Virtual Reality Application for the Safety Improvement of Intralogistics Systems
Abstract
:1. Introduction
- Testing the physical configurations of systems in terms of passive safety for employees, equipment, and products.
- Researching the possibilities of implementing new technologies to increase safety (in combination with a simulation environment—what-if analysis), such as real-time positioning systems (RTLSs), intelligent devices, adaptive traffic control in logistics facilities, etc.
- Collecting statistically significant samples for research on the impact of specific technological solutions on the safety and comfort of work in the intralogistics system.
- Training operators and other individuals engaged in the material flow process.
- The intralogistics area was identified as a potential beneficiary of implementing methods to improve the safety of people and equipment through Virtual Reality (VR) training and case studies.
- A review of the literature and applications of VR for increasing safety in industrial and intralogistics systems was conducted.
- Areas and measures for implementing VR to enhance the safety of intralogistics systems and monitoring the effects of VR implementation were proposed.
- A methodology for incorporating VR-based tools into the iterative loop of designing and maintaining intralogistics systems was developed.
- Principles for using a universal simulation environment (FlexSim) to construct tailored, VR-based simulation models of systems quickly were proposed.
- An experiment to study selected aspects of forklift safety in the racking area of a distribution warehouse was presented to strengthen the assumptions of points 1–5.
- 6.1.
- A FlexSim simulation model with a VR layer was designed (see Section 4.4).
- 6.2.
- Simulation experiments were constructed.
- 6.3.
- Simulation experiments were conducted for different scenarios of forklift operators’ work.
- 6.4.
- The results were discussed.
- 6.5.
- Conclusions were drawn about the possibilities of using VR to study intralogistics systems’ safety.
- A discussion was performed on the advantages and limitations of incorporating simulation models with a VR layer to study safety in intralogistics systems.
2. Literature Review—Statistics
3. Virtual Reality as a Tool for Industry and Intralogistics
3.1. General Picture
3.2. VR vs. Digital Modelling—Universal Simulation Model for VR Application
- Virtual Content: consists of three-dimensional objects and their characteristics, such as shape, weight, color, texture, and other physical properties.
- Virtual Presence: the feeling of actually being in the VR environment, achieved through an advanced real-time tracking system, which influences the user experience (Dede et al. [28]).
- Interactivity: for VR to be realistic, it must respond to user actions. This requires the use of various input devices, such as VR controllers, Flystick VR, or VR gloves, which enable interaction with virtual content (Dede et al. [28]).
- A digital model as a stand-alone application: this is most often a single-purpose product with very limited or no ability to change the parameters of the modeled reality or track key performance indicators. It focuses on the high attractiveness of the sensory layer and user interaction.
- A digital model built in a dedicated environment: this model allows changes in simulated reality but still focuses on high-quality user interaction experiences and has limited ability to represent specific features of intralogistics systems.
- A digital model built in a specialized simulation environment: this model is designed for modeling intralogistics systems, emphasizing high-quality user interaction for safety analysis, mapping specific features of the intralogistics systems, and tracking selected processes and interaction parameters.
3.3. VR Hardware Layer
- Resolution—crucial for the realism of the modeled environment (pixels, width × height per eye).
- Color Depth—ability to render colors (number of bits representing a single pixel’s color).
- Field of View (FOV)—the extent of the observable environment seen through the VR set (degrees).
- Refresh Rate—important for smooth simulation and realistic impression, critical for user comfort (Hz).
- Latency—delay between a user’s action and the VR system’s response (ms).
- Audio Parameters—built-in or external audio system providing a sound experience, including spatial audio capabilities.
- Tracking Accuracy—precision of the VR system in tracking movements of the head, controllers, and other motion sensors.
- 8.
- Ergonomics—weight, method of attaching the set to the head, pressure, adaptability to different users, and hygiene.
- 9.
- Compatibility—types of supported connections and compatibility with the simulation system.
3.4. Investment Planning and Workplace Design
3.5. Employee Training
3.6. Work Safety and Ergonomics
3.7. Applications in Other Industries
- Surgery: VR is used for neurosurgeons’ training (Stengel et al. [43]).
