Digital Forest Bathing: A Systematic Review
Abstract
1. Introduction
2. Materials and Methods
2.1. Search Strategy
2.2. Inclusion and Exclusion Criteria
2.3. Study Selection Process
2.4. Data Extraction
2.5. Assessment of the Risk of Bias
3. Results
3.1. Search Results
3.2. Characteristics of the Included Studies
3.3. Health Outcomes
3.4. Technical Aspects
3.5. Risk of Bias Assessment
4. Discussion
Limitations
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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| Inclusion Criteria | Exclusion Criteria | |
|---|---|---|
| Population | Every population | - |
| Intervention | Digital forest bathing with Head Mounted Display (HMD) | Other types of Digital forest bathing (e.g., using video projection) |
| Outcome | Open outcomes | - |
| Study design | Clinical studies, experimental studies, case studies, technical reports | Systematic reviews, qualitative studies, study protocols, book chapters |
| Language | English, German | Other languages |
| Study | Origin | Study Design | Participants | Conditions | Objective |
|---|---|---|---|---|---|
| Hejtmánek et al. (2022) [27] | Czechia | Experimental Pilot Study | n = 25 | Digital forest bathing vs. physical forest bathing | Investigation of the potential of “digital forest twins” as an alternative to real forest bathing and as a research platform |
| Reese et al. (2022) [38] | Germany | Randomized controlled trial | n = 50 | Digital forest bathing vs. physical forest bathing | Investigation of the effect of digital forest bathing on well-being compared to real forest bathing in an urban forest |
| Lopes et al. (2022) [31] | Canada | Experimental Pilot Study | n = 16 | Audio-visual vs. ultrasensory (UR) | Investigation of the effect of ultra-realistic, multi-sensory, digital forest bathing on relaxation in comparison of subjective and objective results to conventional audio-visual VR experience |
| Masters et al. (2022) [37] | USA | Experimental Study | n = 26 | Virtual environment with living biomass (forest) vs. virtual environment with inanimate nature (canyon) | Testing the biophilia hypothesis in a VR Shinrin-Yoku simulation by comparing the recovery effect of a virtual forest environment with a virtual canyon environment |
| Study | Type of VR | Virtual Forest Environment | Stimuli | Locomotion | Duration |
|---|---|---|---|---|---|
| Hejtmánek et al. (2022) [27] | HMD | Digital forest twin of a real forest (Roztocky, Czech Republic); deciduous forest with low undergrowth and deciduous forest floor in the growing season, sunny. | Visual, auditory; 3D audio recordings of forest atmosphere | Through body movement | 30 min |
| Reese et al. (2022) [38] | Oculus Rift HMD | Forest landscape with wider paths. Mainly deciduous trees in the growing season, sunny, slightly cloudy weather; bird and footstep sounds | Visual, auditory; bird, and footstep sounds | With a two-handed VR controller | Mean value: 6.93 min (SD = 1.11) |
| Lopes et al. (2022) [31] | Oculus Rift HMD; multisensory cabin SENSIKS | Forest environment with sparse deciduous trees, vegetation period, and sun shining through trees. Video synchronized with immersive audio, Vibroacoustic feedback | Visual, auditory, olfactory, tactile; scent device, heating elements, and fans | None | 75 s |
| Masters et al. (2022) [37] | Oculus Rift S HMD | Forest environment with spruce trees, ferns, clover, and moss in the growing season, sunny. Structure of the virtual forest landscape is identical to the canyon landscape (path width, path course, etc.) | Visual, auditory; rustling leaves and forest sounds | With a VR controller | 10 min |
| Study | Outcomes and Instruments | Time of Measurement | Main Results |
|---|---|---|---|
| Hejtmánek et al. (2022) [27] | 1. Emotional state (PANAS) 2. Recovery (ROS) 3. Cyber sickness (SSQ) | ROS: after the first half of the forest bath sitting (after 15 min.) and post PANAS: Pre- and post SSQ: Post | Significant increase in recovery after sitting in both conditions. (Physical forest: Cohen’s d = 0.516, Digital forest = 0.250) No significant results of emotional state (Cohen’s d = 0.13) |
| Reese et al. (2022) [38] | 1. Emotional state (PANAS) 2. Stress (SSS) 3. Subjective vitality (SVS) 4. Recovery (ROS) 5. Restful quality of the environment (PRS-11) | PANAS; SS; SVS: Pre- and Post ROS; PRS-11: Post | Significant increase in positive affect and decrease in negative affect in both conditions. Positive affect: (Physical forest: Cohen’s d = 0.49, Digital forest = 0.30) Neg. affects: (Physical forest: Cohen’s d = 0.81, Digital forest = 0.59). Slight decrease in stress in both conditions (Physical and digital forest: Cohen’s d = 0.27) Significantly increased recovery in both conditions, but a medium effect in favor of physical forest bathing (Cohen’s d = 0.48). Both environments were rated as similarly restful. |
| Lopes et al. (2022) [31] | 1. Relaxation (RRS) 2. Electrocardiogram (ECG) 3. Blood volume pulse (BVP) 4. Electrodermal activity (EDA) 5. Skin temperature 6. Respiration | ECG; BVP; EDA; skin temperature; respiration: during measure; RRS: Post | Significantly higher relaxation in the UR condition (t(15) = −4.04, p-value < 0.01) In both conditions, there was a decrease in the BVP, the low-frequency component of the EDA, and an increase in the high-frequency component of the ECG. |
| Masters et al. (2022) [37] | 1. Emotional state (PANAS) 2. Emotional reaction (ZIPERS) 3. Restorative quality of the environment (PRS) | Baseline, post-stressor, and post-measure | Neither VR condition showed significant effects, but there were consistent trends in the data that the forest environment could potentially be more restorative than the canyon environment. |
| Study | ROB1 | ROB2 | ROB3 | ROB4 | ROB5 | ROB6 | ROB7 |
|---|---|---|---|---|---|---|---|
| Reese et al. (2022) [38] | Unclear | High | Low | Unclear | Low | Low | low |
| Study | ROB1 | ROB2 | ROB3 | ROB4 | ROB5 | ROB6 | ROB7 |
|---|---|---|---|---|---|---|---|
| Hejtmánek et al. (2022) [27] | High | High | Low | Low | High | Moderate | Moderate |
| Lopes et al. (2022) [31] | Moderate | Low | Low | Moderate | High | Moderate | High |
| Masters et al. (2022) [37] | High | Low | Low | Low | Low | Moderate | Moderate |
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Tersch, L.; Anheyer, D.; Ostermann, T. Digital Forest Bathing: A Systematic Review. Virtual Worlds 2026, 5, 9. https://doi.org/10.3390/virtualworlds5010009
Tersch L, Anheyer D, Ostermann T. Digital Forest Bathing: A Systematic Review. Virtual Worlds. 2026; 5(1):9. https://doi.org/10.3390/virtualworlds5010009
Chicago/Turabian StyleTersch, Lilith, Dennis Anheyer, and Thomas Ostermann. 2026. "Digital Forest Bathing: A Systematic Review" Virtual Worlds 5, no. 1: 9. https://doi.org/10.3390/virtualworlds5010009
APA StyleTersch, L., Anheyer, D., & Ostermann, T. (2026). Digital Forest Bathing: A Systematic Review. Virtual Worlds, 5(1), 9. https://doi.org/10.3390/virtualworlds5010009

