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Keywords = cognitive archaeology

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15 pages, 7287 KiB  
Proceeding Paper
Re-Construction of the Small Xanten-Wardt Dart Launcher
by Michele Fratino, Luis Palmero Iglesias and Adriana Rossi
Eng. Proc. 2025, 96(1), 9; https://doi.org/10.3390/engproc2025096009 - 6 Jun 2025
Viewed by 253
Abstract
Based on the dimensions of the small Xanten catapult, this study reconstructs a full-scale model to validate its manufacturing techniques and evaluate its effectiveness. The process underscores the role of experimental archaeology: the activity facilitates a dynamic sequence of queries, guides the interpretation [...] Read more.
Based on the dimensions of the small Xanten catapult, this study reconstructs a full-scale model to validate its manufacturing techniques and evaluate its effectiveness. The process underscores the role of experimental archaeology: the activity facilitates a dynamic sequence of queries, guides the interpretation of signs—not merely physical ones—refines the perception of the cognitive model, and relies on an interdisciplinary approach and strategy. The reconstruction fosters social engagement and scientific dialogue, supporting the adoption of new strategies for knowledge transmission and cultural valorization. The conclusions of this study contribute to the debate on the causes of damage inflicted by the Roman legions on the perimeter walls of Pompeii. Full article
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25 pages, 20637 KiB  
Article
Exploring Multiverses: Generative AI and Neuroaesthetic Perspectives
by Maurizio Forte
Heritage 2025, 8(3), 102; https://doi.org/10.3390/heritage8030102 - 10 Mar 2025
Cited by 1 | Viewed by 1892
Abstract
This paper examines the transformative potential of generative artificial intelligence (AI) and neuroaesthetic methodologies in archaeology, museum collections and art history. It introduces the concept of the AI multiverse, which allows archaeologists and social scientists to construct multiple plausible reconstructions of ancient environments [...] Read more.
This paper examines the transformative potential of generative artificial intelligence (AI) and neuroaesthetic methodologies in archaeology, museum collections and art history. It introduces the concept of the AI multiverse, which allows archaeologists and social scientists to construct multiple plausible reconstructions of ancient environments and cultural practices, addressing the inherent uncertainties in archaeological data. Generative AI tools create simulations and visualizations that redefine traditional archaeological frameworks by incorporating multivocal and dynamic interpretations. The study also integrates visual thinking strategies (VTSs), eye tracking and saliency map analyses to investigate how structured observation enhances cognitive and emotional engagement with visual artifacts. A case study involving the painting My Mother, She Fell From the Sky highlights the impact of VTS on guiding viewers’ gaze and improving interpretive depth, as evidenced by heatmaps and saliency distribution. Full article
(This article belongs to the Special Issue AI and the Future of Cultural Heritage)
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27 pages, 9690 KiB  
Article
Child in Time: Children as Liminal Agents in Upper Paleolithic Decorated Caves
by Ella Assaf, Yafit Kedar and Ran Barkai
Arts 2025, 14(2), 27; https://doi.org/10.3390/arts14020027 - 4 Mar 2025
Viewed by 3081
Abstract
Among the multiple zoomorphic and geometric images that dominate Upper Paleolithic decorated cave walls in Europe, some intriguing human hand stencils and finger flutings stand out. Dozens of these marks are attributed to toddlers and children aged 2–12. Accompanied by older group members, [...] Read more.
Among the multiple zoomorphic and geometric images that dominate Upper Paleolithic decorated cave walls in Europe, some intriguing human hand stencils and finger flutings stand out. Dozens of these marks are attributed to toddlers and children aged 2–12. Accompanied by older group members, they entered these deep, oxygen-depleted and sensory-deprived spaces, climbing and crawling in dark, wet, difficult-to-navigate environments where one might easily get lost or separated from the group. So, why would anyone bring young children into such dangerous locations? Relevant archaeological and anthropological studies form the basis of our hypothesis that the journeys of Upper Paleolithic hunter-gatherers to the depths of deep caves along with their young children should be seen in the framework of active connection with the cosmos as practiced by many indigenous societies worldwide. Indigenous societies often view children as liminal agents with unique physical, cognitive, and mental qualities that allow them to return to the supernatural realm more easily than adults. This makes them especially adept mediators between the world of the living and that of the spirits. In this paper, we examine children’s contribution to the creation of Paleolithic cave art as active agents. Their presence in caves (liminal spaces in themselves) and their participation in the creation of rock art might thus reflect their unique role in early human cosmology and ontology. Full article
(This article belongs to the Special Issue Advances in Rock Art Studies)
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24 pages, 2647 KiB  
Review
Nay to Prey: Challenging the View of Horses as a “Prey” Species
by Netzin G. Steklis, Mateo Peñaherrera-Aguirre and Horst Dieter Steklis
Animals 2025, 15(5), 641; https://doi.org/10.3390/ani15050641 - 22 Feb 2025
Cited by 1 | Viewed by 970
Abstract
This paper challenges the prevalent characterization of domesticated horses as prey species that inherently view humans as predators. Drawing on evolutionary, ethological, and cognitive evidence, we propose the “mutualistic coevolution hypothesis”, which posits that horses and humans have evolved a partnership marked by [...] Read more.
