1. Introduction
Over recent decades, a paradigm shift has taken place in the understanding of cultural heritage, which is now regarded as more than merely a static collection of monuments, artefacts, and traditions [
1,
2]. International frameworks increasingly recognize heritage as a living resource for identity, social cohesion, and sustainable futures. The 1972 United Nations Educational, Scientific and Cultural Organization (UNESCO) World Heritage Convention affirmed cultural and natural assets as part of a shared global legacy [
3]. More recently, the Council of Europe’s Faro Convention [
4] advanced a people-centered perspective that foregrounds the social, civic, and educational roles of heritage. These instruments promote a systemic vision that embeds conservation within broader urban agendas of sustainability, participation, and resilience, consistent with the Sustainable Development Goals (SDGs) [
5], particularly SDG 4.7, which emphasizes Education for Sustainable Development by calling for the integration of sustainability competences, human rights, and global citizenship into formal curricula, and SDG 11.4, which calls for strengthened efforts to protect and safeguard cultural and natural heritage as part of strategies to foster inclusive, safe, adaptable, and sustainable urban environments. Heritage is thus understood not solely as a domain for specialist preservation, but also as a civic resource that cultivates values, competencies, and a shared sense of responsibility.
These policy shifts have been accompanied by similar academic debates. In heritage studies, researchers have argued that heritage is inherently pluralistic and values-based, shaped by social negotiations rather than just expert discourses [
6,
7,
8]. Bandarin and van Oers [
9] conceptualize urban heritage as a catalyst for community resilience and cohesion, while Champion and Rahaman [
10] explore how digital storytelling and narrative coherence mediate meaning-making. Recent works by Moraitou and colleagues [
11] and Katsianis and Gadolou [
12] have further reinforced the idea that heritage gains significance when it is connected to everyday practices and collective futures. Accordingly, heritage is not only something to preserve but also a ‘living space for learning and participation’ [
13] that should be actively mobilized. At the same time, Choay [
14] has critically noted that heritage often remains detached from sustainability discussions in everyday life, risking aestheticization or commodification instead of fostering active civic engagement. This critique is grounded in the view that natural, cultural, tangible, and intangible heritage is unique and therefore non-renewable, a status that is frequently sidelined in sustainability discourse [
15,
16]. Bridging this remains a significant challenge for both research and practice.
Digital technologies applied to cultural heritage have evolved rapidly, changing how cultural assets are documented, preserved, and shared with the public. Initial research focused on photogrammetry and 3D modeling but has since expanded to include immersive media like augmented reality (AR) and virtual reality (VR), collectively referred to as extended reality (XR), alongside geographic information systems (GIS) and building information modeling (BIM) [
17]. Concurrently, advances in semantic data models and interoperability standards, such as the International Committee for Documentation of the International Council of Museums Conceptual Reference Model (CIDOC-CRM) [
18] and the Findable, Accessible, Interoperable, and Reusable Data Principles (FAIR) [
19], underscore the necessity to organize digital assets ensuring their reuse, accessibility, and integration across diverse platforms [
20,
21]. The field is gradually shifting from isolated digital replicas to interconnected ecosystems that link heritage with infrastructures for knowledge production, education, and civic participation.
Within this context, digital mediation enables heritage to be rediscovered in situ [
22,
23]. Location-based applications and AR have been shown to draw attention to details that would otherwise go unnoticed, connecting contemporary streetscapes with historical imagery, and thereby transforming urban exploration into a coherent narrative rather than a series of isolated stops [
10,
24,
25]. Evidence from other studies indicates benefits for both interpretation and preservation [
2,
26,
27]. In parallel, semantic and cartographic approaches help maintain continuity across places and media [
28,
29,
30], positioning AR not merely as a technical layer but as a mediational tool that shapes narrative and cultural meaning across contexts.
Building on these possibilities, AR has attracted particular interest for crafting situated experiences. By layering digital information onto in situ settings, it can foster careful observation and reflection on authenticity. Empirical studies report gains in interpretation and attention [
31,
32,
33], but also recurring issues such as distraction and short-lived novelty. Most of this work has been conducted in museums or tourism contexts, with brief engagements and limited focus on long-term competence development in formal education [
34]. Also, few studies track retention, transfer, or civic dispositions weeks after an intervention. Longitudinal or repeated cross-sectional studies are still rare, which constrains understanding AR’s effect on Education for Sustainable Development (ESD) when embedded in curricula and aligned with competence frameworks [
34].
In the European context, with the European Sustainability Competence Framework [
35], the GreenComp have consolidated a competence-oriented view of sustainability learning that integrates knowledge, skills, and attitudes. This framework is intended to guide curriculum innovation and assessment, although its educational implementation remains emergent and challenging [
36]. Conventional classrooms often lack the immediacy and contextual relevance needed to mobilize sustainability values and civic responsibility. Heritage-contextualized environments, with their tangible, unique, and symbolic qualities, offer a promising, although still underexplored, setting for cultivating sustainability competences [
37,
38].
This work addresses that gap through a case study in which built heritage is used as a local context for AR-mediated, GreenComp-oriented learning [
35]. Against this backdrop, the city of Aveiro, Portugal, presents an interesting case. Aveiro hosts one of the country’s most significant ensembles of Art Nouveau façades [
39,
40], recognized though its membership in the Réseau Art Nouveau Network (RANN), the establishment of the Aveiro’s
Art Nouveau Museum, and sustained municipal initiatives that safeguard and promote this heritage through curated urban paths. Despite this visibility, educational initiatives have largely relied on guided visits and tourism-oriented narratives, with limited evidence of lasting effects on how young people value this built environment. The ornamental details of Aveiro’s Art Nouveau are inspired by local fauna and flora and expressed in monuments, like the ‘Obelisk of Freedom’ (
Figure 1), and on façades through floral motifs and other inspirations on wrought iron works, tiles, and architectural details (as in
Figure 2). These elements offer an underused resource for close observation and interpretation.
In line with Gruenewald’s [
41] place-based pedagogy, the locally grounded features render Aveiro’s Art Nouveau heritage a distinctive context for competence-oriented sustainability education and a well-suited case study for this research.
This study examines the
Art Nouveau Path, a mobile augmented reality game (MARG) developed within the EduCITY Digital Teaching and Learning Ecosystem (DTLE) (
https://educity.web.ua.pt/, accessed on 4 November 2025), in order to explore its potential. The MARG links GreenComp competences [
35] to site-specific tasks by combining AR overlays, multimodal media, and narrative dynamics across eight Art Nouveau heritage points of interest (POI) in Aveiro. Implementation activities were organized around collaborative students’ work in small groups (two to three students per group), promoting engagement with both the MARG and in situ built heritage. Students were invited to explore multiple architectural details and connected them, through storytelling, to local history, historical people, and sustainability competence development. During the implementation, students were accompanied by their teachers, who provided structured observations, complementing the gameplay logs and students’ questionnaires.
