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A Prototype that Fuses Virtual Reality, Robots, and Social Networks to Create a New Cyber–Physical–Social Eco-Society System for Cultural Heritage

by Louis Nisiotis 1,*, Lyuba Alboul 2,3,4,* and Martin Beer 1
1
Department of Computing, College of Business, Technology and Engineering, Sheffield Hallam University, Howard St, Sheffield S1 1WB, UK
2
Department of Engineering and Mathematics, College of Business, Technology and Engineering, Sheffield Hallam University, Howard St, Sheffield S1 1WB, UK
3
Centre for Automation and Robotics Research, Sheffield Hallam University, Howard St, Sheffield S1 1WB, UK
4
Sheffield Robotics, Sheffield, UK
*
Authors to whom correspondence should be addressed.
Sustainability 2020, 12(2), 645; https://doi.org/10.3390/su12020645
Received: 30 November 2019 / Revised: 7 January 2020 / Accepted: 7 January 2020 / Published: 15 January 2020
(This article belongs to the Special Issue The Internet of Things in the Cultural Heritage Sector)
With the rapid development of technology and the increasing use of social networks, many opportunities for the design and deployment of interconnected systems arise that could enable a paradigm shift in the ways we interact with cultural heritage. The project described in this paper aims to create a new type of conceptually led environment, a kind of Cyber–Physical–Social Eco-Society (CPSeS) system that would seamlessly blend the real with virtual worlds interactively using Virtual Reality, Robots, and Social Networking technologies, engendered by humans’ interactions and intentions. The project seeks to develop new methods of engaging the current generation of museum visitors, who are influenced by their exposure to modern technology such as social media, smart phones, Internet of Things, smart devices, and visual games, by providing a unique experience of exploring and interacting with real and virtual worlds simultaneously. The research envisions a system that connects visitors to events and/or objects separated either in time or in space, or both, providing social meeting points between them. To demonstrate the attributes of the proposed system, a Virtual Museum scenario has been chosen. The following pages will describe the RoboSHU: Virtual Museum prototype, its capabilities and features, and present a generic development framework that will also be applicable to other contexts and sociospatial domains. View Full-Text
Keywords: virtual reality; robots; cyber–physical–social systems; multiuser virtual environments; digital heritage; cultural heritage virtual reality; robots; cyber–physical–social systems; multiuser virtual environments; digital heritage; cultural heritage
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Nisiotis, L.; Alboul, L.; Beer, M. A Prototype that Fuses Virtual Reality, Robots, and Social Networks to Create a New Cyber–Physical–Social Eco-Society System for Cultural Heritage. Sustainability 2020, 12, 645.

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