Beyond Reality: Advancements in Computer Graphics for Immersive Metaverse Experiences

A special issue of Journal of Imaging (ISSN 2313-433X). This special issue belongs to the section "Mixed, Augmented and Virtual Reality".

Deadline for manuscript submissions: 31 March 2026 | Viewed by 31

Special Issue Editor


E-Mail Website
Guest Editor
Associate Professor, Department of Computer Science (DIDA), Blekinge Institute of Technology, 371 41 Karlskrona, Sweden
Interests: computer graphics; computer games; AI
Special Issues, Collections and Topics in MDPI journals

Special Issue Information

Dear Colleagues,

The convergence of computer graphics (CG) and immersive technologies is redefining the future of human–computer interaction (HCI) through the rise of the metaverse, a persistent, shared digital space where people can interact with each other and with intelligent virtual agents in real time. As immersive experiences become more seamless, realistic, and personalized, there is a growing need for sophisticated CG methods that enable not just visual fidelity, but presence, agency, and multisensory engagement.

This Special Issue aims to explore recent advances in real-time rendering, procedural content generation, photorealistic avatars, XR interoperability, and multisensory feedback mechanisms that underpin immersive metaverse experiences. We invite researchers and practitioners to submit original research papers, surveys, and application studies that demonstrate how breakthroughs in computer graphics are enabling novel metaverse applications across domains such as gaming, digital twins, education, healthcare, entertainment, and collaborative workspaces.

By curating contributions from both academia and industry, this Special Issue will serve as a forum for interdisciplinary dialogue on emerging technologies, design practices, and system architectures that are shaping the next generation of interactive virtual environments.

We welcome high-quality submissions related (but not limited) to the following topics:

  • Advanced rendering pipelines for immersive environments;
  • Procedural and AI-generated virtual content;
  • Neural rendering and photorealistic digital humans;
  • Cross-platform XR rendering and interoperability standards (e.g., glTF, USD);
  • Multisensory interaction: visual, auditory, and haptic feedback;
  • Edge/cloud-based graphics architectures for real-time applications;
  • Digital twins and simulation-based graphics systems;
  • Ethics and identity in visual representation;
  • User studies on perception, realism, and interaction in virtual space.

Dr. Prashant Goswami
Guest Editor

Manuscript Submission Information

Manuscripts should be submitted online at www.mdpi.com by registering and logging in to this website. Once you are registered, click here to go to the submission form. Manuscripts can be submitted until the deadline. All submissions that pass pre-check are peer-reviewed. Accepted papers will be published continuously in the journal (as soon as accepted) and will be listed together on the special issue website. Research articles, review articles as well as short communications are invited. For planned papers, a title and short abstract (about 100 words) can be sent to the Editorial Office for announcement on this website.

Submitted manuscripts should not have been published previously, nor be under consideration for publication elsewhere (except conference proceedings papers). All manuscripts are thoroughly refereed through a single-blind peer-review process. A guide for authors and other relevant information for submission of manuscripts is available on the Instructions for Authors page. Journal of Imaging is an international peer-reviewed open access monthly journal published by MDPI.

Please visit the Instructions for Authors page before submitting a manuscript. The Article Processing Charge (APC) for publication in this open access journal is 1800 CHF (Swiss Francs). Submitted papers should be well formatted and use good English. Authors may use MDPI's English editing service prior to publication or during author revisions.

Keywords

  • metaverse
  • real-time rendering
  • immersive graphics
  • digital twins
  • extended reality (XR)
  • neural rendering
  • avatars
  • AI in graphics
  • 3D standards (USD/glTF)
  • haptics
  • computer vision in XR
  • visual computing

Benefits of Publishing in a Special Issue

  • Ease of navigation: Grouping papers by topic helps scholars navigate broad scope journals more efficiently.
  • Greater discoverability: Special Issues support the reach and impact of scientific research. Articles in Special Issues are more discoverable and cited more frequently.
  • Expansion of research network: Special Issues facilitate connections among authors, fostering scientific collaborations.
  • External promotion: Articles in Special Issues are often promoted through the journal's social media, increasing their visibility.
  • Reprint: MDPI Books provides the opportunity to republish successful Special Issues in book format, both online and in print.

Further information on MDPI's Special Issue policies can be found here.

Published Papers

This special issue is now open for submission.
Back to TopTop