1. Introduction
Multi-manipulator systems [
1,
2,
3] provide significant benefits for complex collaborative tasks and simple repetitive operations, especially in applications like assembly [
4] and cooperative transportation [
5]. In environments where multiple manipulators operate within a shared workspace, collision-avoidance motion planning remains a critical challenge [
6]. Traditional motion planning techniques are primarily categorized into two types: sampling-based and optimization-based approaches. Sampling-based methods [
7], such as rapidly exploring random trees (RRT) [
8] and the probabilistic roadmap method (PRM) [
9], attempt to find collision-free trajectories directly within the manipulator’s configuration space (C-space) by connecting randomly sampled points to construct feasible paths. Although these techniques are generally effective for straightforward path-planning tasks, their uniform sampling across the entire space often results in high computational costs. Moreover, they frequently struggle in complex environments characterized by dynamic constraints or task-specific demands. To overcome these limitations, advanced variants like kino-dynamic RRT [
10] and Bi-RRT [
11] have been developed; however, these improvements led to increased algorithmic complexity and higher computational requirements.
In contrast, optimization-based methods [
12], including CHOMP [
13] and TrajOpt [
14], offer the advantage of seamlessly integrating task specifications and system dynamics by formulating motion planning as a constrained optimization problem. Nevertheless, these methods typically pose path planning as a nonlinear and nonconvex optimization issue [
15], resulting in elevated computational costs and decreased convergence stability. Specifically, the solutions heavily rely on the quality of the initial trajectory, often converging to local optima [
16,
17]. Consequently, most existing studies have employed an offline planning strategy that decouples motion planning from the sensing and actuation phases. Although these methodologies perform well in structured, static environments, they prove inadequate for dynamic situations necessitating real-time responsiveness [
18].
Moving beyond traditional motion planning approaches, deep reinforcement learning (DRL) techniques have been widely adopted for robot path planning [
19,
20,
21]. Cheng et al. [
22] developed a DRL-based algorithm to train a manipulator to navigate to a target position while avoiding dynamic obstacles. Their research introduced a key point-based state representation for both the manipulator and the moving obstacle, alongside a reward function determined by the distances between predefined key points, thereby enabling real-time path planning for dynamic obstacle avoidance. Nonetheless, the single-manipulator setup limits scalability in multi-manipulator systems where inter-agent collision avoidance is critical. In addition, recent studies in reinforcement learning and neural adaptive control have expanded the applicability of learning-based approaches to broader control challenges. For instance, self-triggered approximate optimal neuro-control via adaptive dynamic programming has achieved efficient and stable control of nonlinear systems [
23]. Adaptive critic design has also been applied to ensure safety-optimal fault-tolerant control under asymmetric input constraints in unknown nonlinear systems [
24]. Moreover, noise suppression zeroing neural networks have been introduced to robustly solve time-varying inverse kinematics problems of mobile manipulators under external disturbances [
25]. These works demonstrate the potential of integrating advanced learning-based control strategies into multi-agent motion planning frameworks, particularly for enhancing safety, robustness, and scalability in complex robotic environments.
By extending DRL beyond single-robot configurations, researchers have explored its implementation in motion planning for multirobot systems [
26,
27,
28]. Multi-agent deep reinforcement learning (MADRL) [
29,
30] permits each agent to independently learn its policy while also modeling inter-agent cooperation and interactions, achieving effective performance in complex task environments. Indeed, the effectiveness of MADRL has been demonstrated in a variety of multi-agent systems. Recent studies have shown its success in coordinating UAV swarms [
31,
32] and quadrupedal robot teams [
33], and dual-arm robotic assembly tasks [
34], while Samak et al. [
35] utilized MADRL in both cooperative and competitive contexts involving autonomous vehicles, successfully managing complex driving tasks such as navigating intersections and autonomous racing. In their study, each vehicle developed its policy based solely on partial observations, and the decentralized reinforcement learning framework demonstrated the feasibility of real-time learning and control. In addition, Wang et al. [
36] proposed a MUTS-based cooperative target stalking framework for multi-USV systems, where multi-agent deep reinforcement learning is utilized to coordinate multiple unmanned surface vehicles for efficient target pursuit and collision avoidance. However, transferring such approaches from robot navigation to manipulator systems remains difficult owing to the manipulators’ higher degrees of freedom and more complex kinematic structures.
