Enabling Exploratory Yet Systematic Investigation of Presence Factors in Virtual Reality: Proposed Methodology, Research Tool Development, and Practical Application
Abstract
:1. Introduction
Motivation
2. Presence Factors in IVR: State of Research
2.1. Display Fidelity
2.2. User Characteristics
3. VR Study Tools: State-of-the-Art
4. Research Methodology
4.1. Exploratory Assessment of Preferred Configurations of Presence Factors
4.2. Confirmatory Study on the Combined Influence of Presence Factors
5. IVR Study Tool Development
5.1. IVR Application
5.1.1. Base System
5.1.2. IVR Scenarios
5.2. Experimenter Interface
5.2.1. UI and Study Modes
5.2.2. Communication Between Interface and IVR Application
6. Evaluation and Practical Application
6.1. Formative Expert Evaluation
6.1.1. Method
6.1.2. Results
Semi-Structured Interviews
Questionnaires
6.2. Conduction of Exploratory IVR Studies in the Context of a Research Project
6.2.1. Method
6.2.2. Results
Frequently Encountered Problems
Configuration of IV for Optimal Presence
7. Discussion
8. Conclusions
9. Limitations
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
AD | Adaptation dimension(s) |
CAVE | Cave Automatic Virtual Environment |
HCI | Human–Computer Interaction |
HMD | Head-Mounted Display |
IPQ | IGroup Presence Questionnaire |
IV | Independent Variable(s) |
IVE | Immersive Virtual Environment(s) |
IVR | Immersive Virtual Reality |
MPS | Multimodal Presence Scale |
PQ | Witmer-Singer Presence Questionnaire |
SUS | Slater–Usoh–Steed Presence Questionnaire |
Appendix A
Appendix B
Item Name | Item Text |
---|---|
In the computer-generated virtual environment … | |
general presence (GP) | … I had a sense of “being there” |
plausibility illusion (PSI) | … I had the feeling, that what was apparently happening was really happening. |
involvement (INV) | … my attention was completely captivated. |
physical/spatial presence (PP) | … the objects and rooms felt like real (material) things. |
social presence (SoP) | … the people and animals seemed to me like living beings (with consciousness and feelings). |
self-presence (SeP) | … I felt as if my virtual body was my real body. |
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Dresel, M.; Wortmann, R.B.; Siraf, P.; Fuchs, L.; Jochems, N. Enabling Exploratory Yet Systematic Investigation of Presence Factors in Virtual Reality: Proposed Methodology, Research Tool Development, and Practical Application. Virtual Worlds 2025, 4, 24. https://doi.org/10.3390/virtualworlds4020024
Dresel M, Wortmann RB, Siraf P, Fuchs L, Jochems N. Enabling Exploratory Yet Systematic Investigation of Presence Factors in Virtual Reality: Proposed Methodology, Research Tool Development, and Practical Application. Virtual Worlds. 2025; 4(2):24. https://doi.org/10.3390/virtualworlds4020024
Chicago/Turabian StyleDresel, Markus, Rafael Bennet Wortmann, Paul Siraf, Lennart Fuchs, and Nicole Jochems. 2025. "Enabling Exploratory Yet Systematic Investigation of Presence Factors in Virtual Reality: Proposed Methodology, Research Tool Development, and Practical Application" Virtual Worlds 4, no. 2: 24. https://doi.org/10.3390/virtualworlds4020024
APA StyleDresel, M., Wortmann, R. B., Siraf, P., Fuchs, L., & Jochems, N. (2025). Enabling Exploratory Yet Systematic Investigation of Presence Factors in Virtual Reality: Proposed Methodology, Research Tool Development, and Practical Application. Virtual Worlds, 4(2), 24. https://doi.org/10.3390/virtualworlds4020024