- Construction: VR is used to check structural integrity and identify installation conflicts. Zhang and Pan [46] propose tower crane layout planning (TCLP) in the context of modular integrated construction (MiC) using an innovative VR tool called cMiCrane. This tool allows for the interactive generation of crane layouts, performance evaluation, and lifting simulation, integrating users into the planning process.
- Interior Design and Architecture: VR enables clients and designers to better understand and visualize spaces before their physical realization. AR allows virtual objects to be placed in real spaces, aiding decision-making regarding appearance and functionality.
- Entertainment: VR and AR are revolutionizing how people experience games, movies, and events. VR offers deeply immersive experiences, allowing users to immerse themselves in virtual worlds. AR, on the other hand, enhances how consumers experience media by offering interactive and enriched content.
- Military and Defense Training: VR and AR offer realistic simulations and training. With VR, soldiers can undergo intense combat scenarios in a safe environment. AR is used to realistically display tactical information on the battlefield.
4. Integration of VR into Design and Analysis Procedures for Intralogistics and Production Systems
4.1. Methodological Framework for Safety Analysis in Intralogistics Using VR
- Subjects of safety analysis:
- S1.
- Employees;
- S2.
- Devices and equipment;
- S3.
- Products and materials;
- S4.
- Information (security);
- S5.
- Users outside the system—who may be affected by incorrectly handled materials in subsequent links in the supply chain (related to the safety of products).
- Threats and hazards specific to internal transport systems:
- T1.
- Traffic-related events, resulting from the movement of means of transport: being hit, run over, tipping over, crushing, colliding with infrastructure elements (shelves, fenders, walls, etc.), objects falling from a height;
- T2.
- Construction-related events, resulting from structure violation: rack collapsing, falling of materials from a height, colliding;
- T3.
- Injuries related to ergonomics of workstations, working conditions, and the nature of tasks;
- T4.
- Specific workplace hazards, including mechanical injury, electric shock, exposure to various hazardous substances, explosions, burns, falls, etc.;
- T5.
- General threats such as fires, floods, terrorism, etc.
- Countermeasures increasing safety in intralogistics systems:
- C1.
- Procedures minimizing risks of dangerous incidents (occupational health and safety (OHS) compliance, emergency response plans, security, waste management procedures);
- C2.
- Safety inspections of equipment, facilities, machines and processes;
- C3.
- Safe equipment (transport means, storage systems) with high safety parameters;
- C4.
- Passive and active safety systems (globally impacting and personal protective equipment);
- C5.
- Employee awareness of threats increased by training;
- C6.
- Increasing the skills of employees in using specific work tools by training (material handling safety);
- C7.
- Monitoring and anticipating threats (systematic hazard identification and risk assessment);
- C8.
- Motivational, health and wellness programs for employees aimed at increasing safety;
- C9.
- Reliable communication and signage;
- C10.
- Favorable working conditions;
- C11.
- Incident reporting and investigation.
- Factors affecting safety in intralogistics systems:
- F1.
- Local safety culture;
- F2.
- Corporate safety culture;
- F3.
- Local technical culture;
- F4.
- Corporate technical culture;
- F5.
- Typical (dominant) workloads;
- F6.
- Boredom and work routine;
- F7.
- Employee condition and fatigue;
- F8.
- Investments in safety systems and measures;
- F9.
- Legal safety conditions;
- F10.
- Pressure to achieve results;
- F11.
- Life and economic situation of employees (motivation).
- Mechanisms of VR’s impact on improving safety:
- I1.
- Behavioral/device operation training and competency;
- I2.
- Raising awareness of threats (visualization of safety threats);
- I3.
- Testing procedures/technical solutions (emergency response plans);
- I4.
- Consolidation of knowledge;
- I5.
- Hazard identification and risk assessment.
- D1.
- Dangerous events log;
- D2.
- Accidents log;
- D3.
- Monitoring systems based on CCTV and sensors;
- D4.
- Interviews and surveys of employees and stakeholders;
- D5.
- Comparative studies of systems (statistics);
- D6.
- Simulation and VR applications.
4.2. VR in the Life Cycle of Intralogistics System
- Allow for mapping material and information flows in the system (possible usage of the VR model for design and control—Figure 3);
- Have a three-dimensional graphic layer that accurately reproduces reality, including 3D textures and objects;
- Allow for mapping physical properties, including momentum conservation, gravity and mass factors, object lighting, and motion principles;
- Allow for flexible changes in processes, such as integration with a digital twin or digital shadow;
- Reflect dynamic situations in the system, such as integration with the warehouse management system, warehouse control system, material flow control, manufacturing execution system, shop floor control, or other systems that process operational data in real time.
