Museum Presentations for Older Adults: A Review of Universal Design for Learning (UDL) Integration with Digital Storytelling (DST) Guidelines
Abstract
:1. Introduction
2. Literature Review
2.1. DST and Older Adults
2.2. UDL and Older Adults
- Multiple means of engagement: providing diverse motivation options while considering cultural influences;
- Multiple means of representation: presenting information through various formats (e.g., visual, auditory, and textual);
- Multiple means of action and expression: supporting diverse interaction methods.
- −
- Vision: decreased sensitivity to light, colors, and details;
- −
- Hearing: progressive decline, affecting up to 75% of those aged 75–79;
- −
- Muscular abilities: reduced strength and speed and potential hand tremors;
- −
- Cognition: declining memory, perception speed, and attention span.
2.3. UDL and DST
2.4. Case Studies About DST and UDL
3. Creating the Initial DST with UDL for a Museum Presentation Framework
3.1. Multiple Means of Engagement (The “Why” of Learning)
3.2. Multiple Means of Representation (The “What” of Learning)
3.3. Multiple Means of Action and Expression (The “How” of Learning)
4. Conclusions
5. Study Limitations
6. Implications
6.1. For Museums
6.2. For Academics and Research Areas
6.3. For the Older Adult Industry
6.4. Future Research Recommendations
Author Contributions
Funding
Conflicts of Interest
References
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Elements | Explanation | Applied to Older Adults [1] | Applied to Older Adults [29] |
---|---|---|---|
1. The storyteller’s point of view | What is the central argument of the narrative, and what is the author’s point of view? | Presented through the first-person account of an older adult | - |
2. A key question | A pivotal inquiry that sustains the audience’s interest and is resolved toward the conclusion of the narrative | 1. Relationship with religion 2. The concept of a family vacation 3. Enhancing one’s physical health or quality of life | - |
3. The purpose | Early establishment of a purpose and consistent maintenance of focus throughout | A recollection of the past | - |
4. Story structure | What significant occurrences or obstacles take place throughout the narrative? | 1. A conservative, conventional, and uncomplicated aesthetic 2. Direct information is necessary 3. There is no need for gimmicks, tricks, or concealed plots | Stories encompass both generalizability and specificity, including significant individuals (memorial stories), events (adventure stories, accomplishment stories), locations (recovery stories, love stories), and discoveries (personal journeys). |
5. Economy | Content is just sufficient to convey the plot without overwhelming the audience. | Short and concise information | - |
6. The storyteller’s voice | The storyteller appropriately emphasizes the narrative in their work. | Voice is indispensable. Voice style: 1. Use a lighthearted or amusing tone. 2. Use a voice that is calm, steady, and peaceful. 3. Choose a voice based on the screenplay and narrative. | - |
7. Soundtrack | Sound effects or music that supplement and enhance the narrative | The soundtrack is indispensable. 1. The soundtrack’s style is straightforward and calming. 2. Classical or traditional music should be used to evoke sentiments of nostalgia. | The narrator utilized a variety of musical compositions to create unique ambiances throughout the digital narrative; sound effects were omitted. The narrative “reflected and expressed” a variety of emotions through music. |
8. Media | What are the forms of media (such as the Internet, mobile phones, and television)? | Television is the preferred medium, followed by mobile devices and radio. Suggestion: Their comprehension of advanced technology is restricted. | Visual elements, including graphics, videos, music, and new media, are becoming more prevalent in social media storytelling. |
9. Background | What is the setting, and what is the world? | 1. Only older characters who are well-liked by this demographic should be authentic, as should the real world, its settings, and its characters. 2. Establish an environment that is actually inhabited by the target audience. 3. Develop historical settings that evoke feelings of nostalgia. | - |
10. Imagery process and choice | - | In order to effectively communicate the narrative, the narrator may have implemented both explicit and implicit imagery. Throughout the text, a few photographs were employed, each of which held symbolic or metaphorical significance. |
