Noise-Aware UAV Path Planning in Urban Environment with Reinforcement Learning †
Abstract
:1. Introduction
2. Noise-Aware UAV Path Planning in Urban Environment
2.1. Obstacles and Population Density Maps
2.2. Noise Source Modelling
2.3. Acoustic Ray Tracing
2.4. Reinforcement Learning
2.5. Deep Deterministic Policy Gradient (DDPG)
3. Implementing the RL Framework
3.1. State Representation and Action Space
3.2. Reward Function
- Idle penalty : penalizes the drone for remaining stationary. A penalty of −1 is applied if the drone’s position has not changed in between timesteps.
- Distance penalty : encourages the drone to reduce the distance to the target. The penalty is based on the change in Euclidean distance to the target.
- Population density penalty : discourages navigation through high-density areas. A penalty of −1 is applied if the population density increases from the previous timestep; otherwise, a smaller penalty of −0.1 is applied.
- Noise penalty : penalizes high noise levels. If the SPL exceeds the threshold (maximum possible SPL on the ground), a penalty of −1 is applied. Below the threshold, the penalty decreases exponentially to 0 as the SPL decreases to 0.
- Cumulative noise penalty : encourages lower cumulative noise and, indirectly, shorter flight time. The penalty increases based on the cumulative noise up to the current timestep.
- Smoothness penalty : prevents erratic behaviour and encourages smooth navigation. The penalty is based on the angular difference in the movement vector between consecutive timesteps.
4. Results and Discussion
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
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Hyperparameter | Value | |
---|---|---|
DDPG Algorithm | Mini batch size | 128 |
Discount factor γ | 0.99 | |
Smoothing factor τ | 10−3 | |
Learning rate α | 10−5 | |
Actor/Critic | Number of hidden layers | 3 |
Number of nodes in each hidden layer | 256 | |
Reward Function | 0.02, 0.07, 0.43, 0.01, 0.47, 1 |
Path | Path Length (m) | Average Velocity (km/h) | Minimum SPL (dB) | Maximum SPL (dB) | Total SPL (dB) | SPL per Unit Length (dB) |
---|---|---|---|---|---|---|
Direct A* RL | 332.97 | 84.04 | 47.89 | 52.87 | 16,782.8 | 50.41 |
335.99 | 84.04 | 47.47 | 52.8 | 16,974.2 | 50.52 | |
356.2 | 84.04 | 44.76 | 56.13 | 17,652.2 | 49.55 | |
RL vs. Direct RL vs. A* | 6.98% | 0% | −6.54% | 6.17% | 5.18% | −1.71% |
6.02% | 0% | −6.02% | 6.31% | 5.11% | −1.92% |
Path | Path Length (m) | Minimum SPL (dB) | Maximum SPL (dB) | Total SPL (dB) | SPL per Unit Length (dB) | |||||
---|---|---|---|---|---|---|---|---|---|---|
Median | Std | Median | Std | Median | Std | Median | Std | Median | Std | |
Direct A* RL | 295.44 | 122.1 | 47.89 | 3.82 | 53.19 | 2.58 | 14,925.4 | 6446 | 52.9 | 2.91 |
336 | 128.28 | 47.47 | 3.65 | 54.19 | 2.7 | 16,588.8 | 6794.9 | 52.78 | 2.73 | |
333.18 | 138.8 | 45.57 | 3.88 | 56.61 | 1.91 | 17,625.4 | 7363.5 | 51.77 | 2.97 | |
RL vs. Direct RL vs. A* | 12.78% | 13.68% | −4.84% | 1.68% | 6.44% | −25.97% | 18.09% | 14.2% | −2.14% | 2.13% |
−0.8% | 8.2% | −4.01% | 6.24% | 4.49% | −29.26% | 6.25% | 8.37% | −1.92% | 8.84% |
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Sarhan, S.; Rinaldi, M.; Primatesta, S.; Guglieri, G. Noise-Aware UAV Path Planning in Urban Environment with Reinforcement Learning. Eng. Proc. 2025, 90, 3. https://doi.org/10.3390/engproc2025090003
Sarhan S, Rinaldi M, Primatesta S, Guglieri G. Noise-Aware UAV Path Planning in Urban Environment with Reinforcement Learning. Engineering Proceedings. 2025; 90(1):3. https://doi.org/10.3390/engproc2025090003
Chicago/Turabian StyleSarhan, Shahin, Marco Rinaldi, Stefano Primatesta, and Giorgio Guglieri. 2025. "Noise-Aware UAV Path Planning in Urban Environment with Reinforcement Learning" Engineering Proceedings 90, no. 1: 3. https://doi.org/10.3390/engproc2025090003
APA StyleSarhan, S., Rinaldi, M., Primatesta, S., & Guglieri, G. (2025). Noise-Aware UAV Path Planning in Urban Environment with Reinforcement Learning. Engineering Proceedings, 90(1), 3. https://doi.org/10.3390/engproc2025090003