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Search Results (166)

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Keywords = storytelling in education

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23 pages, 1403 KiB  
Systematic Review
Perinatal and Childhood Risk Factors of Adverse Early Childhood Developmental Outcomes: A Systematic Review Using a Socioecological Model
by Kendalem Asmare Atalell, Gavin Pereira, Bereket Duko, Sylvester Dodzi Nyadanu and Gizachew A. Tessema
Children 2025, 12(8), 1096; https://doi.org/10.3390/children12081096 - 20 Aug 2025
Viewed by 108
Abstract
Background: Adverse early childhood developmental outcomes across physical, cognitive, language, communication, and socioemotional domains are major global health concerns. This systematic review aimed to synthesise perinatal and childhood risk factors using a socioecological model. Methods: We searched six databases for cohort, case–control, and [...] Read more.
Background: Adverse early childhood developmental outcomes across physical, cognitive, language, communication, and socioemotional domains are major global health concerns. This systematic review aimed to synthesise perinatal and childhood risk factors using a socioecological model. Methods: We searched six databases for cohort, case–control, and cross-sectional studies published between January 2000 and January 2024. Studies reporting risk factors for adverse developmental outcomes were included. Findings were organised across individual, interpersonal, community, and societal levels using a socioecological model. The protocol was registered in PROSPERO (CRD42023447352). Results: A total of 175 studies were included. Individual-level risk factors, including preterm birth, low birth weight, male sex, chronic illness, undernutrition, and excessive screen use, were associated with adverse developmental outcomes, while exclusive breastfeeding, reading books, and storytelling were protective factors. Interpersonal risks included maternal age, education, mental health, and pregnancy complications. Community and societal risks include environmental pollution, access to education, conflict, and healthcare access. Conclusions: Improving early childhood developmental outcomes may require intervention at multiple levels. Future studies may need to focus on the influence of culturally and linguistically diverse backgrounds and environmental exposures on early childhood developmental outcomes. Full article
(This article belongs to the Section Pediatric Mental Health)
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19 pages, 2100 KiB  
Article
Empowering Diverse Learners: Integrating Tangible Technologies and Low-Tech Tools to Foster STEM Engagement and Creativity in Early Childhood Education
by Victoria Damjanovic and Stephanie Branson
Educ. Sci. 2025, 15(8), 1024; https://doi.org/10.3390/educsci15081024 - 10 Aug 2025
Viewed by 570
Abstract
This qualitative case study explores how preschool teachers enact inclusive pedagogical practices by integrating tangible technologies, low-tech, and no-tech tools within an inquiry-based learning framework. Focusing on teacher decision-making and children’s multimodal engagement, the study examines two questions: (1) How do early childhood [...] Read more.
This qualitative case study explores how preschool teachers enact inclusive pedagogical practices by integrating tangible technologies, low-tech, and no-tech tools within an inquiry-based learning framework. Focusing on teacher decision-making and children’s multimodal engagement, the study examines two questions: (1) How do early childhood teachers use a range of tools to support inclusive, inquiry-driven learning? and (2) How do children engage with these tools to communicate, collaborate, and construct knowledge? Drawing on classroom observations, teacher-created storyboards, child artifacts, and educator reflections, findings illustrate how programmable robots, recycled materials, and hands-on resources support accessibility and creative expression for diverse learners. Children used alternative modalities such as coding, drawing, building, and storytelling to represent their ideas and engage in problem-solving across a range of developmental and linguistic needs. Teachers are positioned as pedagogical designers who scaffold inclusive participation through flexible environments, intentional provocations, and responsive guidance. Rather than treating technology as a standalone innovation, the study emphasizes how its integration, when grounded in play, inquiry, and real-world relevance, can promote equity and engagement. These findings contribute to research on Universal Design for Learning (UDL), early STEM education, and inclusive instructional design in early childhood classrooms. Full article
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16 pages, 2045 KiB  
Article
Facilitating Kindergarten Teachers’ Positive Education Through an Online Digital Storytelling Workshop
by Jenny Wanyi Li, Suzannie K. Y. Leung and Holly P. T. Yau
Educ. Sci. 2025, 15(8), 1023; https://doi.org/10.3390/educsci15081023 - 10 Aug 2025
Viewed by 414
Abstract
In early childhood education (ECE), positive education is important for children’s well-being and holistic development. However, there is little research on positive education in ECE, and kindergarten teachers lack the knowledge and training for its implementation. Digital storytelling is a novel and child-friendly [...] Read more.
