Can 3D Virtual Worlds Be Used as Intelligent Tutoring Systems to Innovate Teaching and Learning Methods? Future Challenges and Possible Scenarios for Metaverse and Artificial Intelligence in Education †
Abstract
1. Introduction
2. Methods
2.1. Information Sources and Search Strategy: Steps for ARTICLE Selection
2.2. Quality and BIAS Evaluation
3. Results and Discussion
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- Studies using both systems [20,21] (it is necessary, however, to underline that none of them experiments both systems in an integrated way in the field, but the first one explores a theoretical integration between VR, IoT and ITS and the second one proposes a theoretical architecture between ITS, AR and VR);
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3.1. Virtual Worlds and Intelligent Tutoring Systems as Tools for Educational Innovation and Learning Support
3.2. Adaptive Features of 3D Virtual Worlds and Their Potential Use as Tutoring Systems
3.3. Towards Adaptive Learning in the Metaverse: Integrating VW and ITS as a Frontier of Educational Innovation
3.4. Case Studies and Applications
4. Pedagogical Reflections, Limitations, Challenges and Future Directions
4.1. Emerging Technologies and Basic Educational Principles: A Necessary Balance
4.2. From Substitution to Integration: A Hybrid Model for the School of the Future
4.3. Autonomy and Dependence: Promoting Critical Thinking and Metacognition
4.4. Children and Adolescents: Adapting Technologies to Cognitive and Emotional Development
4.5. Social Learning, Emotional Intelligence, and Authentic Relationships
4.6. Ethics, Privacy, and Algorithmic Justice in Digital Education
4.7. Limitations of the Study
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Inclusion Criteria | Exclusion Criteria |
---|---|
Studies evaluating the use of 3D Virtual Worlds in learning and teaching | Articles not meeting the inclusion criteria |
Studies evaluating the use of Intelligent Tutoring Systems in learning and teaching | Duplicate articles |
Case studies or good practices on the use of Virtual Worlds in learning and teaching | Articles not written in English |
Case studies or examples of good practices on the use of Intelligent Tutoring Systems in learning and teaching | Conference proceedings, lecture proceedings, book chapters, and other non-peer-reviewed publications |
Studies, case studies, or examples of good practices on the combined use of Virtual Worlds and Intelligent Tutoring Systems in learning and teaching | Articles written before 2018 |
Original study designs (randomized, controlled, quasi-experimental and observational) that allow the evaluation of the effect of the intervention | Narrative reviews and/or meta-analyses that do not strictly meet the review inclusion criteria |
Reviews or meta-analyses, if they clearly report specific results, demonstrate with well-defined parameters an effect of the use of Virtual Worlds and Intelligent Tutoring Systems on student learning, motivation or autonomy |
Author | Title | Journal | NOS Score |
---|---|---|---|
Occhioni et al. [2] | Environmental education in distance learning: using Virtual Worlds to link geosciences and sustainability | Journal of Geoscience Education, 2024, 72, 393–407 | 8 |
Damaševičius and Sidekerskienė [4] | Virtual Worlds for Learning in Metaverse: A Narrative Review | Sustainability, 2024, 16(5), 2032 | Na |
Grivokostopoulou et al. [18] | The Effectiveness of Embodied Pedagogical Agents and Their Impact on Students Learning in Virtual Worlds | Applied Sciences, 2020, 10(5), 1739 | 8 |
Filippone et al. [19] | Cooperative learning in virtual worlds: An innovative teaching and learning experience for STEAM education | Italian Journal of Educational Research, 2023, (31), 100–113 | 8 |
Rohil et al. [20] | An architecture to intertwine augmented reality and intelligent tutoring systems: towards realizing technology-enabled enhanced learning | Education and Information Technologies, 2025, 30(3), 3279–3308 | 7 |
Kostadimas et al. [21] | A Systematic Review on the Combination of VR, IoT and AI Technologies, and Their Integration in Applications | Future Internet, 2025, 17(4), 163 | Na |
Diaz et al. [22] | Virtual world as a resource for hybrid education | International Journal of Emerging Technologies in Learning, 2020, 15(15), 94–109 | 7 |
Petrina and Zhao [23] | 3D Virtual learning environment for acquisition of cultural competence: Experiences of instructional designers | In Research Anthology on Virtual Environments and Building the Metaverse, 2023, pp. 675–701). IGI Global Scientific Publishing | 7 |
Paris et al. [24] | Geoscience education using virtual worlds | European Geologist, 2020, 50, 39–44 | 8 |
Filippone et al. [25] | Virtual English LAB: The Impact of Virtual Worlds on English Language Learning and Life Skills in Higher Education | Excellence and Innovation in Learning and Teaching-Open Access, 2025, 10(1), 23–44 | 8 |
Filippone et al. [26] | Escape room in 3D virtual worlds: Reflections on new digital skills for innovative teaching by special educational teachers in training | Italian Journal of Educational Technology, 2025, Accepted Manuscript Online | 8 |
Author | Type of the Study | Objective of the Study | Sample-Related Target |
