Virtual Reality as an Innovative Tool for Youth Mental Health
Definition
1. Introduction
2. Terminology
3. Emergence of VR in the Psychology Field
4. Presence, Control, and Immersion in the Research Context
5. VR in the Therapeutic Context
6. Benefits over Traditional Means
7. Limitations of VR Integration
8. Future Directions
9. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Blondell, V.J.; Thomson, N.D. Virtual Reality as an Innovative Tool for Youth Mental Health. Encyclopedia 2025, 5, 215. https://doi.org/10.3390/encyclopedia5040215
Blondell VJ, Thomson ND. Virtual Reality as an Innovative Tool for Youth Mental Health. Encyclopedia. 2025; 5(4):215. https://doi.org/10.3390/encyclopedia5040215
Chicago/Turabian StyleBlondell, Victoria J., and Nicholas D. Thomson. 2025. "Virtual Reality as an Innovative Tool for Youth Mental Health" Encyclopedia 5, no. 4: 215. https://doi.org/10.3390/encyclopedia5040215
APA StyleBlondell, V. J., & Thomson, N. D. (2025). Virtual Reality as an Innovative Tool for Youth Mental Health. Encyclopedia, 5(4), 215. https://doi.org/10.3390/encyclopedia5040215

