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Keywords = virtual geographic environment (VGE)

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20 pages, 5240 KiB  
Article
VGEs as a New Platform for Urban Modeling and Simulation
by Hui Lin, Bingli Xu, Yuting Chen, Wenhang Li, Lan You and Jie He
Sustainability 2022, 14(13), 7980; https://doi.org/10.3390/su14137980 - 30 Jun 2022
Cited by 12 | Viewed by 3355
Abstract
The complexity of interrelationships between urban natural environments and human environments is increasing with rapid urbanization. This brings new challenges to urban modeling and simulation in simultaneously meeting the comprehensive needs of the dual integration of data and models, multi-type visualizations, human-centered simulation, [...] Read more.
The complexity of interrelationships between urban natural environments and human environments is increasing with rapid urbanization. This brings new challenges to urban modeling and simulation in simultaneously meeting the comprehensive needs of the dual integration of data and models, multi-type visualizations, human-centered simulation, geographic collaboration, and interactions between physical and virtual spaces. We here propose virtual geographic environments (VGEs) as a new platform of urban modeling and simulation. After discussing the evolution, definition, and features of VGEs, we design a VGE framework for urban system modeling and simulation. Two typical cases are provided to illustrate how VGEs support urban modeling and simulation on different scales: VGE-based collaborative modeling and the simulation of air pollution dispersion in the Pearl River Delta (PRD) urban agglomeration, and fire emergency crowd evacuation simulation. In the future, VGEs may also play an important role in digital twin cities and urban metaverses. Full article
(This article belongs to the Special Issue The New Science of Cities and Urban Growth Sustainability)
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19 pages, 15640 KiB  
Article
Intelligent Interaction with Virtual Geographical Environments Based on Geographic Knowledge Graph
by Bingchuan Jiang, Liheng Tan, Yan Ren and Feng Li
ISPRS Int. J. Geo-Inf. 2019, 8(10), 428; https://doi.org/10.3390/ijgi8100428 - 24 Sep 2019
Cited by 28 | Viewed by 5693
Abstract
The core of intelligent virtual geographical environments (VGEs) is the formal expression of geographic knowledge. Its purpose is to transform the data, information, and scenes of a virtual geographic environment into “knowledge” that can be recognized by computer, so that the computer can [...] Read more.
The core of intelligent virtual geographical environments (VGEs) is the formal expression of geographic knowledge. Its purpose is to transform the data, information, and scenes of a virtual geographic environment into “knowledge” that can be recognized by computer, so that the computer can understand the virtual geographic environment more easily. A geographic knowledge graph (GeoKG) is a large-scale semantic web that stores geographical knowledge in a structured form. Based on a geographic knowledge base and a geospatial database, intelligent interactions with virtual geographical environments can be realized by natural language question answering, entity links, and so on. In this paper, a knowledge-enhanced Virtual geographical environments service framework is proposed. We construct a multi-level semantic parsing model and an enhanced GeoKG for structured geographic information data, such as digital maps, 3D virtual scenes, and unstructured information data. Based on the GeoKG, we propose a bilateral LSTM-CRF (long short-term memory- conditional random field) model to achieve natural language question answering for VGEs and conduct experiments on the method. The results prove that the method of intelligent interaction based on the knowledge graph can bridge the distance between people and virtual environments. Full article
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22 pages, 6308 KiB  
Article
Spatial Analysis of Navigation in Virtual Geographic Environments
by Pavel Ugwitz, Vojtěch Juřík, Lukáš Herman, Zdeněk Stachoň, Petr Kubíček and Čeněk Šašinka
Appl. Sci. 2019, 9(9), 1873; https://doi.org/10.3390/app9091873 - 7 May 2019
Cited by 23 | Viewed by 4757
Abstract
Human performance and navigation activity in virtual environments can be measured and assessed with the aim to draw specific conclusions about human cognition. This paper presents an original virtual geographic environment (VGE) designed and used for this purpose. The presented research is rooted [...] Read more.
