisfaction: Focusing on the Experience Economy Theory (4Es). Systems 2025, 13, 55. [Google Scholar] [CrossRef]
- Mavrin, I.; Tursie, C.; Matichescu, M.L. Exploring Sustainable Tourism Through Virtual Travel: Generation Z’s Perspectives. Sustainability 2024, 16, 10858. [Google Scholar] [CrossRef]
- Wang, Y.C.; Guo, R. How does the metaverse tourism experience form tourists’ happiness: A mixed-methods study. J. Vacat. Mark. 2025, 13567667241307958. [Google Scholar] [CrossRef]
- Nofal, E.; Panagiotidou, G.; Reffat, R.; Hameeuw, H.; Boschloos, V.; Vande Moere, A. Situated Tangible Gamification of Heritage for Supporting Collaborative Learning of Young Museum Visitors. ACM J. Comput. Cult. Herit. 2020, 13, 1–24. [Google Scholar] [CrossRef]
- Pietroni, E. Multisensory Museums, Hybrid Realities, Narration, and Technological Innovation: A Discussion Around New Perspectives in Experience Design and Sense of Authenticity. Heritage 2025, 8, 130. [Google Scholar] [CrossRef]
- Vosinakis, S.; Koutsabasis, P.; Anastassakis, G.; Papasalouros, A.; Damianidis, K. Designing and evaluating an immersive VR experience of a historic sailing ship in museum contexts. Comput. Graph. 2025, 133, 104439. [Google Scholar] [CrossRef]
- Duranti, D.; Spallazzo, D.; Petrelli, D. Smart Objects and Replicas: A Survey of Tangible and Embodied Interactions in Museums and Cultural Heritage Sites. ACM J. Comput. Cult. Herit. 2024, 17, 1–32. [Google Scholar] [CrossRef]
- Chen, W.; Li, T.; Zhang, Y. Embodied cognition model for museum gamification cultural heritage communication a grounded theory study. npj Herit. Sci. 2025, 13, 239. [Google Scholar] [CrossRef]
- Shapiro, L.A. Flesh matters: The body in cognition. Mind Lang. 2019, 34, 3–20. [Google Scholar] [CrossRef]
- Zhu, Q.X.; Rahman, R. Authenticity in souvenir design integrating cultural features of Dunhuang’s mural heritage: A qualitative inquiry. Humanit. Soc. Sci. Commun. 2025, 12, 403. [Google Scholar] [CrossRef]
- Earl, A.; Hall, C. Nostalgia and tourism. J. Herit. Tour. 2023, 18, 307–317. [Google Scholar] [CrossRef]
- Yang, C.L.; Tengku, S.M.T.W.; Fadhilah, R. Advancing cultural heritage: A decadal review of digital transformation in Chinese museums. npj Herit. Sci. 2025, 13, 189. [Google Scholar] [CrossRef]
- Gillette, M.; Boyd, E. Mining for tourists in China: A digital ethnography of user-generated content from coal mining heritage parks. J. Herit. Tour. 2024, 19, 1–19. [Google Scholar] [CrossRef]
- Shi, M.; Zhang, M.; Chen, J.; Zhu, Y. Perceived Platform Quality and User Satisfaction in China Zisha-ware Digital Museum: Mediating Roles of Confirmation and Perceived Usefulness. SAGE Open 2025, 15, 21582440251376490. [Google Scholar] [CrossRef]
- Lu, L.; Li, M.T. Development of a virtual interactive system for Dahua Lou loom based on knowledge ontology-driven technology. Herit. Sci. 2023, 11, 178. [Google Scholar] [CrossRef]
- Zhang, Y.; Han, M.Q.; Chen, W.W. The strategy of digital scenic area planning from the perspective of intangible cultural heritage protection. EURASIP J. Image Video Process. 2018, 2018, 130. [Google Scholar] [CrossRef]
- Cheng, L. Educational affordances of music video games and gaming mobile apps. Technol. Pedagog. Educ. 2024, 33, 331–345. [Google Scholar] [CrossRef]
- Liu, J.; Chen, C.F.; Zou, H.; Zheng, J.; Gao, D.M. Preserving China’s Intangible Cultural Heritage through AR/VR storytelling, social media, and AI narratives. npj Herit. Sci. 2025, 13, 685. [Google Scholar] [CrossRef]
- Li, M.; Xu, S.T.; Tang, J.; Chen, W.F. Design and research of digital twin platform for handicraft intangible cultural heritage-Yangxin Cloth Paste. Herit. Sci. 2024, 12, 43. [Google Scholar] [CrossRef]
- Thouki, A. How authenticity is negotiated and experienced by clergy and tourists at religious World Heritage sites: Taking a closer look into the ’preserve as found’ strategy. J. Herit. Tour. 2024, 19, 623–647. [Google Scholar] [CrossRef]
- Ozdemir, G.; Zonah, S. Revolutionising Heritage Interpretation with Smart Technologies: A Blueprint for Sustainable Tourism. Sustainability 2025, 17, 4330. [Google Scholar] [CrossRef]