4.3. Construction of Simulation Model for VR Experiments
4.4. FlexSim as a Universal Environment for Safety Analysis in Intralogistics
- Develop a VR-handling library for real-world physics based on the standard FlexSim object libraries (gravity, solid penetration, ballistics, elasticity, gripping, lighting, sounds).
- Formulate the goal of the simulation model with VR to improve safety:
- Testing technological or organizational concepts;
- Studying human interaction with the system under specific conditions;
- Employee training;
- Visualization.
- Determine the technological limits of the modeled system from the perspective of VR study needs:
- Spatial extent of the facility (area, zone, workstation, etc.);
- A fragment of the business (logistics) process.
- Define the scope of automated activities, including repeatable tasks in the model, automatic random events, and activities performed by a person working with VR.
- Construct an intralogistics system model using FlexSim’s standard libraries for internal transport, storage technologies, and flow and operation logic.
- Develop research scenarios for phenomena affecting safety in a specific part of the process.
- Determine the intensity of phenomena in the model (flow volumes, events, interactions).
- Develop and implement specific graphic structures (3D shapes, textures) if required.
- Design a safe workstation for the VR user.
- Conduct experiments.
5. Case Study of Using a VR-Ready Simulation Model to Examine the Safety of an Internal Transport System
5.1. Designing a FlexSim Simulation Model with a VR Layer
- Intralogistics system design.
- Implementing organizational and technological changes.
- Staff training.
- Subjects of Safety Analysis:
- S1. Employees;
- S2. Devices and equipment.
- Threats and Hazards Specific to Internal Transport Systems:
- T1. Traffic-related events;
- T3. Injuries related to ergonomics of workstations, working conditions, and the nature of tasks;
- T4. Specific workplace hazards.
- Countermeasures Increasing Safety in Intralogistics Systems:
- C1. Procedures minimizing risks of dangerous situations;
- C4. Passive and active safety systems;
- C5. Employee awareness of threats increased by training;
- C10. Favorable working conditions.
- Factors Affecting Safety in Intralogistics Systems:
- F5. Typical (dominant) workloads;
- F8. Investments in safety systems and measures;
- F9. Legal safety conditions.
- Mechanisms of VR Impact on Improving Safety:
- I1. Behavioral/device operation training;
- I3. Testing procedures/technical solutions.
5.2. Constructing a FlexSim Simulation Model with a VR Layer
- Dimensions of the facility, internal transport routes, and rack structures (Figure 5);
- Filling of flow units and shelves, which limits the visibility of operators (Figure 6);
- Traffic speed and intensity;
- Traffic rules, including priority rules, movement restrictions, and speed limits;
- Operation patterns and behaviors of forklifts and pedestrian workers;
- Measures to counteract hazardous situations, such as warning systems for moving devices, traffic management systems, and real-time location systems;
- The appearance of the device’s cockpit;
- Multi-user interaction schemes.
- Testing the reaction time of pedestrian workers and forklift operators to specific types of threats.
- Determining the probability of various dangerous situations occurring.
- Examining measures to counteract dangerous situations and organizational methods.
- Immediate implementation of changes.
- Training forklift operators with a focus on interaction between employees.
5.3. Experiment Scenarios for Internal Transport Operation
5.4. Workstation for the VR User
5.5. Experimental Results
6. Discussion on Implementing VR to Increase Safety in Intralogistics Systems
6.1. Places of Immersive Technologies in Intralogistics Area
- Optimization of material flow processes for safety and efficiency includes establishing favorable traffic rules, testing layouts and traffic direction, testing passive and active safety solutions, and selecting safe speeds for various working conditions.
- Testing the ergonomics of workstations involves evaluating the configuration, lighting, work organization, and the presence of strenuous and tedious movements, particularly for stationary manual workstations.
- Training operators through interactive visual guides, which speed up and facilitate learning logistical tasks. VR adds an extra dimension, allowing employees to participate in realistic virtual scenarios that simulate actual working conditions, significantly improving understanding and skills.