Human performance and navigation activity in virtual environments can be measured and assessed with the aim to draw specific conclusions about human cognition. This paper presents an original virtual geographic environment (VGE) designed and used for this purpose. The presented research is rooted in an interdisciplinary approach combining knowledge and principles from the fields of psychology, cartography, and information technologies. The VGE was embedded with user logging functionality to provide a basis from which conclusions about human cognitive processes in a VGE could be drawn. The scope of this solution is introduced, described, and discussed under a behavioral measurement framework. An exploratory research design was adopted to demonstrate the environment’s utility in proof-of-concept user testing. Twenty participants were observed in interactive, semi-interactive and non-interactive tasks, their performance and individual differences were analyzed. The behavioral measurements were supplemented by Object-Spatial Imagery and a Verbal Questionnaire to determine the participants’ cognitive styles. In this sample, significant differences in exploration strategies between men and women were detected. Differences between experienced and non-experienced users were also found in their ability to identify spatial relations in virtual scenes. Finally, areas for future research areas and development were pinpointed. Full article
(This article belongs to the Special Issue Augmented Reality: Current Trends, Challenges and Prospects)
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20 pages, 15083 KiB  
Article
Social Force Model-Based Group Behavior Simulation in Virtual Geographic Environments
by Lin Huang, Jianhua Gong, Wenhang Li, Tao Xu, Shen Shen, Jianming Liang, Quanlong Feng, Dong Zhang and Jun Sun
ISPRS Int. J. Geo-Inf. 2018, 7(2), 79; https://doi.org/10.3390/ijgi7020079 - 24 Feb 2018
Cited by 53 | Viewed by 9620
Abstract
Virtual geographic environments (VGEs) are extensively used to explore the relationship between humans and environments. Crowd simulation provides a method for VGEs to represent crowd behaviors that are observed in the real world. The social force model (SFM) can simulate interactions among individuals, [...] Read more.
Virtual geographic environments (VGEs) are extensively used to explore the relationship between humans and environments. Crowd simulation provides a method for VGEs to represent crowd behaviors that are observed in the real world. The social force model (SFM) can simulate interactions among individuals, but it has not sufficiently accounted for inter-group and intra-group behaviors which are important components of crowd dynamics. We present the social group force model (SGFM), based on an extended SFM, to simulate group behaviors in VGEs with focuses on the avoiding behaviors among different social groups and the coordinate behaviors among subgroups that belong to one social group. In our model, psychological repulsions between social groups make them avoid with the whole group and group members can stick together as much as possible; while social groups are separated into several subgroups, the rear subgroups try to catch up and keep the whole group cohesive. We compare the simulation results of the SGFM with the extended SFM and the phenomena in videos. Then we discuss the function of Virtual Reality (VR) in crowd simulation visualization. The results indicate that the SGFM can enhance social group behaviors in crowd dynamics. Full article
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21 pages, 3638 KiB  
Article
A Heterogeneous Distributed Virtual Geographic Environment—Potential Application in Spatiotemporal Behavior Experiments
by Shen Shen, Jianhua Gong, Jianming Liang, Wenhang Li, Dong Zhang, Lin Huang and Guoyong Zhang
ISPRS Int. J. Geo-Inf. 2018, 7(2), 54; https://doi.org/10.3390/ijgi7020054 - 7 Feb 2018
Cited by 10 | Viewed by 6921
Abstract
Due to their strong immersion and real-time interactivity, helmet-mounted virtual reality (VR) devices are becoming increasingly popular. Based on these devices, an immersive virtual geographic environment (VGE) provides a promising method for research into crowd behavior in an emergency. However, the current cheaper [...] Read more.
Due to their strong immersion and real-time interactivity, helmet-mounted virtual reality (VR) devices are becoming increasingly popular. Based on these devices, an immersive virtual geographic environment (VGE) provides a promising method for research into crowd behavior in an emergency. However, the current cheaper helmet-mounted VR devices are not popular enough, and will continue to coexist with personal computer (PC)-based systems for a long time. Therefore, a heterogeneous distributed virtual geographic environment (HDVGE) could be a feasible solution to the heterogeneous problems caused by various types of clients, and support the implementation of spatiotemporal crowd behavior experiments with large numbers of concurrent participants. In this study, we developed an HDVGE framework, and put forward a set of design principles to define the similarities between the real world and the VGE. We discussed the HDVGE architecture, and proposed an abstract interaction layer, a protocol-based interaction algorithm, and an adjusted dead reckoning algorithm to solve the heterogeneous distributed problems. We then implemented an HDVGE prototype system focusing on subway fire evacuation experiments. Two types of clients are considered in the system: PC, and all-in-one VR. Finally, we evaluated the performances of the prototype system and the key algorithms. The results showed that in a low-latency local area network (LAN) environment, the prototype system can smoothly support 90 concurrent users consisting of PC and all-in-one VR clients. HDVGE provides a feasible solution for studying not only spatiotemporal crowd behaviors in normal conditions, but also evacuation behaviors in emergency conditions such as fires and earthquakes. HDVGE could also serve as a new means of obtaining observational data about individual and group behavior in support of human geography research. Full article
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18 pages, 3473 KiB  
Article
Framework for Virtual Cognitive Experiment in Virtual Geographic Environments
by Fan Zhang, Mingyuan Hu, Weitao Che, Hui Lin and Chaoyang Fang
ISPRS Int. J. Geo-Inf. 2018, 7(1), 36; https://doi.org/10.3390/ijgi7010036 - 22 Jan 2018
Cited by 46 | Viewed by 7625
Abstract
Virtual Geographic Environment Cognition is the attempt to understand the human cognition of surface features, geographic processes, and human behaviour, as well as their relationships in the real world. From the perspective of human cognition behaviour analysis and simulation, previous work in Virtual [...] Read more.