- Zhang, Z.S.; Jiang, S.Y.; Zhang, R.; Dong, R.K. Interactive visual communication for cultural learning and preservation: A mixed-methods study of user engagement with China’s intangible heritage. Acta Psychol. 2026, 263, 106238. [Google Scholar] [CrossRef] [PubMed]
- Peacock, S.; Cowan, J.; Irvine, L.; Williams, J. An Exploration Into the Importance of a Sense of Belonging for Online Learners. Int. Rev. Res. Open Distrib. Learn. 2020, 21, 18–35. [Google Scholar] [CrossRef]
- Qian, L.; Hu, W.; Jiang, M. The Impact of Online Social Behavior on College Student’s Life Satisfaction: Chain-Mediating Effects of Perceived Social Support and Core Self-Evaluation. Psychol. Res. Behav. Manag. 2023, 16, 4677–4683. [Google Scholar] [CrossRef] [PubMed]
- Strickland, P.; Willard, P.; Frew, E.; Lade, C. The influence of national identity and genealogy on the visitor experience at Culloden Battlefield, Scotland. J. Herit. Tour. 2026, 21, 83–96. [Google Scholar] [CrossRef]
- Zhang, L.; Li, X.; Li, X. Historical empathy: A key driver of visitor cultural attitudes at heritage destinations. J. Hosp. Tour. Manag. 2026, 66, 101392. [Google Scholar] [CrossRef]
- Zhu, Y. Private Museum as Public Space: Local Remembering and Memory Politics in Yan’an, China. Mem. Stud. 2024, 17, 581–598. [Google Scholar] [CrossRef]
- Ruan, W.Q.; Wang, M.Y.; Zhang, S.N.; Li, Y.Q.; Su, X.W. Knowledge-based or affection-based? The influence mechanism of heritage tourism interpretation content on tourists’ willingness to inherit culture. Tour. Manag. 2024, 102, 104876. [Google Scholar] [CrossRef]
- Choi, K.; Nam, Y. Do Presence and Authenticity in VR Experience Enhance Visitor Satisfaction and Museum Re-Visitation Intentions? Int. J. Tour. Res. 2024, 26, e2737. [Google Scholar] [CrossRef]
- Dieck, M.C.T.; Jung, T.; Lee, H.; Chung, N. Social presence and experience economy: The effects of augmented and virtual reality in museums. Int. J. Mob. Commun. 2024, 23, 85–109. [Google Scholar] [CrossRef]
- Fan, X.L.; Yao, L.S.; Shi, B.X.; Wang, J.Q.; Wu, G.H.; Shen, W.F. The effect of mixed emotions on the behavioral intentions of tourists at overseas Chinese cultural heritage sites: With place attachment and memorable tourism experience as mediators. J. Tour. Cult. Chang. 2025, 23, 106–125. [Google Scholar] [CrossRef]
- Li, H.L.; Bibi, S.; Kanwel, S.; Khan, A.; Hussain, B. Understanding of cultural heritage tourists’ emotional experiences: How place attachment and satisfaction determine behavioral intentions. Acta Psychol. 2025, 259, 105429. [Google Scholar] [CrossRef] [PubMed]
- Strålman, S.O.; Milentijevic, N. Heritage Conservation and Sustainable Tourism Through Community Participation: Insights from Mt. Rtanj, Serbia. Land 2025, 15, 8. [Google Scholar] [CrossRef]
- Cheng, L.; Ju, Y.Y.; Wang, T.T.; Wall, G.; Li, J.; Wang, M.Y. Authentic experiences and visitor stickiness: When landscapes are restored at a world natural heritage site. Tour. Manag. 2025, 108, 105124. [Google Scholar] [CrossRef]

| Attributes | Number | Percentage | |
|---|---|---|---|
| Gender | Male | 14 | 50 |
| Female | 14 | 50 | |
| Age | 17–21 | 8 | 28.6 |
| 22–26 | 9 | 32.1 | |
| 27–31 | 11 | 39.3 | |
| Educational background | High school and below | 4 | 14.3 |
| Undergraduate | 12 | 42.9 | |
| Postgraduate and above | 12 | 42.8 | |
| Profession | Students | 7 | 25 |
| Teachers | 3 | 10.7 | |
| Corporate workers | 5 | 17.9 | |
| Government staff | 6 | 21.4 |
| Category | Initial Concept | Original Statement |
|---|---|---|
| Sensory touch | A1 Touch feeling | Pretend to be a Chinese medicine practitioner to touch the pulse, through the handle to feel the speed of the vibration frequency. |
| Behavioral interaction | A5 Gesture interaction | For example, virtual grasping medicine: merge mulberry leaves and chrysanthemum into a mulberry chrysanthemum drink; the medicinal materials will be combined in the air. |
| Exploration drive | A10 Narrative guidance. | With an interesting story as the background, like telling the story of an ancient Chinese medicine chivalrous man with knowledge of TCM to resolve the crisis, let me step by step understand the theory of TCM and its prescription use. |