- Creating and testing scenarios for crisis situations, including those that are unlikely but have a high potential for negative impact.
6.2. Threats and Limitations of VR Technology
- Incorrect identification of VR application areas driven by the desire to adopt new technology, potentially hindering other, more promising technologies.
- High initial costs and efforts, particularly in creating custom VR simulation models tailored to specific needs and allocating dedicated physical space.
- Physical discomfort from prolonged use of display headsets, leading to health and well-being issues such as fatigue, eyestrain, headaches, or motion sickness. Additionally, users may unknowingly interact with their physical surroundings if the area is not adequately prepared for VR usage.
- Mental discomfort due to resistance to new technology, which can limit environmental perception and necessitate unnatural behavior over a work shift.
- Required assets include the skills and knowledge to design, implement, maintain, and operate VR applications, as well as time-consuming training.
- Creating and updating a simulation environment with scenarios for testing and training requires tailoring to the needs of ongoing research and monitoring safety issues within the organization.
- VR is unsuitable for specific applications typical of intralogistics systems, such as interaction with heavy objects (handling) and manual skill training for handling small parts.
- Concerns about data security and user privacy.
- VR tools’ batteries may not last an entire work shift, and using additional batteries can be inconvenient for operators;
- The risk of processors overheating and slowing down after extended use or during complex data processing, which can disrupt work;
- Screens that do not automatically adjust to changes in lighting, such as when entering or exiting a building;
- Delays in image display leading to headaches;
- Eye fatigue due to the need to focus vision in an unnatural way;
- Muscle fatigue from the weight of the devices, which can make them difficult to wear for extended periods.
6.3. VR in the Context of Industry 4.0: Challenges and Future
7. Summary
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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Phrase (Subject) | Number of Appeals | |||
---|---|---|---|---|
Science- Direct | IEEE Explore | Web of Science | Scopus | |
Virtual Reality and logistics | 7564 | 255 | 486 | 1203 |
Augment reality and logistics | 5491 | 47 | 264 | 1477 |
VR and AR Technologies and Safety Assessment | 2618 | 7 | 20 | 26 |
Virtual Reality and Safety Assessment | 19,536 | 176 | 778 | 1441 |
Augmented reality and Safety Assessment | 14,367 | 56 | 209 | 843 |
Augmented reality and Intralogistics Systems | 86 | 4 | 8 | 5 |
Virtual Reality and Intralogistics Systems | 95 | 7 | 6 | 15 |
Virtual Reality, industrial training | 13,605 | 766 | 1419 | 1216 |
No of Operators/Devices | Max Speed [m/s] | Shelf Filling 30% | Shelf Filling 90% | ||
---|---|---|---|---|---|
Dangerous Situations [Emergency Braking] | Potential Collisions | Dangerous Situations [Emergency Braking] | Potential Collisions | ||
5 | 1 | 0 | 0 | 0 | 0 |
10 | 1 | 0 | 0 | 0 | 2 |
15 | 1 | 0 | 1 | 0 | 3 |
5 | 2 | 0 | 0 | 0 | 1 |
10 | 2 | 0 | 1 | 0 | 2 |
15 | 2 | 0 | 3 | 0 | 4 |
5 | 3 | 1 | 1 | 0 | 2 |
10 | 3 | 1 | 2 | 1 | 3 |
15 | 3 | 2 | 4 | 2 | 6 |
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Lewczuk, K.; Żuchowicz, P. Virtual Reality Application for the Safety Improvement of Intralogistics Systems. Sustainability 2024, 16, 6024. https://doi.org/10.3390/su16146024
Lewczuk K, Żuchowicz P. Virtual Reality Application for the Safety Improvement of Intralogistics Systems. Sustainability. 2024; 16(14):6024. https://doi.org/10.3390/su16146024
Chicago/Turabian StyleLewczuk, Konrad, and Patryk Żuchowicz. 2024. "Virtual Reality Application for the Safety Improvement of Intralogistics Systems" Sustainability 16, no. 14: 6024. https://doi.org/10.3390/su16146024
APA StyleLewczuk, K., & Żuchowicz, P. (2024). Virtual Reality Application for the Safety Improvement of Intralogistics Systems. Sustainability, 16(14), 6024. https://doi.org/10.3390/su16146024