Classification for Human Balance Capacity Based on Visual Stimulation under a Virtual Reality Environment
Abstract
1. Introduction
2. Methods
2.1. Participants
2.2. Human Body Posture Modeling
2.3. Human Body Posture Feature Extraction and Classification
- Step 1.
- Video frame preprocessing. Among the obtained experimental video data, taking one frame from each consecutive two frames and save it for further processing, named Ip.
- Step 2.
- Difference algorithm. The image Ip and blank scene Ie are used to make a difference to obtain the difference image Idif [14], as shown in Equation (6).
- Step 3.
- Image denoising. We use a bilateral filter to denoise [15].
- Step 4.
- Using the edge detection operator to process the corroded grayscale image to obtain the connected region of the image [16].
- Step 5.
- The image moments are used to describe feature parameters. An image is a two-dimensional plane, and the pixel value of each point can be regarded as the density of the point. The expectation of that point is the moment of it.
| Feature extraction pseudocode |
| 1: Begin Function 2: Obtain training videos 3: Video image preprocessing. Take one frame from each two consecutive frames and record. 4: Select pure background image without person as Ie. Select images with person walking as Ip. 5: Do image difference (Idif = Ip − Ie). 6: Image denoising using bilateral filtering 7: Search body silhouette using edge detection operator 8: Calculate the smallest rectangle that is perpendicular to the boundary of body silhouette 9: Search the upper, middle and lower barycenter of the human bodyaccording to the image moment, (center1, center2, center3) 10: Calculate the area of a triangle composed of three centers of multiple barycenters. 11: Draw a walking roadmap according to the projection of the triangle. 12: Calculate walking speed of the first half and the second half during the whole walking time, respectively. 13: End function |
2.4. SVM-Based Balance Ability Classification
3. Results
3.1. Analysis of Experimental Results
3.1.1. Analysis of the Multi-Barycentric Area
3.1.2. Analysis of Variance of the Multi-Barycentric Area
3.1.3. Analysis of Roadmap and Moving Speed
4. Discussion
Author Contributions
Funding
Conflicts of Interest
References
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| Data | 387 | 326 | 382 | 297 | 362 | 351 | 310 | 390 | 281 | 353 | 376 | 389 |
| Correct label | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Test label | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
| Data | 378 | 325 | 355 | 382 | 279 | 267 | 372 | 254 | 268 | 367 | 322 | 371 |
| Correct label | −1 | −1 | −1 | −1 | −1 | −1 | −1 | −1 | −1 | −1 | −1 | −1 |
| Test label | −1 | −1 | −1 | −1 | −1 | −1 | −1 | −1 | −1 | −1 | 1 | −1 |
| Subject Category | Experimental Environment | The Number of Subject | Correct Classification | Accuracy |
|---|---|---|---|---|
| The normal (Subject No.1~12) | VR environment | 12 | 12 | 100% |
| Physical environment | 12 | 12 | 100% | |
| The disordered (Subject No.13~24) | VR environment | 12 | 11 | 91.67% |
| Physical environment | 12 | 7 | 58.33% |
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Share and Cite
Jin, H.; Xie, L.; Xiao, Z.; Zhou, T. Classification for Human Balance Capacity Based on Visual Stimulation under a Virtual Reality Environment. Sensors 2019, 19, 2738. https://doi.org/10.3390/s19122738
Jin H, Xie L, Xiao Z, Zhou T. Classification for Human Balance Capacity Based on Visual Stimulation under a Virtual Reality Environment. Sensors. 2019; 19(12):2738. https://doi.org/10.3390/s19122738
Chicago/Turabian StyleJin, Haiyan, Le Xie, Zhaolin Xiao, and Ting Zhou. 2019. "Classification for Human Balance Capacity Based on Visual Stimulation under a Virtual Reality Environment" Sensors 19, no. 12: 2738. https://doi.org/10.3390/s19122738
APA StyleJin, H., Xie, L., Xiao, Z., & Zhou, T. (2019). Classification for Human Balance Capacity Based on Visual Stimulation under a Virtual Reality Environment. Sensors, 19(12), 2738. https://doi.org/10.3390/s19122738