Virtual Geographic Environment Cognition is the attempt to understand the human cognition of surface features, geographic processes, and human behaviour, as well as their relationships in the real world. From the perspective of human cognition behaviour analysis and simulation, previous work in Virtual Geographic Environments (VGEs) has focused mostly on representing and simulating the real world to create an ‘interpretive’ virtual world and improve an individual’s active cognition. In terms of reactive cognition, building a user ‘evaluative’ environment in a complex virtual experiment is a necessary yet challenging task. This paper discusses the outlook of VGEs and proposes a framework for virtual cognitive experiments. The framework not only employs immersive virtual environment technology to create a realistic virtual world but also involves a responsive mechanism to record the user’s cognitive activities during the experiment. Based on the framework, this paper presents two potential implementation methods: first, training a deep learning model with several hundred thousand street view images scored by online volunteers, with further analysis of which visual factors produce a sense of safety for the individual, and second, creating an immersive virtual environment and Electroencephalogram (EEG)-based experimental paradigm to both record and analyse the brain activity of a user and explore what type of virtual environment is more suitable and comfortable. Finally, we present some preliminary findings based on the first method. Full article
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27 pages, 7756 KiB  
Article
A Knowledge Base for Automatic Feature Recognition from Point Clouds in an Urban Scene
by Xu-Feng Xing, Mir-Abolfazl Mostafavi and Seyed Hossein Chavoshi
ISPRS Int. J. Geo-Inf. 2018, 7(1), 28; https://doi.org/10.3390/ijgi7010028 - 16 Jan 2018
Cited by 13 | Viewed by 6050
Abstract
LiDAR technology can provide very detailed and highly accurate geospatial information on an urban scene for the creation of Virtual Geographic Environments (VGEs) for different applications. However, automatic 3D modeling and feature recognition from LiDAR point clouds are very complex tasks. This becomes [...] Read more.
LiDAR technology can provide very detailed and highly accurate geospatial information on an urban scene for the creation of Virtual Geographic Environments (VGEs) for different applications. However, automatic 3D modeling and feature recognition from LiDAR point clouds are very complex tasks. This becomes even more complex when the data is incomplete (occlusion problem) or uncertain. In this paper, we propose to build a knowledge base comprising of ontology and semantic rules aiming at automatic feature recognition from point clouds in support of 3D modeling. First, several modules for ontology are defined from different perspectives to describe an urban scene. For instance, the spatial relations module allows the formalized representation of possible topological relations extracted from point clouds. Then, a knowledge base is proposed that contains different concepts, their properties and their relations, together with constraints and semantic rules. Then, instances and their specific relations form an urban scene and are added to the knowledge base as facts. Based on the knowledge and semantic rules, a reasoning process is carried out to extract semantic features of the objects and their components in the urban scene. Finally, several experiments are presented to show the validity of our approach to recognize different semantic features of buildings from LiDAR point clouds. Full article
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15 pages, 8840 KiB  
Article
Virtual Geographic Simulation of Light Distribution within Three-Dimensional Plant Canopy Models
by Liyu Tang, Dan Yin, Shuwei Chen, Chongcheng Chen, Hongyu Huang and Ding Lin
ISPRS Int. J. Geo-Inf. 2017, 6(12), 405; https://doi.org/10.3390/ijgi6120405 - 19 Dec 2017
Cited by 5 | Viewed by 5803
Abstract
Virtual geographic environments (VGEs) have been regarded as an important new means of simulating, analyzing, and understanding complex geological processes. Plants and light are major components of the geographic environment. Light is a critical factor that affects ecological systems. In this study, we [...] Read more.