The broader research adopts a design-based research (DBR) approach and was implemented in three cross-repeated, cross-sectional phases: a baseline (S1-PRE), an immediate post-test (S2-POST), and a follow-up six to eight weeks later (S3-FU). The phases are named after the questionnaires completed by the students. Data sources include three GreenComp-based questionnaires (GCQuest) [
42], in a version tailored for this MARG, available at the project’s Zenodo community page [
43], gameplay logs comprising 4248 group-item responses, and ecological observations from 24 teachers (T2-OBS). By triangulating these datasets, this study examines whether a heritage-based AR intervention can, in this specific context, enhance engagement with cultural assets and promote sustainability competences.
The following research questions (RQs) were formulated to guide this study:
(RQ1) Can heritage serve as an effective context for ESD?
(RQ2) How do multimodality and augmented reality affect engagement and learning outcomes?
(RQ3) To what extent do students retain and transfer heritage-related sustainability competencies after gameplay?
Addressing these questions advances debate in three areas:
(i) The promotion of cultural heritage as an educational asset; (ii) the importance of digital heritage preservation; and (iii) the value of place-based semantic enrichment.
In parallel, this study examines the educational value of AR, moving beyond novelty to support long-term competence development. The findings therefore may have implications for the design of educational games and for broader strategies that embed cultural heritage within sustainable digital learning ecosystems.
In addition to its educational focus, this study aims to contribute to heritage preservation practice by providing lightweight digital documentation and structured descriptors of georeferenced cultural assets. This lightweight approach is guided by oriented digital records that are technically simple and low-cost, but sufficiently structured to remain reusable and interoperable [
19,
29]. Therefore, it adopts a pragmatic, FAIR-oriented approach to semantic organization and data stewardship, aiming to facilitate interpretive reuse, civic and educational engagement, and future interoperability with cultural knowledge bases [
19].
Following the introduction,
Section 2 presents a narrative thematic review of the literature and theoretical frameworks.
Section 3 describes the methodological design, including the context, the participants, the instruments, and the DBR approach.
Section 4 reports the findings.
Section 5 discusses the pedagogical and methodological implications of these results. The final section synthesizes the key contributions, identifies limitations, and suggests paths for future research.
2. Theoretical Framework
This section reports a narrative, thematic literature review [
44,
45,
46] conducted in line with established procedures for thematic synthesis, integrating inductive and deductive coding to ensure conceptual coherence across domains [
47,
48].
Given the interdisciplinary scope of this study, the theoretical framework was organized into five categories:
- (1)
International frameworks for heritage preservation;
- (2)
Art Nouveau as a cultural resource and as an urban identity asset;
- (3)
Extended reality approaches applied to heritage, considering AR as the primary technology;
- (4)
Semantic and geospatial logics for structuring and linking heritage data;
- (5)
Smart heritage agendas towards the promotion of interoperability, openness, and long-term preservation.
Besides these categories, a transversal core focus is present in the broader research. This regards Education for Sustainability and competence development, with preservation-relevant data practices positioned as complementary and mutually reinforcing.
Searches were conducted in
Scopus and
Web of Science and supplemented with exploratory searches in Google Scholar to capture gray literature and institutional reports. Additionally, some literature was previously used in already published works [
49,
50].
The search period was April–September 2025, targeting works published between 2012 and 2025. Effective keyword combinations included (“augmented reality” OR “mobile augmented reality” OR “mobile augmented reality game” OR MARG) AND “cultural heritage” AND (education OR learning); “Art Nouveau heritage” AND education; (“narrative cartography” OR “spatial storytelling”) AND (mapping OR heritage); (“semantic data enrichment” OR CIDOC-CRM OR “cultural heritage ontology” OR “semantic trajectory”); (“digital heritage preservation” OR “cultural heritage interpretation”); (“valuing urban heritage” OR “heritage valorization”); (“sustainability education” OR “education for sustainable development” OR GreenComp); and (“digital teaching and learning ecosystem” OR DTLE) AND sustainability. Direct searches using “Art Nouveau” predominantly returned art-historical records. We retained only works intersecting education, AR/MARG, geoinformation/trajectory, or competence frameworks and excluded the remainder.
Studies were included if they (1) were peer-reviewed and indexed in Scopus or Web of Science, (2) addressed Education for Sustainable Development and/or sustainability competences, such as GreenComp, in formal or non-formal education, and (3) were clearly connected to at least one core focus of this paper. Exclusion criteria comprised (1) AR or XR studies focused solely on technical aspects without pedagogical framing or a link to ESD or competences, (2) tourism-oriented studies and museum studies lacking geoinformation or trajectory components, educational analysis, or in situ built-heritage context, (3) purely theoretical reflections without empirical or design-based components, (4) VR-only studies without a clear bridge to AR in educational heritage settings, and (5) duplicates or records thematically irrelevant to this study’s scope.
The database search retrieved 74 records. After de-duplication and abstract screening, 55 items were retained for full-text review. Applying the inclusion and exclusion criteria yielded 35 peer-reviewed articles. To ensure conceptual breadth, the database-derived corpus was complemented with purposively selected seminal conceptual works, key policy and institutional documents, and methodological references on mixed-methods integration, some of which were not directly retrieved through the initial database queries but are central to the conceptual and analytical framing of this study. The theoretical
corpus comprises 75 sources, described here in three categories: (1) 52 peer-reviewed articles (4 from prior research outputs, namely [
49,
50], that concern this broader project), (2) 12 policy and institutional frameworks, and (3) 11 books and monographs. Methodological contributions that primarily guide the mixed-methods and integrative analytical strategy are not detailed in this subsection; they are, however, fully listed in
Appendix A and in the reference list.
A hybrid thematic analysis was undertaken, integrating inductive and deductive coding. Following Boyd [
46], multiple reasoning modes were iteratively applied to ensure conceptual coherence across the five previously identified domains. The policy frameworks and the reference works grounded the analysis in internationally recognized sources, while the authorship-related publications secured continuity with prior and broader research.
The following subsections examine the five domains in detail. They begin with international frameworks for heritage preservation and conclude with a broader synthesis.
2.1. International Frameworks for Heritage Preservation
Over the past thirty years, international policy has increasingly framed cultural heritage as a key element for promoting urban sustainability, fostering community participation, and strengthening resilience. The European Convention on the Value of Cultural Heritage for Society, commonly known as the Faro Convention [
4], together with the UNESCO Recommendation on the Historic Urban Landscape (HUL) [
51], exemplifies this shift. The HUL approach redefines historic cities as living, evolving socio-ecological systems rather than static relics, and it advocates for conservation practices tailored to local contexts so that heritage is integrated into urban planning, cultural economies, and broader societal well-being. Within this policy landscape, the SDGs [
5], especially SDG 11.4 The New Urban Agenda, adopted in Quito in 2016 [
52], further underscore the role of culture and heritage in supporting civic identity, memory, urban prosperity, and resilience to environmental and human-induced challenges.
