Affordances of Technology for Sustainability-Oriented K–12 Informal Engineering Education
Abstract
:1. Introduction
2. Motivation
3. Approach
Framework
4. Cases
4.1. Augmented Reality
Example of Implementation
4.2. Virtual Reality
Example of Implementation
4.3. Video Games
Example of Implementation
4.4. Computer-Aided Design
Example of Implementation
4.5. Physical Computing
Example of Implementation
5. Discussion
5.1. Impact of AR on Sustainability-Oriented Engineering Education
Drawbacks and Future Research Directions for Augmented Reality in Education
5.2. Impact of Virtual Reality in Education
Drawbacks and Future Research Directions for Virtual Reality in Education
5.3. Impact of Video Games in Education
Drawbacks and Future Research Directions for Video Games in Education
5.4. Impact of Computer-Aided Design in Education
Drawbacks and Future Research Direction of Computer-Aided Design in Education
5.5. Impact of Physical Computing in Education
Drawbacks and Future Research Direction for Physical Computing in Education
6. Conclusions
7. Limitations
8. Recommendations
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Duration | Tools | Stages of the Design |
---|---|---|
Phase 1 (approximately two weeks) | #1—One iPad per dyad #2— MERGE Cube #3—CoSpaces Edu #4—Paper and colored pens, video about sustainability, presentation slides |
|
Phase 2 (approximately two weeks) | #1—One touchable laptop and iPad per dyad #2— MERGE Cube #3—CoSpaces Edu #4—Pens, paper, presentation slides, point system per dyad |
|
Phase 3 (approximately three weeks) | #1—One touchable laptop and iPad per dyad to design #2— MERGE Cube #3—CoSpaces Edu #4—Pens, paper, point system per dyad |
|
Elements | Points |
---|---|
Green Spaces | +100 |
Bike | +10 |
Tree | +200 |
Windmills | +200 |
Solar Panels | +100 |
Bridges | +5 |
Houses | −50 |
Apartments | −100 |
Other Buildings | −100 |
Cars | −25 |
Trains | −15 |
Buses | −15 |
If the downtown area is close to housing | +55 points |
Decorative items (for ex: outdoor furniture like benches, sculptures, lampposts, etc.) | 0 point |
Explore Sustainable Cities | |
---|---|
Name: My city: _________________ | |
Check off the items you are able to find. (Keep in mind that some of these may not exist in your city!):
| Questions:
|
Plants (Fruit/Vegetable/Flower/Tree) | Animals (Cows/Sheep/Chicken) |
---|---|
Items you can add to your farm
|
Elements | Cost | # | Total | Elements | Points | # | Total |
---|---|---|---|---|---|---|---|
Green Spaces | $50 | Green Spaces | +100 | ||||
Green roofs | $15 | Green roof | +100 | ||||
Pedestrian Walkways | $20 | Pedestrian Walkways | +30 | ||||
Energy-Efficient Lighting | $20 | Energy-Efficient Lighting | +50 | ||||
Bike | $5 | Bike | +10 | ||||
Tree | $10 | Tree | +20 | ||||
Wind turbine | $20 | Wind turbine | +200 | ||||
Solar Panel | $25 | Solar Panel | +50 | ||||
House | $50 | House | −50 | ||||
Apartment | $100 | Apartment | −200 | ||||
Other Building | $100 | Other Building | −100 | ||||
Car | $10 | Car | −25 | ||||
Train | $20 | Train | −10 | ||||
Bus | $15 | Bus | −15 | ||||
Total | Total |
Greenhouse Curriculum | |
---|---|
Module # | Task Details |
1 | Introduction to micro:bit and MakeCode: Students practice block programming, connecting micro to Chromebooks, downloading applications, and programming LED strips in various colors and patterns. |
2 | Introduction to temperature and humidity sensors, OLED displays: Students start with reviewing plant science principles such as temperature and humidity, establishing variables, configuring data gathering functions, and showing real-time data on the OLED screen. |
3 | Greenhouse construction: Students work on assembling pieces, designing greenhouse details, and adding various devices inside and outside the greenhouses. |
4 | Introduction to data literacy: Students explore several data graphs, review their applications, program the micro:bit for data logging, export data to Google Sheets, and plot using CODAP. |
5 | Introduction to light Sensors and automation: Students learn how to detect light levels (lux) and then program a relay and light sensor to operate a light bulb using the data they acquired. |
6 | Setting up fans and relays: Students learn how to program in order to control airflow inside the greenhouse. |
7 | An open-ended scientific investigation: Students create research questions, configure the greenhouse, carry out experiments, and gather data to answer their questions. |
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Share and Cite
Beheshti, M.; Shah, S.A.; Zhang, H.; Barnett, M.; Hira, A. Affordances of Technology for Sustainability-Oriented K–12 Informal Engineering Education. Sustainability 2024, 16, 6719. https://doi.org/10.3390/su16166719
Beheshti M, Shah SA, Zhang H, Barnett M, Hira A. Affordances of Technology for Sustainability-Oriented K–12 Informal Engineering Education. Sustainability. 2024; 16(16):6719. https://doi.org/10.3390/su16166719
Chicago/Turabian StyleBeheshti, Mobina, Sheikh Ahmad Shah, Helen Zhang, Michael Barnett, and Avneet Hira. 2024. "Affordances of Technology for Sustainability-Oriented K–12 Informal Engineering Education" Sustainability 16, no. 16: 6719. https://doi.org/10.3390/su16166719
APA StyleBeheshti, M., Shah, S. A., Zhang, H., Barnett, M., & Hira, A. (2024). Affordances of Technology for Sustainability-Oriented K–12 Informal Engineering Education. Sustainability, 16(16), 6719. https://doi.org/10.3390/su16166719