In early childhood education (ECE), positive education is important for children’s well-being and holistic development. However, there is little research on positive education in ECE, and kindergarten teachers lack the knowledge and training for its implementation. Digital storytelling is a novel and child-friendly teaching approach that can be applied in different learning domains. Our study aimed to design a digital storytelling workshop for kindergarten teachers to equip them with digital storytelling skills that could be applied in positive education. A total of 15 teachers from a Hong Kong kindergarten participated in this digital storytelling online professional development program through the Zoom and Padlet platforms. We used the observation method to capture teachers’ perceptions, dialogues, and behaviors, collecting a total of 300 min of activity videos, researchers’ field notes, teachers’ storyboards, final videos, and reflections on Padlet for the data analysis. Based on a thematic analysis, we found that teachers had positive feelings about this digital storytelling workshop, believing that it improved their digital storytelling skills and facilitated their provision of positive education and other activities. This study contributes to the development of positive education and digital storytelling, highlighting the necessity of online professional development and providing effective strategies for ECE practitioners. Full article
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16 pages, 387 KiB  
Review
Narrative Approaches in Science Education: From Conceptual Understanding to Applications in Chemistry and Gamification
by Gregorio Jiménez-Valverde
Encyclopedia 2025, 5(3), 116; https://doi.org/10.3390/encyclopedia5030116 - 8 Aug 2025
Viewed by 597
Abstract
Narrative methods are increasingly recognized in science teaching for their potential to deepen conceptual understanding and foster meaningful connections to scientific content. This review explores their educational significance by examining three main formats—historical narratives, realistic fiction, and science fiction or fantasy—highlighting how each [...] Read more.
Narrative methods are increasingly recognized in science teaching for their potential to deepen conceptual understanding and foster meaningful connections to scientific content. This review explores their educational significance by examining three main formats—historical narratives, realistic fiction, and science fiction or fantasy—highlighting how each can render complex scientific principles more accessible and memorable. Special attention is given to chemistry education, a field where abstract, multilevel concepts often pose significant challenges for students. Furthermore, the review explores the integration of narratives into gamified environments, examining how storytelling functions as both a motivational engine and a cognitive scaffold to support deeper learning in science. Finally, the review proposes directions for future research, underscoring the need for empirically grounded narrative resources that balance imaginative appeal with scientific accuracy across diverse educational settings. Full article
(This article belongs to the Section Social Sciences)
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17 pages, 3578 KiB  
Article
Space Medicine Meets Serious Games: Boosting Engagement with the Medimon Creature Collector
by Martin Hundrup, Jessi Holte, Ciara Bordeaux, Emma Ferguson, Joscelyn Coad, Terence Soule and Tyler Bland
Multimodal Technol. Interact. 2025, 9(8), 80; https://doi.org/10.3390/mti9080080 - 7 Aug 2025
Viewed by 415
Abstract
Serious games that integrate educational content with engaging gameplay mechanics hold promise for reducing cognitive load and increasing student motivation in STEM and health science education. This preliminary study presents the development and evaluation of the Medimon NASA Demo, a game-based learning prototype [...] Read more.