The Faro Convention [
4] is distinctive in explicitly recognizing cultural heritage not only as a human right but also as a shared societal resource, foregrounding participation, identity, and quality of life. Building on this foundation, the Council of Europe’s European Heritage Strategy for the 21st Century [
53] translates these ideas into concrete priorities for heritage education, equitable access, and the sustainable management of cultural assets. More recent European initiatives, such as the Common European Data Space for Cultural Heritage [
54] and the Twin it! 3D for Europe’s Culture campaign [
55], further emphasizes the value of digitally documenting cultural assets in interoperable formats that support long-term preservation, openness, and reuse across sectors. These developments connect heritage preservation with the emergence of digital ecosystems and semantic infrastructures that make data sharing and knowledge exchange possible.
These policy developments are reinforced by academic research. Bandarin and van Oers [
9] argue that the HUL approach [
51] can turn heritage into a catalyst for sustainable urban development when it is embedded in broader socioeconomic and environmental strategies, while King [
56] highlights how culturally grounded, digitally mediated participation and co-creation can expand heritage’s value beyond technical conservation, foregrounding identity, social cohesion, and civic inclusion. Avrami and colleagues [
8] frame heritage management as a value-based, multi-stakeholder process that acknowledges contested meanings as an integral part of sustainable heritage practices. Ababneh’s [
57] recent re-reading of the Venice Charter [
58] underlines that contemporary conservation must integrate digital documentation, interoperability, and community-centered approaches.
In this study, the policy frameworks and academic research analyzed together reinforce the choice to work with the Art Nouveau façades in Aveiro and, more broadly, to use built heritage as a place-based context for competence-oriented ESD within a wider urban sustainability agenda.
2.2. Art Nouveau as a Cultural Resource and as an Urban Identity Asset
Emerging at the turn of the twentieth century, the Art Nouveau became one of the most emblematic artistic and cultural movements of European Modernism [
59]. Conceived as a ‘
Gesamtkunstwerk’, or total work of art [
60], it integrated architecture, decorative arts, graphic design, and urban culture into a unified aesthetic language of floral motifs, undulating lines, symbolic figures, and organic compositions that expressed ideals of progress, modernization, and harmony between art, nature, and everyday life.
Studies about Art Nouveau emphasize its dual character [
61,
62]. On the one hand, it was cosmopolitan, circulating through cities such as Brussels, Paris, Vienna, Barcelona, and Riga; on the other, it remained regionally distinctive, absorbing local traditions, natural inspired motifs, materials, craft practices, and also aspirations.
However, the patrimonialization of Art Nouveau has been uneven [
63]. Some cities, such as Brussels with its UNESCO-listed townhouses, Paris with its metropolitan façades, and Riga, have incorporated the style into their cultural identity and tourism strategies, while other contexts have remained comparatively marginal in both policy and research.
In Portugal, Aveiro concentrates one of the country’s most significant ensembles of Art Nouveau façades. This collection has been extensively documented by local researcher Amaro Neves in several works, published from 1980 to mid-2000 [
64], and promoted by civic associations, such as the ‘
Associação para o Estudo e Defesa do Património Natural e Cultural da Região de Aveiro’ [Association for the Study and Defense of the Natural and Cultural Heritage of the Aveiro Region] (ADERAV), as well as through municipal including the ‘
Art Nouveau Museum’ and a dedicated Art Nouveau Route. The façades, with their wrought iron, tiles, and naturalist reliefs, function as anchors of urban identity by connecting the contemporary city to early twentieth-century histories of modernization and bourgeois prosperity.
Despite its value, some heritage researchers argue that treating such façades as static monuments reduces their cultural potential [
65]. Choay [
14] critiques the fetishization of heritage as isolated objects detached from social life, while Avrami et al. [
8] emphasize heritage as a dynamic, plural, and contested resource whose meanings evolve through community engagement and values-based management.
Recent studies show that digital documentation, mobile applications, and gamified experiences can extend this integration by broadening access and fostering more sustained engagement with heritage sites [
23].
In this study, the Art Nouveau Path conceptualizes Aveiro’s façades as living cultural resources rather than mere aesthetic surfaces for tourist consumption. Through the MARG’s narrative and multimodal media, such as AR contents, students are invited to attend to architectural motifs, inscriptions, and symbolic references, and to relate them to broader issues such as environmental change, water use, or civic memory. In this way, the façades are reactivated as urban identity assets that mediate between past and present, architecture and environment, and memory and belonging, providing a place-based foundation for competence-oriented ESD.
This orientation aligns with situated learning and place-based pedagogy, which argue that learning is deepened when anchored in real settings and local narratives [
41,
66]. These design choices depend on specific forms of digital mediation, and in particular, mobile AR, which are examined in the following.
2.3. Extended Reality for Heritage: Augmented Reality as a Primary Approach
XR technologies, particularly AR and VR, have become prominent in heritage documentation, reconstruction, interpretation, and education [
26,
31,
32,
33]. VR offers immersive reconstructions in simulated environments, whereas AR affords in situ mediation by layering digital content directly onto existing sites, façades, and artefacts. This makes AR especially suitable for visualizing and interpreting urban heritage within the constraints of everyday urban life, education, tourism, and conservation [
9,
26,
51].
Empirical studies report that AR can enhance accessibility, engagement, and learning when narrative overlays are coherent with the physical context and supported by gamification and multimodal resources [
10,
32,
67]. Other works show that AR can support conservation-related practices by visualizing restoration options, monitoring deterioration, digitally preserving historical layers, and reducing physical pressure on sensitive sites through digital alternatives for exploration [
2,
23,
66,
67,
68,
69,
70].
Recent reviews position AR as part of a broader digital heritage toolkit rather than a temporary novelty. AR can promote inclusivity through multisensory channels of engagement [
23], connect semantic and geospatial information via overlays that link to heritage information systems [
29], and support active, inquiry-based learning in which participants develop knowledge through observation, questioning, and reflection [
71]. For education, these affordances are particularly relevant when working with in situ heritage, since they allow learners to relate architectural details and historical narratives to contemporary concerns such as sustainability, identity, and civic responsibility.
This conceptualization provides the backdrop for analyzing how multimodality and AR relate to students’ engagement with Aveiro’s Art Nouveau heritage and to their perceived sustainability competences in the empirical sections that follow.
2.4. Semantic and Geospatial Logics in Heritage Data
The sustainability of digital heritage depends not only on producing digital representations but also on how these are semantically structured and geospatially anchored. Semantic reference models such as CIDOC-CRM [
18], recently standardized as ISO 21127:2023 [
72], provide shared vocabularies for representing heritage entities, events, and relations across museums, archives, and built environments. Semantic and graphical knowledge models enable interoperability, expressive querying, and long-term reuse, allowing heritage data to circulate between institutions and platforms without losing context or meaning [
11].