Virtual geographic environments (VGEs) have been regarded as an important new means of simulating, analyzing, and understanding complex geological processes. Plants and light are major components of the geographic environment. Light is a critical factor that affects ecological systems. In this study, we focused on simulating light transmission and distribution within a three-dimensional plant canopy model. A progressive refinement radiosity algorithm was applied to simulate the transmission and distribution of solar light within a detailed, three-dimensional (3D) loquat (Eriobotrya japonica Lindl.) canopy model. The canopy was described in three dimensions, and each organ surface was represented by a set of triangular facets. The form factors in radiosity were calculated using a hemi-cube algorithm. We developed a module for simulating the instantaneous light distribution within a virtual canopy, which was integrated into ParaTree. We simulated the distribution of photosynthetically active radiation (PAR) within a loquat canopy, and calculated the total PAR intercepted at the whole canopy scale, as well as the mean PAR interception per unit leaf area. The ParaTree-integrated radiosity model simulates the uncollided propagation of direct solar and diffuse sky light and the light-scattering effect of foliage. The PAR captured by the whole canopy based on the radiosity is approximately 9.4% greater than that obtained using ray tracing and TURTLE methods. The latter methods do not account for the scattering among leaves in the canopy in the study, and therefore, the difference might be due to the contribution of light scattering in the foliage. The simulation result is close to Myneni’s findings, in which the light scattering within a canopy is less than 10% of the incident PAR. Our method can be employed for visualizing and analyzing the spatial distribution of light within a canopy, and for estimating the PAR interception at the organ and canopy levels. It is useful for designing plant canopy architecture (e.g., fruit trees and plants in urban greening) and planting planning. Full article
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1 pages, 120 KiB  
Abstract
Multi-Sensor Enabled Live Virtual Geographic Environment: A Way to the Implementation of Mirror World
by Weitao Che, Hui Lin and Mingyuan Hu
Proceedings 2017, 1(8), 853; https://doi.org/10.3390/proceedings1080853 - 30 Nov 2017
Viewed by 1607
Abstract
With the two cores of database and model-base, Virtual Geographic Environment (VGE) breaks the limitations of the traditional Geographic Information System (GIS), which provides new support to the study and understanding of our world. [...] Full article
15 pages, 4763 KiB  
Article
A Virtual Geographic Environment for Debris Flow Risk Analysis in Residential Areas
by Lingzhi Yin, Jun Zhu, Yi Li, Chao Zeng, Qing Zhu, Hua Qi, Mingwei Liu, Weilian Li, Zhenyu Cao, Weijun Yang and Pengcheng Zhang
ISPRS Int. J. Geo-Inf. 2017, 6(11), 377; https://doi.org/10.3390/ijgi6110377 - 22 Nov 2017
Cited by 27 | Viewed by 5632
Abstract
Emergency risk assessment of debris flows in residential areas is of great significance for disaster prevention and reduction, but the assessment has disadvantages, such as a low numerical simulation efficiency and poor capabilities of risk assessment and geographic knowledge sharing. Thus, this paper [...] Read more.
Emergency risk assessment of debris flows in residential areas is of great significance for disaster prevention and reduction, but the assessment has disadvantages, such as a low numerical simulation efficiency and poor capabilities of risk assessment and geographic knowledge sharing. Thus, this paper focuses on the construction of a VGE (virtual geographic environment) system that provides an efficient tool to support the rapid risk analysis of debris flow disasters. The numerical simulation, risk analysis, and 3D (three-dimensional) dynamic visualization of debris flow disasters were tightly integrated into the VGE system. Key technologies, including quantitative risk assessment, multiscale parallel optimization, and visual representation of disaster information, were discussed in detail. The Qipan gully in Wenchuan County, Sichuan Province, China, was selected as the case area, and a prototype system was developed. According to the multiscale parallel optimization experiments, a suitable scale was chosen for the numerical simulation of debris flow disasters. The computational efficiency of one simulation step was 5 ms (milliseconds), and the rendering efficiency was approximately 40 fps (frames per second). Information about the risk area, risk population, and risk roads under different conditions can be quickly obtained. The experimental results show that our approach can support real-time interactive analyses and can be used to share and publish geographic knowledge. Full article
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15 pages, 3708 KiB  
Article
Design of a Model Base Framework for Model Environment Construction in a Virtual Geographic Environment (VGE)
by Chunxiao Zhang, Gang Ai, Xinqi Zheng, Kun Fang and Jiayang Li
ISPRS Int. J. Geo-Inf. 2017, 6(5), 145; https://doi.org/10.3390/ijgi6050145 - 4 May 2017
Cited by 2 | Viewed by 6198
Abstract
The model environment is a key component that enables a virtual geographic environment (VGE) to meet the scientific requirements for simulating dynamic phenomena and performing analyses. Considering the comprehensiveness of geographic processes and the requirements for the replication of model-based research, this paper [...] Read more.
The model environment is a key component that enables a virtual geographic environment (VGE) to meet the scientific requirements for simulating dynamic phenomena and performing analyses. Considering the comprehensiveness of geographic processes and the requirements for the replication of model-based research, this paper proposes a model base framework for a model environment of a VGE that supports both model construction and modelling management, resulting in improved reproducibility. In this framework, model management includes model metadata, creation, deposition, encapsulation, integration, and adaptation; while modelling management focuses on invoking the model, model computation, and runtime control of the model. Based on this framework, to consider the problem of ever-worsening air quality, we applied the Linux-Apache-MySQL-Perl stack plus Supervisor to implement the model base to support a VGE prototype using professional meteorological and air quality models. Using this VGE prototype, we simulated a typical air pollution case for January 2010. The prototype not only illustrates how a VGE application can be built on the proposed model base, but also facilitates air quality simulations and emergency management. Full article
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