Serious games that integrate educational content with engaging gameplay mechanics hold promise for reducing cognitive load and increasing student motivation in STEM and health science education. This preliminary study presents the development and evaluation of the Medimon NASA Demo, a game-based learning prototype designed to teach undergraduate students about the musculoskeletal and visual systems—two critical domains in space medicine. Participants (n = 23) engaged with the game over a two-week self-regulated learning period. The game employed mnemonic-based characters, visual storytelling, and turn-based battle mechanics to reinforce medical concepts. Quantitative results demonstrated significant learning gains, with posttest scores increasing by an average of 23% and a normalized change of c = 0.4. Engagement levels were high across multiple dimensions of situational interest, and 74% of participants preferred the game over traditional formats. Qualitative analysis of open-ended responses revealed themes related to intrinsic appeal, perceived learning efficacy, interaction design, and cognitive resource management. While the game had minimal impact on short-term STEM career interest, its educational potential was clearly supported. These findings suggest that mnemonic-driven serious games like Medimon can effectively enhance engagement and learning in health science education, especially when aligned with real-world contexts such as space medicine. Full article
(This article belongs to the Special Issue Video Games: Learning, Emotions, and Motivation)
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26 pages, 758 KiB  
Article
Writing Is Coding for Sustainable Futures: Reimagining Poetic Expression Through Human–AI Dialogues in Environmental Storytelling and Digital Cultural Heritage
by Hao-Chiang Koong Lin, Ruei-Shan Lu and Tao-Hua Wang
Sustainability 2025, 17(15), 7020; https://doi.org/10.3390/su17157020 - 1 Aug 2025
Viewed by 591
Abstract
In the era of generative artificial intelligence, writing has evolved into a programmable practice capable of generating sustainable narratives and preserving cultural heritage through poetic prompts. This study proposes “Writing Is Coding ” as a paradigm for sustainability education, exploring how students engage [...] Read more.
In the era of generative artificial intelligence, writing has evolved into a programmable practice capable of generating sustainable narratives and preserving cultural heritage through poetic prompts. This study proposes “Writing Is Coding ” as a paradigm for sustainability education, exploring how students engage with AI-mediated multimodal creation to address environmental challenges. Using grounded theory methodology with 57 twelfth-grade students from technology-integrated high schools, we analyzed their experiences creating environmental stories and digital cultural artifacts using MidJourney, Kling, and Sora. Data collection involved classroom observations, semi-structured interviews, and reflective journals, analyzed through systematic coding procedures (κ = 0.82). Five central themes emerged: writing as algorithmic design for sustainability (89.5%), emotional scaffolding for environmental awareness (78.9%), aesthetics of imperfection in cultural preservation (71.9%), collaborative dynamics in sustainable creativity (84.2%), and pedagogical value of prompt literacy (91.2%). Findings indicate that AI deepens environmental consciousness and reframes writing as a computational process for addressing global issues. This research contributes a theoretical framework integrating expressive writing with algorithmic thinking in AI-assisted sustainability education, aligned with SDGs 4, 11, and 13. Full article
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27 pages, 4327 KiB  
Article
The Art Nouveau Path: Promoting Sustainability Competences Through a Mobile Augmented Reality Game
by João Ferreira-Santos and Lúcia Pombo
Multimodal Technol. Interact. 2025, 9(8), 77; https://doi.org/10.3390/mti9080077 - 29 Jul 2025
Viewed by 459
Abstract
This paper presents a qualitative case study on the design, implementation, and validation of the Art Nouveau Path, a mobile augmented reality game developed to foster sustainability competences through engagement with Aveiro’s Art Nouveau built heritage. Grounded in the GreenComp framework and [...] Read more.
This paper presents a qualitative case study on the design, implementation, and validation of the Art Nouveau Path, a mobile augmented reality game developed to foster sustainability competences through engagement with Aveiro’s Art Nouveau built heritage. Grounded in the GreenComp framework and developed through a Design-Based Research approach, the game integrates location-based interaction, narrative storytelling, and multimodal augmented reality and multimedia content to activate key competences such as systems thinking, futures literacy, and sustainability-oriented action. The game was validated with 33 in-service schoolteachers, both through a simulation-based training workshop and a curricular review of the game. A mixed-methods strategy was used, combining structured questionnaires, open-ended reflections, and curricular review. The findings revealed strong emotional and motivational engagement, interdisciplinary relevance, and alignment with formal education goals. Teachers emphasized the game’s capacity to connect local identity with global sustainability challenges through immersive and reflective experiences. Limitations pointed to the need for enhanced pedagogical scaffolding, clearer integration into STEAM subjects, and broader accessibility across technological contexts. This study demonstrates that these games, when grounded in competence-based frameworks and inclusive design, can meaningfully support multimodal, situated learning for sustainability and offer valuable contributions to pedagogical innovation in Education for Sustainable Development. Full article
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17 pages, 11812 KiB  
Article
Heritage GIS: Deep Mapping, Preserving, and Sustaining the Intangibility of Cultures and the Palimpsests of Landscape in the West of Ireland
by Charles Travis
Sustainability 2025, 17(15), 6870; https://doi.org/10.3390/su17156870 - 29 Jul 2025
Viewed by 543
Abstract
This paper presents a conceptual and methodological framework for using Geographical Information Systems (GIS) to “deep map” cultural heritage sites along Ireland’s Wild Atlantic Way, with a focus on the 1588 Spanish Armada wrecks in County Kerry and archaeological landscapes in County Sligo’s [...] Read more.