Geospatial infrastructures complement these models by linking heritage information to the territory and context. Archaeological and architectural studies increasingly use GIS-based resources to map sites, analyze spatial relationships, and construct narrative cartography [
12]. Narrative cartography reconfigures maps as storytelling instruments that weave together historical, cultural, and social layers [
25], often aligned with GIS platforms that bridge detailed architectural data with broader urban analysis [
73].
Within broader linked open data agendas, semantic and geospatial forms of enrichment are treated as cultural tools rather than purely technical layers. Heritage datasets are connected to wider knowledge ecosystems instead of remaining in isolated repositories, and semantic trajectories and enriched metadata are used to organize visitor navigation and comprehension across locations and media [
29]. In this view, semantics and spatial reasoning promote unity and continuity in how heritage is experienced and interpreted.
Even small-scale projects can align with these principles by implementing proportionate solutions. In the
Art Nouveau Path, the MARG adopts controlled vocabularies for key attributes, such as architects, construction periods, materials, and motifs, together with consistent descriptors and georeferenced navigation. Rather than implementing full CIDOC-CRM [
18] integration or complex GIS stacks, the project uses a lightweight schema that keeps each façade embedded in a coherent narrative while preserving the possibility of future alignment with richer semantic or GIS infrastructures. Here, lightweight digital preservation refers to a proportionate bundle of interoperable records that is less resource-intensive than full Heritage Building Information Modeling (HBIM) or digital twins, but still structured enough to support reuse, interoperability, and educational interpretation.
2.5. Smart Heritage Agendas, Interoperability, and Long-Term Preservation
Smart heritage has been used to describe the convergence of cultural heritage with digital ecosystems grounded in compatibility, openness, and cooperative governance. In the European context, initiatives such as the Common European Data Space for Cultural Heritage [
54] and the Twin it! 3D for Europe’s culture campaign [
55] express the expectation that cultural assets are documented with high quality, shared in interoperable formats, and reused across domains ranging from education to tourism and scientific research. These initiatives align with the principles of FAIR data management [
19], which state that data should be findable, accessible, interoperable, and reusable, and together set a benchmark for the curation and long-term preservation of heritage datasets.
Digital preservation requires more than technical storage. Niccolucci [
20] and Moullou et al. [
21] argue that the sustainability of digital heritage depends on treating datasets as cultural resources supported by versioning, provenance records, and governance mechanisms that ensure continuity across technological changes. From this perspective, interoperability is not only a technical feature but a prerequisite for heritage data to operate within wider cultural ecosystems that connect archives, museums, built heritage inventories, and community-generated resources.
The Art Nouveau Path engages with these agendas through a lightweight but structured model of data production and preservation. Rather than creating full-scale digital twins or exhaustive repositories, the project generates a multimodal corpus that includes enriched visual records of façades (archival photographs, AR overlays, short videos, and narrative descriptions), gameplay logs that document group decisions in situ, GreenComp-based questionnaires administered before, immediately after, and some weeks after gameplay, and teacher validations and ecological observations. These materials are organized along the path and sustainability themes within a consistent storyline.
By foregrounding interoperability and openness as guiding principles, the broader project positions its datasets as cultural resources that extend beyond the immediate educational intervention. While modest in scale compared to national digitization campaigns, the Art Nouveau Path illustrates how smart heritage practices can be embedded in educational games and community projects.
2.6. Synthesis
The theoretical framework outlined above frames the Art Nouveau Path at the intersection of international preservation agendas, stylistic and urban identity discourses, technological innovation, semantic infrastructures, and smart heritage practices. Across these five strands stands a common premise emerges: cultural heritage is not as a static set of monuments but as part of dynamic cultural ecosystems that require mediation, documentation, and governance in both digital and material domains.
Within this perspective, international and European policy frameworks present heritage as a driver of sustainability, resilience, and participation, while initiatives such as the Common European Data Space for Cultural Heritage [
54] promote interoperability, openness, and reuse. Art Nouveau, in turn, is understood as a cultural resource and urban identity asset whose locally inflected motifs provide a concrete setting for place-based education in Aveiro. The
Art Nouveau Path draws on these strands by treating Aveiro’s façades and monuments as interactive anchors for competence-oriented ESD, inviting students to connect architectural details and local narratives with broader issues of environmental change, preservation, and civic memory.
The project also builds on research on AR for heritage education by using mobile AR as a mediational layer that links multimodal content and tasks to specific façades and points of interest. Narrative overlays, quiz prompts, and in situ challenges are designed to scaffold careful observation and interpretation without removing learners from the urban context. At the same time, lightweight semantic descriptors and georeferenced navigation connect the game to emerging digital heritage ecosystems, while the FAIR-oriented treatment of gameplay logs, questionnaires, and teacher observations positions the resulting datasets as reusable cultural resources.
In this way, the Art Nouveau Path operationalizes the five domains of the framework in a coherent manner. It uses built heritage as a meaningful context for ESD (RQ1), mobilizes multimodality and AR to support engagement and learning (RQ2), and structures semantic, spatial, and smart heritage elements so that students’ trajectories and questionnaire responses can be interpreted in relation to the retention and transformation of sustainability competences over time (RQ3). These conceptual choices underpin the methodological design detailed in the following section.
4. Findings
This section reports the findings in direct relation to the three research questions introduced in
Section 1. It presents evidence from GCQuest questionnaires (S1-PRE, S2-POST, S3-FU), gameplay logs from 118 collaborative groups, and T2-OBS teachers’ questionnaires.
4.1. Cross-Source Overview and Analytic Rationale
This subsection provides a cross-source overview that frames the patterns relevant to all three research questions (RQ1, RQ2, and RQ3). It presents the cross-source results that establish the repeated cross-sectional pattern of change across S1-PRE, S2-POST, and S3-FU, while subsequent subsections contain more detailed thematic and specific analyses.
Prior to the MARG’s implementation, validations were conducted with 33 in-service teachers (T1-VAL and T1-R). These validations enabled us to assess and establish both curricular alignment and interpretive coherence for the
Art Nouveau Path MARG across multiple curricular areas and to perform a specific History, Natural Sciences, Visual Arts, and Citizenship assessment. This process analysis outputs are exclusively used as inputs to model and implement dynamics, considering that comprehensive results have been previously presented [
49,
50].
The current work analysis focuses on student-generated evidence, in-app gameplay logs, and in-field teachers’ observations collected under the implementation. A total of 439 students, organized in 118 collaborative student groups, produced 4248 group-item responses across 18 field sessions, accompanied by 24 teachers who completed structured observation forms (T2-OBS).
The MARG’s implementation encompassed a total of 36 items, including 11 AR-based tasks and 25 non-AR tasks. The latter category included seven knowledge-check items, twelve multimedia prompts (static archival/photo/text without AR overlay), and six local-analysis items. The complete
Art Nouveau Path MARG is available at
https://doi.org/10.5281/zenodo.16981235.