1. Multiple Means of Engagement (“Why” of Learning) | 2. Multiple Means of Representation (“What” of Learning) | Multiple Means of Action and Expression (“How” of Learning) |
---|---|---|
Goal: Purposeful and motivated | Goal: Resourceful and informative | Goal: Strategic and goal-directed |
1.1 Provide Options for “Recruiting Interest” | 2.1 Provide Options for “Perception” | 3.1 Provide Options for “Physical Action” |
Point of view -Use first-person narratives from older adults’ perspectives. | Media -Incorporate multiple channels (e.g., visual, audio, and tactile) and adjustable display settings for texts and images using both digital and traditional presentation formats. | Media -Offer multiple interaction methods (e.g., touchscreens, buttons, and voice commands) and provide seating areas for longer engagement. |
Key question -Focus on themes relevant to older adults’ life experiences (e.g., religion, family, health, and nostalgia). | Voice -Provide text transcripts of audio content and offer volume and speed control options. | Background -Design exhibition spaces that are easy to navigate and include rest areas that match the exhibit’s theme. |
Background -Design spaces that reflect familiar historical periods and nostalgic memories. | Soundtrack -Ensure that background music does not interfere with narration, and include an option to adjust audio levels. | Economy -Allow for self-paced exploration, and provide clear physical pathways through exhibits. |
1.2 Provide Options for “Sustaining Effort and Persistence” | 2.2 Provide Options for “Language and Symbols” | 3.2 Provide Options for “Expression and Communication” |
Story structure -Use straightforward narrative progression. | Story structure -Use clear, straightforward language, and avoid complex or technical terms. | Storyteller’s voice -Choose a lighthearted or amusing tone and calm, steady voice, and provide options for sharing personal memories. |
Economy -Maintain concise, focused storytelling. | Economy -Use concise, clear descriptions, and avoid unnecessary technical language. | Story structure -Integrate multiple ways to interact with narratives, and provide opportunities for personal storytelling. |
Voice -Use calm, steady narration styles. | Point of view -Enable visitors to share their perspectives, allowing for personal interpretations of exhibits. | |
1.3 Provide Options for “Self-Regulation” | 2.3 Provide Options for “Comprehension” | 3.3 Provide Options for “Executive Functions” |
Media -Avoid overly complex technological interfaces. | Purpose -Clearly state learning objectives, and provide context for historical artifacts. | Purpose -Provide clear navigation guides with clear beginning and endpoint markers, and offer suggested routes through exhibits. |
Imagery process -Include photographs with clear symbolic meaning. | Background -Connect exhibits to familiar life experiences and real-world settings that resonate with older adults. | Key question -Structure exhibits around clear themes, and include self-assessment options. |
Purpose -Establish clear objectives early in the presentation. | Key question -Frame content around clear, focused questions, and use questions to guide the understanding of complex topics. | Imagery process -Allow visitors to create their own visual connections, and enable photo-taking or drawing activities. |
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Kasemsarn, K.; Nickpour, F. Museum Presentations for Older Adults: A Review of Universal Design for Learning (UDL) Integration with Digital Storytelling (DST) Guidelines. Heritage 2025, 8, 189. https://doi.org/10.3390/heritage8060189
Kasemsarn K, Nickpour F. Museum Presentations for Older Adults: A Review of Universal Design for Learning (UDL) Integration with Digital Storytelling (DST) Guidelines. Heritage. 2025; 8(6):189. https://doi.org/10.3390/heritage8060189
Chicago/Turabian StyleKasemsarn, Kittichai, and Farnaz Nickpour. 2025. "Museum Presentations for Older Adults: A Review of Universal Design for Learning (UDL) Integration with Digital Storytelling (DST) Guidelines" Heritage 8, no. 6: 189. https://doi.org/10.3390/heritage8060189
APA StyleKasemsarn, K., & Nickpour, F. (2025). Museum Presentations for Older Adults: A Review of Universal Design for Learning (UDL) Integration with Digital Storytelling (DST) Guidelines. Heritage, 8(6), 189. https://doi.org/10.3390/heritage8060189