This paper presents a conceptual and methodological framework for using Geographical Information Systems (GIS) to “deep map” cultural heritage sites along Ireland’s Wild Atlantic Way, with a focus on the 1588 Spanish Armada wrecks in County Kerry and archaeological landscapes in County Sligo’s “Yeats Country.” Drawing on interdisciplinary dialogues from the humanities, social sciences, and geospatial sciences, it illustrates how digital spatial technologies can excavate, preserve, and sustain intangible cultural knowledge embedded within such palimpsestic landscapes. Using MAXQDA 24 software to mine and code historical, literary, folkloric, and environmental texts, the study constructed bespoke GIS attribute tables and visualizations integrated with elevation models and open-source archaeological data. The result is a richly layered cartographic method that reveals the spectral and affective dimensions of heritage landscapes through climate, memory, literature, and spatial storytelling. By engaging with “deep mapping” and theories such as “Spectral Geography,” the research offers new avenues for sustainable heritage conservation, cultural tourism, and public education that are sensitive to both ecological and cultural resilience in the West of Ireland. Full article
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12 pages, 229 KiB  
Article
nēhiyawak Child Raising Practices and Lessons for Schools
by Belinda kakiyosēw Daniels
Educ. Sci. 2025, 15(8), 936; https://doi.org/10.3390/educsci15080936 - 22 Jul 2025
Viewed by 1264
Abstract
In this article, I take up Pushor’s conceptualization of ‘walking alongside,’ of accompanying families on their journey to educate their children, as an alternative to the ways in which educators have stood over parents as authorities with more knowledge. I detail the parent [...] Read more.
In this article, I take up Pushor’s conceptualization of ‘walking alongside,’ of accompanying families on their journey to educate their children, as an alternative to the ways in which educators have stood over parents as authorities with more knowledge. I detail the parent and grandparent knowledge approaches to schooling. I make my ways of thinking, doing, and being visible by storying moments of my lived experiences as a nēhiyaw in education, a parent and grandparent, a teacher and assistant professor. I share aspects of my cultural knowledge through nēhiyawēwin-Cree language when it comes to visiting, gratitude, and storytelling with the aim of adding a nēhiyaw voice to the field of research and literature on family engagement. Full article
17 pages, 506 KiB  
Article
A Narrative Inquiry into the Cultivation of a Classroom Knowledge Community in a Chinese Normal University
by Libo Zhong and Cheryl J. Craig
Educ. Sci. 2025, 15(7), 911; https://doi.org/10.3390/educsci15070911 - 17 Jul 2025
Viewed by 294
Abstract
This narrative inquiry explores a vibrant classroom knowledge community in a Chinese normal university. By examining the teacher’s interactions, we analyze the community’s development through three perspectives: (1) the author’s narrative of the course outline, (2) the teacher’s narrative of classroom culture, and [...] Read more.
This narrative inquiry explores a vibrant classroom knowledge community in a Chinese normal university. By examining the teacher’s interactions, we analyze the community’s development through three perspectives: (1) the author’s narrative of the course outline, (2) the teacher’s narrative of classroom culture, and (3) students’ narratives of their growth. The author presents a student-centered model and seven steps for enacting the course, outlining the environment for cultivating the knowledge community. The teacher’s narrative reveals clues to his success, emphasizing his use of storytelling to foster the community and share educational ideas. Students’ narratives reflect their growth, validating the classroom as a safe space for development and language learning. The significance of this research is that the classroom knowledge community consisted of the teacher, his undergraduate students, and his post-graduates. The three layers existed because of this unrestrained character, devoid of conflicts of interest, created a safe place for students’ development. This research study adds to the literature on how knowledge communities form in school contexts. It focuses on a particular space and time and involves multiple layers of participants, which is prerequisite to the conceptualization of classroom knowledge community. This research has important implications for college language education. Full article
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16 pages, 729 KiB  
Article
Digital Youth Activism on Instagram: Racial Justice, Black Feminism, and Literary Mobilization in the Case of Marley Dias
by Inês Amaral and Disakala Ventura
Journal. Media 2025, 6(3), 104; https://doi.org/10.3390/journalmedia6030104 - 15 Jul 2025
Viewed by 964
Abstract
This paper examines how Marley Dias’ activism on Instagram promotes racial justice, Black feminist thought, and youth mobilization through digital storytelling, representation, and audience engagement. Using a mixed-methods analysis of 744 posts published between 2016 and 2025, the study combined critical thematic coding, [...] Read more.