This paper challenges the prevalent characterization of domesticated horses as prey species that inherently view humans as predators. Drawing on evolutionary, ethological, and cognitive evidence, we propose the “mutualistic coevolution hypothesis”, which posits that horses and humans have evolved a partnership marked by cooperation rather than fear. We critically assess the “prey hypothesis”, emphasizing a predator–prey model, which dominates equine training and the literature, and we argue that it inadequately explains horses’ morphology, behaviors, and cognitive capacities. Comparative studies on horses’ socio-cognitive skills suggest that domestication has fostered emotional, behavioral, and cognitive adaptations supporting a human–horse bond. This review examines evidence from archaeological findings and experimental research on horses’ responsiveness to human gestures, emotions, and social cues, underscoring their complex cognition and capacity for collaboration. Furthermore, morphological and behavioral analyses reveal inconsistencies in using orbital orientation or predation-related traits as evidence for categorizing horses as prey species. By emphasizing the coevolutionary dynamics underlying human–horse interactions, we advocate for replacing traditional training models centered on fear and submission with approaches that leverage horses’ mutualistic and social nature. This perspective offers insights for enhancing horse welfare and improving human–equine relationships. Full article
(This article belongs to the Special Issue Second Edition: Research on the Human–Companion Animal Relationship)
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22 pages, 8067 KiB  
Article
Approaches to Collective Cognition in the Historic Centre of Madrid: An Erasmus Interdisciplinary Experience
by Mónica Alcindor, Waltraud Müllauer-Seichter, Sonia De Gregorio Hurtado, Leonor Medeiros, Mirella Loda and Delton Jackson
Land 2025, 14(2), 388; https://doi.org/10.3390/land14020388 - 13 Feb 2025
Viewed by 765
Abstract
Beyond their direct use, buildings and heritage places are objects and settings which help to guide community actions. Cognitive perception systems interact directly with the built environment through action and generate experiences that will be used for subsequent actions. This requires a reorientation [...] Read more.
Beyond their direct use, buildings and heritage places are objects and settings which help to guide community actions. Cognitive perception systems interact directly with the built environment through action and generate experiences that will be used for subsequent actions. This requires a reorientation towards phenomenological perspectives that query the conceptual boundary between cognition and action. Five universities from three countries (Portugal, Italy, and Spain) came together in July 2023 through an Erasmus+ BIP (Blended Intense Programme) experience, developed for the La Latina neighbourhood, in the historical centre of Madrid. The intention was to highlight the importance of different disciplines, and interdisciplinary working, for planning an urban future which includes the goals of socio-economic and environmental sustainability, happiness, and the right of residents to maintain longstanding emotional connections with their neighbourhoods. The novelty of this experience compared to existing Master’s and PhD programmes in Europe was the early and intense contact of students with the subject through the development of fieldwork over two weeks. This was led by teachers from different disciplines to provide interdisciplinary perspectives for a training programme which included architecture, urbanism, urban anthropology, geography, history, and archaeology. Through this training, the intended outcomes were twofold: to equip students with the necessary knowledge and criteria to critically address these issues and to raise awareness among local stakeholders about the negative transformations affecting historic centres and their impact on residents’ quality of life. Full article
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16 pages, 2009 KiB  
Article
Immersive Cave Environments in VR: A Tool for Exploring Altered States of Consciousness and Creativity in Archaeology
by Nicola De Pisapia, Gabriele Penazzi, Isaias De Jesus Herrera Ibarra, Clara Rastelli and Massimo Zancanaro
Appl. Sci. 2024, 14(24), 11916; https://doi.org/10.3390/app142411916 - 19 Dec 2024
Viewed by 1762
Abstract
This study explores the use of immersive Virtual Reality (VR) cave environments to investigate hypotheses concerning altered states of consciousness, creativity, and flexible thinking in archaeological contexts. Building on the premise that ancient humans used caves as sites for rituals involving altered consciousness, [...] Read more.