Baseline conceptions positioned heritage preservation as marginal within sustainability. At the baseline (S1-PRE, N = 221), 28.96% of students (n = 64) explicitly associated sustainability with cultural heritage, while most answers were framed in exclusively environmental terms; 14.03% (n = 31) did not provide a clear response. These results frame S1-PRE as a heritage-oriented baseline rather than an outcome instrument.
Immediately following gameplay (S2-POST, N = 439), references to heritage preservation more than doubled to 61.05% (n = 268), a plus 32.09 percentage-point increase over baseline (
Figure 8). In the subsequent assessment (S3-FU, N = 434), mentions declined but remained above baseline at 47.93% (n = 208), indicating an 18.97 percentage-point increase.
Dichotomous indicators show growth across waves. At baseline, related proxies aligned with items of interest increased significantly in S2-POST, and in S3-FU, the construct was explicitly measured by A.2.4 (“
civic responsibility for local heritage”, 50.92%) and A.2.5 (“
city as a shared resource”, 53.92%).
Figure 9 summarizes these patterns; the full mapping of labels and items is in
Appendix B.
Open-ended responses corroborated and nuanced these shifts. Thematic analysis confirmed a reweighting of sustainability discourses toward heritage preservation. Three non-mutually exclusive categories were salient and evolved consistently across phases: (i) preservation and care of the built structure, 28.96% (n = 64) at baseline, 61.05% (n = 268) after the game, and 47.93% (n = 208) at follow-up; (ii) heritage within sustainable urban development, 22.17% (n = 49), 43.96% (n = 193), and 35.94% (n = 156); and (iii) environmental frameworks, 57.92% (n = 128) at baseline, 30.98% (n = 136) after the game, and 41.94% (n = 182) at follow-up (see
Figure 10). This coexistence suggests a pattern of integration rather than substitution. Illustrative examples include “
Sustainability also means not letting the old façades fall apart; they are part of our city.” [S2-POST]; “
Taking care of buildings and not just nature, both matter for the city to last.” [S2-POST]; and “
We should maintain these houses; it is sustainable because it preserves culture and avoids waste.” [S3-FU].
Teacher observations corroborated the same trend. In 58.33% of the observation forms (14 of 24 T2-OBS), teachers identified spontaneous discourse on preservation, often prompted by overlays juxtaposing archival photographs with current façades. Micro-dialogues such as “we should protect this” and “it would be unfortunate if this broke” were frequently recorded.
Item-level performance illustrated the same heterogeneity. Using the gameplay logs from 118 groups, the weakest preservation-framed item was POI5.4 at 58.47% correct (69/118). In contrast, the set POI3.5, POI4.3, POI5.5, and POI5.6 yielded 93.22% (n = 110/N = 118), 92.37% (n = 109/N = 118), 89.83% (n = 106/N = 118), and 76.27% (n = 90/N = 118), respectively, with a cluster mean of 87.92% and SD of 7.90, informing the prioritization of on-site interpretive prompts where students historically confuse restoration with repainting, as presented in
Figure 11.
These descriptive results suggest patterns of short- to medium-term change in this case study of the observed changes, without implying formal statistical significance. The salience of preservation increased from 28.96% at baseline to 61.05% immediately after the intervention and then stabilized at 47.93% in the follow-up. These gains encompassed a triad of objectives: preservation, civic responsibility, and the conceptualization of the city as a shared resource. Notwithstanding the deterioration of post-test gains over time, preservation remained above the baseline, which is consistent with short- to medium-term internalization in this cohort.
4.2. Art Nouveau as a Cultural Resource and Urban Identity Asset
This subsection presents findings that concern primarily RQ1 (“Can heritage serve as an effective context for ESD?”), by examining how students and teachers framed Art Nouveau façades as cultural resources and urban identity assets.
The
Art Nouveau Path posits that Art Nouveau façades and monuments did not emerge as inert monuments, but rather as cultural anchors that served to mediate identity, memory, and belonging [
14,
87,
88,
89]. A thorough examination of the extant data, encompassing student questionnaires, open-ended responses, gameplay logs, and teacher observations, unveils four recurrent categories that manifest with a high frequency. The categories encompass the recognition of architectural elements, the establishment of a connection to civic identity, the cultivation of affective pride and belonging, and the conceptualization of heritage as a living resource.
4.2.1. Thematic Categories from S1-PRE, S2-POST, and S3-FU
Open-ended responses in S1-PRE resulted in four interconnected categories that remained visible on S2-POST and S3-FU. The category labels and prevalence are presented in
Table 2.
These categories reveal a layered shift: from noticing architectural motifs (C1) to embedding them within civic identity (C2), affective pride (C3), and the recognition of heritage as a dynamic resource for sustainable cities (C4).
4.2.2. Quantitative Patterns from S1-PRE, S2-POST, and S3-FU
At the baseline (S1-PRE, N = 221), only 31.22% (n = 69) of students spontaneously mentioned façades or decorative details when reflecting on sustainability and the city, with most answers centering on natural resources. Following the conclusion of the gameplay phase (S2-POST, N = 439), this proportion increased to 71.98% (n = 316), with frequent mentions of architectural details (41.00%, n = 180), wrought-iron balconies (35.99%, n = 158), and tiles (28.02%, n = 123). In the subsequent study (S3-FU, N = 434), the qualitative coding of open-ended responses revealed that 61.06% (n = 265) explicitly mentioned architectural details (Noticing category), indicating substantial recall of specific features. In contrast, in the closed item A.2.1 [
Do you still remember any details, buildings or areas of the city you visited during the game?], 81.94% (n = 356; N = 434) of the participants reported remembering details in general, indicative of broader declarative recall. These complementary data signify both generic and concrete forms of memory retention, as presented in
Table 3.
The S3-FU results confirm both generic and concrete recall of architectural features above baseline, consistent with gameplay accuracy and teachers’ observations.
4.2.3. Triangulation with T2-OBS and Gameplay Logs Regarding Art Nouveau POIs
The reliability of these findings was further substantiated by teacher observations, which corroborated the observed patterns. In 62.50% of T2-OBS forms (15 of 24), teachers reported overhearing students framing façades as “ours” or “belonging to Aveiro.” A substantial proportion of the teachers (54.17%, 13 out of 24) reported observing affective reactions, including enthusiastic pointing, photographing, or verbalized expressions of pride.
The findings were reinforced by gameplay logs (N = 118 collaborative groups; 4248 group-item responses), which also revealed tensions. At POI4 (Old Agricultural Cooperative), the term “aesthetic repainting” was conflated with “authentic tile preservation,” resulting in an accuracy rate of 69.49% (82 of 118 correct). This ambiguity exemplifies how students actively negotiated the boundary between façades as surface appearance and façades as cultural heritage.
The affective and cognitive traces documented across S1-PRE, S2-POST, and S3-FU responses, in conjunction with gameplay logs and T2-OBS field notes, substantiate the hypothesis that Aveiro’s Art Nouveau façades, when mobilized through AR mediation, functioned as living resources rather than static monuments.