This paper examines how Marley Dias’ activism on Instagram promotes racial justice, Black feminist thought, and youth mobilization through digital storytelling, representation, and audience engagement. Using a mixed-methods analysis of 744 posts published between 2016 and 2025, the study combined critical thematic coding, temporal mapping, and engagement metrics to analyze the discursive and emotional strategies behind Dias’ activism. Five key themes were identified as central to her activist work: diversity in literature, lack girl empowerment, racial justice, Black representation, and educational advocacy. The findings reveal that Dias strategically tailors her messages to suit Instagram’s unique features, using carousels and videos to enhance visibility, foster intimacy, and provide depth in education. Posts that focused on identity, aesthetics, and empowerment garnered the highest levels of engagement, while posts that concentrated on structural issues received lower, yet still significant, interaction. The paper argues that Dias’ Instagram account serves as a dynamic platform for youth-led Black feminist resistance, where cultural production, civic education, and emotional impact converge. This case underscores the political potential of digital literacies and encourages a reconsideration of how youth-driven digital activism is reshaping contemporary public discourse, agency, and knowledge production in the social media age. Full article
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16 pages, 15700 KiB  
Article
Towards Reshaping Children’s Habits: Vitalia’s AR-Gamified Approach
by Vasileios Arampatzakis, Vasileios Sevetlidis, Vasiliki Derri, Milena Raffi and George Pavlidis
Information 2025, 16(7), 606; https://doi.org/10.3390/info16070606 - 15 Jul 2025
Viewed by 437
Abstract
This paper presents the design, development, and pilot deployment of Vitalia, an AR-gamified application targeting the formation of healthy habits in primary education children. Developed within the EU DUSE project, Vitalia integrates physical activity, nutritional education, and immersive storytelling into a gamified [...] Read more.
This paper presents the design, development, and pilot deployment of Vitalia, an AR-gamified application targeting the formation of healthy habits in primary education children. Developed within the EU DUSE project, Vitalia integrates physical activity, nutritional education, and immersive storytelling into a gamified framework to promote sustained behavioral change. Grounded in evidence-based behavior change models and co-designed with health, nutrition, and physical activity experts, the system envisions high daily engagement rates and measurable knowledge improvements. The concept positions Vitalia as a scalable model for child-centric, ethically responsible digital health interventions, with the potential to be integrated into school curricula and public health strategies. Full article
(This article belongs to the Collection Augmented Reality Technologies, Systems and Applications)
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25 pages, 878 KiB  
Article
AI-Powered Gamified Scaffolding: Transforming Learning in Virtual Learning Environment
by Xuemei Jiang, Rui Wang, Thuong Hoang, Chathurika Ranaweera, Chengzu Dong and Trina Myers
Electronics 2025, 14(13), 2732; https://doi.org/10.3390/electronics14132732 - 7 Jul 2025
Viewed by 879
Abstract
Gamification has the potential to significantly enhance student engagement and motivation in educational contexts. However, there is a lack of empirical research that compares different guiding strategies between AI-driven gamified and non-gamified modes in virtual learning environments to scaffold language learning. This paper [...] Read more.