This study explores the use of immersive Virtual Reality (VR) cave environments to investigate hypotheses concerning altered states of consciousness, creativity, and flexible thinking in archaeological contexts. Building on the premise that ancient humans used caves as sites for rituals involving altered consciousness, we recreated a virtual cave environment to simulate these experiences and examine their impact on participants’ cognitive processes. Participants engaged in pareidolic tasks within both a virtual cave and a virtual open-space environment, allowing for comparative analysis of semantic network organization and subjective experiences. Our findings show that the cave environment elicited higher emotional arousal and spiritual engagement, as well as an improvement in the aspects of creativity and flexible thinking. These results suggest that VR can serve as a powerful tool in archaeology for reconstructing early humans’ experiences and investigating their psychological and cognitive states, thus providing new insights into their use of caves for mind-altering or ritualistic purposes. This interdisciplinary approach contributes to both cognitive archaeology and the development of immersive VR technologies in scientific research. Full article
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23 pages, 2662 KiB  
Review
Old and New Approaches in Rock Art: Using Animal Motifs to Identify Palaeohabitats
by Mirte Korpershoek, Sally C. Reynolds, Marcin Budka and Philip Riris
Quaternary 2024, 7(4), 48; https://doi.org/10.3390/quat7040048 - 7 Nov 2024
Cited by 1 | Viewed by 3000
Abstract
Humans are well known to have made paintings and engravings on rock surfaces, both geometric motifs with an unclear representation, and representative motifs that refer to their activities and aspects of their environment. This kind of art is widespread across time and space [...] Read more.
Humans are well known to have made paintings and engravings on rock surfaces, both geometric motifs with an unclear representation, and representative motifs that refer to their activities and aspects of their environment. This kind of art is widespread across time and space and has throughout history been subjected to various kinds of approaches. Typically, rock art research focuses on its role in the development of the hominin brain and the capability of abstract thinking, as well as on interpreting representative and non-representative motifs. Ethnography and cognitive research have often stressed that rock art is the result of ritual practises and the expression of a shamanic belief system. However, representative motifs may also shed light on a region’s ecological and human prehistory. Here, we give an overview of the general development of rock art study: we highlight the development of artistic behaviour in humans by discussing aesthetic preferences, and the creation of simple geometric motifs and eventually representative motifs, before describing the theories that developed from the earliest study of rock art. These have largely focused on classification and interpretation of the motifs, and often centred on Palaeolithic material from Europe. We then move on to discuss how ethnography among rock art creating communities often suggests important relationships between specific animals in both the realms of spiritual belief systems and within the local environment. Lastly, we highlight how rock art reflects the local penecontemporaneous environment when it comes to depictions of animals, plants, technologies, humans and their activities. We argue that animal depictions are a useful subject to study on a large scale, as it is the most widespread representative motif, and the most appropriate subject to study when the goal is to draw conclusions on environmental changes. Rock art can fill gaps in the local archaeological record and generate new questions of it, but also offer new insights into the history of local human–animal interaction: animal species depicted and/or referred to in rock art are likely to have been a selection of spiritually important animals and a comparison to known information on human interactions with local species may reveal patterns among which animals are selected for local rock art depictions and which are not. Interregional comparison can in turn shed light on whether humans in general tend to ascribe meaning to the same types of animals. We end the review with suggestions for future study, with a special role for computational methods, which are suitable for the analysis of large databases of visual imagery. Full article
(This article belongs to the Special Issue Climate Change versus Cultural Heritage: Past, Present and Future)
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26 pages, 13173 KiB  
Article
Ontological Beliefs and Hunter–Gatherer Ritual Landscapes: Native Californian Examples
by David S. Whitley
Religions 2024, 15(1), 123; https://doi.org/10.3390/rel15010123 - 17 Jan 2024
Cited by 7 | Viewed by 3030
Abstract
Landscapes are socially produced and reproduced spaces. This is easily recognizable for large-scale urban groups with built environments that dominate living places. But it also pertains to all types of societies and cultures, even small-scale hunter–gatherers, once the ontological beliefs structuring landscape perception [...] Read more.
