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7 Results Found

  • Article
  • Open Access
3 Citations
2,556 Views
13 Pages

9 January 2023

Head-worn displays (HWDs) as timely condition monitoring are increasingly used in aviation. However, interface design characteristics that mainly affect HWD use have not been fully investigated. The aim of this study was to examine the effects of sev...

  • Article
  • Open Access
5 Citations
3,026 Views
13 Pages

28 October 2021

In this work, we propose a convenient method for evaluating levels of angular jerk in augmented reality (AR) and virtual reality (VR). Jerk is a rarely analyzed metric in usability studies, although it can be measured and calculated easily with most...

  • Article
  • Open Access
11 Citations
4,185 Views
17 Pages

5 October 2021

Gait symmetry analysis plays an important role in the diagnosis and rehabilitation of pathological gait. Recently, wearable devices have also been developed for simple gait analysis solutions. However, measurement in clinical settings can differ from...

  • Article
  • Open Access
6 Citations
2,593 Views
10 Pages

Head-Mounted Projector for Manual Precision Tasks: Performance Assessment

  • Virginia Mamone,
  • Vincenzo Ferrari,
  • Renzo D’Amato,
  • Sara Condino,
  • Nadia Cattari and
  • Fabrizio Cutolo

27 March 2023

The growing interest in augmented reality applications has led to an in-depth look at the performance of head-mounted displays and their testing in numerous domains. Other devices for augmenting the real world with virtual information are presented l...

  • Article
  • Open Access
4,282 Views
19 Pages

Enabling the effective representation of an object’s position and depth in augmented reality (AR) is crucial not just for realism, but also to enable augmented reality’s wider utilization in real world applications. Domains such as archit...

  • Article
  • Open Access
19 Citations
5,055 Views
8 Pages

Virtual Reality Gaming Elevates Heart Rate but Not Energy Expenditure Compared to Conventional Exercise in Adult Males

  • Théo Perrin,
  • Charles Faure,
  • Kévin Nay,
  • Giammaria Cattozzo,
  • Anthony Sorel,
  • Richard Kulpa and
  • Hugo A. Kerhervé

Virtual reality using head-mounted displays (HMD) could provide enhanced physical load during active gaming (AG) compared to traditional displays. We aimed to compare the physical load elicited by conventional exercise and AG with an HMD. We measured...

  • Article
  • Open Access
3 Citations
5,033 Views
10 Pages

Walking Practice Combined with Virtual Reality Contributes to Early Acquisition of Symmetry Prosthetic Walking: An Experimental Study Using Simulated Prosthesis

  • Kazuki Fukui,
  • Noriaki Maeda,
  • Makoto Komiya,
  • Shogo Tsutsumi,
  • Keita Harada,
  • Sayo Kuroda,
  • Masanori Morikawa and
  • Yukio Urabe

1 December 2021

Virtual reality (VR)-based rehabilitation has been used in lower limb amputees; however, the extent to which VR is effective in reacquiring symmetrical gait in lower limb amputees is unclear. The purpose of this study was to confirm whether a VR inte...