A Virtual Reality Game-Based Intervention to Enhance Stress Mindset and Performance among Firefighting Trainees from the Singapore Civil Defence Force (SCDF)
Abstract
:1. Introduction
2. Material and Methods
2.1. IRB Approval
2.2. Experimental Design
2.3. Psychological Response Measurements
2.3.1. Perceived Stress Scale (PSS)
2.3.2. Stress Mindset Measure (SMM)
2.4. Physiological Response Measurements
2.4.1. Heart Rate Variability (HRV)
2.4.2. Saliva Collection and Cortisol Levels
2.5. Training Performance Measurements
2.5.1. Breathing Apparatus Proficiency Test (BAPT)
2.5.2. Final Exercise Assessment (Final EX)
2.5.3. Statistical Analysis
3. Results
3.1. Psychological Stress Response Measurements
3.2. Physiological Stress Response Measurements
3.3. Training Performance Measurements
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Group | VR Game-Based Training | Psychological Response Measurements | Physiological Response Measurements | Training Performance Measurements |
---|---|---|---|---|
Control | No | PSS | NIL | BAPT, Final EX |
Placebo | Yes (without biofeedback) | PSS | Cortisol levels | BAPT, Final EX |
Intervention | Yes (with biofeedback) | PSS, SMM | HRV, Cortisol levels | BAPT, Final EX |
10-Item Questions | Likert Scale (0 = Never, 4 = Very Often) |
---|---|
In the last month, how often have you been upset because of something that happened unexpectedly? | |
In the last month, how often have you felt that you were unable to control the important things in your life? | |
In the last month, how often have you felt nervous and “stressed”? | |
In the last month, how often have you felt confident about your ability to handle your personal problems? | |
In the last month, how often have you felt that things were going your way? | |
In the last month, how often have you found that you could not cope with all the things that you had to do? | |
In the last month, how often have you been able to control irritations in your life? | |
In the last month, how often have you felt that you were on top of things? | |
In the last month, how often have you been angered because of things that were outside of your control? | |
In the last month, how often have you felt difficulties were piling up so high that you could not overcome them? |
8-Item Questions | Likert Scale (0 = Strongly Disagree, 4 = Strongly Agree) |
---|---|
The effects of stress are negative and should be avoided | |
Experiencing stress facilitates my learning and growth | |
Experiencing stress depletes my health and vitality | |
Experiencing stress enhances my performance and productivity | |
Experiencing stress inhibits my learning and growth | |
Experiencing stress improves my health and vitality | |
Experiencing stress debilitates my performance and productivity | |
The effects of stress are positive and should be utilized |
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Imran, M.A.D.B.; Goh, C.S.Y.; V, N.; Shanmugham, M.; Kuddoos, H.; Leo, C.H.; Rai, B. A Virtual Reality Game-Based Intervention to Enhance Stress Mindset and Performance among Firefighting Trainees from the Singapore Civil Defence Force (SCDF). Virtual Worlds 2024, 3, 256-269. https://doi.org/10.3390/virtualworlds3030013
Imran MADB, Goh CSY, V N, Shanmugham M, Kuddoos H, Leo CH, Rai B. A Virtual Reality Game-Based Intervention to Enhance Stress Mindset and Performance among Firefighting Trainees from the Singapore Civil Defence Force (SCDF). Virtual Worlds. 2024; 3(3):256-269. https://doi.org/10.3390/virtualworlds3030013
Chicago/Turabian StyleImran, Muhammad Akid Durrani Bin, Cherie Shu Yun Goh, Nisha V, Meyammai Shanmugham, Hasan Kuddoos, Chen Huei Leo, and Bina Rai. 2024. "A Virtual Reality Game-Based Intervention to Enhance Stress Mindset and Performance among Firefighting Trainees from the Singapore Civil Defence Force (SCDF)" Virtual Worlds 3, no. 3: 256-269. https://doi.org/10.3390/virtualworlds3030013
APA StyleImran, M. A. D. B., Goh, C. S. Y., V, N., Shanmugham, M., Kuddoos, H., Leo, C. H., & Rai, B. (2024). A Virtual Reality Game-Based Intervention to Enhance Stress Mindset and Performance among Firefighting Trainees from the Singapore Civil Defence Force (SCDF). Virtual Worlds, 3(3), 256-269. https://doi.org/10.3390/virtualworlds3030013