In this study, we introduce a MADRL-based solution for collision-free posture control of muti-manipulators operating within a shared workspace environment (SWE). The principal contributions of this study are as follows.
Line segment-based posture representation: A compact link representation is proposed by modeling each manipulator link as a line segment tailored to their cylindrical structures, facilitating a state representation optimized for collision detection and distance computation. This structure enables efficient and precise computation of interlink distances, allowing posture states to be optimized for collision avoidance. A distance-based reward is incorporated to promote early avoidance behavior, ensuring both computational efficiency and accurate collision-free posture control.
Application and validation of a centralized training and decentralized execution architecture for cooperative posture control: Inspired by its success in other robotic domains like UAV swarms and ground robots [
31,
32,
33,
34,
35,
36], we apply and validate a MADRL planner based on centralized training and decentralized execution (CTDE) framework for the unique challenges of multi-manipulator systems. CTDE is a widely adopted approach [
37,
38,
39] in multi-agent reinforcement learning, enabling agents to leverage global information during training while executing decentralized policies based solely on local observations. In our approach, a centralized critic leverages global state information during training to learn coordinated strategies. Subsequently, during execution, each manipulator acts on its learned policy using only local observations. This work demonstrates the suitability of the CTDE framework for solving intricate collision avoidance and coordination problems in the constrained, shared workspace of multi-manipulators.
4. Discussion
Across diverse multi-manipulator settings, the method maintains high success. As spatial spacing tightens, success decreases but remains no lower than 89% in Scenarios 1 and 2. With increased agent density in Scenario 4, success declines to 83%, indicating that crowding is the primary limiting factor. To further assess performance under more challenging conditions, additional tests are conducted with four manipulators. In the four-manipulator environment, the proposed method achieves an 80% success rate, and the transition from three to four manipulators results in only a moderate decrease rather than a drastic drop. This represents a marginal decrease, suggesting that the proposed reward function and collision-detection mechanism maintain effectiveness even under more crowded conditions. Across all scenarios, tighter task constraints reduce success, but rates remain above 80%. Average return decreases slightly under higher collision risk (tighter spacing, greater density) yet stays stable overall, indicating robust and consistent policies. Convergence requires more updates in dense settings because elevated collision risk increases planning and coordination demands; residual return differences arise from structural factors such as robot placement, workspace overlap, target randomness, and initial poses.
When comparing performance with the independent value function (ind.) in multi-manipulator settings, the centralized value function (cent.) consistently outperforms it. This disparity intensifies in scenarios with more agents or shorter inter-manipulator distances, where interaction complexity and collision risk rise. In terms of convergence, the centralized value function generally reaches convergence with fewer training steps, indicating faster learning than its independent counterpart. These findings indicate that the cent-based learning structure facilitates more accurate and cooperative collision-avoidance strategies by incorporating all agents’ state and action information during training. The proposed framework is evaluated against representative CTDE algorithms—HAPPO [
46], HATRPO [
46], and HAA2C [
47]—under identical training conditions (
Figure 11). The results highlight that MAPPO achieves the most favorable balance of convergence speed and final performance, consistently reaching higher returns with fewer training steps. HAPPO exhibits performance that is nearly comparable to MAPPO [
43] in most scenarios, suggesting that both methods are well suited for multi-manipulator coordination. MAPPO’s superior performance stems from its centralized critic, which leverages comprehensive global state information—including the positions, velocities, and intended actions of all agents—to provide more accurate value estimates during training. This richer contextual awareness reduces the variance of policy-gradient updates and improves credit assignment across agents, thereby accelerating convergence and enabling the learning of more coordinated behaviors. These results reinforce the suitability of MAPPO as the backbone of the proposed framework. Its ability to efficiently incorporate shared state information and optimize cooperative behaviors enables it to outperform other CTDE variants, particularly in scenarios with high agent density and complex collision risks. At the same time, the comparable performance of HAPPO suggests that alternative CTDE-based methods can also serve as viable extensions, depending on specific stability or scalability requirements.