Gamification has the potential to significantly enhance student engagement and motivation in educational contexts. However, there is a lack of empirical research that compares different guiding strategies between AI-driven gamified and non-gamified modes in virtual learning environments to scaffold language learning. This paper presents an empirical study that examines the impact of AI-driven gamification and learning strategies on the learning experience and outcomes in virtual environments for English-language learners. A gamified English learning prototype was designed and developed. A between-group experiment was established to compare different gamified scaffolding groups: a traditional linear group (storytelling), an AI-driven gamified linear group (task-based learning), and a gamified exploration group (self-regulated learning). One hundred students learning English as a second language participated in this study, and their learning conditions were evaluated across three dimensions: engagement, performance, and experience. The results suggest that traditional learning methods may not be as effective as the other two approaches; there may be other factors beyond in-game interaction and engagement time that influence learning and engagement. Moreover, the results show that different gamified learning modes are not the key factor affecting language learning. The research presents guidelines that can be applied when gamification and AI are utilised in virtual learning environments. Full article
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23 pages, 3743 KiB  
Article
Playful Computational Thinking Learning in and Beyond Early Childhood Classrooms: Insights from Collaborative Action Research of Two Teacher-Researchers
by Grace Yaxin Xing, Alice Grace Cady and X. Christine Wang
Educ. Sci. 2025, 15(7), 840; https://doi.org/10.3390/educsci15070840 - 2 Jul 2025
Viewed by 1671
Abstract
Blending child-led exploration with purposeful teacher guidance and clearly defined learning goals, playful learning has been promoted as a promising approach for introducing computational thinking (CT) in early childhood education (ECE). However, there is a lack of practical guidance for teachers on how [...] Read more.
Blending child-led exploration with purposeful teacher guidance and clearly defined learning goals, playful learning has been promoted as a promising approach for introducing computational thinking (CT) in early childhood education (ECE). However, there is a lack of practical guidance for teachers on how to design and implement playful CT learning effectively. To address this gap, we conducted a collaborative action research project and asked these two questions: (1) How can teachers effectively prepare and design a playful learning CT program using tangible CT toys? (2) How do teachers facilitate playful learning in the CT program? Through iterative cycles of planning, acting, observing, and reflecting, the first and second authors (teacher-researchers) designed and implemented their CT programs in a preschool classroom and an afterschool program respectively, and collected data including video recordings of sessions, participant-generated artifacts, program documentation, and anecdotal reflection notes. Based on our thematic analysis of the data, we identified practical principles for selecting CT toys, three key themes for CT program design and preparation—interest, ownership, and application, and two forms of teacher scaffolding during implementation: embodied approach and storytelling as scaffolding and assessment. The findings highlight practical ways that teachers can enhance children’s engagement, problem-solving skills, and conceptual understanding of CT, while also promoting autonomy and creativity through coding and storytelling. Full article
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19 pages, 418 KiB  
Article
Through Their Eyes: Children’s Perspectives on Quality in Early Childhood Education
by Maryanne Theobald, Chrystal Whiteford and Amanda McFadden
Educ. Sci. 2025, 15(7), 836; https://doi.org/10.3390/educsci15070836 - 1 Jul 2025
Viewed by 793
Abstract
The quality of children’s early childhood education (ECE) experiences significantly impacts their long-term outcomes and wellbeing. While extensive research has explored quality from the perspectives of adult stakeholders, including educators and authorities, there remains a paucity of studies prioritizing the viewpoint of children, [...] Read more.
The quality of children’s early childhood education (ECE) experiences significantly impacts their long-term outcomes and wellbeing. While extensive research has explored quality from the perspectives of adult stakeholders, including educators and authorities, there remains a paucity of studies prioritizing the viewpoint of children, the main beneficiaries of ECE. This study sought to address this gap by investigating children’s preschool experiences at an Australian inner-city preschool center. Using child-friendly interview techniques, researchers engaged 32 children aged 3–4 years in discussions about their likes, dislikes, and desired changes in their preschool settings. Open-ended questions such as “What do you love about preschool?” and “What do you think makes a good preschool?” were used to encourage reflection and storytelling. To complement verbal responses, children were invited to illustrate their thoughts through drawings, offering a visual dimension to their perspectives. Deductive thematic analysis identified eight themes within the dimensions of structural and process quality. The findings highlight the unique and insightful ways young children interpret their experiences, shedding light on aspects of preschool life they value most. By amplifying children’s voices, this study highlights the importance of integrating their perspectives into the design and evaluation of ECE environments, promoting practices that better align with their needs and support their wellbeing. Full article
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