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Article

Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan

1
School of Fine Arts, South China Normal University, Guangzhou 510631, China
2
School of Games & Creative Technology, University for the Creative Arts, Farnham GU97DS, UK
*
Author to whom correspondence should be addressed.
These authors contributed equally to this work.
Heritage 2025, 8(9), 351; https://doi.org/10.3390/heritage8090351
Submission received: 22 June 2025 / Revised: 23 August 2025 / Accepted: 27 August 2025 / Published: 29 August 2025

Abstract

This pilot study combines memetic analysis with a gamified virtual reality (VR) platform to explore the digital transmission of Mo Jia Quan, a traditional Chinese martial art. By identifying core cultural elements (memes) with strong transmissibility, the research developed a VR-based learning environment incorporating levels, challenges, and motion-captured martial routines to promote user engagement. Ten participants underwent a pre- and post-test evaluation, with preliminary statistical results suggesting improved cultural understanding after the VR experience. While these initial findings are promising, the study is positioned as an exploratory effort due to its limited sample size and scope. The contribution lies in proposing a theoretically grounded workflow—from memetic identification to immersive digital implementation—that can inform future research on intangible heritage preservation. The study also acknowledges the need for further validation and scalability assessment and aligns with open science principles to ensure the transparency and accessibility of its digital cultural outputs.
Keywords: cultural heritage; gamified virtual reality; memetics; Mo Jia Quan; digital preservation cultural heritage; gamified virtual reality; memetics; Mo Jia Quan; digital preservation

Share and Cite

MDPI and ACS Style

Yang, G.; Cen, C.; Ma, X.; Wang, Y.; Guo, Z.; Jiang, T. Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan. Heritage 2025, 8, 351. https://doi.org/10.3390/heritage8090351

AMA Style

Yang G, Cen C, Ma X, Wang Y, Guo Z, Jiang T. Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan. Heritage. 2025; 8(9):351. https://doi.org/10.3390/heritage8090351

Chicago/Turabian Style

Yang, Gang, Chenghong Cen, Xueke Ma, Yanshun Wang, Zixuan Guo, and Tan Jiang. 2025. "Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan" Heritage 8, no. 9: 351. https://doi.org/10.3390/heritage8090351

APA Style

Yang, G., Cen, C., Ma, X., Wang, Y., Guo, Z., & Jiang, T. (2025). Integrating Memetics and Gamified Virtual Reality for the Digital Preservation of Cultural Heritage: The Case of Mo Jia Quan. Heritage, 8(9), 351. https://doi.org/10.3390/heritage8090351

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