Landscapes are socially produced and reproduced spaces. This is easily recognizable for large-scale urban groups with built environments that dominate living places. But it also pertains to all types of societies and cultures, even small-scale hunter–gatherers, once the ontological beliefs structuring landscape perception and use are acknowledged. The foragers of south–central and southern California and the Great Basin illustrate this fact. They maintained a widely shared ontological perspective supported by a fundamental cognitive postulate. This is that supernatural power, the principle causative agent in the universe, was differentially distributed among individuals and places. The distribution of power, revealed by certain geomorphological features and natural events, structured their perceptions of landscape. These perceptions were expressed in ritual and symbolism, including petroglyphs and pictographs as durable manifestations of ceremonies on the landscape. The ontological relationship between power and landscape explains a longstanding question in hunter–gatherer archaeology: Why were rock writing sites created at specific locations? It also explains another equally significant but rarely considered and related problem: Why do some localities have massive quantities of rock writings that dwarf most other sites? The landscape symbolism of and the placement of sites by Native Californian and Great Basin tribes is explained by reference to their shared ontological beliefs, illustrating how they structured their ritual practices and archaeological record. Full article
(This article belongs to the Special Issue Archaeology of Religion, Ideas and Aspirations)
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14 pages, 10166 KiB  
Article
Satellite-Aided Analysis of the Position of the Sun Temples and the Dynastic History of the Vth Egyptian Dynasty
by Giulio Magli
Heritage 2023, 6(11), 7156-7169; https://doi.org/10.3390/heritage6110374 - 16 Nov 2023
Cited by 1 | Viewed by 2994
Abstract
The Sun Temples of the Vth dynasty are the most elusive Egyptian monuments of the Old Kingdom. Textual sources seem to refer to a different temple for each different pharaoh of the dynasty, but only two have been discovered at Abu Gurab, a [...] Read more.
The Sun Temples of the Vth dynasty are the most elusive Egyptian monuments of the Old Kingdom. Textual sources seem to refer to a different temple for each different pharaoh of the dynasty, but only two have been discovered at Abu Gurab, a few hundred meters north of the dynastic necropolis of Abusir. Previously, the author has proposed a cognitive–topographical framework that strongly supports the idea, originally formulated by Stadelmann, that only these two already known temples actually existed, while the others—with the possible exception of the last one—mentioned in the sources refer to renovations carried out by subsequent pharaohs on existing monuments. This paper aims to give a complete reassessment of this question using satellite imagery. Together with recently disclosed archaeological excavations at Abu Gurab, which have direct relevance for the history of the Sun Temples, the analysis provided here adds new, surprising aspects to the dynastic scenario, bringing in the meantime, further support to the above-mentioned framework. A proposal for the location of the last temple is also highlighted in the same analysis. Full article
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12 pages, 3158 KiB  
Article
Lower Paleolithic Shaped Stone Balls—What Is Next? Some Cultural–Cognitive Questions
by Ella Assaf, Javier Baena Preysler and Emiliano Bruner
Quaternary 2023, 6(4), 51; https://doi.org/10.3390/quat6040051 - 1 Oct 2023
Cited by 7 | Viewed by 2756
Abstract
Shaped stone balls (SSBs) were an integral part of human culture across the Old World for nearly 2 million years. They are one of the oldest implements made and used by humans. In this significant era, which was characterised by biological and cultural [...] Read more.
Shaped stone balls (SSBs) were an integral part of human culture across the Old World for nearly 2 million years. They are one of the oldest implements made and used by humans. In this significant era, which was characterised by biological and cultural transformations, these round implements were a stable hallmark throughout the Lower Paleolithic period and beyond. However, while much research progress has been made in other stone tool categories, and despite the increased research efforts in recent years, attempts to define SSB function and typology have remained inconclusive, and broader cultural and cognitive aspects related to their production techniques, use and dispersal have yet to be explored in depth. What is the significance of their continuous presence and wide geographical distribution? What do these imply regarding the cognitive abilities of Oldowan and Acheulian humans? In this paper, we turn the spotlight on these enigmatic items. We address unresolved issues and explore the ergonomic and perceptual properties stimulated by the geometry of these items. We show that stone ball variability matches (modern) human hand palm variability. Moreover, when using SSBs in percussion activities, they are handled with the entire palm. Following, we discuss the role of SSBs in the context of socio-cultural processes. We suggest that SSBs reflect some of the earliest evidence in human history of a specific form that was conceptualised and recurrently acted upon. Full article
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70 pages, 27237 KiB  
Article
Jade for Bones in Hongshan Craftsmanship: Human Anatomy as the Genesis of a Prehistoric Style
by Sandrine Larrivé-Bass
Arts 2023, 12(5), 206; https://doi.org/10.3390/arts12050206 - 21 Sep 2023
Cited by 1 | Viewed by 5744
Abstract
Jade artifacts produced in prehistoric China continue to generate extensive scholarly interest. In the absence of textual data, inferring how works functioned in Jade Age communities remains challenging. This paper focuses on Hongshan 红山 culture (4500–3000 BCE) jades, a distinctively styled corpus primarily [...] Read more.
