Fostering Visitor Engagement Through Serious Game-Based Mediation in Small Local Museums
Abstract
1. Introduction
2. Literature Review
2.1. Museums, Generation Z, and Serious Games
2.2. Museums as Interpreters of Heritage Values
2.3. NaMuenSri Museum: A Case Study of a Thai Traditional Textile Museum
3. Research Methods
3.1. Research Design
3.2. Participants and Sampling Strategy
3.3. Research Instruments
3.4. Data Collection and Analysis
4. Results
4.1. Overview of Game Development
4.2. Key Features and Functionalities
5. Evaluation
5.1. Demographic and Gameplay Background
5.2. Game Engagement
5.3. Intrinsic Motivation
5.4. Knowledge Outcomes Assessment
6. Discussion and Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Variable | Category | % |
---|---|---|
Gender | Male | 46.7% |
Female | 53.3% | |
Age Range | 18–21 years | 60.0% |
22–25 years | 40.0% | |
Gameplay Frequency | Daily | 33.3% |
Weekly | 50.0% | |
Occasionally (monthly) | 16.7% | |
Preferred Platform | Mobile | 66.7% |
PC | 23.3% | |
Console | 10.0% | |
Experience with Digital or Computer Games | Yes | 30.0% |
No | 70.0% | |
Average Gameplay Hours (per week) | 1–4 h | 30.0 |
5–7 h | 43.3 | |
8+ h | 26.7 | |
Preferred Game Genres | Casual/Puzzle | 46.7 |
Role-Playing (RPG) | 26.7 | |
Simulation/Strategy | 16.7 | |
Others (Sports/Action) | 10.0 | |
Experience with Serious/Educational Games | Yes | 20.0 |
No | 80.0 | |
Gameplay Context | Mostly single-player | 63.3 |
Single and multiplayer | 36.7 |
Subscale | No. of Items | Means 1 | SD | Cronbach’s α 2 |
---|---|---|---|---|
Absorption | 7 | 2.46 | 0.25 | 0.85 |
Flow | 9 | 2.15 | 0.10 | 0.91 |
Presence | 4 | 2.50 | 0.06 | 0.86 |
Overall | 19 | 2.32 | 0.76 | 0.83 |
Subscale | No. of Items | M 1 | SD | Cronbach’s α 2 |
---|---|---|---|---|
Interest/Enjoyment | 4 | 4.93 | 1.70 | 0.84 |
Perceived Competence | 4 | 5.73 | 1.73 | 0.71 |
Effort/Importance | 3 | 4.34 | 1.38 | 0.75 |
Value/Usefulness | 3 | 4.99 | 1.30 | 0.75 |
Overall | 14 | 5.05 | 1.64 | 0.92 |
Test | Mean | SD |
---|---|---|
Pre-test | 4.40 | 2.13 |
Post-test | 8.03 | 1.35 |
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Chai-Arayalert, S.; Puttinaovarat, S. Fostering Visitor Engagement Through Serious Game-Based Mediation in Small Local Museums. Tour. Hosp. 2025, 6, 218. https://doi.org/10.3390/tourhosp6040218
Chai-Arayalert S, Puttinaovarat S. Fostering Visitor Engagement Through Serious Game-Based Mediation in Small Local Museums. Tourism and Hospitality. 2025; 6(4):218. https://doi.org/10.3390/tourhosp6040218
Chicago/Turabian StyleChai-Arayalert, Supaporn, and Supattra Puttinaovarat. 2025. "Fostering Visitor Engagement Through Serious Game-Based Mediation in Small Local Museums" Tourism and Hospitality 6, no. 4: 218. https://doi.org/10.3390/tourhosp6040218
APA StyleChai-Arayalert, S., & Puttinaovarat, S. (2025). Fostering Visitor Engagement Through Serious Game-Based Mediation in Small Local Museums. Tourism and Hospitality, 6(4), 218. https://doi.org/10.3390/tourhosp6040218