4.3. Extended Reality for Heritage: Augmented Reality as the Primary Approach
This subsection addresses RQ2 (“How do multimodality and AR affect engagement and learning outcomes?”), focusing on the mediating role of AR in students’ interactions with façades and monuments.
The incorporation of AR within the Art Nouveau Path has emerged as a pivotal catalyst, superimposing interpretive content directly onto the urban landscape and profoundly influencing the way students interacted with façades. The extant evidence, derived from post- and follow-up questionnaires, gameplay logs, and teacher observations, demonstrates three interrelated dynamics: (i) a heightened level of attention is allocated to architectural elements. The integration of AR overlays prompted students to observe elements of the built environment that would have otherwise gone unnoticed, including architectural details, wrought-iron balconies, and tiles; (ii) the implementation of a multimodal and game-based design approach in the educational environment has been demonstrated to promote two key elements: motivated exploration and sustained engagement. In this case, students were encouraged to move attentively through the path, thereby prolonging their focus and generating enthusiasm; and (iii) the tensions between productivity and authenticity, as well as the challenges posed by distraction, were particularly pronounced. While augmented reality (AR) technology enhanced interpretive depth, it also introduced moments of ambiguity, particularly when students confused surface renovation with heritage preservation.
The significance of AR in its value to function not merely as a technological augmentation but rather as a mediational layer with the potential to profoundly reshape the perceptual and affective experience of heritage is underscored by these dynamics. In this regard, façades emerge as living anchors of sustainability discourse.
4.3.1. Thematic Categories from Open-Ended Answers (S1-PRE, S2-POST, S3-FU)
The reflexive thematic analysis of the open-ended sections of the GreenComp-based questionnaires was conducted, which resulted in the identification of three recurrent categories that articulate how students perceived the role of AR in the
Art Nouveau Path. Percentages indicate the proportion of students whose responses were coded in each category at baseline (S1-PRE), immediately after gameplay (S2-POST), and at follow-up (S3-FU), as presented in
Table 4.
These categories illustrate AR’s role as both an amplifier and a disruptor: it heightened observation and curiosity while also introducing tensions between digital mediation and the embodied experience of place.
4.3.2. AR as a Key Element: Quantitative Patterns from S2-POST, S3-FU, and Gameplay Logs
In the S2-POST (N = 439), 67.88% (n = 298) of students explicitly cited AR as the element that “helped them notice things better” or “helped them see details.” At the S3-FU (N = 434), 52.07% (n = 226) of participants restated that AR had a transformative effect on their perception of buildings. As presented in
Table 5, these references underscore the significance of AR in influencing the perception of façades and monuments.
Gameplay records corroborated these self-perceptions. AR items had a mean group-level accuracy of 81.00% versus 73.00% for non-AR items, based on gameplay logs. The ranges are reported: 81.00% [95% CI 78.75–83.01%; N items = 11; N groups = 118] and 73.00% [95% CI 71.39–74.59%; N items = 25; N groups = 118]. At the group level, the average exploration time was 42.77 min (SD 6.08) versus 32.60 min (SD 6.77).
Table 6 presents a comparative analysis of gameplay metrics.
The AR score was modeled as continuous in OLS with fixed session effects and robust errors with small-sample correction. The results were qualitatively similar to the bivariate contrast, as can be analyzed in
Appendix C.
4.3.3. Triangulation with T2-OBS and Gameplay Logs Regarding AR
Teachers’ observations further substantiated AR’s catalytic function. In 83.33% of T2-OBS forms (20 of 24), teachers reported that overlays increased students’ attention to façades, often describing learners pointing, comparing digital and material details, and verbally negotiating meanings. Concurrently, 37.50% (9 of 24) of respondents expressed concerns regarding excessive reliance on screens, providing comments such as “some groups focused too much on the phone instead of the building.”
This duality is corroborated by the gameplay records. AR tasks demonstrated greater accuracy, 81.00% [95% CI 78.75–83.01%; N items = 11; N groups = 118], compared to 73.00% [95% CI 71.39–74.59%; N items = 25; N groups = 118] in non-AR items. The error patterns that emerged from this analysis indicated a notable instance of conceptual confusion, characterized by the erroneous attribution of decorative repainting as original Art Nouveau motifs. These indicate that AR overlays enhance both attention and interpretive depth, but they also introduce risks of screen-centric engagement. The convergence of teacher field notes and gameplay logs underscores the ambivalent role of AR in education. It may be used as an interpretive amplifier that requires meticulous scaffolding to harmonize digital mediation with embodied observation.
4.4. Immediate Post-Game Perceptions from S2-POST
This subsection deepens the response to RQ1 and RQ2 by analyzing immediate post-game perceptions of learning through Art Nouveau heritage and augmented reality.
The triangulation of data from teachers’ observations (T2-OBS) and gameplay logs serves to corroborate the categories derived from the student data. This instrument was designed to capture students’ perceptions immediately following gameplay, integrating Yes/No indicators, open-ended reflections, and Likert-scale items.
The data indicates a significant shift in the way façades and monuments are perceived, interpreted, and incorporated into broader sustainability discourses. The students exhibited an elevated level of proficiency in recognizing architectural elements and demonstrated an augmented capacity to articulate the interrelationships between preservation, civic responsibility, and the concept of the city as a shared resource.
4.4.1. Dichotomous Items on S2-POST
The binary responses in the S2-POST (N = 439) dataset indicate a high level of approval for the learning approach and a selective curiosity regarding Aveiro’s Art Nouveau heritage. Two key items illustrate these patterns. Most of the respondents expressed interest in the prospect of learning sustainability through Art Nouveau. However, the level of interest in exploring Aveiro’s Art Nouveau specifically was, in comparison, more moderate. As presented in
Table 7, the responses from students are summarized.
The results indicate, in comparison, a distinction. Almost all students’ population demonstrated a recognition of the value of integrating sustainability with Art Nouveau, as evidenced by the findings of this study. The results indicated that 98.45% of the students (n = 432) acknowledged the potential of façades as effective educational entry points. Less, but also the large majority, 94.53% (n = 415), of respondents expressed a desire to continue exploring Aveiro’s Art Nouveau specifically. These results demonstrate an overall comprehension of the broader conceptual link between heritage and sustainability, and their engagement with the local case study.
4.4.2. Triangulation Between T2-OBS, S2-POST, and Gameplay Logs
The observations made by the teachers supported the thematic categories that had been previously identified in S2-POST. In 62.50% of the T2-OBS questionnaires (15 of 24), teachers reported dialogues of students overheard framing façades as “ours” or “belonging to Aveiro.” A substantial proportion of teachers, specifically 54.17% (13 out of 24), reported observing affective reactions, including enthusiastic pointing, photographing details, and verbalizing pride.