Jade artifacts produced in prehistoric China continue to generate extensive scholarly interest. In the absence of textual data, inferring how works functioned in Jade Age communities remains challenging. This paper focuses on Hongshan 红山 culture (4500–3000 BCE) jades, a distinctively styled corpus primarily recovered from late fourth millennium BCE graves in northeastern China. Recent finds within and beyond the Hongshan core zone have enriched the jade inventory and expanded the known scope of its stylistic variations. The analysis sheds light on enigmatic types, reveals the complex representational nature of this corpus, and clarifies the mimetic intentions that resulted in the soft rounded forms characteristic of the style. Most objects examined were unearthed at Hongshan ceremonial centers and have sound excavation pedigrees. Their study relies on contextual archaeological data and comparative visual analysis and draws on the broader Hongshan material world. Further considerations include environment, funerary practices, materiality, cognition, and human anatomy. Ultimately, the paper uncovers new paradigms of figural representation that should open fresh investigative avenues for specialists of early China. Preliminary evaluation of jades unearthed further south at Lingjiatan 凌家滩 and Liangzhu 良渚 sites suggests that some late Neolithic societies adopted Hongshan practices. Current evidence hints at members of prehistoric communities attempting, through jade works, to rationalize their physical circumstances and assert their social power by symbolically fusing with elements of their environments. Full article
(This article belongs to the Special Issue Ancient Chinese Art: Jades and Bronze)
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15 pages, 1349 KiB  
Article
Quantum Leaps in Human Biocultural Evolution and the Relationship to Cranial Capacity
by Gerhard W. Weber
Life 2023, 13(4), 1030; https://doi.org/10.3390/life13041030 - 17 Apr 2023
Cited by 3 | Viewed by 5469
Abstract
The evolution of the genus Homo can only be understood by considering both of the inheritance systems that interact to shape human nature: biology and culture. While growing intellectual abilities are a key factor of human evolution, they are rarely contrasted with cultural [...] Read more.
The evolution of the genus Homo can only be understood by considering both of the inheritance systems that interact to shape human nature: biology and culture. While growing intellectual abilities are a key factor of human evolution, they are rarely contrasted with cultural progress. Cranial capacity data of 193 hominin fossils from the last seven million years and artefacts of increasing number and complexity in the archaeological record are used to demonstrate the concordant progression of brain-size increase and cultural development, starting approximately two million years ago. Our biocultural evolution shows a number of quantum leaps along the time axis applying to both domains. At first, humans left the canonical evolutionary pathway, which pertains to all other organisms, by enhancing their fitness using sophisticated tools and fire; secondly, they turned into a symbolic species; and finally, humanity now faces a new challenge: “intentional evolution”. Chronologically, these quantum leaps correspond to cranial capacity data used here as a proxy for cognitive performance. This contribution tries to demonstrate this parallel development and argues for a simple and generalized model of human biocultural evolution. An extrapolation of the model into the future shows that humans, as biological entities, will not necessarily persist. Full article
(This article belongs to the Section Evolutionary Biology)
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18 pages, 18483 KiB  
Article
Development of an Immersive VR Experience Using Integrated Survey Technologies and Hybrid Scenarios
by Francesco Gabellone
Heritage 2023, 6(2), 1169-1186; https://doi.org/10.3390/heritage6020065 - 27 Jan 2023
Cited by 8 | Viewed by 2428
Abstract
The paper was aimed to promoting and improving the knowledge of the Naples city’s monuments through an immersive visit experience, according to the paradigms of new digital languages. Thanks to the use of integrated technologies, some monuments of the city are presented in [...] Read more.
