Design, Implementation, and Evaluation of an Immersive Virtual Reality-Based Educational Game for Learning Topology Relations at Schools: A Case Study
Abstract
:1. Introduction
2. Literature Review
2.1. VR Learning Environment (VRLE)
2.2. VR Game-Based LE
2.3. Current State of the Research Field
3. Methodology
3.1. Purpose of the Study
- Design and implement an IVREG benefiting from Deep Learning for learning geospatial topics;
- Examine the performance of integrating inquiry-based learning and instruction through observation in IVREG;
- Evaluate the usability of VR and Gamification in learning environments compared to traditional learning environments;
- Examine the implemented IVREG;
- Assess the IVREG potential as a useful tool for teaching geospatial topics in K–12 grades.
3.2. Participants and Equipment
3.3. Materials
3.4. Design and Implementation
3.5. Procedure (and the Gameplay Mechanic)
4. Results and Discussion
4.1. Learning Perspective
4.2. VR Perspective
4.3. Educational Game Perspective
4.4. Playability
5. Conclusions
5.1. Implications
5.2. Limitations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Playability Questionnaire (PQ)
- I can play the game for a long time.
- If someone calls my name, I do not notice.
- I do not comprehend what people are talking about around me.
- The tasks in the game are meaningful.
- Exploring the scene is fascinating.
- Escaping the room is exciting.
- I play well with the help of the tutorial of the game.
- I feel motivated to use VR educational games more often.
- The game is appropriate enough to be used in schools.
- I better understand the topology relations by using this game.
- The learning part of the game is noticeable.
- Being in a virtual environment is not scary.
- I lose track of my position in the classroom.
- I do not feel motion sickness during the game.
- Playing VR is not tiring for the eyes.
- The game feels immersive.
- Wearing the headset does not make me uncomfortable.
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Id | Item |
---|---|
Q1 | I am interested in learning topology relations. |
Q2 | It is necessary to learn geospatial topics. |
Q3 | Learning topology relations is easy at the moment. |
Q4 | I easily notice the relationships between objects in my surroundings. |
Q5 | Instruction through observation is effective. |
Q6 | The integration of inquiry-based learning and VR games is effective. |
Id | Item |
---|---|
Q1 | Virtual Reality (VR) is useful in classrooms. |
Q2 | VR develops students’ creativity. |
Q3 | VR is useful in teaching geospatial topics. |
Q4 | VR is solely instructive enough and the presence of teachers is not required. |
Q5 | Students using VR pay attention only to the entertainment parts. |
Q6 | Students feel unconfident to use VR in classrooms. |
Q7 | VR is more effective compared to looking at 2D presentations. |
Q8 | VR is likely to be used in school frequently in the near future. |
Id | Item |
---|---|
Q1 | I would like to play educational games at school. |
Q2 | Educational games enhance the process of passing down knowledge. |
Q3 | Educational games stifle students’ creativity. |
Q4 | Educational games are easy to understand and use. |
Q5 | Educational games increase student motivation. |
Dimensions | Mean | Std | |
---|---|---|---|
PlQ | Engagement | 3.567568 | 0.901666 |
Gameplay | 3.790541 | 0.773317 | |
Learning motivation | 4.013514 | 0.73509 | |
VR experience | 3.5 | 0.826095 |
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Safari Bazargani, J.; Sadeghi-Niaraki, A.; Choi, S.-M. Design, Implementation, and Evaluation of an Immersive Virtual Reality-Based Educational Game for Learning Topology Relations at Schools: A Case Study. Sustainability 2021, 13, 13066. https://doi.org/10.3390/su132313066
Safari Bazargani J, Sadeghi-Niaraki A, Choi S-M. Design, Implementation, and Evaluation of an Immersive Virtual Reality-Based Educational Game for Learning Topology Relations at Schools: A Case Study. Sustainability. 2021; 13(23):13066. https://doi.org/10.3390/su132313066
Chicago/Turabian StyleSafari Bazargani, Jalal, Abolghasem Sadeghi-Niaraki, and Soo-Mi Choi. 2021. "Design, Implementation, and Evaluation of an Immersive Virtual Reality-Based Educational Game for Learning Topology Relations at Schools: A Case Study" Sustainability 13, no. 23: 13066. https://doi.org/10.3390/su132313066
APA StyleSafari Bazargani, J., Sadeghi-Niaraki, A., & Choi, S.-M. (2021). Design, Implementation, and Evaluation of an Immersive Virtual Reality-Based Educational Game for Learning Topology Relations at Schools: A Case Study. Sustainability, 13(23), 13066. https://doi.org/10.3390/su132313066