| Sensual immersion | A11 Tactile resonance | He hopes to have a virtual hand feeling that can grab medicinal materials. For example, when rubbing the controller, the mulberry leaves in the screen will break up like real medicinal materials, feel real, and make it easier to remember. |
| Embodied sense of immersion | A16 Virtual reality interaction | The VR TCM acupuncture simulation interactive system uses virtual reality technology to construct a virtual patient and an acupuncture scene. Holographic technology stereoscopically displays the human body structure and acupoints, and simulates a treatment scene through real-time human–computer interaction. |
| Sense of value acquisition | A18 Co-create a sense of motivation | It is not as good as the open module: someone submitted a 3D video of medicated diet recipes, someone wrote four long TCM regimens, and the creator signed into the product encyclopedia, which makes a lot of sense! |
| Cultural memory activation | A20 Material texture | The interface background integrates the texture. Then use the blue and white porcelain of the grain to do the background, and strengthen the cultural atmosphere. |
| Cultural emotional resonance | A23 Scene reproduction | Digital technology constructs the virtual scene of the ancient Chinese medicine museum, and the scene of TCM diagnosis and treatment will emerge in the mind. |
| Community emotional connection | A26 Experience sharing | For example, after I feel that I meet some symptoms of Chinese medicine, he said, I will not hesitate to share this video with other people around me, that is, to verify whether I have the disease. |
| Memory anchor formation | A17 Theoretical concreteness | Using 3D fluid animation to demonstrate the operation of qi and blood in the meridians, the meridians have changed from mysterious energy channels to a concrete human body system. |
| Internalization of cultural value | A19 Popularize knowledge | Short video dissemination of TCM theory, diagnosis, and treatment can popularize it more widely among diverse populations. |
| Transformation of behavioral intention | A27 Communication sharing | Make the story into an animated mini-drama, like the funny things in the Compendium of Materia Medica, which is fun and can teach knowledge. I want to share it with friends. |
| Emotional satisfaction | A28 Esthetic experience | Every time you open that APP, the starting screen is a slowly blooming ink landscape, the background sound is a guqin, and the light stays inside, and you feel calm. |
| Cultural identity | A14 Cultural self-confidence | Watching our own Chinese medicine wisdom turn into such a cool VR game, and seeing this trend of national-style animation take it to an international exhibition to let foreigners marvel, makes the heart particularly proud. |
| Social sharing | A13 Strengthened emotional bond | Now, every time mom and dad video, they will ask me on the APP family health circle in my steps how many times I’ve walked around. This software has become a new health concern for us. |
| The Main Category | Category | Original Statement |
|---|---|---|
| Emotional arousal | Sensory touch | The moving ink painting and the guqin sound at startup grabbed my heart. |
| Behavioral interaction | It will light up, shock, and play a small window to explain; it feels like interacting with a smart little person. | |
| Exploration drive | Always want to know what animation is hidden behind the next ancient bookshelf; curiosity keeps me going. | |
| Emotional immersion | Sensual immersion | The sound and touch of the pharmacy in VR are too real. For a moment, I really thought I was in it. |
| Embodied sense of immersion | When I feel the pulse with the handle, the vibration makes me feel that the hand on the screen is my own hand. | |
| Sense of value acquisition | When the stomach hurts, the scheme it gives really works, so I think it is worth spending time with it. | |
| Emotional connection | Cultural memory activation | When AR projected the ancient book page of the Compendium of Materia Medica on my desk and crossed the vertical rows of traditional Chinese characters, it seemed to return to ancient times. |
| Cultural emotional resonance | The interface changes with the real weather, which makes me understand, for the first time, what harmony between man and nature means. | |
