Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan
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Yang, G.; Cen, C.; Ma, X.; Wang, Y.; Guo, Z.; Jiang, T. Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan. Heritage 2025, 8, 351. https://doi.org/10.3390/heritage8090351
Yang G, Cen C, Ma X, Wang Y, Guo Z, Jiang T. Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan. Heritage. 2025; 8(9):351. https://doi.org/10.3390/heritage8090351
Chicago/Turabian StyleYang, Gang, Chenghong Cen, Xueke Ma, Yanshun Wang, Zixuan Guo, and Tan Jiang. 2025. "Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan" Heritage 8, no. 9: 351. https://doi.org/10.3390/heritage8090351
APA StyleYang, G., Cen, C., Ma, X., Wang, Y., Guo, Z., & Jiang, T. (2025). Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan. Heritage, 8(9), 351. https://doi.org/10.3390/heritage8090351