Gameplay logs (N = 118 collaborative groups; 4248 group-item responses) demonstrated consistently high engagement with detail-recognition tasks (mean group-level accuracy = 83.00% based on gameplay logs). However, deeper data analysis and cross-checking also unveiled conceptual ambiguities at POI4 (Old Agricultural Cooperative), where respondents exhibited confusion between “aesthetic repainting” and “authentic tile preservation,” resulting in 69.49% group-level accuracy (82 of 118 collaborative groups selected the correct option).
4.5. Follow-Up Retention and Transfer (S3-FU)
This subsection responds directly to RQ3 (“To what extent do students retain and transfer heritage-related sustainability competencies after gameplay?”) by examining follow-up evidence on retention and transfer.
Post-game evidence (from S2-POST) indicates that AR-mediated activities activated façades as cultural interfaces rather than passive backdrops, thereby reframing them as markers of civic identity and everyday cultural resources. A comprehensive review of extant data collection tools, namely, the qualitative data, observational studies, and log files, reveals that this place-anchored mediation has been embedded within the discourse on sustainability.
The coding of responses to A.2.1.1 (“
Do you remember a detail, building, or area from the game?”) in the follow-up dataset (S3-FU, n = 434) yielded three main categories.
Table 8 provides a comparison of the prevalence with the immediate post-game phase (S2-POST), thereby offering a repeated cross-sectional perspective on the evolution of heritage engagement over time.
A repeated cross-sectional analysis yielded observations indicating an attenuation in detail recognition, concomitant with an augmentation in experiential transfer. This finding may signal a transition from a focus on detail recognition to the cultivation of civic and everyday sensibilities [
90,
91].
Regarding these results, the following presents students’ illustrative examples regarding this repeated cross-sectional comparison: “We should maintain these houses; it is sustainable because it preserves culture and avoids waste.” [at S3-FU], linking preservation practices with both cultural continuity and resource efficiency; “I want to show my parents what I learned; it makes me proud.” [at S3-FU], reflecting intergenerational transfer and affective pride in local heritage; and “Since the game, I pay more attention to the façades when I walk in my neighborhood.” [S3-FU], signaling behavioral change, extending attentiveness beyond the game context into daily life.
4.6. Teachers’ Observations and Micro-Dialogue Report
This subsection provides complementary evidence for RQ1 and RQ2, drawing on teachers’ in situ observations and micro-dialogues about preservation, engagement, and the use of AR.
Teachers frequently recorded student micro-dialogues such as “we should protect this” and “it would be a pity if this broke”, particularly at façades where AR overlays juxtaposed archival photographs with contemporary views. Logs identified ambiguity at POI4, where distractors blurred the distinction between repainting and authentic tile preservation, yielding 69.49% accuracy (82 of 118). At POI6 (Art Nouveau Museum), an element of hesitation regarding the definition of ‘preservation’ was also observed; analysis of gameplay logs revealed that the item with the lowest accuracy in relation to preservation, POI5.4, attained 58.47% group-level accuracy, while the preservation set exhibited an average group-level accuracy of 82.05%, according to the gameplay logs. These patterns are in alignment with the accounts provided by the teachers, thus demonstrating the way students navigated the boundary between surface appearance and cultural heritage.
4.7. Triangulation Across Questionnaires, Logs, and Teacher Observations
This subsection integrates these strands of evidence to synthesize how the findings jointly inform RQ1, RQ2, and RQ3.
The triangulation of questionnaires, gameplay logs, and teachers’ observations indicates that the
Art Nouveau Path activated façades as cultural interfaces rather than static backdrops [
46]. Students expanded sustainability to include preservation, noticed and remembered architectural details, and reported sharing and revisiting beyond the activity. AR and multimodality strengthened attention and accuracy [
92], while also producing authentic debates about what counts as preservation [
32]. These patterns are consistent with a desirable difficulty profile, although explicit “civic responsibility” is measured only in S3-FU (A.2.4), while in S1-PRE and S2-POST, analyses used interest proxies (see
Appendix B).
6. Conclusions
This study explored how the Art Nouveau Path fosters sustainability competencies by analyzing gameplay logs, student questionnaires, and teacher observations.
6.1. Main Conclusions
Initially, the heritage context proved to be an effective strategy for ESD. In the S2-POST study, which included 439 participants, an overwhelming majority (98.45%) found the subject of sustainability as explored through Art Nouveau to be intriguing. A substantial majority (94.53%) indicated an interest in further exploring the topic. T2-OBS (N = 24) documented spontaneous “preservation dialogues” in 58.33% of instances, substantiating heritage’s function as a mediational tool for sustainability education.
Secondly, the incorporation of multimodality and AR significantly improved user engagement, thereby promoting a constructive challenge. Analysis of the records (N = 118 groups; 4248 responses) revealed 81.00% [95% CI 78.75–83.01%; N items = 11] on AR items versus 73.00% [95% CI 71.39–74.59%; N items = 25] on non-AR items. The mean group-level accuracy in the ‘architectural detail’ subset was 83.00%, indicating a consistently high performance across these items. High AR exposure was associated with a longer route time, with a mean gap of 10.17 min (42.77 vs. 32.60). This association is statistically significant in the OLS specification with session fixed effects and small-sample robust errors (
p = 0.004; see
Appendix C). In S3-FU (N = 434), 81.94% (at question A.2.1.) recalled building details, with 61.06% explicitly mentioning features (at question A.2.1.1.), indicating desirable difficulty and the need to balance challenge with support.
Thirdly, the retention and transfer of knowledge extended beyond the confines of the classroom. In the S3-FU dataset, 69.35% (at question A.1.2.) reported increased sustainability in their actions, 68.20% (at question A.1.3.) shared ideas with colleagues or family members, and 79.03% (at question A.2.1.) demonstrated a closer attention to architectural details. These indicators describe self-perceived behavioral tendencies rather than externally observed civic actions.
6.2. Design Implications for Heritage-Based MARGs
The effectiveness of heritage MARGs depends on intentional multimodality. At each POI, pair a concise historical record (photograph, short video, or audio) with a single, unambiguous prompt and, when relevant, a precise AR overlay that directs attention to the feature under examination. Juxtaposing past and present supports authenticity judgments and reduces ambiguity.
Where feasible, include lightweight metadata (source, date, author) to connect in situ interpretation with documentation practices and to enable asset reuse. Low-load micro-checks, such as a one-item quiz or a brief justification, reinforce dual coding of verbal and visual information and discourage passive consumption.
It is essential to maintain a coherent narrative throughout the MARG. Replace isolated stops with a coherent arc of opening, discovery, and synthesis or feedback. Recurring motifs gain meaning as they reappear across stops. Sequenced tasks, in which a clue from one site informs interpretation at the next, build continuity and sustain inquiry.
Implementation activities need to be pre-organized. For group work, define a clear synthesis point, such as a square, a familiar street, or a museum entrance. There, each group produces a micro-narrative—for example, a captioned photograph or a 30 s audio note that explicitly links identity, authenticity, and preservation to the contemporary city.