The LS (line-based) representation achieves a success rate comparable to the KP (point-based) method [
22], while consistently converging faster across all scenarios. In contrast, the OBB (bounding-box-based) approach provides the most detailed volumetric modeling and achieves the highest success rate but requires significantly more computation. Overall, LS offers the best trade-off between accuracy, convergence speed, and computational efficiency, making it the most practical choice for multi-manipulator reinforcement learning. Moreover, its computational efficiency makes the line-based method ideal for embedded systems with constrained GPU or CPU resources. Consequently, the LS representation serves as a state representation technique that provides scalability and practicality for reinforcement learning-based manipulator control.
In the task simulation environment, the proposed LS-Cent approach demonstrates consistent and balanced performance across all scenes. The KP-Cent method achieves a similarly high success rate but shows the longest completion time (14–15 s) due to its higher computational complexity. In contrast, LS-Ind completes tasks the fastest but records the lowest success rate (82%), highlighting the limitation of independent learning, where the absence of inter-agent information sharing reduces stability and reliability in complex multi-manipulator environments. A slight performance variance is observed in complex scenarios, where the KP method achieves marginally higher success rates than the LS method. This difference arises from a trade-off in representational fidelity: the LS approach abstracts links into line segments for efficiency, which does not fully capture the link volume, while KP more accurately models geometry, including extremities and joints. In dense environments, this fidelity gives KP a minor advantage in collision detection sensitivity. However, the marginal gain in success rate comes with a significant increase in completion time, highlighting the overall efficiency of the LS approach. In the same settings, single-manipulator sequential operations maintain task stability but show significant limitations in task efficiency, with average task times exceeding 18 s across all scenarios. Although multi-manipulator cooperative policies have slightly lower stability compared to single-manipulator operations, they significantly enhance task efficiency and productivity, reducing completion times to less than half while maintaining acceptable success rates. These results experimentally validate that the proposed line-based state representation, combined with a centralized value function learning structure, forms an effective learning framework for collision avoidance and path planning in multi-manipulator collaborative environments. In addition, the runtime analysis shows that all scenarios achieve average frame rates above 57 FPS, corresponding to update intervals of about 18 ms or faster. This confirms that the learned policies can be executed with low latency, enabling smooth and reliable real-time motion planning even under increased manipulator density.
However, several limitations of the proposed method should be acknowledged. First, the scalability of the proposed framework is not yet fully validated. Although it extends to four manipulators, the success rate decreases from over 90% with two manipulators to about 80%, indicating the need for further improvement to ensure reliable scalability for larger robot teams. In addition, the failure case analysis shows that as environments become denser, collisions emerge as the dominant cause of failures. Based on the analysis, the primary cause of these failures is attributed to the limitations of the state representation. As the number of manipulators increases and the workspace becomes more densely populated, the proposed line-segment-based state representation sacrifices geometric fidelity to maintain computational efficiency. Consequently, it fails to accurately capture the complex interactions between closely spaced links and struggles to precisely detect collision scenarios. These representational limitations are identified as the main factors contributing to performance degradation and task failures in high-density environments. Although alternative methods such as point-based or bounding-box-based representations offer higher geometric accuracy, their computational complexity grows exponentially with the number of manipulators, making them unsuitable for large-scale systems. Consequently, the line-segment-based state representation remains the main limiting factor for reliable collision avoidance in densely populated multi-manipulator environments.
Second, in this study, the manipulator’s end-effector (EE) orientation is not explicitly included in the state representation or policy learning. While sufficient for demonstrating collision-free position control, this simplification may reduce precision in tasks requiring accurate EE orientation. Preliminary experiments with an added orientation-alignment reward show that the framework maintains stable collision avoidance while learning EE posture control, confirming its potential for extension to more complex, high-dexterity tasks. Third, the proposed line-segment-based state representation inherently assumes that manipulator links can be approximated as cylindrical shapes. While this simplification is effective for standard link geometries, it may not accurately capture non-cylindrical links or more complex end-effectors, such as multi-fingered grippers or specialized tools. This limitation could reduce modeling fidelity in tasks where the detailed geometry of the manipulator plays a critical role.
