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Review

Spatial Augmented Reality Storytelling in Arts and Culture: A Critical Review from an Interaction Design Perspective

by
Petros Printezis
* and
Panayiotis Koutsabasis
Department of Product and System Design Engineering, University of the Aegean, 84100 Mytilene, Greece
*
Author to whom correspondence should be addressed.
Heritage 2026, 9(1), 20; https://doi.org/10.3390/heritage9010020
Submission received: 28 November 2025 / Revised: 31 December 2025 / Accepted: 3 January 2026 / Published: 9 January 2026
(This article belongs to the Special Issue Digital Museology and Emerging Technologies in Cultural Heritage)

Abstract

Spatial Augmented Reality (SAR) has evolved in the past fifteen years from a whimsical, projection-based approach to a socially nuanced medium of interpretative scholarship for culture, education, and storytelling. This paper presents a critical literature review on SAR systems and cases in arts and culture, based on 52 papers selected over the last decade. The perspective of the review is that of interaction design, which is concerned in general with the practice of designing interactive digital products, environments, systems, and services, and in particular with how the specific characteristics of a physical space, the interaction modality, and the narrative impact the design and efficacy of SAR in art and heritage contexts. This paper reports on the technology landscape, the physical contexts and scales of deployment, interaction modalities, audiences, and evaluation methods of SAR in arts and culture. Then, we present our reflections on the current state-of-the-art in terms of sketching out a historic trajectory of the field, SAR-oriented narrative design patterns, issues of inclusion and accessibility, and several design tensions, constraints, and recommendations for interaction design. Finally, we discuss potential further work in several dimensions of designing SAR for arts and culture, and we present a research agenda.
Keywords: spatial augmented reality (SAR); cultural heritage interpretation; projection mapping; narrative patterns; interaction modalities; multi-user engagement; embodied interpretation; evaluation methods; participatory and co-creation frameworks; scenographic storytelling; Human–Computer Interaction (HCI); user experience (UX) spatial augmented reality (SAR); cultural heritage interpretation; projection mapping; narrative patterns; interaction modalities; multi-user engagement; embodied interpretation; evaluation methods; participatory and co-creation frameworks; scenographic storytelling; Human–Computer Interaction (HCI); user experience (UX)

Share and Cite

MDPI and ACS Style

Printezis, P.; Koutsabasis, P. Spatial Augmented Reality Storytelling in Arts and Culture: A Critical Review from an Interaction Design Perspective. Heritage 2026, 9, 20. https://doi.org/10.3390/heritage9010020

AMA Style

Printezis P, Koutsabasis P. Spatial Augmented Reality Storytelling in Arts and Culture: A Critical Review from an Interaction Design Perspective. Heritage. 2026; 9(1):20. https://doi.org/10.3390/heritage9010020

Chicago/Turabian Style

Printezis, Petros, and Panayiotis Koutsabasis. 2026. "Spatial Augmented Reality Storytelling in Arts and Culture: A Critical Review from an Interaction Design Perspective" Heritage 9, no. 1: 20. https://doi.org/10.3390/heritage9010020

APA Style

Printezis, P., & Koutsabasis, P. (2026). Spatial Augmented Reality Storytelling in Arts and Culture: A Critical Review from an Interaction Design Perspective. Heritage, 9(1), 20. https://doi.org/10.3390/heritage9010020

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