---|---|---|---|
Occhioni et al. [2] | Quasi-experimental | Environmental education with virtual worlds | School students in DAD (ages 13–18) |
Damaševičius and Sidekerskienė [4] | Narrative Review | Theoretical analysis on the use of VWs in the metaverse | na |
Grivokostopoulou et al. [18] | Experimental | Evaluating the effectiveness of pedagogical agents in VW | 8 |
Filippone et al. [19] | Quasi-experimental | Cooperative learning in virtual worlds | 8 |
Rohil et al. [20] | Theoretical-design | Integrated AR + ITS architecture for enhanced learning | 7 |
Kostadimas et al. [21] | Systematic review | Review of VR, IoT, and AI in the application field | na |
Diaz et al. [22] | Longitudinal | Evaluating the use of VWs in hybrid education | 7 |
Petrina and Zhao [23] | Qualitative and Descriptive | Analysis of the acquisition of cultural competence in 3D environments | 7 |
Paris et al. [24] | Experimental | Geoscience Education with VW | 8 |
Filippone et al. [25] | Quasi-Experimental | English language learning and life skills at VW | 8 |
Filippone et al. [26] | Quasi-Experimental | Digital skills development and educational innovation through escape rooms at VW | 8 |
Author | Integration into Traditional Teaching | Methods of Influence on Study Autonomy | Relationship About Social Effects |
---|---|---|---|
Occhioni et al. [2] | High level of integration VW integrated into distance learning on environmental topics | Moderate level of influence Promoting environmental problem solving | Positive effects on increasing sustainable awareness |
Damaševičius and Sidekerskienė [4] | Theoretical integration Reflection on future scenarios | High level of influence (theoretical) VW as self-directed learning tools | Potential effects on promoting online collaboration |
Grivokostopoulou et al. [18] | High level of integration VW with pedagogical agents simulate teacher interaction | High level of influence Individualized guidance through agents | Neutral effects on more individual focus |
Filippone et al. [19] | High level of integration VW integrati in progetti STEAM scolastici | Moderate level of influence Guided cooperative learning | Positive effects on development of collaboration and inclusion |
Rohil et al. [20] | Conceptual integration Architectural Proposal for ITS + AR | High level of influence (potential) Customization and adaptability | Potential effects on increased technological engagement |
Kostadimas et al. [21] | Variable integration based on the cases examined | It depends on the technology integrated | Dependent on the context of use |
Diaz et al. [22] | High level of integration VW integrated into blended courses | High level of influence Personal path management | Positive effects on interaction and peer-learning |
Petrina and Zhao [23] | Medium level of integration experiences integrated into project paths | High level of influence Self-training on cultural competence | Positive effects on development of intercultural thinking |
Paris et al. [24] | High level of integration 3D simulations as an extension of lessons | Moderate level of influence Guided activities in VW | Positive effects on active student engagement |
Filippone et al. [25] | High level of integration VW in combinazione con lezioni in aula | High level of influence Autonomous exploration of the virtual world | Very positive effects on cooperative learning and peer-feedback |
Filippone et al. [26] | High level of integration Educational escape room as an innovative tool | High level of influence Autonomous solution of complex problems | Very positive effects on collaboration and motivation |
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Filippone, A.; Barbieri, U.; Marsico, E.; Bevilacqua, A.; De Carlo, M.E.; Di Fuccio, R. Can 3D Virtual Worlds Be Used as Intelligent Tutoring Systems to Innovate Teaching and Learning Methods? Future Challenges and Possible Scenarios for Metaverse and Artificial Intelligence in Education. Eng. Proc. 2025, 87, 110. https://doi.org/10.3390/engproc2025087110
Filippone A, Barbieri U, Marsico E, Bevilacqua A, De Carlo ME, Di Fuccio R. Can 3D Virtual Worlds Be Used as Intelligent Tutoring Systems to Innovate Teaching and Learning Methods? Future Challenges and Possible Scenarios for Metaverse and Artificial Intelligence in Education. Engineering Proceedings. 2025; 87(1):110. https://doi.org/10.3390/engproc2025087110
Chicago/Turabian StyleFilippone, Alfonso, Umberto Barbieri, Emanuele Marsico, Antonio Bevilacqua, Maria Ermelinda De Carlo, and Raffaele Di Fuccio. 2025. "Can 3D Virtual Worlds Be Used as Intelligent Tutoring Systems to Innovate Teaching and Learning Methods? Future Challenges and Possible Scenarios for Metaverse and Artificial Intelligence in Education" Engineering Proceedings 87, no. 1: 110. https://doi.org/10.3390/engproc2025087110
APA StyleFilippone, A., Barbieri, U., Marsico, E., Bevilacqua, A., De Carlo, M. E., & Di Fuccio, R. (2025). Can 3D Virtual Worlds Be Used as Intelligent Tutoring Systems to Innovate Teaching and Learning Methods? Future Challenges and Possible Scenarios for Metaverse and Artificial Intelligence in Education. Engineering Proceedings, 87(1), 110. https://doi.org/10.3390/engproc2025087110