In future research, enhancing the scalability of the proposed framework is essential to ensure stable performance as the number and diversity of manipulators increase. While the current method maintains over 80% success rates in simulation, it still faces stability limitations when applied to real industrial environments. As more robots operate within a shared workspace or as manipulator structures become more complex, its performance may degrade due to increased interaction dynamics. The line-segment-based state representation simplifies link geometry for computational efficiency; however, it shows clear limitations in accurately reflecting nonlinear structures, complex link shapes, and the overall geometric configuration of manipulators. To overcome these limitations, future work can adopt a hybrid modeling strategy in which standard cylindrical links are represented as line segments, while complex or irregular components are approximated with additional geometric primitives such as points or spheres. This extension will allow the framework to adapt to manipulators of various shapes and dexterities, improving both scalability and generalization for real-world manipulator systems. Improvements in these areas are expected to yield more robust learning, higher reliability, and better adaptability for deployment in real-world multi-manipulator environments. Building on this requirement, the primary focus of future research should be on applying the proposed framework in real-world environments.
All experiments and evaluations were exclusively conducted within the NVIDIA Isaac Sim simulation environment without deployment on actual robotic hardware. Given that reinforcement learning-based policies often suffer performance degradation owing to the Sim-to-Real gap, additional validation in real-world settings is crucial to verify the generalization and applicability of the method. Recent studies have shown promising directions to mitigate the sim-to-real gap, such as structured and adaptive domain randomization (e.g., GoFlow) [
49] and real-to-sim-to-real refinement with digital twin calibration [
50]. Building upon these advances, our future research will also expand in these directions to enhance the transferability and robustness of the proposed method. In industrial applications, manipulators often handle workpieces of varying weights, where load variations directly affect torque, accuracy, and response speed. However, our experiments were conducted under fixed or no-load conditions, without measuring critical metrics such as motor energy consumption. While the line-segment representation accelerates convergence, it may also induce more complex trajectories, potentially increasing energy usage. Moreover, the experimental scenarios considered in this study were static and structured, with fixed targets, no dynamic obstacles, and limited randomness in initial postures. Such simplifications limit realism and fail to capture the dynamic and uncertain nature of industrial environments. Future work should therefore incorporate practical constraints such as varying loads, energy consumption, and dynamic task conditions to more faithfully assess the applicability of the proposed framework in real-world settings. In addition, real industrial applications often require manipulators to collaborate not only with other robots but also with humans in shared workspaces. Recent advances in human–robot interaction and sensing, such as muscle–computer interfaces for hand gesture recognition using depth vision [
51] and AIoT-based human activity recognition frameworks [
52], highlight promising directions. Incorporating such multimodal sensor data into the learning process could enhance adaptability and robustness when extending the proposed approach to practical deployment.
For the deployment of reinforcement learning in real-world industrial environments, it is essential to address advanced control objectives focused on safety and robustness. As part of recent reinforcement learning achievements related to these safety issues, integrating fault-tolerant control mechanisms that ensure safe operation even under system faults [
24], or applying robust control strategies that maintain resource efficiency under external disturbances [
25], can enable effective responses to unpredictable situations. In addition, recent studies such as self-triggered approximate optimal neuro-control for nonlinear systems [
23], event-triggered secure tracking control [
53], and observer-based fault-tolerant control [
54] have all advanced reinforcement learning-based control techniques toward guaranteeing safe operation by considering various uncertainties and fault conditions that may arise in real-world scenarios. Recent perception-driven research such as the lightweight attention-guided network for underwater object detection [
55] demonstrates the effectiveness of integrating attention-based and cross-scale feature interactions to improve environmental perception under complex visual conditions. Incorporating such perception modules into multi-agent reinforcement learning frameworks could further enhance spatial awareness, robustness, and adaptability in unstructured or dynamic environments. Furthermore, recent advances in robust reinforcement learning under adversarial attacks, such as the studies by Ziyuan Zhou et al. [
56,
57] demonstrate that multi-agent deep reinforcement learning (MADRL) systems are vulnerable to malicious perturbations in states or actions. Their research analyzes how adversarial disturbances can degrade cooperative policy performance and proposes defense mechanisms that enhance the robustness and stability of learned policies against such attacks. Considering these trends, our future work will focus on identifying potential safety challenges in real-world applications of RL-based control and developing strategies to address them to ensure reliable and safe deployment.
Additionally, in this study, the proposed framework has primarily focused on accuracy and speed, while energy efficiency has not been sufficiently considered, which may lead to excessive energy consumption and increased mechanical stress during operation. Therefore, incorporating energy-aware control strategies into the proposed framework is an essential future direction. In particular, adopting approaches such as the robust and energy-efficient trajectory planning framework proposed by Hussain et al. [
58] could further enhance the system’s performance by balancing precision, robustness, and energy consumption.