It is important to establish a transfer system that is operational daily, extending beyond the designated route. Follow-ups such as identifying and documenting the heritage motifs in the neighborhood or collecting family memories related to specific buildings foster intergenerational bridges and strengthen belonging. A small reusable observation card listing materials, motifs, and conservation clues functions as a heritage-literacy aid. Brief periodic self-reports and, when appropriate, geotagged photographs help monitor the persistence of attentive looking and the occurrence of “preservation dialogues.”
Also, it is important to guide the experience from naked-eye observation to AR and back to naked-eye comparison to counter screen-centricity and privilege in situ checks of materiality. Overlays should remain restrained and legible, avoiding graphical noise and superfluous animation. Introduce desirable difficulty through graded hints and plausible distractors, paired with a brief “why?” prompt (for example, “Why is this a restoration rather than a repainting?”) to turn ambiguity into interpretive learning.
Last, in the cross-field of heritage and sustainability domains, the experience must be anchored in international frameworks such as the UNESCO Historic Urban Landscape approach [
51], the Faro Convention [
4], and SDGs [
5] by using consistent descriptors, identified sources, and reusable formats, even with a lightweight stack. Schools and municipalities can generate interoperable cultural traces, including multimedia records, descriptors, interaction logs, and survey artefacts, that are compatible with, and potentially reusable within, emerging national and international data spaces, even if they do not in themselves constitute formal entries in those infrastructures or governance arrangements. In this view, the practices explored here primarily enhance preservation literacy and community attachment at the local level, illustrating how carefully designed AR itineraries can enrich interpretation and sustain civic value with proportionate technical investment.
6.3. Limitations
The evidence presented herein should be interpreted considering several limitations. Firstly, it should be noted that this is a single-case study in one city focused on a specific heritage typology, Art Nouveau façades. This limitation constrains the generalizability of the findings across places, audiences, and heritage categories. In addition, the student cohort constitutes a local convenience sample of classes participating in the PAEMA [
83], so the findings are not statistically representative of wider student populations. Secondly, the conditions surrounding the sampling and implementation process introduce limitations on the external validity of this study. Specifically, classes that were joined through a municipal program during school hours, along with factors such as weather, crowding, and route logistics, were not systematically controlled during the experimental process. Thirdly, the findings are contingent on self-reported data and structured observations; student questionnaires and teacher field notes are vulnerable to social desirability, recall bias, and inter-observer variability. Furthermore, the GCQuest questionnaire data for S1-PRE, S2-POST, and S3-FU were analyzed using descriptive statistics only, without formal inferential hypothesis testing between waves. This choice reflects the exploratory character of this study, the non-probabilistic sampling, and the repeated cross-sectional design without individual pairing, and it reduces the strength of claims that can be made about differences across administrations. As a result, apparent changes over time should be interpreted as case-specific patterns rather than as statistically confirmed effects. Fourthly, gameplay logs were collected at the group level, which lacked per-student micro-interactions, dwell time per POI, and fine-grained hint-use sequences. This restricted the modeling of attention and individual pathways. Fifthly, the decisions regarding anonymity were in favor of data minimization; however, they impeded panel matching across administrations and precluded moderation analyses by demographics or prior interest. Sixth, the follow-up period was of a relatively brief duration, spanning approximately six to eight weeks following gameplay. Consequently, the extent of long-term retention and the development of civic behaviors remain uncertain. Accordingly, references to civic responsibility in this work should be understood as referring to students’ and teachers’ self-reported dispositions in this specific implementation, rather than to directly observed behavioral change or formal civic participation outcomes. The design of this study did not include a comparison path that was delivered without the application or without AR. Without a non-AR arm or a crossover condition, the unique contribution of AR and multimodality cannot be isolated from novelty, place-based inquiry, or teacher mediation. Therefore, the estimates are associational rather than causal. The eight POIs pertains to this study’s placement within an exploratory DBR cycle. It is important to note that there was no pre-registered analysis plan and no multiplicity adjustments typical of confirmatory trials. That aspect of this study necessitates a cautious interpretation of statistical signals. The ninth issue pertains to the delivery of instruments and content in Portuguese, accompanied by a GreenComp-aligned adaptation. However, the evaluation of cross-language invariance and broader transferability remains to be conducted. In the context of data stewardship, a lightweight approach was adopted, characterized by the consistent labeling and georeferencing of assets. However, the implementation of full CIDOC-CRM [
18] mapping or HBIM pipelines was not undertaken, a choice that consequently restricts the immediate interoperability with high-fidelity conservation workflows. As such, the contributions to smart heritage and heritage governance documented in this study should be read as local and exploratory, illustrating how a municipal-scale educational route can generate reusable traces, rather than act as a substitute for comprehensive national data spaces or formal governance infrastructures. Consequently, the constraints imposed by the devices and settings may have exerted a significant influence on the observed engagement patterns. In urban public spaces, groups shared a single mobile device, which is subject to factors such as screen glare, ambient noise, and connectivity. These factors have the potential to influence pacing, attention, and the balance between screen-focused and object-focused observation.
6.4. Future Paths
Subsequent iterations should explicitly instrument the route as a research site. The integration of enhanced log analytics, accompanied by fine-grained temporal traces, in conjunction with core multimodal learning analytics, will facilitate a more precise characterization of the evolution of attention and interpretation across points of interest and media. These traces should be systematically triangulated with self-report measures and behavioral indicators, such as on-site actions and hint usage, to strengthen claims about transfer and reduce reliance on perception-based evidence alone.
Where sampling and design conditions permit, future work should also complement these descriptive patterns with confirmatory inferential analyses of GCQuest responses across administrations, explicitly triangulated with gameplay logs and teacher observations to assess the robustness of the observed changes across waves.
To expand external validity, future research should implement the design across a broader array of heritage typologies, including industrial, vernacular, and natural contexts. This scaling is best achieved through structured co-creation with teachers, students, and heritage professionals, using iterative design studios to calibrate multimodality, narrative coherence, and cognitive challenge to local curricula and conservation constraints.
Finally, the project’s cultural outputs, namely multimedia assets, structured descriptors, and interaction logs, should be curated for interoperability and deposited in European digital heritage infrastructures. These initiatives facilitate cross-border educational reuse of 3D and AR resources, advance cultural sustainability objectives, and demonstrate how lightweight, school-based interventions can contribute meaningfully to continental preservation ecosystems.
From a methodological perspective, future research endeavors should be designed to include a non-AR comparison or a crossover design, with matched classes and identical prompts on paper. The instrumentation of the application should be adapted to facilitate the capture of anonymized individual taps, dwell time, and hint sequences. Furthermore, the duration of the follow-up period should be extended to range from three to six months, incorporating brief micro-surveys and optional geotagged traces. The collection of minimal, ethics-approved demographics is essential for the testing of moderation. Additionally, pre-registration of confirmatory analyses and adjustment for multiple comparisons are necessary. Finally, the mapping of descriptors to CIDOC-CRM classes should be conducted, while piloting a thin GIS layer to assess the efficacy of plug-and-play interoperability.