Exploiting Marketing Methods for Increasing Participation and Engagement in Sustainable Mobility Planning
Abstract
:1. Introduction
- Awareness, which refers to all techniques and methods used for informing, raising awareness among, and educating the public, with the ultimate goal of adopting new behavioral patterns that favor sustainable mobility.
- Collaboration and co-design, which refers to all techniques and methods exploited for promoting collaboration and active public participation in the design process [26].
2. Materials and Methods
2.1. First and Second Levels of Review; Marketing Techniques and Methods for Increasing Engagement Levels
2.1.1. Word-of-Mouth Communication
- Rapid diffusion of information,
- Attracting the public interest through interactive visualized elements,
- Use of mass communication channels/wide range of audience coverage,
- Use of simple and targeted verbal content.
2.1.2. Cause Marketing
- Focuses on raising public awareness around a topic, while combining relevant activities or ideas that can be attributed to the topic under investigation.
- Is usually used by non-profit organizations.
- Offers the opportunity to engage the public, not only rationally but also emotionally, through the promotion of moral values and new patterns of behavior.
- Focuses on the emotional interaction of the audience, emphasizing the sense of social responsibility.
2.1.3. Digital Marketing
2.1.4. Dialogue Marketing
- Creating trust with the public;
- Offering simple and targeted thematic communication;
- Creating safe spaces for the exchange of views and ideas, encouraging diversity.
2.1.5. Relationship Marketing
- Target group interaction: Targeting a specific audience using social media to create dialogue.
- Creation of centers of influence: Cooperation with key actors for the creation of “cells” of influence.
- Co-planning: Use of targeted methods aimed at the cooperation of citizens and stakeholders in joint decision-making.
2.1.6. The Wheel of Persuasion
2.1.7. Guerilla Marketing
- Low-cost, low-budget needs;
- Inventiveness and creativity, e.g., in the use of alternative ways of interacting with the public;
- Intense interaction with the public;
- Use of digital channels to attract the target group and create an original experience [43]; augmented reality and virtual reality are the most modern aspects injected into guerilla marketing methods.
2.1.8. Undercover Marketing
2.2. Third Level of Review; Success Stories in Engagement throughout the SUMP Cycle
2.2.1. MOTIVATE App: A Crowd-Sourcing and Interactive Learning Environment
- Support the participatory approach of the decision-making process;
- Provide insight into real travelers’ needs;
- Increase travelers’ interest in the mobility planning process;
- Transform travelers’ into active agents of sustainable mobility adoption;
- Raise awareness in terms of sustainable mobility.
2.2.2. Trendsportal Card Game; a Serious Game Facilitating Sustainable Mobility Vision Co-Creation
2.2.3. School Bike Route Planner; Co-Designing the Way to School by Bike
2.2.4. Placing Students in the Role of Decision Makers of Tomorrow, the Interactive SUSTAIN Erasmus + Project Sustainability Awareness Game
2.2.5. REFORM: Fostering Regional Cooperation and Capacity Building for SUMPs
- Improve the average level of knowledge among city officers and technicians about SUMPs;
- Raise awareness at regional and municipal levels about the scope and content of SUMPs;
- Enhance the planning capacities of regions and municipalities in SUMP development;
- Inculcate the SUMP principle of cross-sectoral and cross-municipal planning.
3. Results
4. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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MT | PM | Definition/Key Characteristics/Types or Tools | Participants | SUMP Cycle Phase | |
---|---|---|---|---|---|
Citizens | Stakeholders | ||||
Digital Marketing | e-Engagement | e-Engagement in the form of online campaigning is similar to the method “Raising Awareness Campaign” but focuses on web-based channels and digital tools. Key characteristics:
| All citizens | - | 1, 2, 3, 4 |
Digital Marketing | e-Participation | e-Participation has been defined as “the utilization of information and communication technology in order to extend and deepen citizen’s participation.” Crowd-sourcing is an online citizen engagement method that enables active participation in decision-making or planning processes. This method is basically an open invitation to every citizen willing to participate in particular issues, by commenting and sharing insights or ideas, via a free-access online platform. Key characteristics:
| All citizens | Key stakeholders | 1, 2, 3, 4 |
Dialogue Marketing | Surveys | A survey is a method used for the collection of information or opinions/preferences on a specific topic of interest from a predefined group of respondents. Key characteristics:
| All citizens | Key stakeholders | 1, 2, 3, 4 |
Dialogue Marketing | Public Consultation | Public consultation is a regulatory process that invites citizens and stakeholders to provide their views and feedback on the current stage of the project. Key characteristics:
| Randomly selected citizens | Experts, stakeholders, and politicians | 1, 2, 3 |
Dialogue Marketing | Focus Group | A focus group is a structured discussion among a small group of participants, facilitated by a skilled moderator. This method is designed to obtain insights, ideas, and opinions from the participants on a specific topic. Key characteristics:
| All citizens | All types of stakeholders | 1, 2, 3, 4 |
Dialogue Marketing | Expert Panel | An expert panel is a specialized discussion among a variety of experts and active actors in a project. Its objective is to synthesize the input of experts from different disciplines on a certain topic and produce a vision or recommendations for future possibilities and needs for the selected topic/project. Key characteristics:
| - | Experts from many disciplines | 1, 2, 3 |
MT | PM | Definition/Key Characteristics/Types or Tools | Participants | SUMP Cycle Phase | |
---|---|---|---|---|---|
Citizens | Stakeholders | ||||
Guerrilla Marketing | Pilot Interventions | Pilot intervention is an approach where physical interventions of a temporary character are implemented on a trial basis, similar to a prototype, leading toward a more permanent transformation in the future. Key characteristics:
| All citizens | Key stakeholders | 4 |
Guerrilla Marketing | Gaming | The gaming approach can be described as a chameleon method. This approach masks learning technologies and pedagogical principles in a game-based environment with the objective of engaging and motivating participants by offering entertainment and joy. Types:
| All citizens | All types of stakeholders | 1, 2, 3, 4 |
Undercover Marketing | Gamification | The gamification method has been broadly defined as the use of game elements in non-game contexts. It refers to an instructional approach with the aim to increase engagement, motivation, and participation. Key characteristics:
| All citizens | Key stakeholders | 1, 2, 3, 4 |
Undercover Marketing | Ambassador Campaign | The ambassador campaign method is a form of indirect promotion by collaborating with important public figures (celebrities, opinion-leaders, influencers, etc.). Key characteristics:
| All citizens | - | 1, 2, 3, 4 |
Undercover Marketing | Popular Events | The popular event method is an indirect form of promotion where the popularity of a current event is capitalized on in order to gather attention for an additional issue. The term “popular” refers to all types of events and happenings that are well established and known to the public, from major sports events and games to cultural events and festivals. Key characteristics:
| All citizens | - | 1, 2, 3, 4 |
MT | PM | Definition/Key Characteristics/Types or Tools | Participants | SUMP Cycle Phase | |
---|---|---|---|---|---|
Citizens | Stakeholders | ||||
Word of Mouth | Raising Awareness Campaign | A promotional campaign that uses several tools in order to reach as many individuals as possible. Key characteristics:
| All citizens | Relevant stakeholders | 1, 2, 3, 4 |
Cause Marketing | |||||
Word of Mouth | Public Events | A public event aims to raise awareness as a means of stimulating interest and creating publicity. Such events provide to the organizers the opportunities to inform the public about a priority issue, a specific milestone, or the entire project. Local individuals and organizations are invited to participate in them. Key characteristics:
| All citizens | Interdisciplinary group of stakeholders | 1, 2, 3, 4 |
Cause Marketing |
MT | PM | Definition/ Key Characteristics/Types or Tools | Participants | SUMP Cycle Phase | |
---|---|---|---|---|---|
Citizens | Stakeholders | ||||
Relationship Marketing | Workshop | A workshop is an intensive planning session where citizens, stakeholders, and experts collaborate on the development of a shared vision. It is a face-to-face process designed to bring people from various sub-groups of society into a consensus by providing adequate information to all participants and equal opportunity to contribute in co-creating a vision/proposal. Key characteristics:
| Citizens from various sub-groups of society | All types of stakeholders | 1, 2, 3 |
Relationship Marketing | Participatory Mapping | Participatory mapping, also called community-based mapping, is a general term used to define a method that combines the tools of modern cartography with participatory approaches in order to represent the spatial knowledge of local communities. Key characteristics:
| All citizens | All types of stakeholders | 1, 2 |
The wheel of Persuasion | Capacity Building | Capacity building is a method that develops further a certain range of skills and competencies of the participants. Key characteristics:
| Selected group of citizens | All types of stakeholders | 1, 4 |
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Morfoulaki, M.; Myrovali, G.; Chatziathanasiou, M. Exploiting Marketing Methods for Increasing Participation and Engagement in Sustainable Mobility Planning. Sustainability 2022, 14, 4820. https://doi.org/10.3390/su14084820
Morfoulaki M, Myrovali G, Chatziathanasiou M. Exploiting Marketing Methods for Increasing Participation and Engagement in Sustainable Mobility Planning. Sustainability. 2022; 14(8):4820. https://doi.org/10.3390/su14084820
Chicago/Turabian StyleMorfoulaki, Maria, Glykeria Myrovali, and Maria Chatziathanasiou. 2022. "Exploiting Marketing Methods for Increasing Participation and Engagement in Sustainable Mobility Planning" Sustainability 14, no. 8: 4820. https://doi.org/10.3390/su14084820
APA StyleMorfoulaki, M., Myrovali, G., & Chatziathanasiou, M. (2022). Exploiting Marketing Methods for Increasing Participation and Engagement in Sustainable Mobility Planning. Sustainability, 14(8), 4820. https://doi.org/10.3390/su14084820