| Community emotional connection | In the regimen group, everyone cheers each other and shares experiences like comrades in arms. | |
| Emotional sedimentation | Memory anchor formation | Now I think of Hegu, the brain, that funny animation I cannot forget. |
| Internalization of cultural value | After using the app for three months, I’ve developed lots of healthy habits and have really incorporated TCM into my daily life. | |
| Transformation of behavioral intention | The animation tutorial of Shenmen point massage is simple and interesting. It can be followed at a glance and immediately shared with the mother who has insomnia. | |
| Emotional assessment | Emotional satisfaction | Simple operation, like a caring friend, is willing to continue to use. |
| Cultural identity | Now I will be very proud to say to people: Look, our traditional culture can be so cool! | |
| Social sharing | Those cute, fun health comics, I directly turned to the group of friends; we all understand, but also chat together. |
| Relational Structure | Relationship Description | Definition of Relation Structure | Original Representative Statement |
|---|---|---|---|
| Emotional arousal ↓ Emotional immersion | Attractive relationship | Due to emotional arousal during perception, users are attracted to further emotional immersion. | In the VR ancient book building, I unfolded the bamboo slips, and in the background, I heard the sound of sand friction. At that moment, I really felt the historical accumulation of TCM. |
| Emotional immersion ↓ Emotional connection | Deepening the relationship | Through personal emotional immersion, we will further deepen the emotional connection between culture and community. | I immediately sent a screenshot of this experience to the health group. Everyone discussed it very enthusiastically and said to move together. |
| Emotional connection ↓ Emotional sedimentation | Internalized relationship | Emotional connection is internalized into thinking about cultural values and the transformation of behavioral intention. | Now it not only dispels my stereotype of digital Chinese medicine, but also actively invites friends to experience it whenever I brush up on similar activities. |
| Emotional sedimentation ↓ Emotional assessment | Feedback relationship | During emotional sedimentation, feedback and evaluation of the emotional immersion occur. | For a long time, it has become a habit to adjust the diet according to the solar terms, and the body has indeed improved (precipitated). So I now meet people on the Anli who say this is not only a health tool but also our TCM isdom by the tide. |
| Emotional assessment ↓ Emotional arousal | Diffusion relations | The diffusion behavior generated by emotional assessment will trigger a new round of emotional arousal. | I was in the pit of a super interesting acupoint cartoon forwarded by a friend. Now I myself also continue to use, looking forward to their every update and what new play. |
Disclaimer/Publisher’s Note: The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s). MDPI and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content. |
© 2026 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license.
Share and Cite
Li, M.; Ou, X. From Emotional Awakening to Cultural Identity: The Emotional–Cognitive Path of Cultural Sustainability in Digital Heritage Tourism. Sustainability 2026, 18, 6642. https://doi.org/10.3390/su18136642
Li M, Ou X. From Emotional Awakening to Cultural Identity: The Emotional–Cognitive Path of Cultural Sustainability in Digital Heritage Tourism. Sustainability. 2026; 18(13):6642. https://doi.org/10.3390/su18136642
Chicago/Turabian StyleLi, Mengxue, and Xifan Ou. 2026. "From Emotional Awakening to Cultural Identity: The Emotional–Cognitive Path of Cultural Sustainability in Digital Heritage Tourism" Sustainability 18, no. 13: 6642. https://doi.org/10.3390/su18136642
APA StyleLi, M., & Ou, X. (2026). From Emotional Awakening to Cultural Identity: The Emotional–Cognitive Path of Cultural Sustainability in Digital Heritage Tourism. Sustainability, 18(13), 6642. https://doi.org/10.3390/su18136642