The paper was aimed to promoting and improving the knowledge of the Naples city’s monuments through an immersive visit experience, according to the paradigms of new digital languages. Thanks to the use of integrated technologies, some monuments of the city are presented in virtual way, with unusual viewpoints, that reveal previously unseen details, many of them not directly visible to tourists. A journey created by the use of integrated technologies, to discover historical facades and museums to be explored in total freedom, without physical constraints, without cognitive barriers. The technological basis supporting the visit consists of integrated solutions including digital photogrammetry, 3D modelling, virtual restoration and persuasive storytelling, all organised to provide a product for the general public, to be enjoyed with VR headsets. The available contents are organised on different reading levels, in according to three paths that include: a visit to the MANN (National Archaeological Museum of Naples), a visit within the virtual room dedicated to the most important museums of the city and a virtual walk through the decumani, the heart of historical centre. The virtual enjoyment of contexts no longer visible in original state or not accessible by tourists is resolved by the virtual reconstruction and re-location of artefacts in a virtual space, here called Virtual Room. Full article
(This article belongs to the Special Issue Immersive Virtual Reality for Heritage and Museums)
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19 pages, 4844 KiB  
Article
Bringing the Inert to Life: The Activation of Animate Beings
by Christine S. VanPool and Todd L. VanPool
Religions 2023, 14(1), 53; https://doi.org/10.3390/rel14010053 - 28 Dec 2022
Cited by 1 | Viewed by 2311
Abstract
Animist cultures around the world are based on interactions among humans and other-than-human beings. Humans are active agents in this process and often establish alliances with other-than-human beings to accomplish a variety of goals. The means of establishing these alliances is an emerging [...] Read more.
Animist cultures around the world are based on interactions among humans and other-than-human beings. Humans are active agents in this process and often establish alliances with other-than-human beings to accomplish a variety of goals. The means of establishing these alliances is an emerging area of interest in studies of animist ontologies. We demonstrate here that these allies are often object-persons specifically made or modified by humans to have desired spiritual and physical properties. Examples of common object-persons range from domestic residences to shamanic drums to sacred bundles used for ritual activities. We further establish that object-persons go through a life cycle typically starting with a process that activates and modifies latent agency. We demonstrate this process using case studies from the North American Southwest, especially during the Medio period (AD 1200 to 1450) occupation of the Casas Grandes region of northwestern Mexico and the southwestern United States. Our primary examples are the creation of three Mesoamerican-style ballcourts and a water reservoir at Paquimé, which is the ceremonial and political center of the Medio period world. These examples reflect the underlying animistic ontology of this culture and provide a case study of the relationship between material religion and ritual practice that frames animistic religious practices. Full article
(This article belongs to the Section Religions and Health/Psychology/Social Sciences)
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22 pages, 11777 KiB  
Article
Cognitive Accessibility in Rural Heritage: A New Proposal for the Archaeological Landscape of Castulo
by Santiago Quesada-García, Pablo Valero-Flores, David Mendoza-Alvarez and Joseph Cabeza-Lainez
Sustainability 2022, 14(18), 11581; https://doi.org/10.3390/su141811581 - 15 Sep 2022
Cited by 4 | Viewed by 2493
Abstract
The long-lost Ibero-Roman citadel of Castŭlō, or Castulo as it is known today, has been revealed to be one of the most important centers of the southern Iberian Peninsula due to its size and its geographical position. The ancient walled holdfast occupies [...] Read more.
The long-lost Ibero-Roman citadel of Castŭlō, or Castulo as it is known today, has been revealed to be one of the most important centers of the southern Iberian Peninsula due to its size and its geographical position. The ancient walled holdfast occupies an area of about 50 hectares, with overlapping vestiges from different historical stages. During the last intervention in the northwest city walls, a set of important findings was revealed, notably a Roman high-quality relief depicting a lion which holds a human head between its paws. This article, in addition to contextualizing and presenting the archaeological site, focuses on the latest work carried out in the northern area of the city’s Punic wall. Based on the data obtained, an urban interpretation is also provided on the use and function of this walled city area and how it was attuned to the surroundings to configure a new kind of landscape project. Relevant endeavours have been undertaken by the authors in order to render the restoration feasible, and prominently to introduce a more innovative issue of cognitive accessibility for the visitors who are allowed to enjoy this significant piece of heritage despite the hindrances of the terrain. This is the fundamental objective of a former research project by the authors, and it was extended to offer a key to sustainable archaeology, establishing design criteria for the planning of spaces that fulfil the experience of visiting heritage for groups of people with cognitive problems: among them, those with Alzheimer’s disease. By addressing these pending requirements, the sustainable qualities of the archaeological sites would be significantly enhanced. Full article
(This article belongs to the Special Issue Archaeology of Sustainability and Sustainable Archaeology)
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